mirror of
https://github.com/vcmi/vcmi.git
synced 2025-11-06 09:09:40 +02:00
Merged changes from trunk (since r452)
This commit is contained in:
@@ -19,7 +19,7 @@ extern SDL_Color zwykly;
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SDL_Surface * CBattleInterface::cellBorder, * CBattleInterface::cellShade;
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CBattleInterface::CBattleInterface(CCreatureSet * army1, CCreatureSet * army2, CGHeroInstance *hero1, CGHeroInstance *hero2)
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: printCellBorders(true), attackingHeroInstance(hero1), defendingHeroInstance(hero2), animCount(0), activeStack(-1), givenCommand(NULL)
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: printCellBorders(true), attackingHeroInstance(hero1), defendingHeroInstance(hero2), animCount(0), activeStack(-1), givenCommand(NULL), attackingInfo(NULL)
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{
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//initializing armies
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this->army1 = army1;
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@@ -213,7 +213,10 @@ void CBattleInterface::show(SDL_Surface * to)
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}
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}
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//showing selected unit's range
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showRange(to, activeStack);
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if(creAnims[activeStack]->getType() != 0) //don't show if unit is moving
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{
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showRange(to, activeStack);
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}
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//showing menu background and console
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blitAt(menu, 0, 556, to);
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@@ -244,25 +247,31 @@ void CBattleInterface::show(SDL_Surface * to)
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{
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stackByHex[j->second.position] = j->second.ID;
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}
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attackingShowHelper(); // handle attack animation
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for(int b=0; b<187; ++b)
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{
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if(stackByHex[b]!=-1)
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{
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creAnims[stackByHex[b]]->nextFrame(to, creAnims[stackByHex[b]]->pos.x, creAnims[stackByHex[b]]->pos.y, creDir[stackByHex[b]], animCount%2==0 || creAnims[stackByHex[b]]->getType()==0, stackByHex[b]==activeStack); //increment always when moving
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creAnims[stackByHex[b]]->nextFrame(to, creAnims[stackByHex[b]]->pos.x, creAnims[stackByHex[b]]->pos.y, creDir[stackByHex[b]], (animCount%2==0 || creAnims[stackByHex[b]]->getType()!=2) && stacks[stackByHex[b]].alive, stackByHex[b]==activeStack); //increment always when moving, never if stack died
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//printing amount
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if(stacks[stackByHex[b]].attackerOwned)
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if(stacks[stackByHex[b]].amount > 0) //don't print if stack is not alive
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{
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CSDL_Ext::blit8bppAlphaTo24bpp(amountNormal, NULL, to, &genRect(amountNormal->h, amountNormal->w, creAnims[stackByHex[b]]->pos.x + 220, creAnims[stackByHex[b]]->pos.y + 260));
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std::stringstream ss;
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ss<<stacks[stackByHex[b]].amount;
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CSDL_Ext::printAtMiddleWB(ss.str(), creAnims[stackByHex[b]]->pos.x + 220 + 14, creAnims[stackByHex[b]]->pos.y + 260 + 4, GEOR13, 20, zwykly, to);
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}
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else
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{
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CSDL_Ext::blit8bppAlphaTo24bpp(amountNormal, NULL, to, &genRect(amountNormal->h, amountNormal->w, creAnims[stackByHex[b]]->pos.x + 202, creAnims[stackByHex[b]]->pos.y + 260));
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std::stringstream ss;
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ss<<stacks[stackByHex[b]].amount;
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CSDL_Ext::printAtMiddleWB(ss.str(), creAnims[stackByHex[b]]->pos.x + 202 + 14, creAnims[stackByHex[b]]->pos.y + 260 + 4, GEOR13, 20, zwykly, to);
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if(stacks[stackByHex[b]].attackerOwned)
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{
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CSDL_Ext::blit8bppAlphaTo24bpp(amountNormal, NULL, to, &genRect(amountNormal->h, amountNormal->w, creAnims[stackByHex[b]]->pos.x + 220, creAnims[stackByHex[b]]->pos.y + 260));
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std::stringstream ss;
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ss<<stacks[stackByHex[b]].amount;
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CSDL_Ext::printAtMiddleWB(ss.str(), creAnims[stackByHex[b]]->pos.x + 220 + 14, creAnims[stackByHex[b]]->pos.y + 260 + 4, GEOR13, 20, zwykly, to);
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}
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else
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{
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CSDL_Ext::blit8bppAlphaTo24bpp(amountNormal, NULL, to, &genRect(amountNormal->h, amountNormal->w, creAnims[stackByHex[b]]->pos.x + 202, creAnims[stackByHex[b]]->pos.y + 260));
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std::stringstream ss;
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ss<<stacks[stackByHex[b]].amount;
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CSDL_Ext::printAtMiddleWB(ss.str(), creAnims[stackByHex[b]]->pos.x + 202 + 14, creAnims[stackByHex[b]]->pos.y + 260 + 4, GEOR13, 20, zwykly, to);
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}
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}
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}
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}
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@@ -362,8 +371,17 @@ void CBattleInterface::stackRemoved(CStack stack)
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creAnims.erase(stack.ID);
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}
