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mirror of https://github.com/vcmi/vcmi.git synced 2024-12-24 22:14:36 +02:00

- Fixed some bugs when generating terrain view IDs (mock map seems to be OK) - Enabled RMG by default

This commit is contained in:
beegee1 2013-01-26 13:48:20 +00:00
parent dcedfb05d2
commit db2f468341
5 changed files with 145 additions and 75 deletions

View File

@ -637,14 +637,11 @@ CSelectionScreen::CSelectionScreen(CMenuScreen::EState Type, CMenuScreen::EMulti
CAdventureMapButton * randomBtn = new CAdventureMapButton(CGI->generaltexth->zelp[47], 0, 411, 105, "GSPBUTT.DEF", SDLK_r); CAdventureMapButton * randomBtn = new CAdventureMapButton(CGI->generaltexth->zelp[47], 0, 411, 105, "GSPBUTT.DEF", SDLK_r);
randomBtn->addTextOverlay(CGI->generaltexth->allTexts[740], FONT_SMALL); randomBtn->addTextOverlay(CGI->generaltexth->allTexts[740], FONT_SMALL);
if(settings["general"]["enableRMG"].Bool()) randomBtn->callback = [&]()
{ {
randomBtn->callback = [&]() toggleTab(randMapTab);
{ changeSelection(&randMapTab->getMapInfo());
toggleTab(randMapTab); };
changeSelection(&randMapTab->getMapInfo());
};
}
start = new CAdventureMapButton(CGI->generaltexth->zelp[103], bind(&CSelectionScreen::startScenario, this), 411, 535, "SCNRBEG.DEF", SDLK_b); start = new CAdventureMapButton(CGI->generaltexth->zelp[103], bind(&CSelectionScreen::startScenario, this), 411, 535, "SCNRBEG.DEF", SDLK_b);

View File

@ -23,10 +23,6 @@
"sound" : { "sound" : {
"type" : "number", "type" : "number",
"default" : 88 "default" : 88
},
"enableRMG" : {
"type" : "bool",
"default" : false
} }
}, },
"default" : {} "default" : {}

View File

@ -272,9 +272,9 @@
{ {
"data" : "data" :
[ [
"S", "S", "S", "?", "?", "?",
"S", "N", "S", "?", "N", "?",
"S", "S", "S" "?", "?", "?"
], ],
"mapping" : "0-23" "mapping" : "0-23"
} }

