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Fixed overlaping of treasure piles.
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@ -547,6 +547,8 @@ bool CRmgTemplateZone::createTreasurePile (CMapGenerator* gen, int3 &pos)
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std::vector<int3> accessibleTiles; //we can't place guard in dead-end of zone, make sure that at least one neightbouring tile is possible and not blocked
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for (auto tile : boundary)
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{
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if (gen->shouldBeBlocked(tile)) //this tile could be already blocked, don't place a monster here
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continue;
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bool possible = false;
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gen->foreach_neighbour(tile, [gen, &accessibleTiles, &possible, boundary](int3 pos)
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{
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