mirror of
https://github.com/vcmi/vcmi.git
synced 2026-06-19 22:57:37 +02:00
Code style & formatting
This commit is contained in:
+7
-3
@@ -396,9 +396,13 @@ int main(int argc, char * argv[])
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//plays intro, ends when intro is over or button has been pressed (handles events)
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void playIntro()
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{
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if(CCS->videoh->playIntroVideo(VideoPath::builtin("3DOLOGO.SMK")))
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if (CCS->videoh->playIntroVideo(VideoPath::builtin("NWCLOGO.SMK")))
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CCS->videoh->playIntroVideo(VideoPath::builtin("H3INTRO.SMK"));
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if(!CCS->videoh->playIntroVideo(VideoPath::builtin("3DOLOGO.SMK")))
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return;
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if (!CCS->videoh->playIntroVideo(VideoPath::builtin("NWCLOGO.SMK")))
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return;
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CCS->videoh->playIntroVideo(VideoPath::builtin("H3INTRO.SMK"));
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}
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static void mainLoop()
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@@ -59,7 +59,7 @@ public:
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CMenuScreen(const JsonNode & configNode);
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void activate() override;
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void show(Canvas & to);
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void show(Canvas & to) override;
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void switchToTab(size_t index);
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void switchToTab(std::string name);
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@@ -10,8 +10,6 @@
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#include "StdInc.h"
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#include "CAudioBase.h"
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#include "../CGameInfo.h"
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#include <SDL_mixer.h>
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int CAudioBase::initializationCounter = 0;
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@@ -9,10 +9,11 @@
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*/
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#pragma once
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class CAudioBase
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class CAudioBase : boost::noncopyable
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{
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static int initializationCounter;
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static bool initializeSuccess;
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protected:
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bool isInitialized() const;
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@@ -15,24 +15,24 @@ class CEmptyVideoPlayer final : public IVideoPlayer
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{
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public:
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/// Plays video on top of the screen, returns only after playback is over
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virtual bool playIntroVideo(const VideoPath & name)
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bool playIntroVideo(const VideoPath & name) override
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{
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return false;
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};
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virtual void playSpellbookAnimation(const VideoPath & name, const Point & position)
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void playSpellbookAnimation(const VideoPath & name, const Point & position) override
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{
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}
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/// Load video from specified path
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virtual std::unique_ptr<IVideoInstance> open(const VideoPath & name, bool scaleToScreen)
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std::unique_ptr<IVideoInstance> open(const VideoPath & name, bool scaleToScreen) override
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{
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return nullptr;
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};
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/// Extracts audio data from provided video in wav format
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virtual std::pair<std::unique_ptr<ui8 []>, si64> getAudio(const VideoPath & videoToOpen)
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std::pair<std::unique_ptr<ui8[]>, si64> getAudio(const VideoPath & videoToOpen) override
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{
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return { nullptr, 0};
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return {nullptr, 0};
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};
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};
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@@ -11,19 +11,19 @@
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#include "CMusicHandler.h"
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#include "../CGameInfo.h"
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#include "../renderSDL/SDLRWwrapper.h"
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#include "../eventsSDL/InputHandler.h"
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#include "../gui/CGuiHandler.h"
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#include "../renderSDL/SDLRWwrapper.h"
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#include "../../lib/filesystem/Filesystem.h"
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#include "../../lib/CRandomGenerator.h"
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#include "../../lib/TerrainHandler.h"
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#include "../../lib/filesystem/Filesystem.h"
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#include <SDL_mixer.h>
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void CMusicHandler::onVolumeChange(const JsonNode &volumeNode)
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void CMusicHandler::onVolumeChange(const JsonNode & volumeNode)
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{
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setVolume((ui32)volumeNode.Float());
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setVolume(volumeNode.Integer());
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}
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CMusicHandler::CMusicHandler():
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@@ -58,12 +58,11 @@ CMusicHandler::CMusicHandler():
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CCS->musich->musicFinishedCallback();
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});
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}
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}
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void CMusicHandler::loadTerrainMusicThemes()
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{
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for (const auto & terrain : CGI->terrainTypeHandler->objects)
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for(const auto & terrain : CGI->terrainTypeHandler->objects)
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{
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addEntryToSet("terrain_" + terrain->getJsonKey(), terrain->musicFilename);
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}
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@@ -76,7 +75,7 @@ void CMusicHandler::addEntryToSet(const std::string & set, const AudioPath & mus
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CMusicHandler::~CMusicHandler()
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{
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if (isInitialized())
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if(isInitialized())
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{
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boost::mutex::scoped_lock guard(mutex);
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@@ -92,7 +91,7 @@ void CMusicHandler::playMusic(const AudioPath & musicURI, bool loop, bool fromSt
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{
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boost::mutex::scoped_lock guard(mutex);
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if (current && current->isPlaying() && current->isTrack(musicURI))
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if(current && current->isPlaying() && current->isTrack(musicURI))
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return;
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queueNext(this, "", musicURI, loop, fromStart);
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@@ -108,13 +107,13 @@ void CMusicHandler::playMusicFromSet(const std::string & whichSet, bool loop, bo
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boost::mutex::scoped_lock guard(mutex);
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auto selectedSet = musicsSet.find(whichSet);
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if (selectedSet == musicsSet.end())
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if(selectedSet == musicsSet.end())
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{
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logGlobal->error("Error: playing music from non-existing set: %s", whichSet);
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return;
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}
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if (current && current->isPlaying() && current->isSet(whichSet))
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if(current && current->isPlaying() && current->isSet(whichSet))
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return;
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// in this mode - play random track from set
