mirror of
https://github.com/vcmi/vcmi.git
synced 2025-08-13 19:54:17 +02:00
forgot to fix line endings and one file
This commit is contained in:
@@ -51,7 +51,7 @@ CHeroWindow::CHeroWindow(int playerColor):
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pos.w = background->w;
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pos.w = background->w;
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curBack = NULL;
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curBack = NULL;
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curHero = NULL;
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curHero = NULL;
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char bufor[400];
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char bufor[400];
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artifs = new CArtifactsOfHero(pos);
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artifs = new CArtifactsOfHero(pos);
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artifs->commonInfo = new CArtifactsOfHero::SCommonPart;
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artifs->commonInfo = new CArtifactsOfHero::SCommonPart;
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@@ -95,15 +95,15 @@ CHeroWindow::CHeroWindow(int playerColor):
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primSkillAreas[v]->text = CGI->generaltexth->arraytxt[2+v];
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primSkillAreas[v]->text = CGI->generaltexth->arraytxt[2+v];
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primSkillAreas[v]->type = v;
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primSkillAreas[v]->type = v;
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primSkillAreas[v]->bonus = -1; // to be initilized when hero is being set
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primSkillAreas[v]->bonus = -1; // to be initilized when hero is being set
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primSkillAreas[v]->baseType = 0;
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primSkillAreas[v]->baseType = 0;
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sprintf(bufor, CGI->generaltexth->heroscrn[1].c_str(), CGI->generaltexth->primarySkillNames[v].c_str());
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sprintf(bufor, CGI->generaltexth->heroscrn[1].c_str(), CGI->generaltexth->primarySkillNames[v].c_str());
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primSkillAreas[v]->hoverText = std::string(bufor);
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primSkillAreas[v]->hoverText = std::string(bufor);
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}
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}
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specArea = new LRClickableAreaWText();
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specArea = new LRClickableAreaWText();
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specArea->pos = genRect(42, 136, pos.x+83, pos.y + 188);
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specArea->pos = genRect(42, 136, pos.x+83, pos.y + 188);
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specArea->hoverText = CGI->generaltexth->heroscrn[27];
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specArea->hoverText = CGI->generaltexth->heroscrn[27];
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expArea = new LRClickableAreaWText();
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expArea = new LRClickableAreaWText();
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expArea->pos = genRect(42, 136, pos.x+83, pos.y + 236);
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expArea->pos = genRect(42, 136, pos.x+83, pos.y + 236);
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@@ -162,7 +162,7 @@ CHeroWindow::~CHeroWindow()
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delete portraitArea;
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delete portraitArea;
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delete expArea;
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delete expArea;
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delete luck;
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delete luck;
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delete morale;
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delete morale;
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delete specArea;
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delete specArea;
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delete spellPointsArea;
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delete spellPointsArea;
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for(size_t v=0; v<primSkillAreas.size(); ++v)
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for(size_t v=0; v<primSkillAreas.size(); ++v)
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@@ -205,8 +205,8 @@ void CHeroWindow::setHero(const CGHeroInstance *hero)
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//pos temporarily switched, restored later
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//pos temporarily switched, restored later
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pos.x -= 65;
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pos.x -= 65;
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pos.y -= 8;
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pos.y -= 8;
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specArea->text = CGI->generaltexth->hTxts[hero->subID].longBonus;
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specArea->text = CGI->generaltexth->hTxts[hero->subID].longBonus;
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gar2button->callback.clear();
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gar2button->callback.clear();
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gar2button->callback2.clear();
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gar2button->callback2.clear();
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@@ -254,7 +254,7 @@ void CHeroWindow::setHero(const CGHeroInstance *hero)
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boost::replace_first(expArea->text, "%d", boost::lexical_cast<std::string>(hero->exp));
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boost::replace_first(expArea->text, "%d", boost::lexical_cast<std::string>(hero->exp));
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//printing spell points
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//printing spell points
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sprintf(bufor, CGI->generaltexth->allTexts[205].c_str(), hero->name.c_str(), hero->mana, hero->manaLimit());
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sprintf(bufor, CGI->generaltexth->allTexts[205].c_str(), hero->name.c_str(), hero->mana, hero->manaLimit());
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spellPointsArea->text = std::string(bufor);
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spellPointsArea->text = std::string(bufor);
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artifs->setHero(hero);
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artifs->setHero(hero);
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@@ -283,8 +283,8 @@ void CHeroWindow::setHero(const CGHeroInstance *hero)
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morale->bonus = mrlv;
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morale->bonus = mrlv;
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morale->text = CGI->generaltexth->arraytxt[88];
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morale->text = CGI->generaltexth->arraytxt[88];
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boost::algorithm::replace_first(morale->text,"%s",CGI->generaltexth->arraytxt[86-mrlt]);
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boost::algorithm::replace_first(morale->text,"%s",CGI->generaltexth->arraytxt[86-mrlt]);
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if (!mrl.size())
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if (!mrl.size())
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morale->text += CGI->generaltexth->arraytxt[108];
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morale->text += CGI->generaltexth->arraytxt[108];
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else
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else
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for(int it=0; it < mrl.size(); it++)
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for(int it=0; it < mrl.size(); it++)
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morale->text += mrl[it].second;
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morale->text += mrl[it].second;
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@@ -299,8 +299,8 @@ void CHeroWindow::setHero(const CGHeroInstance *hero)
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luck->bonus = mrlv;
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luck->bonus = mrlv;
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luck->text = CGI->generaltexth->arraytxt[62];
