mirror of
https://github.com/vcmi/vcmi.git
synced 2024-12-24 22:14:36 +02:00
- Fixed some bugs when generating terrain view IDs (mock map seems to be OK) - Enabled RMG by default
This commit is contained in:
parent
dcedfb05d2
commit
db2f468341
@ -637,14 +637,11 @@ CSelectionScreen::CSelectionScreen(CMenuScreen::EState Type, CMenuScreen::EMulti
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CAdventureMapButton * randomBtn = new CAdventureMapButton(CGI->generaltexth->zelp[47], 0, 411, 105, "GSPBUTT.DEF", SDLK_r);
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randomBtn->addTextOverlay(CGI->generaltexth->allTexts[740], FONT_SMALL);
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if(settings["general"]["enableRMG"].Bool())
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randomBtn->callback = [&]()
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{
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randomBtn->callback = [&]()
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{
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toggleTab(randMapTab);
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changeSelection(&randMapTab->getMapInfo());
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};
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}
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toggleTab(randMapTab);
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changeSelection(&randMapTab->getMapInfo());
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};
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start = new CAdventureMapButton(CGI->generaltexth->zelp[103], bind(&CSelectionScreen::startScenario, this), 411, 535, "SCNRBEG.DEF", SDLK_b);
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@ -23,10 +23,6 @@
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"sound" : {
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"type" : "number",
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"default" : 88
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},
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"enableRMG" : {
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"type" : "bool",
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"default" : false
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}
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},
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"default" : {}
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@ -272,9 +272,9 @@
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{
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"data" :
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[
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"S", "S", "S",
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"S", "N", "S",
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"S", "S", "S"
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"?", "?", "?",
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"?", "N", "?",
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"?", "?", "?"
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],
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"mapping" : "0-23"
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}
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@ -20,6 +20,18 @@ TerrainViewPattern::TerrainViewPattern() : minPoints(0), flipMode(FLIP_MODE_SAME
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}
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TerrainViewPattern::WeightedRule::WeightedRule() : points(0)
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{
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}
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bool TerrainViewPattern::WeightedRule::isStandardRule() const
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{
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return TerrainViewPattern::RULE_ANY == name || TerrainViewPattern::RULE_DIRT == name
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|| TerrainViewPattern::RULE_NATIVE == name || TerrainViewPattern::RULE_SAND == name
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|| TerrainViewPattern::RULE_TRANSITION == name;
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}
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CTerrainViewPatternConfig::CTerrainViewPatternConfig()
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{
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const JsonNode config(ResourceID("config/terrainViewPatterns.json"));
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@ -46,19 +58,15 @@ CTerrainViewPatternConfig::CTerrainViewPatternConfig()
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boost::split(rules, cell, boost::is_any_of(","));
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BOOST_FOREACH(std::string ruleStr, rules)
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{
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std::vector<std::string> rule;
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boost::split(rule, ruleStr, boost::is_any_of("-"));
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std::pair<std::string, int> pair;
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pair.first = rule[0];
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if(rule.size() > 1)
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std::vector<std::string> ruleParts;
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boost::split(ruleParts, ruleStr, boost::is_any_of("-"));
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TerrainViewPattern::WeightedRule rule;
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rule.name = ruleParts[0];
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if(ruleParts.size() > 1)
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{
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pair.second = boost::lexical_cast<int>(rule[1]);
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rule.points = boost::lexical_cast<int>(ruleParts[1]);
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}
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else
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{
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pair.second = 0;
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}
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pattern.data[i].push_back(pair);
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pattern.data[i].push_back(rule);
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}
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}
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@ -95,6 +103,19 @@ const std::vector<TerrainViewPattern> & CTerrainViewPatternConfig::getPatternsFo
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return patterns.find(terGroup)->second;
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}
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const TerrainViewPattern & CTerrainViewPatternConfig::getPatternById(ETerrainGroup::ETerrainGroup terGroup, const std::string & id) const
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{
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const std::vector<TerrainViewPattern> & groupPatterns = getPatternsForGroup(terGroup);
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BOOST_FOREACH(const TerrainViewPattern & pattern, groupPatterns)
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{
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if(id == pattern.id)
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{
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return pattern;
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}
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}
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throw std::runtime_error("Pattern with ID not found: " + id);
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}
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CMapEditManager::CMapEditManager(const CTerrainViewPatternConfig * terViewPatternConfig, CMap * map, int randomSeed /*= std::time(nullptr)*/)
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: map(map), terViewPatternConfig(terViewPatternConfig)
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{
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@ -133,7 +154,7 @@ void CMapEditManager::drawTerrain(ETerrainType::ETerrainType terType, int posx,
