mirror of
https://github.com/vcmi/vcmi.git
synced 2024-12-24 22:14:36 +02:00
- Fixed some bugs when generating terrain view IDs (mock map seems to be OK) - Enabled RMG by default
This commit is contained in:
parent
dcedfb05d2
commit
db2f468341
@ -637,14 +637,11 @@ CSelectionScreen::CSelectionScreen(CMenuScreen::EState Type, CMenuScreen::EMulti
|
||||
|
||||
CAdventureMapButton * randomBtn = new CAdventureMapButton(CGI->generaltexth->zelp[47], 0, 411, 105, "GSPBUTT.DEF", SDLK_r);
|
||||
randomBtn->addTextOverlay(CGI->generaltexth->allTexts[740], FONT_SMALL);
|
||||
if(settings["general"]["enableRMG"].Bool())
|
||||
{
|
||||
randomBtn->callback = [&]()
|
||||
{
|
||||
toggleTab(randMapTab);
|
||||
changeSelection(&randMapTab->getMapInfo());
|
||||
};
|
||||
}
|
||||
|
||||
start = new CAdventureMapButton(CGI->generaltexth->zelp[103], bind(&CSelectionScreen::startScenario, this), 411, 535, "SCNRBEG.DEF", SDLK_b);
|
||||
|
||||
|
@ -23,10 +23,6 @@
|
||||
"sound" : {
|
||||
"type" : "number",
|
||||
"default" : 88
|
||||
},
|
||||
"enableRMG" : {
|
||||
"type" : "bool",
|
||||
"default" : false
|
||||
}
|
||||
},
|
||||
"default" : {}
|
||||
|
@ -272,9 +272,9 @@
|
||||
{
|
||||
"data" :
|
||||
[
|
||||
"S", "S", "S",
|
||||
"S", "N", "S",
|
||||
"S", "S", "S"
|
||||
"?", "?", "?",
|
||||
"?", "N", "?",
|
||||
"?", "?", "?"
|
||||
],
|
||||
"mapping" : "0-23"
|
||||
}
|
||||
|
@ -20,6 +20,18 @@ TerrainViewPattern::TerrainViewPattern() : minPoints(0), flipMode(FLIP_MODE_SAME
|
||||
|
||||
}
|
||||
|
||||
TerrainViewPattern::WeightedRule::WeightedRule() : points(0)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
bool TerrainViewPattern::WeightedRule::isStandardRule() const
|
||||
{
|
||||
return TerrainViewPattern::RULE_ANY == name || TerrainViewPattern::RULE_DIRT == name
|
||||
|| TerrainViewPattern::RULE_NATIVE == name || TerrainViewPattern::RULE_SAND == name
|
||||
|| TerrainViewPattern::RULE_TRANSITION == name;
|
||||
}
|
||||
|
||||
CTerrainViewPatternConfig::CTerrainViewPatternConfig()
|
||||
{
|
||||
const JsonNode config(ResourceID("config/terrainViewPatterns.json"));
|
||||
@ -46,19 +58,15 @@ CTerrainViewPatternConfig::CTerrainViewPatternConfig()
|
||||
boost::split(rules, cell, boost::is_any_of(","));
|
||||
BOOST_FOREACH(std::string ruleStr, rules)
|
||||
{
|
||||
std::vector<std::string> rule;
|
||||
boost::split(rule, ruleStr, boost::is_any_of("-"));
|
||||
std::pair<std::string, int> pair;
|
||||
pair.first = rule[0];
|
||||
if(rule.size() > 1)
|
||||
std::vector<std::string> ruleParts;
|
||||
boost::split(ruleParts, ruleStr, boost::is_any_of("-"));
|
||||
TerrainViewPattern::WeightedRule rule;
|
||||
rule.name = ruleParts[0];
|
||||
if(ruleParts.size() > 1)
|
||||
{
|
||||
pair.second = boost::lexical_cast<int>(rule[1]);
|
||||
rule.points = boost::lexical_cast<int>(ruleParts[1]);
|
||||
}
|
||||
else
|
||||
{
|
||||
pair.second = 0;
|
||||
}
|
||||
pattern.data[i].push_back(pair);
|
||||
pattern.data[i].push_back(rule);
|
||||
}
|
||||
}
|
||||
|
||||
@ -95,6 +103,19 @@ const std::vector<TerrainViewPattern> & CTerrainViewPatternConfig::getPatternsFo
|
||||
return patterns.find(terGroup)->second;
|
||||
}
|
||||
|
||||
const TerrainViewPattern & CTerrainViewPatternConfig::getPatternById(ETerrainGroup::ETerrainGroup terGroup, const std::string & id) const