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@@ -123,31 +122,31 @@ void CMusicHandler::playMusicFromSet(const std::string & whichSet, bool loop, bo
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void CMusicHandler::queueNext(std::unique_ptr<MusicEntry> queued)
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{
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if (!isInitialized())
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if(!isInitialized())
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return;
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next = std::move(queued);
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if (current.get() == nullptr || !current->stop(1000))
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if(current == nullptr || !current->stop(1000))
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{
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current.reset(next.release());
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current->play();
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}
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}
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void CMusicHandler::queueNext(CMusicHandler *owner, const std::string & setName, const AudioPath & musicURI, bool looped, bool fromStart)
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void CMusicHandler::queueNext(CMusicHandler * owner, const std::string & setName, const AudioPath & musicURI, bool looped, bool fromStart)
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{
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queueNext(std::make_unique<MusicEntry>(owner, setName, musicURI, looped, fromStart));
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}
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void CMusicHandler::stopMusic(int fade_ms)
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{
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if (!isInitialized())
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if(!isInitialized())
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return;
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boost::mutex::scoped_lock guard(mutex);
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if (current.get() != nullptr)
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if(current != nullptr)
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current->stop(fade_ms);
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next.reset();
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}
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@@ -161,8 +160,8 @@ void CMusicHandler::setVolume(ui32 percent)
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{
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volume = std::min(100u, percent);
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if (isInitialized())
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Mix_VolumeMusic((MIX_MAX_VOLUME * volume)/100);
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if(isInitialized())
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Mix_VolumeMusic((MIX_MAX_VOLUME * volume) / 100);
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}
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void CMusicHandler::musicFinishedCallback()
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@@ -175,49 +174,53 @@ void CMusicHandler::musicFinishedCallback()
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// 1) SDL thread waiting to acquire music lock in this method (while keeping internal SDL mutex locked)
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// 2) VCMI thread waiting to acquire internal SDL mutex (while keeping music mutex locked)
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GH.dispatchMainThread([this]()
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{
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boost::unique_lock lockGuard(mutex);
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if (current.get() != nullptr)
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GH.dispatchMainThread(
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[this]()
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{
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// if music is looped, play it again
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if (current->play())
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return;
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else
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current.reset();
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}
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boost::unique_lock lockGuard(mutex);
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if(current != nullptr)
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{
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// if music is looped, play it again
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if(current->play())
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return;
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else
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current.reset();
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}
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if (current.get() == nullptr && next.get() != nullptr)
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{
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current.reset(next.release());
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current->play();
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if(current == nullptr && next != nullptr)
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{
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current.reset(next.release());
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current->play();
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}
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}
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});
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);
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}
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MusicEntry::MusicEntry(CMusicHandler *owner, std::string setName, const AudioPath & musicURI, bool looped, bool fromStart):
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owner(owner),
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music(nullptr),
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playing(false),
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startTime(uint32_t(-1)),
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startPosition(0),
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loop(looped ? -1 : 1),
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fromStart(fromStart),
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setName(std::move(setName))
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MusicEntry::MusicEntry(CMusicHandler * owner, std::string setName, const AudioPath & musicURI, bool looped, bool fromStart)
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: owner(owner)
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, music(nullptr)
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, setName(std::move(setName))
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, startTime(static_cast<uint32_t>(-1))
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, startPosition(0)
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, loop(looped ? -1 : 1)
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, fromStart(fromStart)
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, playing(false)
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{
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if (!musicURI.empty())
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load(std::move(musicURI));
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if(!musicURI.empty())
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load(musicURI);
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}
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MusicEntry::~MusicEntry()
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{
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if (playing && loop > 0)
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if(playing && loop > 0)
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{
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assert(0);
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logGlobal->error("Attempt to delete music while playing!");
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Mix_HaltMusic();
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}
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if (loop == 0 && Mix_FadingMusic() != MIX_NO_FADING)
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if(loop == 0 && Mix_FadingMusic() != MIX_NO_FADING)
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{
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assert(0);
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logGlobal->error("Attempt to delete music while fading out!");
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@@ -225,20 +228,20 @@ MusicEntry::~MusicEntry()
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}
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logGlobal->trace("Del-ing music file %s", currentName.getOriginalName());
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if (music)
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if(music)
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Mix_FreeMusic(music);
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}
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void MusicEntry::load(const AudioPath & musicURI)
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{
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if (music)
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if(music)
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{
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logGlobal->trace("Del-ing music file %s", currentName.getOriginalName());
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Mix_FreeMusic(music);
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music = nullptr;
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}
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if (CResourceHandler::get()->existsResource(musicURI))
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if(CResourceHandler::get()->existsResource(musicURI))
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currentName = musicURI;