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//TODO there are situations where more tiles are affected implicitely
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//TODO add coastal bit to extTileFlags appropriately
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//updateTerrainViews(posx - 1, posy - 1, width + 2, height + 2, mapLevel);
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updateTerrainViews(posx - 1, posy - 1, width + 2, height + 2, mapLevel);
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}
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void CMapEditManager::updateTerrainViews(int posx, int posy, int width, int height, int mapLevel)
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@ -146,30 +167,31 @@ void CMapEditManager::updateTerrainViews(int posx, int posy, int width, int heig
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terViewPatternConfig->getPatternsForGroup(getTerrainGroup(map->terrain[i][j][mapLevel].terType));
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// Detect a pattern which fits best
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int totalPoints, bestPattern, bestFlip = -1;
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int bestPattern = -1, bestFlip = -1;
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std::string transitionReplacement;
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for(int i = 0; i < patterns.size(); ++i)
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for(int k = 0; k < patterns.size(); ++k)
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{
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const TerrainViewPattern & pattern = patterns[i];
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const TerrainViewPattern & pattern = patterns[k];
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for(int flip = 0; flip < 3; ++flip)
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for(int flip = 0; flip < 4; ++flip)
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{
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ValidationResult valRslt = validateTerrainView(i, j, mapLevel, flip > 0 ? getFlippedPattern(pattern, flip) : pattern);
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if(valRslt.result)
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{
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if(valRslt.points > totalPoints)
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{
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totalPoints = valRslt.points;
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bestPattern = i;
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bestFlip = flip;
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transitionReplacement = valRslt.transitionReplacement;
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}
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tlog5 << "Pattern detected at pos " << i << "x" << j << "x" << mapLevel << ": P-Nr. " << k
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<< ", Flip " << flip << ", Repl. " << valRslt.transitionReplacement << std::endl;
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bestPattern = k;
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bestFlip = flip;
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transitionReplacement = valRslt.transitionReplacement;
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break;
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}
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}
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}
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if(bestPattern == -1)
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{
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// This shouldn't be the case
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tlog2 << "No pattern detected at pos " << i << "x" << j << "x" << mapLevel << std::endl;
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continue;
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}
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@ -219,7 +241,7 @@ ETerrainGroup::ETerrainGroup CMapEditManager::getTerrainGroup(ETerrainType::ETer
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}
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}
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CMapEditManager::ValidationResult CMapEditManager::validateTerrainView(int posx, int posy, int mapLevel, const TerrainViewPattern & pattern) const
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CMapEditManager::ValidationResult CMapEditManager::validateTerrainView(int posx, int posy, int mapLevel, const TerrainViewPattern & pattern, int recDepth /*= 0*/) const
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{
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ETerrainType::ETerrainType centerTerType = map->terrain[posx][posy][mapLevel].terType;
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int totalPoints = 0;
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@ -255,53 +277,79 @@ CMapEditManager::ValidationResult CMapEditManager::validateTerrainView(int posx,
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int topPoints = -1;
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for(int j = 0; j < pattern.data[i].size(); ++j)
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{
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const std::pair<std::string, int> & rulePair = pattern.data[i][j];
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const std::string & rule = rulePair.first;
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bool isNative = (rule == TerrainViewPattern::RULE_NATIVE || rule == TerrainViewPattern::RULE_ANY) && !isAlien;
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auto validationRslt = [&](bool rslt) -> bool
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TerrainViewPattern::WeightedRule rule = pattern.data[i][j];
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if(!rule.isStandardRule())
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{
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if(recDepth == 0)
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{
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const TerrainViewPattern & patternForRule = terViewPatternConfig->getPatternById(pattern.terGroup, rule.name);
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ValidationResult rslt = validateTerrainView(cx, cy, mapLevel, patternForRule, 1);
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if(!rslt.result)
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{
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return ValidationResult(false);
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}
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else
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{
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topPoints = std::max(topPoints, rule.points);
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continue;
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}
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}
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else
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{
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rule.name = TerrainViewPattern::RULE_NATIVE;
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}
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}
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bool nativeTestOk = (rule.name == TerrainViewPattern::RULE_NATIVE || rule.name == TerrainViewPattern::RULE_ANY) && !isAlien;
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auto applyValidationRslt = [&](bool rslt)
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{
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if(rslt)
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{
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topPoints = std::max(topPoints, rulePair.second);
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topPoints = std::max(topPoints, rule.points);
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}
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return rslt;
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};
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// Validate cell with the ruleset of the pattern
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bool validation;
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if(pattern.terGroup == ETerrainGroup::NORMAL)
