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mirror of https://github.com/vcmi/vcmi.git synced 2024-11-28 08:48:48 +02:00

* changed map reading routine in pregame, minor changes for events

This commit is contained in:
Michał W. Urbańczyk 2009-02-08 06:42:15 +00:00
parent d794a83444
commit fb4ee65d0e
9 changed files with 170 additions and 125 deletions

View File

@ -487,8 +487,8 @@ int Options::nextAllowedHero(int min, int max, int incl, int dir) //incl 0 - wla
void Options::OptionSwitch::press(bool down)
{
HighButton::press(down);
StartInfo::PlayerSettings * ourOpt = &CPG->ret.playerInfos[serialID];
PlayerInfo * ourInf = &CPG->ourScenSel->mapsel.ourMaps[CPG->ourScenSel->mapsel.selected].players[playerID];
PlayerSettings * ourOpt = &CPG->ret.playerInfos[serialID];
PlayerInfo * ourInf = &CPG->ourScenSel->mapsel.ourMaps[CPG->ourScenSel->mapsel.selected]->players[playerID];
int dir = (left) ? (-1) : (1);
if (down) return;
switch (which) //which button is this?
@ -567,7 +567,7 @@ void Options::PlayerFlag::press(bool down)
for(;i<CPG->ret.playerInfos.size();i++)
if(CPG->ret.playerInfos[i].color==color)
break;
if (CPG->ret.playerInfos[i].human || (!CPG->ourScenSel->mapsel.ourMaps[CPG->ourScenSel->mapsel.selected].players[CPG->ret.playerInfos[i].color].canHumanPlay))
if (CPG->ret.playerInfos[i].human || (!CPG->ourScenSel->mapsel.ourMaps[CPG->ourScenSel->mapsel.selected]->players[CPG->ret.playerInfos[i].color].canHumanPlay))
return; //if this is already human player, or if human is forbidden
size_t j=0;
for(;j<CPG->ret.playerInfos.size();j++)
@ -617,7 +617,7 @@ void Options::showIcon (int what, int nr, bool abs) //what: -1=castle, 0=hero, 1
}
}
}
StartInfo::PlayerSettings * ourOpt = &CPG->ret.playerInfos[se];
PlayerSettings * ourOpt = &CPG->ret.playerInfos[se];
switch (what)
{
case -1:
@ -759,10 +759,10 @@ void Options::show()
int playersSoFar=0;
for (size_t i=0; i < PLAYER_LIMIT; ++i)
{
if (!(ms.ourMaps[ms.selected].players[i].canComputerPlay || ms.ourMaps[ms.selected].players[i].canComputerPlay))
if (!(ms.ourMaps[ms.selected]->players[i].canComputerPlay || ms.ourMaps[ms.selected]->players[i].canComputerPlay))
continue;
for (size_t hi=0; hi<ms.ourMaps[ms.selected].players[i].heroesNames.size(); hi++) {
usedHeroes.insert(ms.ourMaps[ms.selected].players[i].heroesNames[hi].heroID);
for (size_t hi=0; hi<ms.ourMaps[ms.selected]->players[i].heroesNames.size(); hi++) {
usedHeroes.insert(ms.ourMaps[ms.selected]->players[i].heroesNames[hi].heroID);
}
blitAt(bgs[i],57,128+playersSoFar*50);
poptions.push_back(new PlayerOptions(playersSoFar,i));
@ -777,7 +777,7 @@ void Options::show()
CPG->btns.push_back(&poptions[poptions.size()-1]->Hright);
}
if(getNextCastle(CPG->ret.playerInfos[playersSoFar].castle,&ms.ourMaps[ms.selected].players[i]) != CPG->ret.playerInfos[playersSoFar].castle)
if(getNextCastle(CPG->ret.playerInfos[playersSoFar].castle,&ms.ourMaps[ms.selected]->players[i]) != CPG->ret.playerInfos[playersSoFar].castle)