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else
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currentName = musicURI.addPrefix("MUSIC/");
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@@ -249,10 +252,10 @@ void MusicEntry::load(const AudioPath & musicURI)
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try
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{
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auto musicFile = MakeSDLRWops(CResourceHandler::get()->load(currentName));
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auto * musicFile = MakeSDLRWops(CResourceHandler::get()->load(currentName));
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music = Mix_LoadMUS_RW(musicFile, SDL_TRUE);
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}
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catch(std::exception &e)
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catch(std::exception & e)
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{
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logGlobal->error("Failed to load music. setName=%s\tmusicURI=%s", setName, currentName.getOriginalName());
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logGlobal->error("Exception: %s", e.what());
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@@ -267,10 +270,10 @@ void MusicEntry::load(const AudioPath & musicURI)
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bool MusicEntry::play()
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{
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if (!(loop--) && music) //already played once - return
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if(!(loop--) && music) //already played once - return
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return false;
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if (!setName.empty())
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if(!setName.empty())
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{
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const auto & set = owner->musicsSet[setName];
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const auto & iter = RandomGeneratorUtil::nextItem(set, CRandomGenerator::getDefault());
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@@ -279,7 +282,7 @@ bool MusicEntry::play()
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logGlobal->trace("Playing music file %s", currentName.getOriginalName());
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if (!fromStart && owner->trackPositions.count(currentName) > 0 && owner->trackPositions[currentName] > 0)
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if(!fromStart && owner->trackPositions.count(currentName) > 0 && owner->trackPositions[currentName] > 0)
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{
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float timeToStart = owner->trackPositions[currentName];
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startPosition = std::round(timeToStart * 1000);
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@@ -289,7 +292,7 @@ bool MusicEntry::play()
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// if music track is not interrupted and will finish by timeout/end of file - it will restart from begginning as it should
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owner->trackPositions.erase(owner->trackPositions.find(currentName));
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if (Mix_FadeInMusicPos(music, 1, 1000, timeToStart) == -1)
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if(Mix_FadeInMusicPos(music, 1, 1000, timeToStart) == -1)
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{
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logGlobal->error("Unable to play music (%s)", Mix_GetError());
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return false;
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@@ -307,14 +310,14 @@ bool MusicEntry::play()
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}
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startTime = GH.input().getTicks();
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playing = true;
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return true;
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}
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bool MusicEntry::stop(int fade_ms)
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{
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if (Mix_PlayingMusic())
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if(Mix_PlayingMusic())
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{
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playing = false;
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loop = 0;
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@@ -330,12 +333,12 @@ bool MusicEntry::stop(int fade_ms)
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return false;
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}
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bool MusicEntry::isPlaying()
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bool MusicEntry::isPlaying() const
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{
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return playing;
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}
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bool MusicEntry::isSet(std::string set)
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bool MusicEntry::isSet(const std::string & set)
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{
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return !setName.empty() && set == setName;
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}
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@@ -20,40 +20,41 @@ using Mix_Music = struct _Mix_Music;
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class CMusicHandler;
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//Class for handling one music file
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class MusicEntry
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class MusicEntry : boost::noncopyable
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{
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CMusicHandler *owner;
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Mix_Music *music;
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||||
CMusicHandler * owner;
|
||||
Mix_Music * music;
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||||
|
||||
int loop; // -1 = indefinite
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bool fromStart;
|
||||
bool playing;
|
||||
uint32_t startTime;
|
||||
uint32_t startPosition;
|
||||
//if not null - set from which music will be randomly selected
|
||||
std::string setName;
|
||||
AudioPath currentName;
|
||||
|
||||
uint32_t startTime;
|
||||
uint32_t startPosition;
|
||||
int loop; // -1 = indefinite
|
||||
bool fromStart;
|
||||
bool playing;
|
||||
|
||||
void load(const AudioPath & musicURI);
|
||||
|
||||
public:
|
||||
MusicEntry(CMusicHandler *owner, std::string setName, const AudioPath & musicURI, bool looped, bool fromStart);
|
||||
MusicEntry(CMusicHandler * owner, std::string setName, const AudioPath & musicURI, bool looped, bool fromStart);
|
||||
~MusicEntry();
|
||||
|
||||
bool isSet(std::string setName);
|
||||
bool isSet(const std::string & setName);
|
||||
bool isTrack(const AudioPath & trackName);
|
||||
bool isPlaying();
|
||||
bool isPlaying() const;
|
||||
|
||||
bool play();
|
||||
bool stop(int fade_ms=0);
|
||||
bool stop(int fade_ms = 0);
|
||||
};
|
||||
|
||||
class CMusicHandler final: public CAudioBase, public IMusicPlayer
|
||||
class CMusicHandler final : public CAudioBase, public IMusicPlayer
|
||||
{
|
||||
private:
|
||||
//update volume on configuration change
|
||||
SettingsListener listener;
|
||||
void onVolumeChange(const JsonNode &volumeNode);
|
||||
void onVolumeChange(const JsonNode & volumeNode);
|
||||
|
||||
std::unique_ptr<MusicEntry> current;
|
||||
std::unique_ptr<MusicEntry> next;
|
||||
@@ -61,7 +62,7 @@ private:
|
||||
boost::mutex mutex;
|
||||
int volume = 0; // from 0 (mute) to 100
|
||||
|
||||
void queueNext(CMusicHandler *owner, const std::string & setName, const AudioPath & musicURI, bool looped, bool fromStart);
|
||||
void queueNext(CMusicHandler * owner, const std::string & setName, const AudioPath & musicURI, bool looped, bool fromStart);
|
||||
void queueNext(std::unique_ptr<MusicEntry> queued);
|
||||
void musicFinishedCallback() final;
|
||||
|
||||
@@ -88,7 +89,7 @@ public:
|
||||
/// play random track from set (musicSet, entryID)
|
||||
void playMusicFromSet(const std::string & musicSet, const std::string & entryID, bool loop, bool fromStart) final;
|
||||
/// stops currently playing music by fading out it over fade_ms and starts next scheduled track, if any
|
||||
void stopMusic(int fade_ms=1000) final;
|
||||
void stopMusic(int fade_ms) final;
|
||||
|
||||
friend class MusicEntry;
|
||||
};
|
||||
|
||||
@@ -22,7 +22,7 @@
|
||||
#define VCMI_SOUND_FILE(y) #y,
|
||||
|
||||
// sounds mapped to soundBase enum
|
||||
static const std::string sounds[] = {
|
||||
static const std::string soundsList[] = {
|
||||
"", // invalid
|
||||
"", // todo
|
||||
VCMI_SOUND_LIST
|
||||
@@ -30,10 +30,9 @@ static const std::string sounds[] = {
|
||||
#undef VCMI_SOUND_NAME
|
||||
#undef VCMI_SOUND_FILE
|
||||
|
||||
|
||||
void CSoundHandler::onVolumeChange(const JsonNode &volumeNode)
|
||||
void CSoundHandler::onVolumeChange(const JsonNode & volumeNode)
|
||||
{
|
||||
setVolume((ui32)volumeNode.Float());
|
||||
setVolume(volumeNode.Integer());
|
||||
}
|
||||
|
||||
CSoundHandler::CSoundHandler():
|
||||
@@ -43,9 +42,9 @@ CSoundHandler::CSoundHandler():
|
||||
listener(std::bind(&CSoundHandler::onVolumeChange, this, _1));
|
||||
|
||||
if(ambientConfig["allocateChannels"].isNumber())
|
||||
Mix_AllocateChannels((int)ambientConfig["allocateChannels"].Integer());
|
||||
Mix_AllocateChannels(ambientConfig["allocateChannels"].Integer());
|
||||
|
||||
if (isInitialized())
|
||||
if(isInitialized())
|
||||
{
|
||||
Mix_ChannelFinished([](int channel)
|
||||
{
|
||||
@@ -56,60 +55,60 @@ CSoundHandler::CSoundHandler():
|
||||
|
||||
CSoundHandler::~CSoundHandler()
|
||||
{
|
||||
if (isInitialized())
|
||||
if(isInitialized())
|
||||
{
|
||||
Mix_HaltChannel(-1);
|
||||
|
||||
for (auto &chunk : soundChunks)
|
||||
for(auto & chunk : soundChunks)
|
||||
{
|
||||
if (chunk.second.first)
|
||||
if(chunk.second.first)
|
||||
Mix_FreeChunk(chunk.second.first);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Allocate an SDL chunk and cache it.