|
||||
{
|
||||
const std::vector<TerrainViewPattern> & groupPatterns = getPatternsForGroup(terGroup);
|
||||
BOOST_FOREACH(const TerrainViewPattern & pattern, groupPatterns)
|
||||
{
|
||||
if(id == pattern.id)
|
||||
{
|
||||
return pattern;
|
||||
}
|
||||
}
|
||||
throw std::runtime_error("Pattern with ID not found: " + id);
|
||||
}
|
||||
|
||||
CMapEditManager::CMapEditManager(const CTerrainViewPatternConfig * terViewPatternConfig, CMap * map, int randomSeed /*= std::time(nullptr)*/)
|
||||
: map(map), terViewPatternConfig(terViewPatternConfig)
|
||||
{
|
||||
@ -133,7 +154,7 @@ void CMapEditManager::drawTerrain(ETerrainType::ETerrainType terType, int posx,
|
||||
//TODO there are situations where more tiles are affected implicitely
|
||||
//TODO add coastal bit to extTileFlags appropriately
|
||||
|
||||
//updateTerrainViews(posx - 1, posy - 1, width + 2, height + 2, mapLevel);
|
||||
updateTerrainViews(posx - 1, posy - 1, width + 2, height + 2, mapLevel);
|
||||
}
|
||||
|
||||
void CMapEditManager::updateTerrainViews(int posx, int posy, int width, int height, int mapLevel)
|
||||
@ -146,30 +167,31 @@ void CMapEditManager::updateTerrainViews(int posx, int posy, int width, int heig
|
||||
terViewPatternConfig->getPatternsForGroup(getTerrainGroup(map->terrain[i][j][mapLevel].terType));
|
||||
|
||||
// Detect a pattern which fits best
|
||||
int totalPoints, bestPattern, bestFlip = -1;
|
||||
int bestPattern = -1, bestFlip = -1;
|
||||
std::string transitionReplacement;
|
||||
for(int i = 0; i < patterns.size(); ++i)
|
||||
for(int k = 0; k < patterns.size(); ++k)
|
||||
{
|
||||
const TerrainViewPattern & pattern = patterns[i];
|
||||
const TerrainViewPattern & pattern = patterns[k];
|
||||
|
||||
for(int flip = 0; flip < 3; ++flip)
|
||||
for(int flip = 0; flip < 4; ++flip)
|
||||
{
|
||||
ValidationResult valRslt = validateTerrainView(i, j, mapLevel, flip > 0 ? getFlippedPattern(pattern, flip) : pattern);
|
||||
if(valRslt.result)
|
||||
{
|
||||
if(valRslt.points > totalPoints)
|
||||
{
|
||||
totalPoints = valRslt.points;
|
||||
bestPattern = i;
|
||||
tlog5 << "Pattern detected at pos " << i << "x" << j << "x" << mapLevel << ": P-Nr. " << k
|
||||
<< ", Flip " << flip << ", Repl. " << valRslt.transitionReplacement << std::endl;
|
||||
|
||||
bestPattern = k;
|
||||
bestFlip = flip;
|
||||
transitionReplacement = valRslt.transitionReplacement;
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
if(bestPattern == -1)
|
||||
{
|
||||
// This shouldn't be the case
|
||||
tlog2 << "No pattern detected at pos " << i << "x" << j << "x" << mapLevel << std::endl;
|
||||
continue;
|
||||
}
|
||||
|
||||
@ -219,7 +241,7 @@ ETerrainGroup::ETerrainGroup CMapEditManager::getTerrainGroup(ETerrainType::ETer
|
||||
}
|
||||
}
|
||||
|
||||
CMapEditManager::ValidationResult CMapEditManager::validateTerrainView(int posx, int posy, int mapLevel, const TerrainViewPattern & pattern) const
|
||||
CMapEditManager::ValidationResult CMapEditManager::validateTerrainView(int posx, int posy, int mapLevel, const TerrainViewPattern & pattern, int recDepth /*= 0*/) const
|
||||
{
|
||||
ETerrainType::ETerrainType centerTerType = map->terrain[posx][posy][mapLevel].terType;
|
||||
int totalPoints = 0;
