mirror of
https://github.com/vcmi/vcmi.git
synced 2024-12-24 22:14:36 +02:00
Patch from Dikamilo:
* compatibility fixes for MinGW * Code::Blocks project files
This commit is contained in:
parent
fb4ee65d0e
commit
dd36cfce50
@ -14,7 +14,7 @@ using namespace boost::lambda;
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using namespace std;
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using namespace GeniusAI;
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#if defined (_MSC_VER) && (_MSC_VER >= 1020)
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#if defined (_MSC_VER) && (_MSC_VER >= 1020) && (__MINGW32__)
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#include <windows.h>
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#endif
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74
AI/GeniusAI/genius.cbp
Normal file
74
AI/GeniusAI/genius.cbp
Normal file
@ -0,0 +1,74 @@
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<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
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<CodeBlocks_project_file>
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<FileVersion major="1" minor="6" />
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<Project>
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<Option title="AI" />
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<Option platforms="Windows;" />
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<Option pch_mode="2" />
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<Option compiler="gcc" />
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<Build>
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<Target title="Debug Win32">
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<Option platforms="Windows;" />
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<Option output="..\..\..\..\..\Install\Heroes3\AI\GeniusAI" prefix_auto="1" extension_auto="1" />
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<Option working_dir="..\..\..\..\..\Install\Heroes3\AI" />
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<Option object_output="Debug Win32" />
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<Option type="3" />
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<Option compiler="gcc" />
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<Option createDefFile="1" />
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<Option createStaticLib="1" />
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<Compiler>
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<Add option="-g" />
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<Add option="-O0" />
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<Add option="-DWIN32" />
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<Add option="-D_DEBUG" />
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<Add option="-D_WINDOWS" />
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<Add option="-D_USRDLL" />
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<Add option="-DGENIUS_EXPORTS" />
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</Compiler>
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</Target>
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<Target title="Release Win32">
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<Option platforms="Windows;" />
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<Option output="..\..\..\..\..\Install\Heroes3\AI\GeniusAI" prefix_auto="1" extension_auto="1" />
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<Option working_dir="..\..\..\..\..\Install\Heroes3\AI" />
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<Option object_output="Release Win32" />
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<Option type="3" />
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<Option compiler="gcc" />
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<Option createDefFile="1" />
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<Option createStaticLib="1" />
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<Compiler>
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<Add option="-fexpensive-optimizations" />
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<Add option="-Os" />
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<Add option="-O3" />
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<Add option="-O2" />
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<Add option="-O1" />
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<Add option="-O" />
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<Add option="-W" />
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<Add option="-DWIN32" />
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<Add option="-DNDEBUG" />
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<Add option="-D_WINDOWS" />
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<Add option="-D_USRDLL" />
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<Add option="-DGENIUS_EXPORTS" />
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</Compiler>
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<Linker>
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<Add option="-s" />
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</Linker>
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</Target>
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</Build>
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<Compiler>
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<Add option="-D_WIN32" />
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<Add directory="$(#boost.include)" />
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</Compiler>
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<Linker>
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<Add library="..\..\..\..\..\Install\Heroes3\libVCMI_lib.a" />
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<Add directory="$(#boost.lib)" />
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</Linker>
