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Fixed random artifact selection

This commit is contained in:
Ivan Savenko 2014-06-23 20:10:35 +03:00
parent 7c52db923a
commit db49798b4d

View File

@ -90,8 +90,8 @@ namespace JsonRandom
for (auto & entry : value["slot"].Vector())
allowedPositions.insert(VLC->arth->stringToSlot(entry.String()));
if (value["minValue"].isNull()) minValue = value["minValue"].Float();
if (value["maxValue"].isNull()) maxValue = value["maxValue"].Float();
if (!value["minValue"].isNull()) minValue = value["minValue"].Float();
if (!value["maxValue"].isNull()) maxValue = value["maxValue"].Float();
return VLC->arth->pickRandomArtifact(rng, [=](ArtifactID artID) -> bool
{