|
||||
@ -255,53 +277,79 @@ CMapEditManager::ValidationResult CMapEditManager::validateTerrainView(int posx,
|
||||
int topPoints = -1;
|
||||
for(int j = 0; j < pattern.data[i].size(); ++j)
|
||||
{
|
||||
const std::pair<std::string, int> & rulePair = pattern.data[i][j];
|
||||
const std::string & rule = rulePair.first;
|
||||
bool isNative = (rule == TerrainViewPattern::RULE_NATIVE || rule == TerrainViewPattern::RULE_ANY) && !isAlien;
|
||||
auto validationRslt = [&](bool rslt) -> bool
|
||||
TerrainViewPattern::WeightedRule rule = pattern.data[i][j];
|
||||
if(!rule.isStandardRule())
|
||||
{
|
||||
if(recDepth == 0)
|
||||
{
|
||||
const TerrainViewPattern & patternForRule = terViewPatternConfig->getPatternById(pattern.terGroup, rule.name);
|
||||
ValidationResult rslt = validateTerrainView(cx, cy, mapLevel, patternForRule, 1);
|
||||
if(!rslt.result)
|
||||
{
|
||||
return ValidationResult(false);
|
||||
}
|
||||
else
|
||||
{
|
||||
topPoints = std::max(topPoints, rule.points);
|
||||
continue;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
rule.name = TerrainViewPattern::RULE_NATIVE;
|
||||
}
|
||||
}
|
||||
|
||||
bool nativeTestOk = (rule.name == TerrainViewPattern::RULE_NATIVE || rule.name == TerrainViewPattern::RULE_ANY) && !isAlien;
|
||||
auto applyValidationRslt = [&](bool rslt)
|
||||
{
|
||||
if(rslt)
|
||||
{
|
||||
topPoints = std::max(topPoints, rulePair.second);
|
||||
topPoints = std::max(topPoints, rule.points);
|
||||
}
|
||||
return rslt;
|
||||
};
|
||||
|
||||
// Validate cell with the ruleset of the pattern
|
||||
bool validation;
|
||||
if(pattern.terGroup == ETerrainGroup::NORMAL)
|
||||
{
|
||||
bool isDirt = (rule == TerrainViewPattern::RULE_DIRT
|
||||
|| rule == TerrainViewPattern::RULE_TRANSITION || rule == TerrainViewPattern::RULE_ANY)
|
||||
bool dirtTestOk = (rule.name == TerrainViewPattern::RULE_DIRT
|
||||
|| rule.name == TerrainViewPattern::RULE_TRANSITION || rule.name == TerrainViewPattern::RULE_ANY)
|
||||
&& isAlien && !isSandType(terType);
|
||||
bool isSand = (rule == TerrainViewPattern::RULE_SAND || rule == TerrainViewPattern::RULE_TRANSITION
|
||||
|| rule == TerrainViewPattern::RULE_ANY)
|
||||
bool sandTestOk = (rule.name == TerrainViewPattern::RULE_SAND || rule.name == TerrainViewPattern::RULE_TRANSITION
|
||||
|| rule.name == TerrainViewPattern::RULE_ANY)
|
||||
&& isSandType(terType);
|
||||
|
||||
if(transitionReplacement.empty() && (rule == TerrainViewPattern::RULE_TRANSITION
|
||||
|| rule == TerrainViewPattern::RULE_ANY) && (isDirt || isSand))
|
||||
if(transitionReplacement.empty() && (rule.name == TerrainViewPattern::RULE_TRANSITION
|
||||
|| rule.name == TerrainViewPattern::RULE_ANY) && (dirtTestOk || sandTestOk))
|
||||
{
|
||||
transitionReplacement = isDirt ? TerrainViewPattern::RULE_DIRT : TerrainViewPattern::RULE_SAND;
|
||||
transitionReplacement = dirtTestOk ? TerrainViewPattern::RULE_DIRT : TerrainViewPattern::RULE_SAND;
|
||||
}
|
||||
validation = validationRslt((isDirt && transitionReplacement != TerrainViewPattern::RULE_SAND)
|
||||
|| (isSand && transitionReplacement != TerrainViewPattern::RULE_DIRT)
|
||||
|| isNative);
|
||||
applyValidationRslt((dirtTestOk && transitionReplacement != TerrainViewPattern::RULE_SAND)
|
||||