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{
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bool isDirt = (rule == TerrainViewPattern::RULE_DIRT
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|| rule == TerrainViewPattern::RULE_TRANSITION || rule == TerrainViewPattern::RULE_ANY)
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bool dirtTestOk = (rule.name == TerrainViewPattern::RULE_DIRT
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|| rule.name == TerrainViewPattern::RULE_TRANSITION || rule.name == TerrainViewPattern::RULE_ANY)
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&& isAlien && !isSandType(terType);
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bool isSand = (rule == TerrainViewPattern::RULE_SAND || rule == TerrainViewPattern::RULE_TRANSITION
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|| rule == TerrainViewPattern::RULE_ANY)
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bool sandTestOk = (rule.name == TerrainViewPattern::RULE_SAND || rule.name == TerrainViewPattern::RULE_TRANSITION
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|| rule.name == TerrainViewPattern::RULE_ANY)
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&& isSandType(terType);
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if(transitionReplacement.empty() && (rule == TerrainViewPattern::RULE_TRANSITION
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|| rule == TerrainViewPattern::RULE_ANY) && (isDirt || isSand))
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if(transitionReplacement.empty() && (rule.name == TerrainViewPattern::RULE_TRANSITION
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|| rule.name == TerrainViewPattern::RULE_ANY) && (dirtTestOk || sandTestOk))
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{
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transitionReplacement = isDirt ? TerrainViewPattern::RULE_DIRT : TerrainViewPattern::RULE_SAND;
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transitionReplacement = dirtTestOk ? TerrainViewPattern::RULE_DIRT : TerrainViewPattern::RULE_SAND;
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}
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validation = validationRslt((isDirt && transitionReplacement != TerrainViewPattern::RULE_SAND)
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|| (isSand && transitionReplacement != TerrainViewPattern::RULE_DIRT)
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|| isNative);
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applyValidationRslt((dirtTestOk && transitionReplacement != TerrainViewPattern::RULE_SAND)
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|| (sandTestOk && transitionReplacement != TerrainViewPattern::RULE_DIRT)
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|| nativeTestOk);
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}
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else if(pattern.terGroup == ETerrainGroup::DIRT)
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{
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bool isSand = rule == TerrainViewPattern::RULE_SAND && isSandType(terType);
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bool isDirt = rule == TerrainViewPattern::RULE_DIRT && !isSandType(terType) && !isNative;
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validation = validationRslt(rule == TerrainViewPattern::RULE_ANY || isSand || isDirt || isNative);
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bool sandTestOk = rule.name == TerrainViewPattern::RULE_SAND && isSandType(terType);
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bool dirtTestOk = rule.name == TerrainViewPattern::RULE_DIRT && !isSandType(terType) && !nativeTestOk;
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applyValidationRslt(rule.name == TerrainViewPattern::RULE_ANY || sandTestOk || dirtTestOk || nativeTestOk);
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}
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else if(pattern.terGroup == ETerrainGroup::SAND || pattern.terGroup == ETerrainGroup::WATER ||
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pattern.terGroup == ETerrainGroup::ROCK)
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else if(pattern.terGroup == ETerrainGroup::SAND)
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{
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bool isSand = rule == TerrainViewPattern::RULE_SAND && isSandType(terType) && !isNative;
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validation = validationRslt(rule == TerrainViewPattern::RULE_ANY || isSand || isNative);
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bool sandTestOk = rule.name == TerrainViewPattern::RULE_SAND && isAlien;
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applyValidationRslt(rule.name == TerrainViewPattern::RULE_ANY || sandTestOk || nativeTestOk);
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}
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if(!validation)
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else if(pattern.terGroup == ETerrainGroup::WATER)
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{
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return ValidationResult(false);
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bool sandTestOk = rule.name == TerrainViewPattern::RULE_SAND && terType != ETerrainType::DIRT
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&& terType != ETerrainType::WATER;
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applyValidationRslt(rule.name == TerrainViewPattern::RULE_ANY || sandTestOk || nativeTestOk);
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}
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else if(pattern.terGroup == ETerrainGroup::ROCK)
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{
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bool sandTestOk = rule.name == TerrainViewPattern::RULE_SAND && terType != ETerrainType::DIRT
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&& terType != ETerrainType::ROCK;
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applyValidationRslt(rule.name == TerrainViewPattern::RULE_ANY || sandTestOk || nativeTestOk);
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}
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}
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@ -320,7 +368,7 @@ CMapEditManager::ValidationResult CMapEditManager::validateTerrainView(int posx,
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return ValidationResult(false);
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}
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return ValidationResult(true, totalPoints, transitionReplacement);
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return ValidationResult(true, transitionReplacement);
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}
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bool CMapEditManager::isSandType(ETerrainType::ETerrainType terType) const
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@ -379,8 +427,8 @@ void CMapEditManager::insertObject(CGObjectInstance * obj, int posx, int posy, b
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map->addBlockVisTiles(obj);
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}
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CMapEditManager::ValidationResult::ValidationResult(bool result, int points /*= 0*/, const std::string & transitionReplacement /*= ""*/)
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: result(result), points(points), transitionReplacement(transitionReplacement)
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CMapEditManager::ValidationResult::ValidationResult(bool result, const std::string & transitionReplacement /*= ""*/)
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: result(result), transitionReplacement(transitionReplacement)
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{
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}
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@ -37,6 +37,30 @@ namespace ETerrainGroup
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*/
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struct TerrainViewPattern
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{
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/**
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* A weighted rule struct is a combination of the rule name and optionally points.
