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- vcmi can now calculate crc32 checksum of a file
- reorganized internal filesystem structure - all files from one mod are now grouped in same FS node - modhandler will now calculate crc32 checksum for each mod - modhandler now knows validation status of each mod todo - use checksum to determine mods that have not changed since last start and disable validation for them.
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@@ -2,6 +2,7 @@
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#include "AdapterLoaders.h"
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#include "../JsonNode.h"
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#include "Filesystem.h"
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CMappedFileLoader::CMappedFileLoader(const std::string & mountPoint, const JsonNode &config)
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{
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@@ -131,18 +132,3 @@ void CFilesystemList::addLoader(ISimpleResourceLoader * loader, bool writeable)
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if (writeable)
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writeableLoaders.insert(loader);
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}
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ISimpleResourceLoader * CResourceHandler::get()
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{
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if(resourceLoader != nullptr)
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{
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return resourceLoader;
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}
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else
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{
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std::stringstream string;
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string << "Error: Resource loader wasn't initialized. "
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<< "Make sure that you set one via FilesystemFactory::initialize";
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throw std::runtime_error(string.str());
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}
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}
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