|| (sandTestOk && transitionReplacement != TerrainViewPattern::RULE_DIRT)
|
||||
|| nativeTestOk);
|
||||
}
|
||||
else if(pattern.terGroup == ETerrainGroup::DIRT)
|
||||
{
|
||||
bool isSand = rule == TerrainViewPattern::RULE_SAND && isSandType(terType);
|
||||
bool isDirt = rule == TerrainViewPattern::RULE_DIRT && !isSandType(terType) && !isNative;
|
||||
validation = validationRslt(rule == TerrainViewPattern::RULE_ANY || isSand || isDirt || isNative);
|
||||
bool sandTestOk = rule.name == TerrainViewPattern::RULE_SAND && isSandType(terType);
|
||||
bool dirtTestOk = rule.name == TerrainViewPattern::RULE_DIRT && !isSandType(terType) && !nativeTestOk;
|
||||
applyValidationRslt(rule.name == TerrainViewPattern::RULE_ANY || sandTestOk || dirtTestOk || nativeTestOk);
|
||||
}
|
||||
else if(pattern.terGroup == ETerrainGroup::SAND || pattern.terGroup == ETerrainGroup::WATER ||
|
||||
pattern.terGroup == ETerrainGroup::ROCK)
|
||||
else if(pattern.terGroup == ETerrainGroup::SAND)
|
||||
{
|
||||
bool isSand = rule == TerrainViewPattern::RULE_SAND && isSandType(terType) && !isNative;
|
||||
validation = validationRslt(rule == TerrainViewPattern::RULE_ANY || isSand || isNative);
|
||||
bool sandTestOk = rule.name == TerrainViewPattern::RULE_SAND && isAlien;
|
||||
applyValidationRslt(rule.name == TerrainViewPattern::RULE_ANY || sandTestOk || nativeTestOk);
|
||||
}
|
||||
if(!validation)
|
||||
else if(pattern.terGroup == ETerrainGroup::WATER)
|
||||
{
|
||||
return ValidationResult(false);
|
||||
bool sandTestOk = rule.name == TerrainViewPattern::RULE_SAND && terType != ETerrainType::DIRT
|
||||
&& terType != ETerrainType::WATER;
|
||||
applyValidationRslt(rule.name == TerrainViewPattern::RULE_ANY || sandTestOk || nativeTestOk);
|
||||
}
|
||||
else if(pattern.terGroup == ETerrainGroup::ROCK)
|
||||
{
|
||||
bool sandTestOk = rule.name == TerrainViewPattern::RULE_SAND && terType != ETerrainType::DIRT
|
||||
&& terType != ETerrainType::ROCK;
|
||||
applyValidationRslt(rule.name == TerrainViewPattern::RULE_ANY || sandTestOk || nativeTestOk);
|
||||
}
|
||||
}
|
||||
|
||||
@ -320,7 +368,7 @@ CMapEditManager::ValidationResult CMapEditManager::validateTerrainView(int posx,
|
||||
return ValidationResult(false);
|
||||
}
|
||||
|
||||
return ValidationResult(true, totalPoints, transitionReplacement);
|
||||
return ValidationResult(true, transitionReplacement);
|
||||
}
|
||||
|
||||
bool CMapEditManager::isSandType(ETerrainType::ETerrainType terType) const
|
||||
@ -379,8 +427,8 @@ void CMapEditManager::insertObject(CGObjectInstance * obj, int posx, int posy, b
|
||||
map->addBlockVisTiles(obj);
|
||||
}
|
||||
|
||||
CMapEditManager::ValidationResult::ValidationResult(bool result, int points /*= 0*/, const std::string & transitionReplacement /*= ""*/)
|
||||
: result(result), points(points), transitionReplacement(transitionReplacement)
|
||||
CMapEditManager::ValidationResult::ValidationResult(bool result, const std::string & transitionReplacement /*= ""*/)
|
||||
: result(result), transitionReplacement(transitionReplacement)
|
||||
{
|
||||
|
||||
}
|
||||
|
@ -37,6 +37,30 @@ namespace ETerrainGroup
|
||||
*/
|
||||
struct TerrainViewPattern
|
||||
{
|
||||
/**
|
||||
* A weighted rule struct is a combination of the rule name and optionally points.