View File

@ -20,6 +20,18 @@ TerrainViewPattern::TerrainViewPattern() : minPoints(0), flipMode(FLIP_MODE_SAME
} }
TerrainViewPattern::WeightedRule::WeightedRule() : points(0)
{
}
bool TerrainViewPattern::WeightedRule::isStandardRule() const
{
return TerrainViewPattern::RULE_ANY == name || TerrainViewPattern::RULE_DIRT == name
|| TerrainViewPattern::RULE_NATIVE == name || TerrainViewPattern::RULE_SAND == name
|| TerrainViewPattern::RULE_TRANSITION == name;
}
CTerrainViewPatternConfig::CTerrainViewPatternConfig() CTerrainViewPatternConfig::CTerrainViewPatternConfig()
{ {
const JsonNode config(ResourceID("config/terrainViewPatterns.json")); const JsonNode config(ResourceID("config/terrainViewPatterns.json"));
@ -46,19 +58,15 @@ CTerrainViewPatternConfig::CTerrainViewPatternConfig()
boost::split(rules, cell, boost::is_any_of(",")); boost::split(rules, cell, boost::is_any_of(","));
BOOST_FOREACH(std::string ruleStr, rules) BOOST_FOREACH(std::string ruleStr, rules)
{ {
std::vector<std::string> rule; std::vector<std::string> ruleParts;
boost::split(rule, ruleStr, boost::is_any_of("-")); boost::split(ruleParts, ruleStr, boost::is_any_of("-"));
std::pair<std::string, int> pair; TerrainViewPattern::WeightedRule rule;
pair.first = rule[0]; rule.name = ruleParts[0];
if(rule.size() > 1) if(ruleParts.size() > 1)
{ {
pair.second = boost::lexical_cast<int>(rule[1]); rule.points = boost::lexical_cast<int>(ruleParts[1]);
} }
else pattern.data[i].push_back(rule);
{
pair.second = 0;
}
pattern.data[i].push_back(pair);
} }
} }
@ -95,6 +103,19 @@ const std::vector<TerrainViewPattern> & CTerrainViewPatternConfig::getPatternsFo
return patterns.find(terGroup)->second; return patterns.find(terGroup)->second;
} }
const TerrainViewPattern & CTerrainViewPatternConfig::getPatternById(ETerrainGroup::ETerrainGroup terGroup, const std::string & id) const
{
const std::vector<TerrainViewPattern> & groupPatterns = getPatternsForGroup(terGroup);
BOOST_FOREACH(const TerrainViewPattern & pattern, groupPatterns)
{
if(id == pattern.id)
{
return pattern;
}
}
throw std::runtime_error("Pattern with ID not found: " + id);
}
CMapEditManager::CMapEditManager(const CTerrainViewPatternConfig * terViewPatternConfig, CMap * map, int randomSeed /*= std::time(nullptr)*/) CMapEditManager::CMapEditManager(const CTerrainViewPatternConfig * terViewPatternConfig, CMap * map, int randomSeed /*= std::time(nullptr)*/)
: map(map), terViewPatternConfig(terViewPatternConfig) : map(map), terViewPatternConfig(terViewPatternConfig)
{ {
@ -133,7 +154,7 @@ void CMapEditManager::drawTerrain(ETerrainType::ETerrainType terType, int posx,
//TODO there are situations where more tiles are affected implicitely //TODO there are situations where more tiles are affected implicitely
//TODO add coastal bit to extTileFlags appropriately //TODO add coastal bit to extTileFlags appropriately
//updateTerrainViews(posx - 1, posy - 1, width + 2, height + 2, mapLevel); updateTerrainViews(posx - 1, posy - 1, width + 2, height + 2, mapLevel);
} }
void CMapEditManager::updateTerrainViews(int posx, int posy, int width, int height, int mapLevel) void CMapEditManager::updateTerrainViews(int posx, int posy, int width, int height, int mapLevel)
@ -146,30 +167,31 @@ void CMapEditManager::updateTerrainViews(int posx, int posy, int width, int heig
terViewPatternConfig->getPatternsForGroup(getTerrainGroup(map->terrain[i][j][mapLevel].terType)); terViewPatternConfig->getPatternsForGroup(getTerrainGroup(map->terrain[i][j][mapLevel].terType));
// Detect a pattern which fits best // Detect a pattern which fits best
int totalPoints, bestPattern, bestFlip = -1; int bestPattern = -1, bestFlip = -1;
std::string transitionReplacement; std::string transitionReplacement;
for(int i = 0; i < patterns.size(); ++i) for(int k = 0; k < patterns.size(); ++k)
{ {
