mirror of
https://github.com/vcmi/vcmi.git
synced 2025-08-10 22:31:40 +02:00
Updated changelog for 1.7.0
This commit is contained in:
79
ChangeLog.md
79
ChangeLog.md
@@ -1,12 +1,83 @@
|
|||||||
# VCMI Project Changelog
|
# VCMI Project Changelog
|
||||||
|
|
||||||
## 1.6.8 -> 1.7.0
|
## 1.6.8 -> 1.7.0 (in development)
|
||||||
|
|
||||||
|
### General
|
||||||
|
|
||||||
* Added support for configuring icons for bonus icons in creature window per bonus subtype or per bonus value
|
|
||||||
* Heroes that are marked as unavailable for specific player will now be correctly blocked from use as starting heroes
|
|
||||||
* Added support for loading h3m maps from HotA 1.7 (also needs support from HotA mod)
|
* Added support for loading h3m maps from HotA 1.7 (also needs support from HotA mod)
|
||||||
* Added BASE_TILE_MOVEMENT_COST bonus that allows configuring minimal cost for moving between tiles for heroes
|
* It is now possible to change default directory paths used by VCMI on Windows
|
||||||
|
* Added option for VCMI to honor mute switch on iOS
|
||||||
|
|
||||||
|
### Stability
|
||||||
|
|
||||||
|
* Fixed possible crash when player with Chinese localization attack with Vampire Lords, causing one of them to resurrect
|
||||||
|
* Fixed possible crash on combining Drain Life with area-targeted attack by units from mods
|
||||||
|
* Fixed multiple possible crashes on game shutdown
|
||||||
|
|
||||||
|
### Interface
|
||||||
|
|
||||||
|
* Fixed not functioning keybindings when non-lating keyboard layout is in use
|
||||||
|
* Fixed bonuses from terrain (such as Holy Grounds) not showing up in unit window
|
||||||
|
* Improved handling of non-latin texts in spell search and adventure map object search
|
||||||
|
* Maps with non-latin names will now be sorted correctly according to selected language
|
||||||
|
* It is now possible to skip campaign and main menu video with Esc or Enter keyboard keys, in addition to mouse click
|
||||||
|
* Fixed possible overflow of unit health bar if unit health is different from max health of unit type
|
||||||
|
* Fixed no replaced text placeholders in visitation message for unique dwellings with single available unit
|
||||||
|
* Fixed text alignment on hero status window popup
|
||||||
|
* Added option to toggle video subtitles
|
||||||
|
|
||||||
|
### Mechanics
|
||||||
|
|
||||||
|
* Heroes that are marked as unavailable for specific player will now be correctly blocked from use as starting heroes
|
||||||
* Commanders will now automatically gain no melee penalty bonus on receiving ranged attack
|
* Commanders will now automatically gain no melee penalty bonus on receiving ranged attack
|
||||||
|
* Attack skill provided by equipped artifact will now correctly modify damage range of Ballista
|
||||||
|
* Lord Haart is now available instead of Sir Mullich on random maps, in line with H3
|
||||||
|
* Hypnotized units with multi-target attacks such as Cerberi or Hydra will now attack all units that they view as enemy
|
||||||
|
* Fixed functionality of Adela specialty
|
||||||
|
* Fixed inability to use ranged attack if enemy clone that was blocking unit was killed in this round before
|
||||||
|
* Fixed inability of creatures to cast spells when controlled by defending player in hotseat mode
|
||||||
|
* Fixed miss chance for catapult not computed correctly when hero has no ballistics skill
|
||||||
|
* Winning combat with no enemy casualties will no longer result in raising of a single skeleton when victor has Necromancy
|
||||||
|
|
||||||
|
## AI
|
||||||
|
|
||||||
|
* Fixed possible infinite loop when hero can't decide whether to equip mana regeneration artifact or knowledge boosting artifact
|
||||||
|
|
||||||
|
### Random Maps Generator
|
||||||
|
|
||||||
|
* Placement of main town in center of zone will now account for water tiles
|
||||||
|
* Added support for town type hints `likeZone`, `notLikeZone`, `relatedToZoneTerrain`
|
||||||
|
* Map generator will now place curved roads
|
||||||
|
|
||||||
|
### Launcher
|
||||||
|
|
||||||
|
* Added built-in editor for configuration file
|
||||||
|
|
||||||
|
### Modding
|
||||||
|
|
||||||
|
* It is now possible to replace or append individual entries in json lists (`[ 1, 2, 3 ]`) without replacing entire list
|
||||||
|
* It is now possible to specify both nominator and denominator (roll difficulty & dice size) for luck and morale probabilities
|
||||||
|
* Added support for configuring icons for bonus icons in creature window per bonus subtype or per bonus value
|
||||||
|
* Added BASE_TILE_MOVEMENT_COST bonus that allows configuring minimal cost for moving between tiles for heroes
|
||||||
|
* Owner updater now correctly works with opposite side limiter when composite limiters `noneOf` or `anyOf` are used
|
||||||
|
* Bonuses with terrain limiter will now correctly update on hero stepping onto different terrain
|
||||||
|
* Creature terrain limiter will now correctly evaluate outside of combat
|
||||||
|
* Creature terrain limiter applied to hero primary skills now works as expected when combined with noneOf limiter
|
||||||
|
* HAS_ANOTHER_BONUS_LIMITER now accepts null in place of bonus type
|
||||||
|
* Added DIVIDE_STACK_LEVEL updater that functions similar to TIMES_STACK_LEVEL
|
||||||
|
* Added TIMES_HERO_LEVEL_DIVIDE_STACK_LEVEL updater that combines effects of TIMES_HERO_LEVEL and DIVIDE_STACK_LEVEL updaters
|
||||||
|
* It is now possible to completely remove skill as part of reward of a configureable adventure map object
|
||||||
|
* Added option to show additional images in main menu, scenario selection, and loading screen
|
||||||
|
* It is now possible to add additional campaign sets without causing mod conflicts
|
||||||
|
* Game will now automatically generate campaign screen backgrounds, depending on number of campaigns in set
|
||||||
|
* Added "Campaigns" mod type
|
||||||
|
|
||||||
|
### Map Editor
|
||||||
|
|
||||||
|
* Added initial version of campaign editor, available from map editor
|
||||||
|
* Added support for drag-and-drop of maps into map editor
|
||||||
|
* Added new keyboard shortcuts
|
||||||
|
* Keyboard shortcuts are now visible in menu
|
||||||
|
|
||||||
## 1.6.7 -> 1.6.8
|
## 1.6.7 -> 1.6.8
|
||||||
|
|
||||||
|
Reference in New Issue
Block a user