{
poptions[poptions.size()-1]->Cleft.show();
poptions[poptions.size()-1]->Cright.show();
@ -792,11 +792,11 @@ void Options::show()
CSDL_Ext::printAtMiddle(CPG->ret.playerInfos[playersSoFar].name,111,137+playersSoFar*50,GEOR13,zwykly);
if (ms.ourMaps[ms.selected].players[i].canHumanPlay)
if (ms.ourMaps[ms.selected]->players[i].canHumanPlay)
{
poptions[poptions.size()-1]->flag.show();
CPG->btns.push_back(&poptions[poptions.size()-1]->flag);
if (ms.ourMaps[ms.selected].players[i].canComputerPlay) {
if (ms.ourMaps[ms.selected]->players[i].canComputerPlay) {
CSDL_Ext::printAtMiddleWB("Human or CPU",86,163+playersSoFar*50,GEORM,7,zwykly);
}
else {
@ -852,7 +852,7 @@ int MapSel::countWL()
int ret=0;
for (int i=0;i<ourMaps.size();i++)
{
if (sizeFilter && ((ourMaps[i].width) != sizeFilter)) {
if (sizeFilter && ((ourMaps[i]->width) != sizeFilter)) {
continue;
}
else {
@ -870,7 +870,7 @@ void MapSel::printMaps(int from, int to, int at, bool abs)
int help=-1;
for (size_t i=0; i < curVector().size(); ++i)
{
if (sizeFilter && ((curVector()[i].width) != sizeFilter))
if (sizeFilter && ((curVector()[i]->width) != sizeFilter))
{
continue;
}
@ -898,7 +898,7 @@ void MapSel::printMaps(int from, int to, int at, bool abs)
SDL_FreeSurface(scenin);
continue;
}
if (sizeFilter && ((curVector()[(i-at)+from].width) != sizeFilter))
if (sizeFilter && ((curVector()[(i-at)+from]->width) != sizeFilter))
{
to++;
at++;
@ -912,10 +912,10 @@ void MapSel::printMaps(int from, int to, int at, bool abs)
//SDL_Rect pier = genRect(25,351,24,126+(i*25));
SDL_BlitSurface(bg,&genRect(25,351,22,(i-at)*25+115),scenin,NULL);
int temp=-1;
std::ostringstream ostr(std::ostringstream::out); ostr << curVector()[(i-at)+from].playerAmnt << "/" << curVector()[(i-at)+from].humenPlayers;
std::ostringstream ostr(std::ostringstream::out); ostr << curVector()[(i-at)+from]->playerAmnt << "/" << curVector()[(i-at)+from]->humenPlayers;
CSDL_Ext::printAt(ostr.str(),6,4,GEOR13,nasz,scenin, 2);
std::string temp2;
switch (curVector()[(i-at)+from].width)
switch (curVector()[(i-at)+from]->width)
{
case 36:
temp2="S";
@ -934,7 +934,7 @@ void MapSel::printMaps(int from, int to, int at, bool abs)
break;
}
CSDL_Ext::printAtMiddle(temp2,50,13,GEOR13,nasz,scenin, 2);
switch (curVector()[(i-at)+from].version)
switch (curVector()[(i-at)+from]->version)
{
case RoE:
temp=0;
@ -952,29 +952,29 @@ void MapSel::printMaps(int from, int to, int at, bool abs)
if (temp >= 0)
blitAt(Dtypes->ourImages[temp].bitmap,67,2,scenin);
else
tlog2 << "Warning: " << curVector()[(i-at)+from].filename << " has wrong version!\n";
tlog2 << "Warning: " << curVector()[(i-at)+from]->filename << " has wrong version!\n";
if(CPG->fromnewgame == 1)
{
if (!(curVector()[(i-at)+from].name.length()))
curVector()[(i-at)+from].name = "Unnamed";
CSDL_Ext::printAtMiddle(curVector()[(i-at)+from].name,192,13,GEOR13,nasz,scenin, 2);