const TerrainViewPattern & pattern = patterns[i]; const TerrainViewPattern & pattern = patterns[k];
for(int flip = 0; flip < 3; ++flip) for(int flip = 0; flip < 4; ++flip)
{ {
ValidationResult valRslt = validateTerrainView(i, j, mapLevel, flip > 0 ? getFlippedPattern(pattern, flip) : pattern); ValidationResult valRslt = validateTerrainView(i, j, mapLevel, flip > 0 ? getFlippedPattern(pattern, flip) : pattern);
if(valRslt.result) if(valRslt.result)
{ {
if(valRslt.points > totalPoints) tlog5 << "Pattern detected at pos " << i << "x" << j << "x" << mapLevel << ": P-Nr. " << k
{ << ", Flip " << flip << ", Repl. " << valRslt.transitionReplacement << std::endl;
totalPoints = valRslt.points;
bestPattern = i; bestPattern = k;
bestFlip = flip; bestFlip = flip;
transitionReplacement = valRslt.transitionReplacement; transitionReplacement = valRslt.transitionReplacement;
}
break; break;
} }
} }
} }
if(bestPattern == -1) if(bestPattern == -1)
{ {
// This shouldn't be the case
tlog2 << "No pattern detected at pos " << i << "x" << j << "x" << mapLevel << std::endl;
continue; continue;
} }
@ -219,7 +241,7 @@ ETerrainGroup::ETerrainGroup CMapEditManager::getTerrainGroup(ETerrainType::ETer
} }
} }
CMapEditManager::ValidationResult CMapEditManager::validateTerrainView(int posx, int posy, int mapLevel, const TerrainViewPattern & pattern) const CMapEditManager::ValidationResult CMapEditManager::validateTerrainView(int posx, int posy, int mapLevel, const TerrainViewPattern & pattern, int recDepth /*= 0*/) const
{ {
ETerrainType::ETerrainType centerTerType = map->terrain[posx][posy][mapLevel].terType; ETerrainType::ETerrainType centerTerType = map->terrain[posx][posy][mapLevel].terType;
int totalPoints = 0; int totalPoints = 0;
@ -255,53 +277,79 @@ CMapEditManager::ValidationResult CMapEditManager::validateTerrainView(int posx,
int topPoints = -1; int topPoints = -1;
for(int j = 0; j < pattern.data[i].size(); ++j) for(int j = 0; j < pattern.data[i].size(); ++j)
{ {
const std::pair<std::string, int> & rulePair = pattern.data[i][j]; TerrainViewPattern::WeightedRule rule = pattern.data[i][j];
const std::string & rule = rulePair.first; if(!rule.isStandardRule())
bool isNative = (rule == TerrainViewPattern::RULE_NATIVE || rule == TerrainViewPattern::RULE_ANY) && !isAlien; {
auto validationRslt = [&](bool rslt) -> bool if(recDepth == 0)
{
const TerrainViewPattern & patternForRule = terViewPatternConfig->getPatternById(pattern.terGroup, rule.name);
ValidationResult rslt = validateTerrainView(cx, cy, mapLevel, patternForRule, 1);
if(!rslt.result)
{
return ValidationResult(false);
}
else
{
topPoints = std::max(topPoints, rule.points);
continue;
}
}
else
{
rule.name = TerrainViewPattern::RULE_NATIVE;
}
}
bool nativeTestOk = (rule.name == TerrainViewPattern::RULE_NATIVE || rule.name == TerrainViewPattern::RULE_ANY) && !isAlien;
auto applyValidationRslt = [&](bool rslt)
{ {
if(rslt) if(rslt)
{ {
topPoints = std::max(topPoints, rulePair.second); topPoints = std::max(topPoints, rule.points);
} }
return rslt;
}; };
// Validate cell with the ruleset of the pattern // Validate cell with the ruleset of the pattern
bool validation;
if(pattern.terGroup == ETerrainGroup::NORMAL) if(pattern.terGroup == ETerrainGroup::NORMAL)
{ {
bool isDirt = (rule == TerrainViewPattern::RULE_DIRT bool dirtTestOk = (rule.name == TerrainViewPattern::RULE_DIRT
|| rule == TerrainViewPattern::RULE_TRANSITION || rule == TerrainViewPattern::RULE_ANY) || rule.name == TerrainViewPattern::RULE_TRANSITION || rule.name == TerrainViewPattern::RULE_ANY)
&& isAlien && !isSandType(terType); && isAlien && !isSandType(terType);
bool isSand = (rule == TerrainViewPattern::RULE_SAND || rule == TerrainViewPattern::RULE_TRANSITION bool sandTestOk = (rule.name == TerrainViewPattern::RULE_SAND || rule.name == TerrainViewPattern::RULE_TRANSITION