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<Unit filename="CGeniusAI.cpp" />
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<Unit filename="CGeniusAI.h" />
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<Unit filename="DLLMain.cpp" />
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<Extensions>
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<code_completion />
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<envvars />
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<debugger />
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</Extensions>
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</Project>
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</CodeBlocks_project_file>
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3
CMT.cpp
3
CMT.cpp
@ -43,6 +43,9 @@
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#include "lib/VCMI_Lib.h"
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#include <cstdlib>
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#if __MINGW32__
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#undef main
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#endif
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std::string NAME = NAME_VER + std::string(" (client)");
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DLL_EXPORT void initDLL(CLodHandler *b);
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SDL_Surface * screen, * screen2;
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@ -27,15 +27,7 @@ bool isItIn(const SDL_Rect * rect, int x, int y)
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return true;
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else return false;
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}
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inline SDL_Rect genRect(const int & hh, const int & ww, const int & xx, const int & yy)
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{
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SDL_Rect ret;
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ret.h=hh;
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ret.w=ww;
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ret.x=xx;
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ret.y=yy;
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return ret;
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}
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void blitAtWR(SDL_Surface * src, int x, int y, SDL_Surface * dst)
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{
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SDL_Rect pom = genRect(src->h,src->w,x,y);
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@ -248,16 +240,7 @@ inline void CSDL_Ext::SDL_PutPixel(SDL_Surface *ekran, const int & x, const int
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SDL_UpdateRect(ekran, x, y, 1, 1);
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}
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inline void CSDL_Ext::SDL_PutPixelWithoutRefresh(SDL_Surface *ekran, const int & x, const int & y, const Uint8 & R, const Uint8 & G, const Uint8 & B, Uint8 A)
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{
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Uint8 *p = (Uint8 *)ekran->pixels + y * ekran->pitch + x * ekran->format->BytesPerPixel;
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p[0] = B;
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p[1] = G;
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p[2] = R;
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if(ekran->format->BytesPerPixel==4)
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p[3] = A;
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}
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///**************/
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///Reverses the toRot surface by the vertical axis
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@ -20,12 +20,32 @@ template <typename T> int getIndexOf(const std::vector<T> & v, const T & val)
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return i;
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return -1;
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}
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inline SDL_Rect genRect(const int & hh, const int & ww, const int & xx, const int & yy);
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inline SDL_Rect genRect(const int & hh, const int & ww, const int & xx, const int & yy)
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{
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SDL_Rect ret;
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ret.h=hh;
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ret.w=ww;
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ret.x=xx;
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ret.y=yy;
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return ret;
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}
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namespace CSDL_Ext
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{
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extern SDL_Surface * std32bppSurface;
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inline void SDL_PutPixel(SDL_Surface *ekran, const int & x, const int & y, const Uint8 & R, const Uint8 & G, const Uint8 & B, Uint8 A = 255); //myC influences the start of reading pixels
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inline void SDL_PutPixelWithoutRefresh(SDL_Surface *ekran, const int & x, const int & y, const Uint8 & R, const Uint8 & G, const Uint8 & B, Uint8 A = 255); //myC influences the start of reading pixels ; without refreshing
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//inline void SDL_PutPixelWithoutRefresh(SDL_Surface *ekran, const int & x, const int & y, const Uint8 & R, const Uint8 & G, const Uint8 & B, Uint8 A = 255); //myC influences the start of reading pixels ; without refreshing