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*/
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struct WeightedRule
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{
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/** The name of the rule. Can be any value of the RULE_* constants or a ID of a another pattern. */
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std::string name;
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/** Optional. A rule can have points. Patterns may have a minimum count of points to reach to be successful. */
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int points;
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/**
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* Constructor.
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*/
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WeightedRule();
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/**
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* Gets true if this rule is a standard rule which means that it has a value of one of the RULE_* constants.
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*
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* @return true for a standard rule
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*/
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bool isStandardRule() const;
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};
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/** Constant for the flip mode same image. Pattern will be flipped and the same image will be used(which is given in the mapping). */
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static const std::string FLIP_MODE_SAME_IMAGE;
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@ -76,9 +100,8 @@ struct TerrainViewPattern
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* can be used. Their meaning differs also from type to type.
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*
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* std::vector -> several rules can be used in one cell
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* std::pair -> combination of the name of the rule and a optional number of points
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*/
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std::array<std::vector<std::pair<std::string, int> >, 9> data;
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std::array<std::vector<WeightedRule>, 9> data;
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/** The identifier of the pattern, if it's referenced from a another pattern. */
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std::string id;
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@ -121,6 +144,15 @@ public:
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*/
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const std::vector<TerrainViewPattern> & getPatternsForGroup(ETerrainGroup::ETerrainGroup terGroup) const;
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/**
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* Gets a pattern by ID. Throws if pattern isn't available(config error).
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*
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* @param terGroup the terrain group e.g. normal for grass, lava,... OR dirt OR sand,...
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* @param id the id of the pattern
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* @return the pattern which matches the ID
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*/
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const TerrainViewPattern & getPatternById(ETerrainGroup::ETerrainGroup terGroup, const std::string & id) const;
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private:
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/** The patterns data. */
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std::map<ETerrainGroup::ETerrainGroup, std::vector<TerrainViewPattern> > patterns;
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@ -182,17 +214,13 @@ private:
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* Constructor.
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*
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* @param result the result of the validation either true or false
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* @param points optional. the points which were achieved with that pattern
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* @param transitionReplacement optional. the replacement of a T rule, either D or S
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*/
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ValidationResult(bool result, int points = 0, const std::string & transitionReplacement = "");
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ValidationResult(bool result, const std::string & transitionReplacement = "");
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/** The result of the validation. */
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bool result;
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/** The points which were achieved with that pattern. */
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int points;
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/** The replacement of a T rule, either D or S. */
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std::string transitionReplacement;
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};
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@ -223,9 +251,10 @@ private:
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* @param posy the y position
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* @param mapLevel the map level, 0 for open and 1 for underground
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* @param pattern the pattern to validate the terrain view with
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* @param recDepth the depth of the recursion, 0 for no recursion - 1 for recursion
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* @return a validation result struct
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*/
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ValidationResult validateTerrainView(int posx, int posy, int mapLevel, const TerrainViewPattern & pattern) const;
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ValidationResult validateTerrainView(int posx, int posy, int mapLevel, const TerrainViewPattern & pattern, int recDepth = 0) const;
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/**
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* Tests whether the given terrain type is a sand type. Sand types are: Water, Sand and Rock
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