|| rule == TerrainViewPattern::RULE_ANY) || rule.name == TerrainViewPattern::RULE_ANY)
&& isSandType(terType); && isSandType(terType);
if(transitionReplacement.empty() && (rule == TerrainViewPattern::RULE_TRANSITION if(transitionReplacement.empty() && (rule.name == TerrainViewPattern::RULE_TRANSITION
|| rule == TerrainViewPattern::RULE_ANY) && (isDirt || isSand)) || rule.name == TerrainViewPattern::RULE_ANY) && (dirtTestOk || sandTestOk))
{ {
transitionReplacement = isDirt ? TerrainViewPattern::RULE_DIRT : TerrainViewPattern::RULE_SAND; transitionReplacement = dirtTestOk ? TerrainViewPattern::RULE_DIRT : TerrainViewPattern::RULE_SAND;
} }
validation = validationRslt((isDirt && transitionReplacement != TerrainViewPattern::RULE_SAND) applyValidationRslt((dirtTestOk && transitionReplacement != TerrainViewPattern::RULE_SAND)
|| (isSand && transitionReplacement != TerrainViewPattern::RULE_DIRT) || (sandTestOk && transitionReplacement != TerrainViewPattern::RULE_DIRT)
|| isNative); || nativeTestOk);
} }
else if(pattern.terGroup == ETerrainGroup::DIRT) else if(pattern.terGroup == ETerrainGroup::DIRT)
{ {
bool isSand = rule == TerrainViewPattern::RULE_SAND && isSandType(terType); bool sandTestOk = rule.name == TerrainViewPattern::RULE_SAND && isSandType(terType);
bool isDirt = rule == TerrainViewPattern::RULE_DIRT && !isSandType(terType) && !isNative; bool dirtTestOk = rule.name == TerrainViewPattern::RULE_DIRT && !isSandType(terType) && !nativeTestOk;
validation = validationRslt(rule == TerrainViewPattern::RULE_ANY || isSand || isDirt || isNative); applyValidationRslt(rule.name == TerrainViewPattern::RULE_ANY || sandTestOk || dirtTestOk || nativeTestOk);
} }
else if(pattern.terGroup == ETerrainGroup::SAND || pattern.terGroup == ETerrainGroup::WATER || else if(pattern.terGroup == ETerrainGroup::SAND)
pattern.terGroup == ETerrainGroup::ROCK)
{ {
bool isSand = rule == TerrainViewPattern::RULE_SAND && isSandType(terType) && !isNative; bool sandTestOk = rule.name == TerrainViewPattern::RULE_SAND && isAlien;
validation = validationRslt(rule == TerrainViewPattern::RULE_ANY || isSand || isNative); applyValidationRslt(rule.name == TerrainViewPattern::RULE_ANY || sandTestOk || nativeTestOk);
} }
if(!validation) else if(pattern.terGroup == ETerrainGroup::WATER)
{ {
return ValidationResult(false); bool sandTestOk = rule.name == TerrainViewPattern::RULE_SAND && terType != ETerrainType::DIRT
&& terType != ETerrainType::WATER;
applyValidationRslt(rule.name == TerrainViewPattern::RULE_ANY || sandTestOk || nativeTestOk);
}
else if(pattern.terGroup == ETerrainGroup::ROCK)
{
bool sandTestOk = rule.name == TerrainViewPattern::RULE_SAND && terType != ETerrainType::DIRT
&& terType != ETerrainType::ROCK;
applyValidationRslt(rule.name == TerrainViewPattern::RULE_ANY || sandTestOk || nativeTestOk);
} }
} }
@ -320,7 +368,7 @@ CMapEditManager::ValidationResult CMapEditManager::validateTerrainView(int posx,
return ValidationResult(false); return ValidationResult(false);
} }
return ValidationResult(true, totalPoints, transitionReplacement); return ValidationResult(true, transitionReplacement);
} }
bool CMapEditManager::isSandType(ETerrainType::ETerrainType terType) const bool CMapEditManager::isSandType(ETerrainType::ETerrainType terType) const
@ -379,8 +427,8 @@ void CMapEditManager::insertObject(CGObjectInstance * obj, int posx, int posy, b
map->addBlockVisTiles(obj); map->addBlockVisTiles(obj);
} }
CMapEditManager::ValidationResult::ValidationResult(bool result, int points /*= 0*/, const std::string & transitionReplacement /*= ""*/) CMapEditManager::ValidationResult::ValidationResult(bool result, const std::string & transitionReplacement /*= ""*/)
: result(result), points(points), transitionReplacement(transitionReplacement) : result(result), transitionReplacement(transitionReplacement)
{ {
} }