|
||||
Mix_Chunk *CSoundHandler::GetSoundChunk(const AudioPath & sound, bool cache)
|
||||
Mix_Chunk * CSoundHandler::GetSoundChunk(const AudioPath & sound, bool cache)
|
||||
{
|
||||
try
|
||||
{
|
||||
if (cache && soundChunks.find(sound) != soundChunks.end())
|
||||
if(cache && soundChunks.find(sound) != soundChunks.end())
|
||||
return soundChunks[sound].first;
|
||||
|
||||
auto data = CResourceHandler::get()->load(sound.addPrefix("SOUNDS/"))->readAll();
|
||||
SDL_RWops *ops = SDL_RWFromMem(data.first.get(), (int)data.second);
|
||||
Mix_Chunk *chunk = Mix_LoadWAV_RW(ops, 1); // will free ops
|
||||
SDL_RWops * ops = SDL_RWFromMem(data.first.get(), data.second);
|
||||
Mix_Chunk * chunk = Mix_LoadWAV_RW(ops, 1); // will free ops
|
||||
|
||||
if (cache)
|
||||
soundChunks.insert({sound, std::make_pair (chunk, std::move (data.first))});
|
||||
if(cache)
|
||||
soundChunks.insert({sound, std::make_pair(chunk, std::move(data.first))});
|
||||
|
||||
return chunk;
|
||||
}
|
||||
catch(std::exception &e)
|
||||
catch(std::exception & e)
|
||||
{
|
||||
logGlobal->warn("Cannot get sound %s chunk: %s", sound.getOriginalName(), e.what());
|
||||
return nullptr;
|
||||
}
|
||||
}
|
||||
|
||||
Mix_Chunk *CSoundHandler::GetSoundChunk(std::pair<std::unique_ptr<ui8 []>, si64> & data, bool cache)
|
||||
Mix_Chunk * CSoundHandler::GetSoundChunk(std::pair<std::unique_ptr<ui8[]>, si64> & data, bool cache)
|
||||
{
|
||||
try
|
||||
{
|
||||
std::vector<ui8> startBytes = std::vector<ui8>(data.first.get(), data.first.get() + std::min((si64)100, data.second));
|
||||
std::vector<ui8> startBytes = std::vector<ui8>(data.first.get(), data.first.get() + std::min(static_cast<si64>(100), data.second));
|
||||
|
||||
if (cache && soundChunksRaw.find(startBytes) != soundChunksRaw.end())
|
||||
if(cache && soundChunksRaw.find(startBytes) != soundChunksRaw.end())
|
||||
return soundChunksRaw[startBytes].first;
|
||||
|
||||
SDL_RWops *ops = SDL_RWFromMem(data.first.get(), (int)data.second);
|
||||
Mix_Chunk *chunk = Mix_LoadWAV_RW(ops, 1); // will free ops
|
||||
SDL_RWops * ops = SDL_RWFromMem(data.first.get(), data.second);
|
||||
Mix_Chunk * chunk = Mix_LoadWAV_RW(ops, 1); // will free ops
|
||||
|
||||
if (cache)
|
||||
soundChunksRaw.insert({startBytes, std::make_pair (chunk, std::move (data.first))});
|
||||
if(cache)
|
||||
soundChunksRaw.insert({startBytes, std::make_pair(chunk, std::move(data.first))});
|
||||
|
||||
return chunk;
|
||||
}
|
||||
catch(std::exception &e)
|
||||
catch(std::exception & e)
|
||||
{
|
||||
logGlobal->warn("Cannot get sound chunk: %s", e.what());
|
||||
return nullptr;
|
||||
@@ -123,8 +122,8 @@ int CSoundHandler::ambientDistToVolume(int distance) const
|
||||
if(distance >= distancesVector.size())
|
||||
return 0;
|
||||
|
||||
int volume = static_cast<int>(distancesVector[distance].Integer());
|
||||
return volume * (int)ambientConfig["volume"].Integer() / 100;
|
||||
int volumeByDistance = static_cast<int>(distancesVector[distance].Integer());
|
||||
return volumeByDistance * ambientConfig["volume"].Integer() / 100;
|
||||
}
|
||||
|
||||
void CSoundHandler::ambientStopSound(const AudioPath & soundId)
|
||||
@@ -135,22 +134,22 @@ void CSoundHandler::ambientStopSound(const AudioPath & soundId)
|
||||
|
||||
uint32_t CSoundHandler::getSoundDurationMilliseconds(const AudioPath & sound)
|
||||
{
|
||||
if (!isInitialized() || sound.empty())
|
||||
if(!isInitialized() || sound.empty())
|
||||
return 0;
|
||||
|
||||
auto resourcePath = sound.addPrefix("SOUNDS/");
|
||||
|
||||
if (!CResourceHandler::get()->existsResource(resourcePath))
|
||||
if(!CResourceHandler::get()->existsResource(resourcePath))
|
||||
return 0;
|
||||
|
||||
auto data = CResourceHandler::get()->load(resourcePath)->readAll();
|
||||
|
||||
SDL_AudioSpec spec;
|
||||
uint32_t audioLen;
|
||||
uint8_t *audioBuf;
|
||||
uint8_t * audioBuf;
|
||||
uint32_t miliseconds = 0;
|
||||
|
||||
if(SDL_LoadWAV_RW(SDL_RWFromMem(data.first.get(), (int)data.second), 1, &spec, &audioBuf, &audioLen) != nullptr)
|
||||
if(SDL_LoadWAV_RW(SDL_RWFromMem(data.first.get(), data.second), 1, &spec, &audioBuf, &audioLen) != nullptr)
|
||||
{
|
||||
SDL_FreeWAV(audioBuf);
|
||||
uint32_t sampleSize = SDL_AUDIO_BITSIZE(spec.format) / 8;
|
||||
@@ -159,14 +158,14 @@ uint32_t CSoundHandler::getSoundDurationMilliseconds(const AudioPath & sound)
|
||||
miliseconds = 1000 * sampleLen / spec.freq;
|
||||
}
|
||||
|
||||
return miliseconds ;
|
||||
return miliseconds;
|
||||
}
|
||||
|
||||
// Plays a sound, and return its channel so we can fade it out later