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inline void SDL_PutPixelWithoutRefresh(SDL_Surface *ekran, const int & x, const int & y, const Uint8 & R, const Uint8 & G, const Uint8 & B, Uint8 A = 255)
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{
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Uint8 *p = (Uint8 *)ekran->pixels + y * ekran->pitch + x * ekran->format->BytesPerPixel;
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p[0] = B;
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p[1] = G;
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p[2] = R;
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if(ekran->format->BytesPerPixel==4)
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p[3] = A;
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}
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SDL_Surface * rotate01(SDL_Surface * toRot); //vertical flip
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SDL_Surface * hFlip(SDL_Surface * toRot); //horizontal flip
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SDL_Surface * rotate02(SDL_Surface * toRot); //rotate 90 degrees left
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142
client/VCMI_client.cbp
Normal file
142
client/VCMI_client.cbp
Normal file
@ -0,0 +1,142 @@
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<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
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<CodeBlocks_project_file>
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<FileVersion major="1" minor="6" />
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<Project>
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<Option title="Client" />
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<Option platforms="Windows;" />
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<Option pch_mode="2" />
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<Option compiler="gcc" />
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<Build>
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<Target title="Debug Win32">
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<Option platforms="Windows;" />
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<Option output="..\..\..\..\Install\Heroes3\VCMI_client" prefix_auto="1" extension_auto="1" />
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<Option working_dir="..\..\..\..\Install\Heroes3" />
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<Option object_output="Debug Win32" />
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<Option type="1" />
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<Option compiler="gcc" />
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<Option use_console_runner="0" />
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<Compiler>
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<Add option="-g" />
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<Add option="-D_DEBUG" />
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</Compiler>
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</Target>
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<Target title="Release Win32">
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<Option platforms="Windows;" />
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<Option output="..\..\..\..\Install\Heroes3\VCMI_client" prefix_auto="1" extension_auto="1" />
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<Option working_dir="..\..\..\..\Install\Heroes3" />
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<Option object_output="Release Win32" />
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<Option type="1" />
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<Option compiler="gcc" />
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<Option use_console_runner="0" />
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<Compiler>
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<Add option="-fexpensive-optimizations" />
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<Add option="-Os" />
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<Add option="-O3" />
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<Add option="-O2" />
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<Add option="-O1" />
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<Add option="-O" />
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</Compiler>
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<Linker>
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<Add option="-s" />
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</Linker>
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</Target>
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</Build>
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<Compiler>
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<Add option="-D_WIN32" />
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<Add option="-D_WIN32_WINDOWS" />
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<Add directory="$(#boost.include)" />
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<Add directory="$(#sdl.include)" />
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<Add directory="$(#zlib.include)" />
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</Compiler>
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<Linker>
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<Add option="-lSDL" />
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<Add option="-lSDL_image" />
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<Add option="-lSDL_ttf" />
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<Add option="-lSDL_mixer" />
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<Add option="-lzlib1" />
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<Add option="-llibboost_thread-mgw43-mt-1_37" />
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<Add option="-llibboost_system-mgw43-mt-1_37" />