View File

@ -37,6 +37,30 @@ namespace ETerrainGroup
*/ */
struct TerrainViewPattern struct TerrainViewPattern
{ {
/**
* A weighted rule struct is a combination of the rule name and optionally points.
*/
struct WeightedRule
{
/** The name of the rule. Can be any value of the RULE_* constants or a ID of a another pattern. */
std::string name;
/** Optional. A rule can have points. Patterns may have a minimum count of points to reach to be successful. */
int points;
/**
* Constructor.
*/
WeightedRule();
/**
* Gets true if this rule is a standard rule which means that it has a value of one of the RULE_* constants.
*
* @return true for a standard rule
*/
bool isStandardRule() const;
};
/** Constant for the flip mode same image. Pattern will be flipped and the same image will be used(which is given in the mapping). */ /** Constant for the flip mode same image. Pattern will be flipped and the same image will be used(which is given in the mapping). */
static const std::string FLIP_MODE_SAME_IMAGE; static const std::string FLIP_MODE_SAME_IMAGE;
@ -76,9 +100,8 @@ struct TerrainViewPattern
* can be used. Their meaning differs also from type to type. * can be used. Their meaning differs also from type to type.
* *
* std::vector -> several rules can be used in one cell * std::vector -> several rules can be used in one cell
* std::pair -> combination of the name of the rule and a optional number of points
*/ */
std::array<std::vector<std::pair<std::string, int> >, 9> data; std::array<std::vector<WeightedRule>, 9> data;
/** The identifier of the pattern, if it's referenced from a another pattern. */ /** The identifier of the pattern, if it's referenced from a another pattern. */
std::string id; std::string id;
@ -121,6 +144,15 @@ public:
*/ */
const std::vector<TerrainViewPattern> & getPatternsForGroup(ETerrainGroup::ETerrainGroup terGroup) const; const std::vector<TerrainViewPattern> & getPatternsForGroup(ETerrainGroup::ETerrainGroup terGroup) const;
/**
* Gets a pattern by ID. Throws if pattern isn't available(config error).
*
* @param terGroup the terrain group e.g. normal for grass, lava,... OR dirt OR sand,...
* @param id the id of the pattern
* @return the pattern which matches the ID
*/
const TerrainViewPattern & getPatternById(ETerrainGroup::ETerrainGroup terGroup, const std::string & id) const;
private: private:
/** The patterns data. */ /** The patterns data. */
std::map<ETerrainGroup::ETerrainGroup, std::vector<TerrainViewPattern> > patterns; std::map<ETerrainGroup::ETerrainGroup, std::vector<TerrainViewPattern> > patterns;
@ -182,17 +214,13 @@ private:
* Constructor. * Constructor.
* *
* @param result the result of the validation either true or false * @param result the result of the validation either true or false
* @param points optional. the points which were achieved with that pattern
* @param transitionReplacement optional. the replacement of a T rule, either D or S * @param transitionReplacement optional. the replacement of a T rule, either D or S
*/ */
ValidationResult(bool result, int points = 0, const std::string & transitionReplacement = ""); ValidationResult(bool result, const std::string & transitionReplacement = "");
/** The result of the validation. */ /** The result of the validation. */
bool result; bool result;
/** The points which were achieved with that pattern. */
int points;
/** The replacement of a T rule, either D or S. */ /** The replacement of a T rule, either D or S. */
std::string transitionReplacement; std::string transitionReplacement;
}; };
@ -223,9 +251,10 @@ private:
* @param posy the y position * @param posy the y position
* @param mapLevel the map level, 0 for open and 1 for underground * @param mapLevel the map level, 0 for open and 1 for underground
* @param pattern the pattern to validate the terrain view with * @param pattern the pattern to validate the terrain view with
* @param recDepth the depth of the recursion, 0 for no recursion - 1 for recursion
* @return a validation result struct * @return a validation result struct
*/ */
ValidationResult validateTerrainView(int posx, int posy, int mapLevel, const TerrainViewPattern & pattern) const; ValidationResult validateTerrainView(int posx, int posy, int mapLevel, const TerrainViewPattern & pattern, int recDepth = 0) const;
/** /**
* Tests whether the given terrain type is a sand type. Sand types are: Water, Sand and Rock * Tests whether the given terrain type is a sand type. Sand types are: Water, Sand and Rock