|
||||
int CSoundHandler::playSound(soundBase::soundID soundID, int repeats)
|
||||
{
|
||||
assert(soundID < soundBase::sound_after_last);
|
||||
auto sound = AudioPath::builtin(sounds[soundID]);
|
||||
auto sound = AudioPath::builtin(soundsList[soundID]);
|
||||
logGlobal->trace("Attempt to play sound %d with file name %s with cache", soundID, sound.getOriginalName());
|
||||
|
||||
return playSound(sound, repeats, true);
|
||||
@@ -174,22 +173,22 @@ int CSoundHandler::playSound(soundBase::soundID soundID, int repeats)
|
||||
|
||||
int CSoundHandler::playSound(const AudioPath & sound, int repeats, bool cache)
|
||||
{
|
||||
if (!isInitialized() || sound.empty())
|
||||
if(!isInitialized() || sound.empty())
|
||||
return -1;
|
||||
|
||||
int channel;
|
||||
Mix_Chunk *chunk = GetSoundChunk(sound, cache);
|
||||
Mix_Chunk * chunk = GetSoundChunk(sound, cache);
|
||||
|
||||
if (chunk)
|
||||
if(chunk)
|
||||
{
|
||||
channel = Mix_PlayChannel(-1, chunk, repeats);
|
||||
if (channel == -1)
|
||||
if(channel == -1)
|
||||
{
|
||||
logGlobal->error("Unable to play sound file %s , error %s", sound.getOriginalName(), Mix_GetError());
|
||||
if (!cache)
|
||||
if(!cache)
|
||||
Mix_FreeChunk(chunk);
|
||||
}
|
||||
else if (cache)
|
||||
else if(cache)
|
||||
initCallback(channel);
|
||||
else
|
||||
initCallback(channel, [chunk](){ Mix_FreeChunk(chunk);});
|
||||
@@ -200,19 +199,19 @@ int CSoundHandler::playSound(const AudioPath & sound, int repeats, bool cache)
|
||||
return channel;
|
||||
}
|
||||
|
||||
int CSoundHandler::playSound(std::pair<std::unique_ptr<ui8 []>, si64> & data, int repeats, bool cache)
|
||||
int CSoundHandler::playSound(std::pair<std::unique_ptr<ui8[]>, si64> & data, int repeats, bool cache)
|
||||
{
|
||||
int channel = -1;
|
||||
if (Mix_Chunk *chunk = GetSoundChunk(data, cache))
|
||||
if(Mix_Chunk * chunk = GetSoundChunk(data, cache))
|
||||
{
|
||||
channel = Mix_PlayChannel(-1, chunk, repeats);
|
||||
if (channel == -1)
|
||||
if(channel == -1)
|
||||
{
|
||||
logGlobal->error("Unable to play sound, error %s", Mix_GetError());
|
||||
if (!cache)
|
||||
if(!cache)
|
||||
Mix_FreeChunk(chunk);
|
||||
}
|
||||
else if (cache)
|
||||
else if(cache)
|
||||
initCallback(channel);
|
||||
else
|
||||
initCallback(channel, [chunk](){ Mix_FreeChunk(chunk);});
|
||||
@@ -221,14 +220,14 @@ int CSoundHandler::playSound(std::pair<std::unique_ptr<ui8 []>, si64> & data, in
|
||||
}
|
||||
|
||||
// Helper. Randomly select a sound from an array and play it
|
||||
int CSoundHandler::playSoundFromSet(std::vector<soundBase::soundID> &sound_vec)
|
||||
int CSoundHandler::playSoundFromSet(std::vector<soundBase::soundID> & sound_vec)
|
||||
{
|
||||
return playSound(*RandomGeneratorUtil::nextItem(sound_vec, CRandomGenerator::getDefault()));
|
||||
}
|
||||
|
||||
void CSoundHandler::stopSound(int handler)
|
||||
{
|
||||
if (isInitialized() && handler != -1)
|
||||
if(isInitialized() && handler != -1)
|
||||
Mix_HaltChannel(handler);
|
||||
}
|
||||
|
||||
@@ -242,18 +241,18 @@ void CSoundHandler::setVolume(ui32 percent)
|
||||
{
|
||||
volume = std::min(100u, percent);
|
||||
|
||||
if (isInitialized())
|
||||
if(isInitialized())
|
||||
{
|
||||
setChannelVolume(-1, volume);
|
||||
|
||||
for (auto const & channel : channelVolumes)
|
||||
for(const auto & channel : channelVolumes)
|
||||
updateChannelVolume(channel.first);
|
||||
}
|
||||
}
|
||||
|
||||
void CSoundHandler::updateChannelVolume(int channel)
|
||||
{
|
||||
if (channelVolumes.count(channel))
|
||||
if(channelVolumes.count(channel))
|
||||
setChannelVolume(channel, getVolume() * channelVolumes[channel] / 100);
|
||||
else
|
||||
setChannelVolume(channel, getVolume());
|
||||
@@ -262,7 +261,7 @@ void CSoundHandler::updateChannelVolume(int channel)
|
||||
// Sets the sound volume, from 0 (mute) to 100
|
||||
void CSoundHandler::setChannelVolume(int channel, ui32 percent)
|
||||
{
|
||||
Mix_Volume(channel, (MIX_MAX_VOLUME * percent)/100);
|
||||
Mix_Volume(channel, (MIX_MAX_VOLUME * percent) / 100);
|
||||
}
|
||||
|
||||
void CSoundHandler::setCallback(int channel, std::function<void()> function)
|
||||
@@ -289,7 +288,7 @@ void CSoundHandler::soundFinishedCallback(int channel)
|
||||
{
|
||||
boost::mutex::scoped_lock lockGuard(mutexCallbacks);
|
||||
|
||||
if (callbacks.count(channel) == 0)
|
||||
if(callbacks.count(channel) == 0)
|
||||
return;
|
||||
|
||||
// store callbacks from container locally - SDL might reuse this channel for another sound
|
||||
@@ -297,12 +296,15 @@ void CSoundHandler::soundFinishedCallback(int channel)