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void CBattleInterface::stackKilled(int ID)
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void CBattleInterface::stackKilled(int ID, int dmg, int killed, int IDby)
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{
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creAnims[ID]->setType(5); //death
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for(int i=0; i<creAnims[ID]->framesInGroup(5)-1; ++i)
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{
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show();
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CSDL_Ext::update();
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SDL_framerateDelay(LOCPLINT->mainFPSmng);
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}
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printConsoleAttacked(ID, dmg, killed, IDby);
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}
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void CBattleInterface::stackActivated(int number)
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@@ -548,8 +566,18 @@ void CBattleInterface::stackMoved(int number, int destHex, bool startMoving, boo
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creAnims[number]->pos.y = coords.second;
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}
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void CBattleInterface::stackIsAttacked(int ID)
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void CBattleInterface::stackIsAttacked(int ID, int dmg, int killed, int IDby)
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{
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creAnims[ID]->setType(3); //getting hit
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for(int i=0; i<creAnims[ID]->framesInGroup(3); ++i)
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{
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show();
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CSDL_Ext::update();
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SDL_framerateDelay(LOCPLINT->mainFPSmng);
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}
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creAnims[ID]->setType(2);
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printConsoleAttacked(ID, dmg, killed, IDby);
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}
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void CBattleInterface::stackAttacking(int ID, int dest)
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@@ -560,134 +588,97 @@ void CBattleInterface::stackAttacking(int ID, int dest)
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switch(CBattleHex::mutualPosition(aStack.position, dest)) //attack direction
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{
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case 0:
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//reverseCreature(ID, aStack.position, true);
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creAnims[ID]->setType(10);
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for(int i=0; i<creAnims[ID]->framesInGroup(10); ++i)
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{
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show();
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CSDL_Ext::update();
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SDL_framerateDelay(LOCPLINT->mainFPSmng);
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}
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//reverseCreature(ID, aStack.position, true);
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break;
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case 1:
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creAnims[ID]->setType(10);
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for(int i=0; i<creAnims[ID]->framesInGroup(10); ++i)
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{
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show();
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CSDL_Ext::update();
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SDL_framerateDelay(LOCPLINT->mainFPSmng);
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}
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break;
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case 2:
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creAnims[ID]->setType(11);
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for(int i=0; i<creAnims[ID]->framesInGroup(11); ++i)
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{
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show();
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CSDL_Ext::update();
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SDL_framerateDelay(LOCPLINT->mainFPSmng);
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}
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break;
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case 3:
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creAnims[ID]->setType(12);
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for(int i=0; i<creAnims[ID]->framesInGroup(12); ++i)
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{
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show();
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CSDL_Ext::update();
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SDL_framerateDelay(LOCPLINT->mainFPSmng);
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}
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break;
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case 4:
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//reverseCreature(ID, aStack.position, true);
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creAnims[ID]->setType(12);
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for(int i=0; i<creAnims[ID]->framesInGroup(12); ++i)
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{
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show();
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CSDL_Ext::update();
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SDL_framerateDelay(LOCPLINT->mainFPSmng);
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}
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//reverseCreature(ID, aStack.position, true);
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break;
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case 5:
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reverseCreature(ID, aStack.position, true);
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creAnims[ID]->setType(11);
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for(int i=0; i<creAnims[ID]->framesInGroup(11); ++i)
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{
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show();
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CSDL_Ext::update();
