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Merge pull request #1656 from krs0/feature/Rename_showBlocking_to_showBlocked

Renamed showBlockable to showBlocked
This commit is contained in:
Ivan Savenko 2023-03-08 12:09:59 +02:00 committed by GitHub
commit dc70095333
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GPG Key ID: 4AEE18F83AFDEB23
6 changed files with 16 additions and 16 deletions

View File

@ -82,5 +82,5 @@ public:
/// if true, map grid should be visible on map
virtual bool showGrid() const = 0;
virtual bool showVisitable() const = 0;
virtual bool showBlockable() const = 0;
virtual bool showBlocked() const = 0;
};

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@ -581,7 +581,7 @@ uint8_t MapRendererObjects::checksum(IMapRendererContext & context, const int3 &
MapRendererDebug::MapRendererDebug()
: imageGrid(IImage::createFromFile("debug/grid", EImageBlitMode::ALPHA))
, imageBlockable(IImage::createFromFile("debug/blocked", EImageBlitMode::ALPHA))
, imageBlocked(IImage::createFromFile("debug/blocked", EImageBlitMode::ALPHA))
, imageVisitable(IImage::createFromFile("debug/visitable", EImageBlitMode::ALPHA))
{
@ -592,9 +592,9 @@ void MapRendererDebug::renderTile(IMapRendererContext & context, Canvas & target
if(context.showGrid())
target.draw(imageGrid, Point(0,0));
if(context.showVisitable() || context.showBlockable())
if(context.showVisitable() || context.showBlocked())
{
bool blockable = false;
bool blocking = false;
bool visitable = false;
for(const auto & objectID : context.getObjects(coordinates))
@ -604,12 +604,12 @@ void MapRendererDebug::renderTile(IMapRendererContext & context, Canvas & target
if (context.objectTransparency(objectID, coordinates) > 0)
{
visitable |= object->visitableAt(coordinates.x, coordinates.y);
blockable |= object->blockingAt(coordinates.x, coordinates.y);
blocking |= object->blockingAt(coordinates.x, coordinates.y);
}
}
if (context.showBlockable() && blockable)
target.draw(imageBlockable, Point(0,0));
if (context.showBlocked() && blocking)
target.draw(imageBlocked, Point(0,0));
if (context.showVisitable() && visitable)
target.draw(imageVisitable, Point(0,0));
}
@ -622,7 +622,7 @@ uint8_t MapRendererDebug::checksum(IMapRendererContext & context, const int3 & c
if (context.showVisitable())
result += 1;
if (context.showBlockable())
if (context.showBlocked())
result += 2;
if (context.showGrid())

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@ -133,7 +133,7 @@ class MapRendererDebug
{
std::shared_ptr<IImage> imageGrid;
std::shared_ptr<IImage> imageVisitable;
std::shared_ptr<IImage> imageBlockable;
std::shared_ptr<IImage> imageBlocked;
public:
MapRendererDebug();

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@ -179,7 +179,7 @@ bool MapRendererBaseContext::showVisitable() const
return false;
}
bool MapRendererBaseContext::showBlockable() const
bool MapRendererBaseContext::showBlocked() const
{
return false;
}
@ -246,9 +246,9 @@ bool MapRendererAdventureContext::showVisitable() const
return settingShowVisitable;
}
bool MapRendererAdventureContext::showBlockable() const
bool MapRendererAdventureContext::showBlocked() const
{
return settingShowBlockable;
return settingShowBlocked;
}
MapRendererAdventureTransitionContext::MapRendererAdventureTransitionContext(const MapRendererContextState & viewState)

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@ -55,7 +55,7 @@ public:
bool showOverlay() const override;
bool showGrid() const override;
bool showVisitable() const override;
bool showBlockable() const override;
bool showBlocked() const override;
};
class MapRendererAdventureContext : public MapRendererBaseContext
@ -64,7 +64,7 @@ public:
uint32_t animationTime = 0;
bool settingShowGrid = false;
bool settingShowVisitable = false;
bool settingShowBlockable = false;
bool settingShowBlocked = false;
bool settingsAdventureObjectAnimation = true;
bool settingsAdventureTerrainAnimation = true;
@ -77,7 +77,7 @@ public:
bool showBorder() const override;
bool showGrid() const override;
bool showVisitable() const override;
bool showBlockable() const override;
bool showBlocked() const override;
};
class MapRendererAdventureTransitionContext : public MapRendererAdventureContext

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@ -177,7 +177,7 @@ void MapViewController::update(uint32_t timeDelta)
adventureContext->settingsAdventureTerrainAnimation = settings["adventure"]["terrainAnimation"].Bool();
adventureContext->settingShowGrid = settings["gameTweaks"]["showGrid"].Bool();
adventureContext->settingShowVisitable = settings["session"]["showVisitable"].Bool();
adventureContext->settingShowBlockable = settings["session"]["showBlockable"].Bool();
adventureContext->settingShowBlocked = settings["session"]["showBlocked"].Bool();
}
}