|
||||
auto callback = callbacks.at(channel);
|
||||
callbacks.erase(channel);
|
||||
|
||||
if (!callback.empty())
|
||||
if(!callback.empty())
|
||||
{
|
||||
GH.dispatchMainThread([callback](){
|
||||
for (auto entry : callback)
|
||||
entry();
|
||||
});
|
||||
GH.dispatchMainThread(
|
||||
[callback]()
|
||||
{
|
||||
for(const auto & entry : callback)
|
||||
entry();
|
||||
}
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -322,7 +324,7 @@ void CSoundHandler::initCallback(int channel, const std::function<void()> & func
|
||||
|
||||
int CSoundHandler::ambientGetRange() const
|
||||
{
|
||||
return static_cast<int>(ambientConfig["range"].Integer());
|
||||
return ambientConfig["range"].Integer();
|
||||
}
|
||||
|
||||
void CSoundHandler::ambientUpdateChannels(std::map<AudioPath, int> soundsArg)
|
||||
@@ -330,7 +332,7 @@ void CSoundHandler::ambientUpdateChannels(std::map<AudioPath, int> soundsArg)
|
||||
boost::mutex::scoped_lock guard(mutex);
|
||||
|
||||
std::vector<AudioPath> stoppedSounds;
|
||||
for(auto & pair : ambientChannels)
|
||||
for(const auto & pair : ambientChannels)
|
||||
{
|
||||
const auto & soundId = pair.first;
|
||||
const int channel = pair.second;
|
||||
@@ -342,18 +344,18 @@ void CSoundHandler::ambientUpdateChannels(std::map<AudioPath, int> soundsArg)
|
||||
}
|
||||
else
|
||||
{
|
||||
int volume = ambientDistToVolume(soundsArg[soundId]);
|
||||
channelVolumes[channel] = volume;
|
||||
int channelVolume = ambientDistToVolume(soundsArg[soundId]);
|
||||
channelVolumes[channel] = channelVolume;
|
||||
updateChannelVolume(channel);
|
||||
}
|
||||
}
|
||||
for(auto soundId : stoppedSounds)
|
||||
for(const auto & soundId : stoppedSounds)
|
||||
{
|
||||
channelVolumes.erase(ambientChannels[soundId]);
|
||||
ambientChannels.erase(soundId);
|
||||
}
|
||||
|
||||
for(auto & pair : soundsArg)
|
||||
for(const auto & pair : soundsArg)
|
||||
{
|
||||
const auto & soundId = pair.first;
|
||||
const int distance = pair.second;
|
||||
@@ -361,8 +363,8 @@ void CSoundHandler::ambientUpdateChannels(std::map<AudioPath, int> soundsArg)
|
||||
if(!vstd::contains(ambientChannels, soundId))
|
||||
{
|
||||
int channel = playSound(soundId, -1);
|
||||
int volume = ambientDistToVolume(distance);
|
||||
channelVolumes[channel] = volume;
|
||||
int channelVolume = ambientDistToVolume(distance);
|
||||
channelVolumes[channel] = channelVolume;
|
||||
|
||||
updateChannelVolume(channel);
|
||||
ambientChannels[soundId] = channel;
|
||||
@@ -374,7 +376,7 @@ void CSoundHandler::ambientStopAllChannels()
|
||||
{
|
||||
boost::mutex::scoped_lock guard(mutex);
|
||||
|
||||
for(auto ch : ambientChannels)
|
||||
for(const auto & ch : ambientChannels)
|
||||
{
|
||||
ambientStopSound(ch.first);
|
||||
}
|
||||
|
||||
@@ -21,18 +21,18 @@ class CSoundHandler final : public CAudioBase, public ISoundPlayer
|
||||
private:
|
||||
//update volume on configuration change
|
||||
SettingsListener listener;
|
||||
void onVolumeChange(const JsonNode &volumeNode);
|
||||
void onVolumeChange(const JsonNode & volumeNode);
|
||||
|
||||
using CachedChunk = std::pair<Mix_Chunk *, std::unique_ptr<ui8[]>>;
|
||||
std::map<AudioPath, CachedChunk> soundChunks;
|
||||
std::map<std::vector<ui8>, CachedChunk> soundChunksRaw;
|
||||
|
||||
Mix_Chunk *GetSoundChunk(const AudioPath & sound, bool cache);
|
||||
Mix_Chunk *GetSoundChunk(std::pair<std::unique_ptr<ui8 []>, si64> & data, bool cache);
|
||||
Mix_Chunk * GetSoundChunk(const AudioPath & sound, bool cache);
|
||||
Mix_Chunk * GetSoundChunk(std::pair<std::unique_ptr<ui8[]>, si64> & data, bool cache);
|
||||
|
||||
/// have entry for every currently active channel
|
||||
/// vector will be empty if callback was not set
|
||||
std::map<int, std::vector<std::function<void()>> > callbacks;
|
||||
std::map<int, std::vector<std::function<void()>>> callbacks;
|
||||
|
||||
/// Protects access to callbacks member to avoid data races:
|
||||
/// SDL calls sound finished callbacks from audio thread
|
||||
@@ -62,10 +62,10 @@ public:
|
||||
|
||||
// Sounds
|
||||
uint32_t getSoundDurationMilliseconds(const AudioPath & sound) final;
|
||||
int playSound(soundBase::soundID soundID, int repeats=0) final;
|
||||
int playSound(const AudioPath & sound, int repeats=0, bool cache=false) final;
|
||||
int playSound(std::pair<std::unique_ptr<ui8 []>, si64> & data, int repeats=0, bool cache=false) final;
|
||||
int playSoundFromSet(std::vector<soundBase::soundID> &sound_vec) final;
|
||||
int playSound(soundBase::soundID soundID, int repeats = 0) final;
|
||||