if (!(curVector()[(i-at)+from]->name.length()))
curVector()[(i-at)+from]->name = "Unnamed";
CSDL_Ext::printAtMiddle(curVector()[(i-at)+from]->name,192,13,GEOR13,nasz,scenin, 2);
}
else
{
CSDL_Ext::printAtMiddle(curVector()[(i-at)+from].filename,192,13,GEOR13,nasz,scenin, 2);
CSDL_Ext::printAtMiddle(curVector()[(i-at)+from]->filename,192,13,GEOR13,nasz,scenin, 2);
}
if (curVector()[(i-at)+from].victoryCondition.condition == winStandard)
if (curVector()[(i-at)+from]->victoryCondition.condition == winStandard)
temp=11;
else
temp=curVector()[(i-at)+from].victoryCondition.condition;
temp=curVector()[(i-at)+from]->victoryCondition.condition;
blitAt(Dvic->ourImages[temp].bitmap,285,2,scenin);
if (curVector()[(i-at)+from].lossCondition.typeOfLossCon == lossStandard)
if (curVector()[(i-at)+from]->lossCondition.typeOfLossCon == lossStandard)
temp=3;
else
temp=curVector()[(i-at)+from].lossCondition.typeOfLossCon;
temp=curVector()[(i-at)+from]->lossCondition.typeOfLossCon;
blitAt(Dloss->ourImages[temp].bitmap,318,2,scenin);
@ -988,7 +988,7 @@ int MapSel::whichWL(int nr)
int help=-1;
for (int i=0;i<curVector().size();i++)
{
if (sizeFilter && ((curVector()[i].width) != sizeFilter))
if (sizeFilter && ((curVector()[i]->width) != sizeFilter))
continue;
else help++;
if (help==nr)
@ -1058,46 +1058,32 @@ void MapSel::show()
//SDL_Flip(screen);
CSDL_Ext::update(screen);
}
void MapSel::processMaps(std::vector<std::string> &pliczkiTemp, int &index)
void MapSel::processMaps(const std::vector<std::string> &pliczkiTemp, int start, int threads)
{
static boost::mutex mx;
int pom=-1, read;
int read=0;
unsigned char sss[1000];
while(true)
{
mx.lock();
if(index>=pliczkiTemp.size())
{
mx.unlock();
if(start >= ourMaps.size())
break;
}
else
{
pom = index++;
mx.unlock();
}
gzFile tempf = gzopen(pliczkiTemp[pom].c_str(),"rb");
ourMaps[start] = NULL;
gzFile tempf = gzopen(pliczkiTemp[start].c_str(),"rb");
read = gzread(tempf, sss, 1000);
gzclose(tempf);
if(read < 50)
{
tlog3<<"\t\tWarning: corrupted map file: "<<pliczkiTemp[pom]<<std::endl;
continue;
tlog3<<"\t\tWarning: corrupted map file: "<<pliczkiTemp[start]<<std::endl;
}
if (!sss[4]) //not a valid map
else if (sss[4]) //valid map
{
//tlog3 << "\t\tSkipping " << pliczkiTemp[pom] << " - map marked as unplayable.\n";
continue;
CMapInfo *mi = new CMapInfo(pliczkiTemp[start],sss);
ourMaps[start] = mi;
}
CMapInfo mi(pliczkiTemp[pom],sss);
mx.lock();
ourMaps.push_back(mi);
mx.unlock();
start += threads;
}
}
void MapSel::processGames( std::vector<std::string> &pliczkiTemp, int &index )
void MapSel::processGames(const std::vector<std::string> &pliczkiTemp)
{
ourGames.resize(pliczkiTemp.size());
ui32 hlp;
@ -1106,21 +1092,30 @@ void MapSel::processGames( std::vector<std::string> &pliczkiTemp, int &index )
{
CLoadFile lf(pliczkiTemp[i]);
ui8 sign[8];
lf >> sign >> hlp >> static_cast<CMapHeader&>(ourGames[i]) >> ourGames[i].seldiff;
lf >> sign >> hlp;
if(hlp != version)
{
