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[AI] relaxed logging

This commit is contained in:
AlexVinS 2016-08-12 08:13:11 +03:00
parent 2a9ddadedd
commit dd70e74769
3 changed files with 3 additions and 4 deletions

View File

@ -283,7 +283,7 @@ BattleAction CBattleAI::goTowards(const CStack * stack, BattleHex destination)
auto destNeighbours = destination.neighbouringTiles();
if(vstd::contains_if(destNeighbours, [&](BattleHex n) { return stack->coversPos(destination); }))
{
logAi->warnStream() << "Warning: already standing on neighbouring tile!";
logAi->warn("Warning: already standing on neighbouring tile!");
//We shouldn't even be here...
return BattleAction::makeDefend(stack);
}

View File

@ -8,7 +8,6 @@ void CEmptyAI::init(std::shared_ptr<CCallback> CB)
cb = CB;
human=false;
playerID = *cb->getMyColor();
//logAi->infoStream() << "EmptyAI initialized.";
}
void CEmptyAI::yourTurn()
{

View File

@ -276,7 +276,7 @@ BattleAction CStupidAI::goTowards(const CStack * stack, BattleHex destination)
auto destNeighbours = destination.neighbouringTiles();
if(vstd::contains_if(destNeighbours, [&](BattleHex n) { return stack->coversPos(destination); }))
{
logAi->warnStream() << "Warning: already standing on neighbouring tile!";
logAi->warn("Warning: already standing on neighbouring tile!");
//We shouldn't even be here...
return BattleAction::makeDefend(stack);
}