|
||||
*/
|
||||
struct WeightedRule
|
||||
{
|
||||
/** The name of the rule. Can be any value of the RULE_* constants or a ID of a another pattern. */
|
||||
std::string name;
|
||||
|
||||
/** Optional. A rule can have points. Patterns may have a minimum count of points to reach to be successful. */
|
||||
int points;
|
||||
|
||||
/**
|
||||
* Constructor.
|
||||
*/
|
||||
WeightedRule();
|
||||
|
||||
/**
|
||||
* Gets true if this rule is a standard rule which means that it has a value of one of the RULE_* constants.
|
||||
*
|
||||
* @return true for a standard rule
|
||||
*/
|
||||
bool isStandardRule() const;
|
||||
};
|
||||
|
||||
/** Constant for the flip mode same image. Pattern will be flipped and the same image will be used(which is given in the mapping). */
|
||||
static const std::string FLIP_MODE_SAME_IMAGE;
|
||||
|
||||
@ -76,9 +100,8 @@ struct TerrainViewPattern
|
||||
* can be used. Their meaning differs also from type to type.
|
||||
*
|
||||
* std::vector -> several rules can be used in one cell
|
||||
* std::pair -> combination of the name of the rule and a optional number of points
|
||||
*/
|
||||
std::array<std::vector<std::pair<std::string, int> >, 9> data;
|
||||
std::array<std::vector<WeightedRule>, 9> data;
|
||||
|
||||
/** The identifier of the pattern, if it's referenced from a another pattern. */
|
||||
std::string id;
|
||||
@ -121,6 +144,15 @@ public:
|
||||
*/
|
||||
const std::vector<TerrainViewPattern> & getPatternsForGroup(ETerrainGroup::ETerrainGroup terGroup) const;
|
||||
|
||||
/**
|
||||
* Gets a pattern by ID. Throws if pattern isn't available(config error).
|
||||
*
|
||||
* @param terGroup the terrain group e.g. normal for grass, lava,... OR dirt OR sand,...
|
||||
* @param id the id of the pattern
|
||||
* @return the pattern which matches the ID
|
||||
*/
|
||||
const TerrainViewPattern & getPatternById(ETerrainGroup::ETerrainGroup terGroup, const std::string & id) const;
|
||||
|
||||
private:
|
||||
/** The patterns data. */
|
||||
std::map<ETerrainGroup::ETerrainGroup, std::vector<TerrainViewPattern> > patterns;
|
||||
@ -182,17 +214,13 @@ private:
|
||||
* Constructor.
|
||||
*
|
||||
* @param result the result of the validation either true or false
|
||||
* @param points optional. the points which were achieved with that pattern
|
||||
* @param transitionReplacement optional. the replacement of a T rule, either D or S
|
||||
*/
|
||||
ValidationResult(bool result, int points = 0, const std::string & transitionReplacement = "");
|
||||
ValidationResult(bool result, const std::string & transitionReplacement = "");
|
||||
|
||||
/** The result of the validation. */
|
||||
bool result;
|
||||
|
||||
/** The points which were achieved with that pattern. */
|
||||
int points;
|
||||
|
||||
/** The replacement of a T rule, either D or S. */
|
||||
std::string transitionReplacement;
|
||||
};
|
||||
@ -223,9 +251,10 @@ private:
|
||||
* @param posy the y position
|
||||
* @param mapLevel the map level, 0 for open and 1 for underground
|
||||
* @param pattern the pattern to validate the terrain view with
|
||||
* @param recDepth the depth of the recursion, 0 for no recursion - 1 for recursion
|
||||
* @return a validation result struct
|
||||
*/
|
||||
ValidationResult validateTerrainView(int posx, int posy, int mapLevel, const TerrainViewPattern & pattern) const;
|
||||
ValidationResult validateTerrainView(int posx, int posy, int mapLevel, const TerrainViewPattern & pattern, int recDepth = 0) const;
|
||||
|
||||
/**
|
||||
* Tests whether the given terrain type is a sand type. Sand types are: Water, Sand and Rock
|
||||
|
Loading…
Reference in New Issue
Block a user