int playSound(const AudioPath & sound, int repeats = 0, bool cache = false) final;
|
||||
int playSound(std::pair<std::unique_ptr<ui8[]>, si64> & data, int repeats = 0, bool cache = false) final;
|
||||
int playSoundFromSet(std::vector<soundBase::soundID> & sound_vec) final;
|
||||
void stopSound(int handler) final;
|
||||
|
||||
void setCallback(int channel, std::function<void()> function) final;
|
||||
|
||||
@@ -16,10 +16,8 @@
|
||||
|
||||
#include "../CGameInfo.h"
|
||||
#include "../CMT.h"
|
||||
#include "../CPlayerInterface.h"
|
||||
#include "../eventsSDL/InputHandler.h"
|
||||
#include "../gui/CGuiHandler.h"
|
||||
#include "../gui/FramerateManager.h"
|
||||
#include "../render/Canvas.h"
|
||||
#include "../renderSDL/SDL_Extensions.h"
|
||||
|
||||
@@ -39,11 +37,11 @@ extern "C" {
|
||||
static int lodRead(void * opaque, uint8_t * buf, int size)
|
||||
{
|
||||
auto * data = static_cast<CInputStream *>(opaque);
|
||||
int bytes = static_cast<int>(data->read(buf, size));
|
||||
if(bytes == 0)
|
||||
auto bytesRead = data->read(buf, size);
|
||||
if(bytesRead == 0)
|
||||
return AVERROR_EOF;
|
||||
|
||||
return bytes;
|
||||
return bytesRead;
|
||||
}
|
||||
|
||||
static si64 lodSeek(void * opaque, si64 pos, int whence)
|
||||
@@ -151,17 +149,17 @@ void FFMpegStream::openCodec(int desiredStreamIndex)
|
||||
frame = av_frame_alloc();
|
||||
}
|
||||
|
||||
const AVCodecParameters * FFMpegStream::getCodecParameters()
|
||||
const AVCodecParameters * FFMpegStream::getCodecParameters() const
|
||||
{
|
||||
return formatContext->streams[streamIndex]->codecpar;
|
||||
}
|
||||
|
||||
const AVCodecContext * FFMpegStream::getCodecContext()
|
||||
const AVCodecContext * FFMpegStream::getCodecContext() const
|
||||
{
|
||||
return codecContext;
|
||||
}
|
||||
|
||||
const AVFrame * FFMpegStream::getCurrentFrame()
|
||||
const AVFrame * FFMpegStream::getCurrentFrame() const
|
||||
{
|
||||
return frame;
|
||||
}
|
||||
@@ -330,8 +328,6 @@ CVideoInstance::~CVideoInstance()
|
||||
|
||||
FFMpegStream::~FFMpegStream()
|
||||
{
|
||||
// state.videoStream.codec???
|
||||
// state.audioStream.codec???
|
||||
av_frame_free(&frame);
|
||||
|
||||
avcodec_close(codecContext);
|
||||
@@ -360,7 +356,7 @@ void CVideoInstance::show(const Point & position, Canvas & canvas)
|
||||
CSDL_Ext::blitSurface(surface, canvas.getInternalSurface(), position);
|
||||
}
|
||||
|
||||
double FFMpegStream::getCurrentFrameEndTime()
|
||||
double FFMpegStream::getCurrentFrameEndTime() const
|
||||
{
|
||||
#if(LIBAVUTIL_VERSION_MAJOR < 58)
|
||||
auto packet_duration = frame->pkt_duration;
|
||||
@@ -370,14 +366,14 @@ double FFMpegStream::getCurrentFrameEndTime()
|
||||
return (frame->pts + packet_duration) * av_q2d(formatContext->streams[streamIndex]->time_base);
|
||||
}
|
||||
|
||||
double FFMpegStream::getCurrentFrameDuration()
|
||||
double FFMpegStream::getCurrentFrameDuration() const
|
||||
{
|
||||
#if(LIBAVUTIL_VERSION_MAJOR < 58)
|
||||
auto packet_duration = frame->pkt_duration;
|
||||
#else
|
||||
auto packet_duration = frame->duration;
|
||||
#endif
|
||||
return (packet_duration) * av_q2d(formatContext->streams[streamIndex]->time_base);
|
||||
return packet_duration * av_q2d(formatContext->streams[streamIndex]->time_base);
|
||||
}
|
||||
|
||||
void CVideoInstance::tick(uint32_t msPassed)
|
||||
@@ -421,7 +417,7 @@ static FFMpegFormatDescription getAudioFormatProperties(int audioFormat)
|
||||
throw std::runtime_error("Invalid audio format");
|
||||
}
|
||||
|
||||
int FFMpegStream::findAudioStream()
|
||||
int FFMpegStream::findAudioStream() const
|
||||
{
|
||||
for(int i = 0; i < formatContext->nb_streams; i++)
|
||||
if(formatContext->streams[i]->codecpar->codec_type == AVMEDIA_TYPE_AUDIO)
|
||||
@@ -430,7 +426,7 @@ int FFMpegStream::findAudioStream()
|
||||
return -1;
|
||||
}
|
||||
|
||||
int FFMpegStream::findVideoStream()
|
||||
int FFMpegStream::findVideoStream() const
|
||||
{
|
||||
for(int i = 0; i < formatContext->nb_streams; i++)
|
||||
if(formatContext->streams[i]->codecpar->codec_type == AVMEDIA_TYPE_VIDEO)
|
||||
@@ -487,7 +483,7 @@ std::pair<std::unique_ptr<ui8 []>, si64> CAudioInstance::extractAudio(const Vide
|
||||
}
|
||||
}
|
||||
|
||||
typedef struct WAV_HEADER {
|
||||
struct WavHeader {
|
||||
ui8 RIFF[4] = {'R', 'I', 'F', 'F'};
|
||||
ui32 ChunkSize;
|
||||
ui8 WAVE[4] = {'W', 'A', 'V', 'E'};
|
||||
@@ -501,24 +497,23 @@ std::pair<std::unique_ptr<ui8 []>, si64> CAudioInstance::extractAudio(const Vide
|
||||
ui16 bitsPerSample = 32;
|
||||
ui8 Subchunk2ID[4] = {'d', 'a', 't', 'a'};
|