tlog3 << "\t" << ourGames[i].filename << " seems to be too " << ((hlp>version) ? "new" : "old") << " and will be ommited.\n";
tlog3 << "\t" << pliczkiTemp[i] << " seems to be too " << ((hlp>version) ? "new" : "old") << " and will be ommited.\n";
ourGames[i] = NULL;
continue;
}
ourGames[i].filename = pliczkiTemp[i];
ourGames[i].countPlayers();
ourGames[i] = new CMapInfo();
lf >> static_cast<CMapHeader&>(*ourGames[i]) >> ourGames[i]->seldiff;
ourGames[i]->filename = pliczkiTemp[i];
ourGames[i]->countPlayers();
}
}
bool isNull(CMapInfo*mi)
{
return mi==NULL;
}
void MapSel::init()
{
//get map files names
std::vector<std::string> pliczkiTemp;
fs::path tie( (fs::initial_path<fs::path>())/"/maps" );
fs::path tie( (fs::initial_path<fs::path>())/"/Maps" );
fs::directory_iterator end_iter;
for ( fs::directory_iterator dir (tie); dir!=end_iter; ++dir )
{
@ -1130,13 +1125,11 @@ void MapSel::init()
pliczkiTemp.push_back("Maps/"+(dir->path().leaf()));
}
}
ourMaps.reserve(pliczkiTemp.size());
int mapInd=0;
ourMaps.resize(pliczkiTemp.size());
boost::thread_group group;
int cores = std::max((unsigned int)1,boost::thread::hardware_concurrency());
for(int ti=0;ti<cores;ti++)
group.create_thread(boost::bind(&MapSel::processMaps,this,boost::ref(pliczkiTemp),boost::ref(mapInd)));
int threads = std::max((unsigned int)1,boost::thread::hardware_concurrency());
for(int ti=0;ti<threads;ti++)
group.create_thread(boost::bind(&MapSel::processMaps,this,boost::ref(pliczkiTemp),ti,threads));
bg = BitmapHandler::loadBitmap("SCSELBCK.bmp");
SDL_SetColorKey(bg,SDL_SRCCOLORKEY,SDL_MapRGB(bg->format,0,255,255));
@ -1203,12 +1196,15 @@ void MapSel::init()
//Dsizes = CPG->slh->giveDef("SCNRMPSZ.DEF");
Dsizes = CDefHandler::giveDef("SCNRMPSZ.DEF");
sFlags = CDefHandler::giveDef("ITGFLAGS.DEF");
group.join_all();
std::sort(ourMaps.begin(),ourMaps.end(),mapSorter(_name));
slid = new Slider(375,92,480,ourMaps.size(),18,true);
slid->fun = boost::bind(&CPreGame::printMapsFrom,CPG,_1);
group.join_all();
std::vector<CMapInfo*>::iterator maps = std::remove_if(ourMaps.begin(),ourMaps.end(),isNull);
ourMaps.erase(maps,ourMaps.end());
std::sort(ourMaps.begin(),ourMaps.end(),mapSorter(_name));
pliczkiTemp.clear();
std::vector<std::string> datestemp;
tie = fs::path( (fs::initial_path<fs::path>())/"/Games" );
@ -1229,10 +1225,10 @@ void MapSel::init()
}
}
}
processGames(pliczkiTemp,mapInd);
processGames(pliczkiTemp);
for (int i = 0; i < ourGames.size(); i++)
{
ourGames[i].date = datestemp[i];
ourGames[i]->date = datestemp[i];
}
}
void MapSel::moveByOne(bool up)
@ -1243,7 +1239,7 @@ void MapSel::moveByOne(bool up)
for (int i=selected;i<curVector().size() && i>=0;)
{
help=i;
if (!(sizeFilter && ((curVector()[i].width) != sizeFilter)))
if (!(sizeFilter && ((curVector()[i]->width) != sizeFilter)))
break;
if (up)
{
@ -1265,7 +1261,7 @@ void MapSel::select(int which, bool updateMapsList, bool forceSettingsUpdate)
return;
