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- Fixed some bugs when generating terrain view IDs (mock map seems to be OK) - Enabled RMG by default
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@@ -637,14 +637,11 @@ CSelectionScreen::CSelectionScreen(CMenuScreen::EState Type, CMenuScreen::EMulti
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CAdventureMapButton * randomBtn = new CAdventureMapButton(CGI->generaltexth->zelp[47], 0, 411, 105, "GSPBUTT.DEF", SDLK_r);
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randomBtn->addTextOverlay(CGI->generaltexth->allTexts[740], FONT_SMALL);
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if(settings["general"]["enableRMG"].Bool())
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randomBtn->callback = [&]()
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{
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randomBtn->callback = [&]()
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{
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toggleTab(randMapTab);
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changeSelection(&randMapTab->getMapInfo());
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};
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}
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toggleTab(randMapTab);
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changeSelection(&randMapTab->getMapInfo());
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};
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start = new CAdventureMapButton(CGI->generaltexth->zelp[103], bind(&CSelectionScreen::startScenario, this), 411, 535, "SCNRBEG.DEF", SDLK_b);
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