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<Add option="-llibboost_filesystem-mgw43-mt-1_37" />
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<Add library="..\..\..\..\Install\Heroes3\libVCMI_lib.a" />
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<Add directory="$(#sdl.lib)" />
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<Add directory="$(#boost.lib)" />
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<Add directory="$(#zlib.lib)" />
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</Linker>
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<Unit filename="..\AI_Base.h" />
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<Unit filename="..\AdventureMapButton.cpp" />
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<Unit filename="..\AdventureMapButton.h" />
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<Unit filename="..\CAdvmapInterface.cpp" />
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<Unit filename="..\CAdvmapInterface.h" />
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<Unit filename="..\CBattleInterface.cpp" />
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<Unit filename="..\CBattleInterface.h" />
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<Unit filename="..\CCallback.cpp" />
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<Unit filename="..\CCallback.h" />
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<Unit filename="..\CCastleInterface.cpp" />
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<Unit filename="..\CCastleInterface.h" />
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<Unit filename="..\CCursorHandler.cpp" />
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<Unit filename="..\CCursorHandler.h" />
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<Unit filename="..\CGameInfo.cpp" />
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<Unit filename="..\CGameInfo.h" />
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<Unit filename="..\CGameInterface.cpp" />
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<Unit filename="..\CGameInterface.h" />
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<Unit filename="..\CHeroWindow.cpp" />
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<Unit filename="..\CHeroWindow.h" />
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<Unit filename="..\CMT.cpp" />
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<Unit filename="..\CMessage.cpp" />
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<Unit filename="..\CMessage.h" />
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<Unit filename="..\CPathfinder.cpp" />
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<Unit filename="..\CPathfinder.h" />
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<Unit filename="..\CPlayerInterface.cpp" />
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<Unit filename="..\CPlayerInterface.h" />
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<Unit filename="..\CPreGame.cpp" />
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<Unit filename="..\CPreGame.h" />
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<Unit filename="..\CThreadHelper.cpp" />
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<Unit filename="..\CThreadHelper.h" />
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<Unit filename="..\ChangeLog" />
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<Unit filename="..\SDL_Extensions.cpp" />
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<Unit filename="..\SDL_Extensions.h" />
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<Unit filename="..\SDL_framerate.cpp" />
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<Unit filename="..\SDL_framerate.h" />
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<Unit filename="..\StartInfo.h" />
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<Unit filename="CBitmapHandler.cpp" />
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<Unit filename="CBitmapHandler.h" />
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<Unit filename="CConfigHandler.cpp" />
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<Unit filename="CConfigHandler.h" />
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<Unit filename="CCreatureAnimation.cpp" />
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<Unit filename="CCreatureAnimation.h" />
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<Unit filename="CSpellWindow.cpp" />
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<Unit filename="CSpellWindow.h" />
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<Unit filename="Client.cpp" />
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<Unit filename="Client.h" />
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<Unit filename="FunctionList.h" />
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<Unit filename="Graphics.cpp" />
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<Unit filename="Graphics.h" />
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<Unit filename="..\global.h" />
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<Unit filename="..\hch\CAbilityHandler.cpp" />
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<Unit filename="..\hch\CAbilityHandler.h" />
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<Unit filename="..\hch\CAmbarCendamo.h" />
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<Unit filename="..\hch\CArtHandler.h" />
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<Unit filename="..\hch\CBuildingHandler.h" />
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<Unit filename="..\hch\CDefHandler.cpp" />
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<Unit filename="..\hch\CDefHandler.h" />
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<Unit filename="..\hch\CHeroHandler.h" />
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<Unit filename="..\hch\CMusicHandler.cpp" />
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<Unit filename="..\hch\CMusicHandler.h" />
