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- Fixed some bugs when generating terrain view IDs (mock map seems to be OK) - Enabled RMG by default

This commit is contained in:
beegee1
2013-01-26 13:48:20 +00:00
parent dcedfb05d2
commit db2f468341
5 changed files with 145 additions and 75 deletions

View File

@@ -637,14 +637,11 @@ CSelectionScreen::CSelectionScreen(CMenuScreen::EState Type, CMenuScreen::EMulti
CAdventureMapButton * randomBtn = new CAdventureMapButton(CGI->generaltexth->zelp[47], 0, 411, 105, "GSPBUTT.DEF", SDLK_r);
randomBtn->addTextOverlay(CGI->generaltexth->allTexts[740], FONT_SMALL);
if(settings["general"]["enableRMG"].Bool())
randomBtn->callback = [&]()
{
randomBtn->callback = [&]()
{
toggleTab(randMapTab);
changeSelection(&randMapTab->getMapInfo());
};
}
toggleTab(randMapTab);
changeSelection(&randMapTab->getMapInfo());
};
start = new CAdventureMapButton(CGI->generaltexth->zelp[103], bind(&CSelectionScreen::startScenario, this), 411, 535, "SCNRBEG.DEF", SDLK_b);