mirror of
https://github.com/vcmi/vcmi.git
synced 2025-08-15 20:03:15 +02:00
* fixes for previous commit
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@@ -1508,7 +1508,10 @@ CGTownInstance::CGTownInstance()
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}
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CGTownInstance::~CGTownInstance()
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{}
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{
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for (std::vector<CGTownBuilding*>::const_iterator i = bonusingBuildings.begin(); i != bonusingBuildings.end(); i++)
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delete *i;
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}
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int CGTownInstance::spellsAtLevel(int level, bool checkGuild) const
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{
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@@ -1549,6 +1552,7 @@ void CGTownInstance::onHeroVisit(const CGHeroInstance * h) const
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}
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else
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{
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removeCapitols (h->getOwner(), true);
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cb->setOwner(id, h->tempOwner);
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}
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}
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@@ -1583,6 +1587,7 @@ void CGTownInstance::initObj()
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bonusingBuildings.push_back (new CTownBonus(17, this));
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break;
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}
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removeCapitols (getOwner(), false); // destroy other capitols
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}
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int3 CGTownInstance::getSightCenter() const
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@@ -1599,10 +1604,37 @@ void CGTownInstance::fightOver( const CGHeroInstance *h, BattleResult *result )
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{
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if(result->winner == 0)
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{
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cb->setOwner(id, h->tempOwner);
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removeCapitols (h->getOwner(), true);
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cb->setOwner (id, h->tempOwner); //give control after checkout is done
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}
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}
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void CGTownInstance::removeCapitols (ui8 owner, bool me) const
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{
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if (hasCapitol()) // search for older capitol
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{
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PlayerState* state = cb->gameState()->getPlayer (owner);
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for (std::vector<CGTownInstance*>::const_iterator i = state->towns.begin(); i < state->towns.end(); ++i)
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{
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if (*i != this && (*i)->hasCapitol())
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{
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if (me)
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{
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RazeStructures rs;
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rs.tid = id;
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rs.bid.insert(13);
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si16 builded = destroyed;
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cb->sendAndApply(&rs);
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//cb->gameState()->getTown(id)->builtBuildings.erase(13); //destroy local capitol
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return;
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}
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else
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(*i)->builtBuildings.erase(13); //destroy all other capitols at the beginning of game
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}
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}
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}
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}
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void CGVisitableOPH::onHeroVisit( const CGHeroInstance * h ) const
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{
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if(visitors.find(h->id)==visitors.end())
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@@ -3099,6 +3131,38 @@ void CGBonusingObject::initObj()
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}
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}
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void CGMagicSpring::onHeroVisit(const CGHeroInstance * h) const
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{
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int messageID;
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InfoWindow iw;
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iw.player = h->tempOwner;
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iw.soundID = soundBase::GENIE;
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if (!visited)
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{
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if (h->mana > h->manaLimit())
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messageID = 76;
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else
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{
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messageID = 74;
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cb->setManaPoints (h->id, 2 * h->manaLimit());
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cb->setObjProperty (id, 5, true);
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}
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}
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else
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messageID = 75;
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iw.text << std::pair<ui8,ui32>(11,messageID);
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cb->showInfoDialog(&iw);
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}
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const std::string & CGMagicSpring::getHoverText() const
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{
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hoverName = VLC->generaltexth->names[ID];
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if(!visited)
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hoverName += " " + VLC->generaltexth->allTexts[353]; //not visited
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else
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hoverName += " " + VLC->generaltexth->allTexts[352]; //visited
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return hoverName;
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}
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void CGMagicWell::onHeroVisit( const CGHeroInstance * h ) const
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{
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int message;
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@@ -4557,6 +4621,25 @@ void CCartographer::buyMap (const CGHeroInstance *h, ui32 accept) const
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}
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}
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void CShop::newTurn() const
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{
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switch (ID)
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{
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case 7: //ArtMerchant aka. Black Market
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if (cb->getDate(0)%28 == 1)
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{
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cb->setObjProperty (id, 13, 0);
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cb->setObjProperty (id, 14, rand());
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}
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break;
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case 78: //Refugee Camp
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case 95: //Tavern
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if (cb->getDate(0)%7 == 1)
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cb->setObjProperty (id, 14, rand());
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break;
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}
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}
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void CShop::setPropertyDer (ui8 what, ui32 val)
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{
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switch (what)
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@@ -441,6 +441,7 @@ public:
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bool hasCapitol() const;
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int dailyIncome() const; //calculates daily income of this town
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int spellsAtLevel(int level, bool checkGuild) const; //levels are counted from 1 (1 - 5)
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void removeCapitols (ui8 owner, bool me) const;
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CGTownInstance();
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virtual ~CGTownInstance();
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@@ -751,6 +752,19 @@ public:
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}
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};
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class DLL_EXPORT CGMagicSpring : public CGVisitableOPW
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{///unfortunatelly, this one is quite different than others
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public:
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void onHeroVisit(const CGHeroInstance * h) const;
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const std::string & getHoverText() const;
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template <typename Handler> void serialize(Handler &h, const int version)
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{
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h & static_cast<CGObjectInstance&>(*this);
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h & visited;
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}
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};
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class DLL_EXPORT CGMagicWell : public CGObjectInstance //objects giving bonuses to luck/morale/movement
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{
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public:
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@@ -948,8 +962,8 @@ public:
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void initObj() {};
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void setPropertyDer (ui8 what, ui32 val);
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void newTurn() const {};
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virtual void reset (ui32 val) {};
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void newTurn() const;
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virtual void reset (ui32 val) {}; //get new items for Black Market, Tavern, Refugee Camp
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void onHeroVisit (const CGHeroInstance * h) const {};
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virtual void trade (const CGHeroInstance * h) const {};
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@@ -42,7 +42,7 @@ void registerTypes1(Serializer &s)
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s.template registerType<CGShrine>();
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s.template registerType<CGQuestGuard>();
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s.template registerType<CGBonusingObject>();
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//s.template registerType<CGMagicSpring>();
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s.template registerType<CGMagicSpring>();
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s.template registerType<CGMagicWell>();
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s.template registerType<CGObservatory>();
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s.template registerType<CGKeys>();
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@@ -1950,7 +1950,7 @@ void Mapa::readObjects( unsigned char * bufor, int &i)
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}
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case 48: //Magic Spring
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{
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//nobj = new CGMagicSpring();
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nobj = new CGMagicSpring();
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break;
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}
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default:
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