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SDL_framerateDelay(LOCPLINT->mainFPSmng);
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}
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reverseCreature(ID, aStack.position, true);
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break;
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}
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creAnims[ID]->setType(2);
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}
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else //else for if(aStack.creature->isDoubleWide())
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{
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switch(CBattleHex::mutualPosition(aStack.position, dest)) //attack direction
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{
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case 0:
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reverseCreature(ID, aStack.position, true);
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creAnims[ID]->setType(10);
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for(int i=0; i<creAnims[ID]->framesInGroup(10); ++i)
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{
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show();
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CSDL_Ext::update();
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SDL_framerateDelay(LOCPLINT->mainFPSmng);
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}
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reverseCreature(ID, aStack.position, true);
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break;
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case 1:
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creAnims[ID]->setType(10);
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for(int i=0; i<creAnims[ID]->framesInGroup(10); ++i)
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{
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show();
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CSDL_Ext::update();
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SDL_framerateDelay(LOCPLINT->mainFPSmng);
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}
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break;
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case 2:
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creAnims[ID]->setType(11);
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for(int i=0; i<creAnims[ID]->framesInGroup(11); ++i)
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{
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show();
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CSDL_Ext::update();
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SDL_framerateDelay(LOCPLINT->mainFPSmng);
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}
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break;
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case 3:
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creAnims[ID]->setType(12);
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for(int i=0; i<creAnims[ID]->framesInGroup(12); ++i)
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{
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show();
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CSDL_Ext::update();
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SDL_framerateDelay(LOCPLINT->mainFPSmng);
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}
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break;
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case 4:
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reverseCreature(ID, aStack.position, true);
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creAnims[ID]->setType(12);
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for(int i=0; i<creAnims[ID]->framesInGroup(12); ++i)
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{
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show();
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CSDL_Ext::update();
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SDL_framerateDelay(LOCPLINT->mainFPSmng);
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}
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reverseCreature(ID, aStack.position, true);
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break;
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case 5:
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reverseCreature(ID, aStack.position, true);
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creAnims[ID]->setType(11);
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for(int i=0; i<creAnims[ID]->framesInGroup(11); ++i)
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{
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show();
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CSDL_Ext::update();
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SDL_framerateDelay(LOCPLINT->mainFPSmng);
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}
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reverseCreature(ID, aStack.position, true);
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break;
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}
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creAnims[ID]->setType(2);
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}
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attackingInfo = new CAttHelper;
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attackingInfo->dest = dest;
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attackingInfo->frame = 0;
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attackingInfo->ID = ID;
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attackingInfo->reversing = false;
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if(aStack.creature->isDoubleWide())
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{
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switch(CBattleHex::mutualPosition(aStack.position, dest)) //attack direction
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{
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case 0:
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attackingInfo->maxframe = creAnims[ID]->framesInGroup(10);
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break;
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case 1:
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attackingInfo->maxframe = creAnims[ID]->framesInGroup(10);
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break;
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case 2:
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attackingInfo->maxframe = creAnims[ID]->framesInGroup(11);
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break;
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case 3:
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attackingInfo->maxframe = creAnims[ID]->framesInGroup(12);