bool dontSaveSettings = ((selected!=which) || (CPG->ret.playerInfos.size()==0) || forceSettingsUpdate);
selected = which;
CPG->ret.mapname = curVector()[selected].filename;
CPG->ret.mapname = curVector()[selected]->filename;
if(updateMapsList)
printMaps(slid->whereAreWe,18,0,true);
int serialC=0;
@ -1275,18 +1271,18 @@ void MapSel::select(int which, bool updateMapsList, bool forceSettingsUpdate)
bool wasntpl = true;
for (int i=0;i<PLAYER_LIMIT;i++)
{
if (!(curVector()[selected].players[i].canComputerPlay
|| curVector()[selected].players[i].canComputerPlay)
if (!(curVector()[selected]->players[i].canComputerPlay
|| curVector()[selected]->players[i].canComputerPlay)
)
continue; // this caused some serious problems becouse of lack of simple bijection between two sets of player's numbers (one is returned by CPreGame, second is used in h3m)
StartInfo::PlayerSettings pset;
PlayerSettings pset;
pset.color=(Ecolor)i;
pset.serial = serialC;
serialC++;
pset.bonus=brandom;
pset.castle=-2;
if (curVector()[which].players[i].canHumanPlay && wasntpl)
if (curVector()[which]->players[i].canHumanPlay && wasntpl)
{
pset.name=CGI->generaltexth->allTexts[434]; //Player
pset.human = true;
@ -1304,7 +1300,7 @@ void MapSel::select(int which, bool updateMapsList, bool forceSettingsUpdate)
for (int j=0;j<F_NUMBER;j++)
{
if (((int)pow((double)2,j))&curVector()[selected].players[i].allowedFactions)
if (((int)pow((double)2,j))&curVector()[selected]->players[i].allowedFactions)
{
if (pset.castle>=0)
pset.castle=-1;
@ -1314,19 +1310,19 @@ void MapSel::select(int which, bool updateMapsList, bool forceSettingsUpdate)
}
pset.heroPortrait=-1;
if (!
(((curVector()[which].players[i].generateHeroAtMainTown || curVector()[which].version==RoE)
&& curVector()[which].players[i].hasMainTown)
|| curVector()[which].players[i].p8)
(((curVector()[which]->players[i].generateHeroAtMainTown || curVector()[which]->version==RoE)
&& curVector()[which]->players[i].hasMainTown)
|| curVector()[which]->players[i].p8)
)
pset.hero=-2;
else
pset.hero=-1;
if(curVector()[which].players[i].mainHeroName.length())
if(curVector()[which]->players[i].mainHeroName.length())
{
pset.heroName = curVector()[which].players[i].mainHeroName;
if((pset.heroPortrait = curVector()[which].players[i].mainHeroPortrait)==255)
pset.heroPortrait = curVector()[which].players[i].p9;
pset.heroName = curVector()[which]->players[i].mainHeroName;
if((pset.heroPortrait = curVector()[which]->players[i].mainHeroPortrait)==255)
pset.heroPortrait = curVector()[which]->players[i].p9;
}
pset.handicap=0;
CPG->ret.playerInfos.push_back(pset);
@ -1498,12 +1494,12 @@ std::string MapSel::gdiff(std::string ss)
CMapInfo & MapSel::selectedMap()
{
if(CPG->fromnewgame==1)
return ourMaps[selected];
return *ourMaps[selected];
else
return ourGames[selected];
return *ourGames[selected];
}
std::vector<CMapInfo> & MapSel::curVector()
std::vector<CMapInfo*> & MapSel::curVector()
{
if (CPG->fromnewgame==1)

