1
0
mirror of https://github.com/vcmi/vcmi.git synced 2024-12-24 22:14:36 +02:00

[AI] relaxed logging

This commit is contained in:
AlexVinS 2016-08-12 08:13:11 +03:00
parent 2a9ddadedd
commit dd70e74769
3 changed files with 3 additions and 4 deletions

View File

@ -283,7 +283,7 @@ BattleAction CBattleAI::goTowards(const CStack * stack, BattleHex destination)
auto destNeighbours = destination.neighbouringTiles(); auto destNeighbours = destination.neighbouringTiles();
if(vstd::contains_if(destNeighbours, [&](BattleHex n) { return stack->coversPos(destination); })) if(vstd::contains_if(destNeighbours, [&](BattleHex n) { return stack->coversPos(destination); }))
{ {
logAi->warnStream() << "Warning: already standing on neighbouring tile!"; logAi->warn("Warning: already standing on neighbouring tile!");
//We shouldn't even be here... //We shouldn't even be here...
return BattleAction::makeDefend(stack); return BattleAction::makeDefend(stack);
} }
@ -457,7 +457,7 @@ void CBattleAI::attemptCastingSpell()
case OFFENSIVE_SPELL: case OFFENSIVE_SPELL:
{ {
int damageDealt = 0, damageReceived = 0; int damageDealt = 0, damageReceived = 0;
auto stacksSuffering = ps.spell->getAffectedStacks(cb.get(), ECastingMode::HERO_CASTING, playerID, skillLevel, ps.dest, hero); auto stacksSuffering = ps.spell->getAffectedStacks(cb.get(), ECastingMode::HERO_CASTING, playerID, skillLevel, ps.dest, hero);
if(stacksSuffering.empty()) if(stacksSuffering.empty())

View File

@ -8,7 +8,6 @@ void CEmptyAI::init(std::shared_ptr<CCallback> CB)
cb = CB; cb = CB;
human=false; human=false;
playerID = *cb->getMyColor(); playerID = *cb->getMyColor();
//logAi->infoStream() << "EmptyAI initialized.";
} }
void CEmptyAI::yourTurn() void CEmptyAI::yourTurn()
{ {

View File

@ -276,7 +276,7 @@ BattleAction CStupidAI::goTowards(const CStack * stack, BattleHex destination)
auto destNeighbours = destination.neighbouringTiles(); auto destNeighbours = destination.neighbouringTiles();
if(vstd::contains_if(destNeighbours, [&](BattleHex n) { return stack->coversPos(destination); })) if(vstd::contains_if(destNeighbours, [&](BattleHex n) { return stack->coversPos(destination); }))
{ {
logAi->warnStream() << "Warning: already standing on neighbouring tile!"; logAi->warn("Warning: already standing on neighbouring tile!");
//We shouldn't even be here... //We shouldn't even be here...
return BattleAction::makeDefend(stack); return BattleAction::makeDefend(stack);
} }