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break;
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case 4:
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attackingInfo->maxframe = creAnims[ID]->framesInGroup(12);
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break;
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case 5:
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attackingInfo->maxframe = creAnims[ID]->framesInGroup(11);
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break;
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}
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}
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else //else for if(aStack.creature->isDoubleWide())
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{
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switch(CBattleHex::mutualPosition(aStack.position, dest)) //attack direction
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{
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case 0:
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attackingInfo->maxframe = creAnims[ID]->framesInGroup(10);
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break;
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case 1:
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attackingInfo->maxframe = creAnims[ID]->framesInGroup(10);
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break;
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case 2:
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attackingInfo->maxframe = creAnims[ID]->framesInGroup(11);
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break;
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case 3:
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attackingInfo->maxframe = creAnims[ID]->framesInGroup(12);
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break;
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case 4:
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attackingInfo->maxframe = creAnims[ID]->framesInGroup(12);
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break;
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case 5:
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attackingInfo->maxframe = creAnims[ID]->framesInGroup(11);
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break;
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}
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}
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}
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@@ -730,6 +721,144 @@ void CBattleInterface::showRange(SDL_Surface * to, int ID)
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}
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}
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void CBattleInterface::attackingShowHelper()
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{
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if(attackingInfo && !attackingInfo->reversing)
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{
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if(attackingInfo->frame == 0)
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{
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CStack aStack = LOCPLINT->cb->battleGetStackByID(attackingInfo->ID); //attacking stack
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if(aStack.creature->isDoubleWide())
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{
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switch(CBattleHex::mutualPosition(aStack.position, attackingInfo->dest)) //attack direction
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{
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case 0:
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creAnims[attackingInfo->ID]->setType(10);
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break;
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case 1:
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creAnims[attackingInfo->ID]->setType(10);
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break;
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case 2:
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creAnims[attackingInfo->ID]->setType(11);
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break;
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case 3:
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creAnims[attackingInfo->ID]->setType(12);
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break;
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case 4:
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creAnims[attackingInfo->ID]->setType(12);
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break;
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case 5:
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creAnims[attackingInfo->ID]->setType(11);
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break;
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}
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}
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else //else for if(aStack.creature->isDoubleWide())
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{
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switch(CBattleHex::mutualPosition(aStack.position, attackingInfo->dest)) //attack direction
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{
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case 0:
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creAnims[attackingInfo->ID]->setType(10);
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break;
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case 1:
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creAnims[attackingInfo->ID]->setType(10);
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break;
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case 2:
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creAnims[attackingInfo->ID]->setType(11);
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break;
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case 3:
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creAnims[attackingInfo->ID]->setType(12);
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break;
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case 4:
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creAnims[attackingInfo->ID]->setType(12);
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break;
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case 5:
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creAnims[attackingInfo->ID]->setType(11);
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break;
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}
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}
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}