View File

@ -190,8 +190,8 @@ public:
* sFlags;
std::vector<SDL_Surface*> scenImgs;
//int current;
std::vector<CMapInfo> ourMaps;
std::vector<CMapInfo> ourGames;
std::vector<CMapInfo*> ourMaps;
std::vector<CMapInfo*> ourGames;
IntBut small, medium, large, xlarge, all;
SetrButton nrplayer, mapsize, type, name, viccon, loscon;
Slider *slid, *descslid;
@ -207,10 +207,10 @@ public:
void moveByOne(bool up);
void printSelectedInfo();
void printFlags();
void processMaps(std::vector<std::string> &pliczkiTemp, int &index);
void processGames(std::vector<std::string> &pliczkiTemp, int &index);
void processMaps(const std::vector<std::string> &pliczkiTemp, int start, int threads);
void processGames(const std::vector<std::string> &pliczkiTemp);
CMapInfo &selectedMap();
std::vector<CMapInfo> &curVector();
std::vector<CMapInfo*> &curVector();
MapSel();
~MapSel();
};

View File

@ -6,33 +6,34 @@
enum Ebonus {brandom=-1,bartifact, bgold, bresource};
struct PlayerSettings
{
si32 castle, hero, //ID, if -1 then random, if -2 then none
heroPortrait; //-1 if default, else ID
std::string heroName;
si8 bonus; //usees enum type Ebonus
ui8 color; //from 0 -
ui8 serial;
ui8 handicap;//0-no, 1-mild, 2-severe
std::string name;
ui8 human;
template <typename Handler> void serialize(Handler &h, const int version)
{
h & castle;
h & hero;
h & heroPortrait;
h & heroName;
h & bonus;
h & color;
h & serial;
h & handicap;
h & name;
h & human;
}
};
struct StartInfo
{
struct PlayerSettings
{
si32 castle, hero, //ID, if -1 then random, if -2 then none
heroPortrait; //-1 if default, else ID
std::string heroName;
si8 bonus; //usees enum type Ebonus
ui8 color; //from 0 -
ui8 serial;
ui8 handicap;//0-no, 1-mild, 2-severe
std::string name;
ui8 human;
template <typename Handler> void serialize(Handler &h, const int version)
{
h & castle;
h & hero;
h & heroPortrait;
h & heroName;
h & bonus;
h & color;
h & serial;
h & handicap;
h & name;
h & human;
}
};
ui8 mode; //0 - new game; 1 - load game
ui8 difficulty; //0=easy; 4=impossible
std::vector<PlayerSettings> playerInfos;

View File

@ -17,6 +17,7 @@
#include "../lib/IGameCallback.h"
#include "../CGameState.h"
#include "../lib/NetPacks.h"
#include "../StartInfo.h"
std::map<int,std::map<int, std::vector<int> > > CGTeleport::objs;
IGameCallback * IObjectInterface::cb = NULL;
@ -1774,4 +1775,35 @@ const std::string & CGMagicWell::getHoverText() const
hoverName += " " + VLC->generaltexth->allTexts[352]; //visited
}
return hoverName;
}
void CGEvent::onHeroVisit( const CGHeroInstance * h ) const
{
/*if(!(availableFor & (1 << h->tempOwner)))
return;
if(cb->getPlayerSettings(h->tempOwner)->human)
{
if(humanActivate)
activated(h);
}
else if(computerActivate)
activated(h);*/
}
void CGEvent::endBattle( BattleResult *result ) const
{
if(result->winner)
return;
//give
}
void CGEvent::activated( const CGHeroInstance * h ) const
{
InfoWindow iw;
iw.player = h->tempOwner;
iw.text << message;
cb->showInfoDialog(&iw);
if(guarders)
cb->startBattleI(h->id,guarders,pos,boost::bind(&CGEvent::endBattle,this,_1));
cb->removeObject(id);
}