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<Unit filename="..\hch\CObjectHandler.h" />
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<Unit filename="..\hch\CSndHandler.cpp" />
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<Unit filename="..\hch\CSndHandler.h" />
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<Unit filename="..\int3.h" />
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<Unit filename="..\map.h" />
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<Unit filename="..\mapHandler.cpp" />
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<Unit filename="..\mapHandler.h" />
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<Unit filename="..\nodrze.h" />
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<Unit filename="..\stdafx.h" />
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<Unit filename="..\timeHandler.h" />
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<Extensions>
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<code_completion />
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<envvars />
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<debugger />
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<lib_finder disable_auto="1" />
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</Extensions>
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</Project>
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</CodeBlocks_project_file>
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111
lib/VCMI_lib.cbp
Normal file
111
lib/VCMI_lib.cbp
Normal file
@ -0,0 +1,111 @@
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<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
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<CodeBlocks_project_file>
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<FileVersion major="1" minor="6" />
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<Project>
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<Option title="Lib" />
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<Option platforms="Windows;" />
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<Option pch_mode="2" />
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<Option compiler="gcc" />
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<Build>
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<Target title="Debug Win32">
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<Option platforms="Windows;" />
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<Option output="..\..\..\..\Install\Heroes3\VCMI_lib" prefix_auto="1" extension_auto="1" />
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<Option working_dir="..\..\..\..\Install\Heroes3" />
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<Option object_output="Debug Win32" />
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<Option type="3" />
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<Option compiler="gcc" />
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<Option createDefFile="1" />
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<Option createStaticLib="1" />
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<Compiler>
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<Add option="-g" />
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<Add option="-D_DEBUG" />
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</Compiler>
|
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</Target>
|
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<Target title="Release Win32">
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<Option platforms="Windows;" />
|
||||
<Option output="..\..\..\..\Install\Heroes3\VCMI_lib" prefix_auto="1" extension_auto="1" />
|
||||
<Option working_dir="..\..\..\..\Install\Heroes3" />
|
||||
<Option object_output="Release Win32" />
|
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<Option type="3" />
|
||||
<Option compiler="gcc" />
|
||||
<Option createDefFile="1" />
|
||||
<Option createStaticLib="1" />
|
||||
<Compiler>
|
||||
<Add option="-fexpensive-optimizations" />
|
||||
<Add option="-Os" />
|
||||
<Add option="-O3" />
|
||||
<Add option="-O2" />
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<Add option="-O1" />
|
||||
<Add option="-O" />
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</Compiler>
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<Linker>
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<Add option="-s" />
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</Linker>
|
||||
</Target>
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</Build>
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<Compiler>
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<Add option="-std=c++98" />
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<Add option="-Wfatal-errors" />
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<Add option="-Wextra" />
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||||
<Add option="-D_WIN32" />
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||||
<Add option="-D_WIN32_WINNT" />
|
||||
<Add directory="$(#boost.include)" />
|
||||
<Add directory="$(#sdl.include)" />
|
||||
<Add directory="$(#zlib.include)" />
|
||||
</Compiler>
|
||||
<Linker>
|
||||
<Add option="-lzlib1" />
|
||||
<Add option="-llibboost_thread-mgw43-mt-1_37" />
|
||||
<Add option="-llibboost_system-mgw43-mt-1_37" />
|
||||
<Add option="-llibboost_filesystem-mgw43-mt-1_37" />
|
||||
<Add option="-lwsock32" />
|
||||
<Add option="-lws2_32" />
|
||||
<Add library="..\..\..\mingw\lib\libws2_32.a" />
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<Add directory="$(#boost.lib)" />
|
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<Add directory="$(#sdl.lib)" />
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<Add directory="$(#zlib.lib)" />
|
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</Linker>
|
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<Unit filename="..\CConsoleHandler.cpp" />
|
||||
<Unit filename="..\CConsoleHandler.h" />
|
||||
