mirror of
https://github.com/vcmi/vcmi.git
synced 2025-03-19 21:10:12 +02:00
commit
dc7e5283c0
@ -24,7 +24,7 @@
|
||||
|
||||
VCMI_LIB_NAMESPACE_BEGIN
|
||||
|
||||
void replaceWithCurvedPath(rmg::Path & path, const Zone & zone, const int3 & src, bool onlyStraight)
|
||||
void replaceWithCurvedPath(rmg::Path & path, const Zone & zone, const int3 & src, bool onlyStraight /* = true */)
|
||||
{
|
||||
auto costFunction = rmg::Path::createCurvedCostFunction(zone.area()->getBorder());
|
||||
auto pathArea = zone.areaForRoads();
|
||||
|
@ -271,6 +271,11 @@ const int3 & Object::getPosition() const
|
||||
int3 Object::getVisitablePosition() const
|
||||
{
|
||||
assert(!dInstances.empty());
|
||||
|
||||
// FIXME: This doesn't take into account Hota monster offset
|
||||
if (guarded)
|
||||
return getGuardPos();
|
||||
|
||||
for(const auto & instance : dInstances)
|
||||
if(!getArea().contains(instance.getVisitablePosition()))
|
||||
return instance.getVisitablePosition();
|
||||
|
@ -418,12 +418,14 @@ bool ObjectManager::createMonoliths()
|
||||
logGlobal->error("Failed to fill zone %d due to lack of space", zone.getId());
|
||||
return false;
|
||||
}
|
||||
|
||||
// Object must be placed first so that curved path won't go through occupied tiles
|
||||
placeObject(rmgObject, guarded, true, objInfo.createRoad);
|
||||
|
||||
// Once it can be created, replace with curved path
|
||||
// Once it can be created, replace with curved path.
|
||||
replaceWithCurvedPath(path, zone, rmgObject.getVisitablePosition());
|
||||
|
||||
zone.connectPath(path);
|
||||
placeObject(rmgObject, guarded, true, objInfo.createRoad);
|
||||
}
|
||||
|
||||
vstd::erase_if(requiredObjects, [](const auto & objInfo)
|
||||
@ -452,6 +454,8 @@ bool ObjectManager::createRequiredObjects()
|
||||
logGlobal->error("Failed to fill zone %d due to lack of space", zone.getId());
|
||||
return false;
|
||||
}
|
||||
|
||||
placeObject(rmgObject, guarded, true, objInfo.createRoad);
|
||||
if (objInfo.createRoad)
|
||||
{
|
||||
// Once valid path can be created, replace with curved path
|
||||
@ -459,7 +463,6 @@ bool ObjectManager::createRequiredObjects()
|
||||
}
|
||||
|
||||
zone.connectPath(path);
|
||||
placeObject(rmgObject, guarded, true, objInfo.createRoad);
|
||||
|
||||
for(const auto & nearby : nearbyObjects)
|
||||
{
|
||||
@ -631,7 +634,7 @@ void ObjectManager::placeObject(rmg::Object & object, bool guarded, bool updateD
|
||||
for (auto id : adjacentZones)
|
||||
{
|
||||
auto otherZone = map.getZones().at(id);
|
||||
if ((otherZone->getType() == ETemplateZoneType::WATER) == (zone.getType() == ETemplateZoneType::WATER))
|
||||
if ((otherZone->getType() == ETemplateZoneType::WATER) == (zone.getType() == ETemplateZoneType::WATER))
|
||||
{
|
||||
// Do not update other zone if only one is water
|
||||
auto manager = otherZone->getModificator<ObjectManager>();
|
||||
@ -672,6 +675,7 @@ void ObjectManager::placeObject(rmg::Object & object, bool guarded, bool updateD
|
||||
|
||||
if (object.isGuarded())
|
||||
{
|
||||
// Do not route roads through guarded objects
|
||||
rp->areaVisitable().add(instance->getVisitablePosition());
|
||||
}
|
||||
}
|
||||
|
@ -76,25 +76,35 @@ bool RoadPlacer::createRoad(const int3 & destination)
|
||||
|
||||
auto simpleRoutig = [this, &border](const int3& src, const int3& dst)
|
||||
{
|
||||
if(areaIsolated().contains(dst))
|
||||
if(std::abs((src - dst).y) == 1)
|
||||
{
|
||||
return 1000.0f; //Do not route road behind objects that are not visitable from top, such as Monoliths
|
||||
//Do not allow connections straight up through object not visitable from top
|
||||
if(areaIsolated().contains(dst) || areaIsolated().contains(src))
|
||||
{
|
||||
return 1e12f;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
float ret = dst.dist2d(src);
|
||||
|
||||
if (visitableTiles.contains(src) || visitableTiles.contains(dst))
|
||||
if(areaIsolated().contains(dst))
|
||||
{
|
||||
ret *= VISITABLE_PENALTY;
|
||||
//Simply do not route road behind objects that are not visitable from top, such as Monoliths
|
||||
return 1e6f;
|
||||
}
|
||||
float dist = border.distanceSqr(dst);
|
||||
if(dist > 1.0f)
|
||||
{
|
||||
ret /= dist;
|
||||
}
|
||||
return ret;
|
||||
}
|
||||
|
||||
float ret = dst.dist2d(src);
|
||||
|
||||
if (visitableTiles.contains(src) || visitableTiles.contains(dst))
|
||||
{
|
||||
ret *= VISITABLE_PENALTY;
|
||||
}
|
||||
float dist = border.distanceSqr(dst);
|
||||
if(dist > 1.0f)
|
||||
{
|
||||
ret /= dist;
|
||||
}
|
||||
return ret;
|
||||
};
|
||||
|
||||
auto res = path.search(destination, true, simpleRoutig);
|
||||
|
Loading…
x
Reference in New Issue
Block a user