View File

@ -360,6 +360,10 @@ public:
& abilities & abilityLevels & artifacts & spells & creatures & availableFor
& computerActivate & humanActivate;
}
void activated(const CGHeroInstance * h) const;
void onHeroVisit(const CGHeroInstance * h) const;
void endBattle(BattleResult *result) const;
};
class DLL_EXPORT CGCreature : public CArmedInstance //creatures on map

4
int3.h
View File

@ -33,6 +33,10 @@ public:
{
h & slots & formation;
}
operator bool() const
{
return slots.size();
}
};
class int3

View File

@ -3,6 +3,7 @@
#include "../CGameState.h"
#include "../map.h"
#include "../hch/CObjectHandler.h"
#include "../StartInfo.h"
const CGObjectInstance* IGameCallback::getObj(int objid)
{
@ -33,4 +34,9 @@ int IGameCallback::getDate(int mode)
const CGHeroInstance* IGameCallback::getSelectedHero( int player )
{
return getHero(gs->players.find(player)->second.currentSelection);
}
const PlayerSettings * IGameCallback::getPlayerSettings( int color )
{
return &gs->scenarioOps->getIthPlayersSettings(color);
}

View File

@ -18,6 +18,7 @@ struct MetaString;
struct ShowInInfobox;
struct BattleResult;
class CGameState;
struct PlayerSettings;
class DLL_EXPORT IGameCallback
{
@ -34,7 +35,8 @@ public:
virtual const CGTownInstance* getTown(int objid);
virtual const CGHeroInstance* getSelectedHero(int player); //NULL if no hero is selected
virtual int getCurrentPlayer()=0;
virtual int getSelectedHero()=0;
virtual int getSelectedHero()=0;
virtual const PlayerSettings * getPlayerSettings(int color);
//do sth
virtual void changeSpells(int hid, bool give, const std::set<ui32> &spells)=0;

22
map.h
View File

@ -244,25 +244,25 @@ class DLL_EXPORT mapSorter
{
public:
ESortBy sortBy;
bool operator()(const CMapHeader & a, const CMapHeader& b)
bool operator()(CMapHeader *a, CMapHeader *b)
{
switch (sortBy)
{
case _format:
return (a.version<b.version);
return (a->version<b->version);
break;
case _loscon:
return (a.lossCondition.typeOfLossCon<b.lossCondition.typeOfLossCon);
return (a->lossCondition.typeOfLossCon<b->lossCondition.typeOfLossCon);
break;
case _playerAm:
int playerAmntB,humenPlayersB,playerAmntA,humenPlayersA;
playerAmntB=humenPlayersB=playerAmntA=humenPlayersA=0;
for (int i=0;i<8;i++)
{
if (a.players[i].canHumanPlay) {playerAmntA++;humenPlayersA++;}
else if (a.players[i].canComputerPlay) {playerAmntA++;}
if (b.players[i].canHumanPlay) {playerAmntB++;humenPlayersB++;}
else if (b.players[i].canComputerPlay) {playerAmntB++;}
if (a->players[i].canHumanPlay) {playerAmntA++;humenPlayersA++;}
else if (a->players[i].canComputerPlay) {playerAmntA++;}
if (b->players[i].canHumanPlay) {playerAmntB++;humenPlayersB++;}
else if (b->players[i].canComputerPlay) {playerAmntB++;}
}
if (playerAmntB!=playerAmntA)
return (playerAmntA<playerAmntB);
@ -270,16 +270,16 @@ public:
return (humenPlayersA<humenPlayersB);
break;
case _size:
return (a.width<b.width);
return (a->width<b->width);
break;
case _viccon:
return (a.victoryCondition.condition < b.victoryCondition.condition);
return (a->victoryCondition.condition < b->victoryCondition.condition);
break;
case _name:
return (a.name<b.name);
return (a->name<b->name);
break;
default:
return (a.name<b.name);
return (a->name<b->name);
break;
}
};