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else if(attackingInfo->frame == (attackingInfo->maxframe - 1))
|
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{
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attackingInfo->reversing = true;
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CStack aStack = LOCPLINT->cb->battleGetStackByID(attackingInfo->ID); //attacking stack
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if(aStack.creature->isDoubleWide())
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{
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switch(CBattleHex::mutualPosition(aStack.position, attackingInfo->dest)) //attack direction
|
||||
{
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||||
case 0:
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//reverseCreature(ID, aStack.position, true);
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break;
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||||
case 1:
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break;
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||||
case 2:
|
||||
break;
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||||
case 3:
|
||||
break;
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||||
case 4:
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//reverseCreature(ID, aStack.position, true);
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break;
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case 5:
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reverseCreature(attackingInfo->ID, aStack.position, true);
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break;
|
||||
}
|
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}
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else //else for if(aStack.creature->isDoubleWide())
|
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{
|
||||
switch(CBattleHex::mutualPosition(aStack.position, attackingInfo->dest)) //attack direction
|
||||
{
|
||||
case 0:
|
||||
reverseCreature(attackingInfo->ID, aStack.position, true);
|
||||
break;
|
||||
case 1:
|
||||
break;
|
||||
case 2:
|
||||
break;
|
||||
case 3:
|
||||
break;
|
||||
case 4:
|
||||
reverseCreature(attackingInfo->ID, aStack.position, true);
|
||||
break;
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||||
case 5:
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reverseCreature(attackingInfo->ID, aStack.position, true);
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break;
|
||||
}
|
||||
}
|
||||
attackingInfo->reversing = false;
|
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creAnims[attackingInfo->ID]->setType(2);
|
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delete attackingInfo;
|
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attackingInfo = NULL;
|
||||
}
|
||||
if(attackingInfo)
|
||||
{
|
||||
attackingInfo->frame++;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
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void CBattleInterface::printConsoleAttacked(int ID, int dmg, int killed, int IDby)
|
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{
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||||
char tabh[200];
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CStack attacker = LOCPLINT->cb->battleGetStackByID(IDby);
|
||||
CStack defender = LOCPLINT->cb->battleGetStackByID(ID);
|
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int end = sprintf(tabh, CGI->generaltexth->allTexts[attacker.amount > 1 ? 377 : 376].c_str(),
|
||||
(attacker.amount > 1 ? attacker.creature->namePl.c_str() : attacker.creature->nameSing.c_str()),
|
||||
dmg);
|
||||
if(killed > 0)
|
||||
{
|
||||
if(killed > 1)
|
||||
{
|
||||
sprintf(tabh + end, CGI->generaltexth->allTexts[379].c_str(), killed, defender.creature->namePl.c_str());
|
||||
}
|
||||
else //killed == 1
|
||||
{
|
||||
sprintf(tabh + end, CGI->generaltexth->allTexts[378].c_str(), defender.creature->nameSing.c_str());
|
||||
}
|
||||
}
|
||||
|
||||
console->addText(std::string(tabh));
|
||||
}
|
||||
|
||||
void CBattleHero::show(SDL_Surface *to)
|
||||
{
|
||||
//animation of flag
|
||||
@@ -865,9 +994,14 @@ void CBattleHex::hover(bool on)
|
||||
{
|
||||
hovered = on;
|
||||
Hoverable::hover(on);
|
||||
if(!on && setAlterText)
|
||||
{
|
||||
myInterface->console->alterTxt = std::string();
|
||||
setAlterText = false;
|
||||
}
|
||||
}
|
||||
|
||||
CBattleHex::CBattleHex() : myNumber(-1), accesible(true), hovered(false), strictHovered(false), myInterface(NULL)
|
||||
CBattleHex::CBattleHex() : myNumber(-1), accesible(true), hovered(false), strictHovered(false), myInterface(NULL), setAlterText(false)
|
||||
{
|
||||
}
|
||||
|
||||
@@ -884,6 +1018,26 @@ void CBattleHex::mouseMoved(SDL_MouseMotionEvent &sEvent)
|
||||
strictHovered = true;
|
||||
}
|
||||
}
|
||||
|
||||
if(hovered && strictHovered) //print attacked creature to console
|
||||
{
|
||||
if(myInterface->console->alterTxt.size() == 0 && LOCPLINT->cb->battleGetStack(myNumber) != -1 &&
|
||||
LOCPLINT->cb->battleGetStackByPos(myNumber).owner != LOCPLINT->playerID &&
|
||||
LOCPLINT->cb->battleGetStackByPos(myNumber).alive)
|
||||
{
|
||||
char tabh[160];
|
||||
CStack attackedStack = LOCPLINT->cb->battleGetStackByPos(myNumber);
|
||||
std::string attackedName = attackedStack.amount == 1 ? attackedStack.creature->nameSing : attackedStack.creature->namePl;
|
||||
sprintf(tabh, CGI->generaltexth->allTexts[220].c_str(), attackedName.c_str());
|
||||
myInterface->console->alterTxt = std::string(tabh);
|
||||
setAlterText = true;
|
||||
}
|
||||
}
|
||||
else if(setAlterText)
|
||||
{
|
||||
myInterface->console->alterTxt = std::string();
|
||||
setAlterText = false;
|
||||
}
|
||||
}
|
||||
|
||||
void CBattleHex::clickLeft(boost::logic::tribool down)
|
||||
@@ -919,7 +1073,7 @@ void CBattleHex::clickRight(boost::logic::tribool down)
|
||||
}
|
||||
}
|
||||
|
||||
CBattleConsole::CBattleConsole() : lastShown(-1)
|
||||
CBattleConsole::CBattleConsole() : lastShown(-1), alterTxt("")
|
||||
{
|
||||
}
|
||||
|
||||
@@ -930,7 +1084,11 @@ CBattleConsole::~CBattleConsole()
|
||||
|
||||
void CBattleConsole::show(SDL_Surface * to)
|
||||
{
|
||||
if(texts.size())
|
||||
if(alterTxt.size())
|
||||
{
|
||||
CSDL_Ext::printAtMiddleWB(alterTxt, pos.x + pos.w/2, pos.y + 10, GEOR13, 80, zwykly, to);
|
||||
}
|
||||
else if(texts.size())
|
||||
{
|
||||
if(texts.size()==1)
|
||||
{
|
||||
@@ -948,7 +1106,18 @@ bool CBattleConsole::addText(std::string text)
|
||||
{
|
||||
if(text.size()>70)
|
||||
return false; //text too long!
|
||||
texts.push_back(text);
|
||||
int firstInToken = 0;
|
||||
for(int i=0; i<text.size(); ++i) //tokenize
|
||||
{
|
||||
if(text[i] == 10)
|
||||
{
|
||||
texts.push_back( text.substr(firstInToken, i-firstInToken) );
|
||||
firstInToken = i+1;
|
||||
lastShown++;
|
||||
}
|
||||
}
|
||||
|
||||
texts.push_back( text.substr(firstInToken, text.size()) );
|
||||
lastShown++;
|
||||
return true;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user