<Unit filename="..\CGameState.cpp" />
|
||||
<Unit filename="..\CGameState.h" />
|
||||
<Unit filename="..\hch\CArtHandler.cpp" />
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||||
<Unit filename="..\hch\CArtHandler.h" />
|
||||
<Unit filename="..\hch\CBuildingHandler.cpp" />
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||||
<Unit filename="..\hch\CBuildingHandler.h" />
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||||
<Unit filename="..\hch\CCreatureHandler.cpp" />
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||||
<Unit filename="..\hch\CCreatureHandler.h" />
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<Unit filename="..\hch\CDefObjInfoHandler.cpp" />
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<Unit filename="..\hch\CDefObjInfoHandler.h" />
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<Unit filename="..\hch\CGeneralTextHandler.cpp" />
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<Unit filename="..\hch\CGeneralTextHandler.h" />
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<Unit filename="..\hch\CHeroHandler.cpp" />
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<Unit filename="..\hch\CHeroHandler.h" />
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<Unit filename="..\hch\CLodHandler.cpp" />
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<Unit filename="..\hch\CLodHandler.h" />
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<Unit filename="..\hch\CObjectHandler.cpp" />
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<Unit filename="..\hch\CObjectHandler.h" />
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<Unit filename="..\hch\CSpellHandler.cpp" />
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||||
<Unit filename="..\hch\CSpellHandler.h" />
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||||
<Unit filename="..\hch\CTownHandler.cpp" />
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<Unit filename="..\hch\CTownHandler.h" />
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||||
<Unit filename="BattleAction.h" />
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||||
<Unit filename="CondSh.h" />
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<Unit filename="Connection.cpp" />
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<Unit filename="Connection.h" />
|
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<Unit filename="IGameCallback.cpp" />
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<Unit filename="IGameCallback.h" />
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<Unit filename="Interprocess.h" />
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<Unit filename="NetPacks.h" />
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<Unit filename="VCMI_Lib.cpp" />
|
||||
<Unit filename="VCMI_Lib.h" />
|
||||
<Unit filename="..\map.cpp" />
|
||||
<Unit filename="..\map.h" />
|
||||
<Unit filename="..\stdafx.cpp" />
|
||||
<Extensions>
|
||||
<code_completion />
|
||||
<envvars />
|
||||
<debugger />
|
||||
</Extensions>
|
||||
</Project>
|
||||
</CodeBlocks_project_file>
|
68
server/VCMI_server.cbp
Normal file
68
server/VCMI_server.cbp
Normal file
@ -0,0 +1,68 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
|
||||
<CodeBlocks_project_file>
|
||||
<FileVersion major="1" minor="6" />
|
||||
<Project>
|
||||
<Option title="Server" />
|
||||
<Option platforms="Windows;" />
|
||||
<Option pch_mode="2" />
|
||||
<Option compiler="gcc" />
|
||||
<Build>
|
||||
<Target title="Debug Win32">
|
||||
<Option platforms="Windows;" />
|
||||
<Option output="..\..\..\..\Install\Heroes3\VCMI_server" prefix_auto="1" extension_auto="1" />
|
||||
<Option working_dir="..\..\..\..\Install\Heroes3" />
|
||||
<Option object_output="Debug Win32" />
|
||||
<Option type="1" />
|
||||
<Option compiler="gcc" />
|
||||
<Option use_console_runner="0" />
|
||||
<Compiler>
|
||||
<Add option="-g" />
|
||||
</Compiler>
|
||||
</Target>
|
||||
<Target title="Release Win32">
|
||||
<Option platforms="Windows;" />
|
||||
<Option output="..\..\..\..\Install\Heroes3\VCMI_server" prefix_auto="1" extension_auto="1" />
|
||||
<Option working_dir="..\..\..\..\Install\Heroes3" />
|
||||
<Option object_output="Release Win32" />
|
||||
<Option type="1" />
|
||||
<Option compiler="gcc" />
|
||||
<Option use_console_runner="0" />
|
||||
<Compiler>
|
||||
<Add option="-fexpensive-optimizations" />
|
||||
<Add option="-Os" />
|
||||
<Add option="-O3" />
|
||||
<Add option="-O2" />
|
||||
<Add option="-O1" />
|
||||
<Add option="-O" />
|
||||
</Compiler>
|
||||
<Linker>
|
||||
<Add option="-s" />
|
||||
</Linker>
|
||||
</Target>
|
||||
</Build>
|
||||
<Compiler>
|
||||
<Add option="-D_WIN32" />
|
||||
<Add directory="$(#zlib.include)" />
|
||||
<Add directory="$(#boost.include)" />
|
||||
</Compiler>
|
||||
<Linker>
|
||||
<Add option="-llibboost_thread-mgw43-mt-1_37" />
|
||||
<Add option="-llibboost_system-mgw43-mt-1_37" />
|
||||
<Add option="-llibboost_filesystem-mgw43-mt-1_37" />
|
||||
<Add option="-lwsock32" />
|
||||
<Add option="-lws2_32" />
|
||||
<Add library="..\..\..\..\Install\Heroes3\libVCMI_lib.a" />
|
||||
<Add directory="$(#zlib.lib)" />
|
||||
<Add directory="$(#boost.lib)" />
|
||||
</Linker>
|
||||
<Unit filename="CGameHandler.cpp" />
|
||||
<Unit filename="CGameHandler.h" />
|
||||
<Unit filename="CVCMIServer.cpp" />
|
||||
<Unit filename="CVCMIServer.h" />
|
||||
<Extensions>
|
||||
<code_completion />
|
||||
<envvars />
|
||||
<debugger />
|
||||
</Extensions>
|
||||
</Project>
|
||||
</CodeBlocks_project_file>
|
9
vcmi.workspace
Normal file
9
vcmi.workspace
Normal file
@ -0,0 +1,9 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
|
||||
<CodeBlocks_workspace_file>
|
||||
<Workspace title="VCMI">
|
||||
<Project filename="client\VCMI_client.cbp" />
|
||||
<Project filename="server\VCMI_server.cbp" />
|
||||
<Project filename="lib\VCMI_lib.cbp" active="1" />
|
||||
<Project filename="AI\GeniusAI\genius.cbp" />
|
||||
</Workspace>
|
||||
</CodeBlocks_workspace_file>
|
Loading…
Reference in New Issue
Block a user