||||
ui32 Subchunk2Size;
|
||||
} wav_hdr;
|
||||
};
|
||||
|
||||
wav_hdr wav;
|
||||
wav.ChunkSize = samples.size() + sizeof(wav_hdr) - 8;
|
||||
WavHeader wav;
|
||||
wav.ChunkSize = samples.size() + sizeof(WavHeader) - 8;
|
||||
wav.AudioFormat = formatProperties.wavFormatID; // 1 = PCM, 3 = IEEE float
|
||||
wav.NumOfChan = numChannels;
|
||||
wav.SamplesPerSec = codecpar->sample_rate;
|
||||
wav.bytesPerSec = codecpar->sample_rate * formatProperties.sampleSizeBytes;
|
||||
wav.bitsPerSample = formatProperties.sampleSizeBytes * 8;
|
||||
wav.Subchunk2Size = samples.size() + sizeof(wav_hdr) - 44;
|
||||
auto wavPtr = reinterpret_cast<ui8*>(&wav);
|
||||
wav.Subchunk2Size = samples.size() + sizeof(WavHeader) - 44;
|
||||
auto * wavPtr = reinterpret_cast<ui8*>(&wav);
|
||||
|
||||
auto dat = std::make_pair(std::make_unique<ui8[]>(samples.size() + sizeof(wav_hdr)), samples.size() + sizeof(wav_hdr));
|
||||
std::copy(wavPtr, wavPtr + sizeof(wav_hdr), dat.first.get());
|
||||
std::copy(samples.begin(), samples.end(), dat.first.get() + sizeof(wav_hdr));
|
||||
auto dat = std::make_pair(std::make_unique<ui8[]>(samples.size() + sizeof(WavHeader)), samples.size() + sizeof(WavHeader));
|
||||
std::copy(wavPtr, wavPtr + sizeof(WavHeader), dat.first.get());
|
||||
std::copy(samples.begin(), samples.end(), dat.first.get() + sizeof(WavHeader));
|
||||
|
||||
return dat;
|
||||
//CCS->soundh->playSound(dat);
|
||||
}
|
||||
|
||||
bool CVideoPlayer::openAndPlayVideoImpl(const VideoPath & name, const Point & position, bool useOverlay, bool scale, bool stopOnKey)
|
||||
@@ -569,7 +564,7 @@ bool CVideoPlayer::openAndPlayVideoImpl(const VideoPath & name, const Point & po
|
||||
|
||||
// Framerate delay
|
||||
double targetFrameTimeSeconds = instance.getCurrentFrameDuration();
|
||||
auto targetFrameTime = boost::chrono::milliseconds(static_cast<int>(1000 * (targetFrameTimeSeconds)));
|
||||
auto targetFrameTime = boost::chrono::milliseconds(static_cast<int>(1000 * targetFrameTimeSeconds));
|
||||
|
||||
auto timePointAfterPresent = boost::chrono::steady_clock::now();
|
||||
auto timeSpentBusy = boost::chrono::duration_cast<boost::chrono::milliseconds>(timePointAfterPresent - lastTimePoint);
|
||||
|
||||
@@ -11,8 +11,8 @@
|
||||
|
||||
#ifndef DISABLE_VIDEO
|
||||
|
||||
# include "IVideoPlayer.h"
|
||||
# include "../lib/Rect.h"
|
||||
#include "../lib/Point.h"
|
||||
#include "IVideoPlayer.h"
|
||||
|
||||
struct SDL_Surface;
|
||||
struct SDL_Texture;
|
||||
@@ -25,9 +25,10 @@ struct AVIOContext;
|
||||
|
||||
VCMI_LIB_NAMESPACE_BEGIN
|
||||
class CInputStream;
|
||||
class Point;
|
||||
VCMI_LIB_NAMESPACE_END
|
||||
|
||||
class FFMpegStream
|
||||
class FFMpegStream : boost::noncopyable
|
||||
{
|
||||
std::unique_ptr<CInputStream> input;
|
||||
|
||||
@@ -44,15 +45,15 @@ protected:
|
||||
void openContext();
|
||||
void openCodec(int streamIndex);
|
||||
|
||||
int findVideoStream();
|
||||
int findAudioStream();
|
||||
int findVideoStream() const;
|
||||
int findAudioStream() const;
|
||||
|
||||
const AVCodecParameters * getCodecParameters();
|
||||
const AVCodecContext * getCodecContext();
|
||||
const AVCodecParameters * getCodecParameters() const;
|
||||
const AVCodecContext * getCodecContext() const;
|
||||
void decodeNextFrame();
|
||||
const AVFrame * getCurrentFrame();
|
||||
double getCurrentFrameEndTime();
|
||||
double getCurrentFrameDuration();
|
||||
const AVFrame * getCurrentFrame() const;
|
||||
double getCurrentFrameEndTime() const;
|
||||
double getCurrentFrameDuration() const;
|
||||
|
||||
public:
|
||||
virtual ~FFMpegStream();
|
||||
|
||||
@@ -29,5 +29,5 @@ public:
|
||||
/// play random track from set (musicSet, entryID)
|
||||
virtual void playMusicFromSet(const std::string & musicSet, const std::string & entryID, bool loop, bool fromStart) = 0;
|
||||
/// stops currently playing music by fading out it over fade_ms and starts next scheduled track, if any
|
||||
virtual void stopMusic(int fade_ms=1000) = 0;
|
||||
virtual void stopMusic(int fade_ms = 1000) = 0;
|
||||
};
|
||||
|
||||
@@ -48,7 +48,7 @@ public:
|
||||
virtual std::unique_ptr<IVideoInstance> open(const VideoPath & name, bool scaleToScreen) = 0;
|
||||
|
||||
/// Extracts audio data from provided video in wav format
|
||||
virtual std::pair<std::unique_ptr<ui8 []>, si64> getAudio(const VideoPath & videoToOpen) = 0;
|
||||
virtual std::pair<std::unique_ptr<ui8[]>, si64> getAudio(const VideoPath & videoToOpen) = 0;
|
||||
|
||||
virtual ~IVideoPlayer() = default;
|
||||
};
|
||||
|
||||
Reference in New Issue
Block a user