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luck->text = CGI->generaltexth->arraytxt[62];
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boost::algorithm::replace_first(luck->text,"%s",CGI->generaltexth->arraytxt[60-mrlt]);
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boost::algorithm::replace_first(luck->text,"%s",CGI->generaltexth->arraytxt[60-mrlt]);
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if (!mrl.size())
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if (!mrl.size())
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luck->text += CGI->generaltexth->arraytxt[77];
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luck->text += CGI->generaltexth->arraytxt[77];
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else
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else
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for(int it=0; it < mrl.size(); it++)
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for(int it=0; it < mrl.size(); it++)
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luck->text += mrl[it].second;
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luck->text += mrl[it].second;
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@@ -326,7 +326,7 @@ void CHeroWindow::activate()
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gar2button->activate();
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gar2button->activate();
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formations->activate();
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formations->activate();
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//gar4button->activate();
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//gar4button->activate();
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portraitArea->activate();
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portraitArea->activate();
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specArea->activate();
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specArea->activate();
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expArea->activate();
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expArea->activate();
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spellPointsArea->activate();
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spellPointsArea->activate();
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@@ -360,7 +360,7 @@ void CHeroWindow::deactivate()
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dismissButton->deactivate();
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dismissButton->deactivate();
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questlogButton->deactivate();
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questlogButton->deactivate();
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gar2button->deactivate();
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gar2button->deactivate();
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formations->deactivate();
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formations->deactivate();
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specArea->deactivate();
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specArea->deactivate();
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//gar4button->deactivate();
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//gar4button->deactivate();
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portraitArea->deactivate();
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portraitArea->deactivate();
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@@ -508,7 +508,7 @@ void CHeroWindow::redrawCurBack()
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}
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}
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//printing special ability
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//printing special ability
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blitAt(graphics->un44->ourImages[curHero->subID].bitmap, 18, 180, curBack);
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blitAt(graphics->un44->ourImages[curHero->subID].bitmap, 18, 180, curBack);
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CSDL_Ext::printAt(CGI->generaltexth->jktexts[5].substr(1, CGI->generaltexth->jktexts[5].size()-2), 69, 183, GEOR13, tytulowy, curBack);
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CSDL_Ext::printAt(CGI->generaltexth->jktexts[5].substr(1, CGI->generaltexth->jktexts[5].size()-2), 69, 183, GEOR13, tytulowy, curBack);
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CSDL_Ext::printAt(CGI->generaltexth->hTxts[curHero->subID].bonusName, 69, 199, GEOR16, zwykly, curBack);
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CSDL_Ext::printAt(CGI->generaltexth->hTxts[curHero->subID].bonusName, 69, 199, GEOR16, zwykly, curBack);
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@@ -46,7 +46,7 @@ class CHeroWindow: public CWindowWithGarrison
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std::vector<LRClickableAreaWTextComp *> primSkillAreas;
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std::vector<LRClickableAreaWTextComp *> primSkillAreas;
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LRClickableAreaWText * expArea;
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LRClickableAreaWText * expArea;
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LRClickableAreaWText * spellPointsArea;
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LRClickableAreaWText * spellPointsArea;
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LRClickableAreaWTextComp * luck;
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LRClickableAreaWTextComp * luck;
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LRClickableAreaWText * specArea;//speciality
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LRClickableAreaWText * specArea;//speciality
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LRClickableAreaWTextComp * morale;
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LRClickableAreaWTextComp * morale;
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std::vector<LRClickableAreaWTextComp *> secSkillAreas;
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std::vector<LRClickableAreaWTextComp *> secSkillAreas;
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@@ -2,6 +2,7 @@
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#include "AdventureMapButton.h"
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#include "AdventureMapButton.h"
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#include "CAdvmapInterface.h"
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#include "CAdvmapInterface.h"
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#include "../CCallback.h"
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#include "../CCallback.h"
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#include "../global.h"
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#include "CConfigHandler.h"
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#include "CConfigHandler.h"
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#include "CGameInfo.h"
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#include "CGameInfo.h"
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#include "CHeroWindow.h"
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#include "CHeroWindow.h"
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@@ -10,10 +11,10 @@
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#include "SDL_Extensions.h"
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#include "SDL_Extensions.h"
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#include "Graphics.h"
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#include "Graphics.h"
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#include "../hch/CArtHandler.h"
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#include "../hch/CArtHandler.h"
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#include "../hch/CBuildingHandler.h"
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#include "../hch/CDefHandler.h"
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#include "../hch/CDefHandler.h"
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#include "../hch/CGeneralTextHandler.h"
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#include "../hch/CGeneralTextHandler.h"
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#include "../hch/CObjectHandler.h"
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#include "../hch/CObjectHandler.h"
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#include "../hch/CHeroHandler.h"
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#include "../hch/CTownHandler.h"
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#include "../hch/CTownHandler.h"
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#include "../lib/map.h"
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#include "../lib/map.h"
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#include "../lib/NetPacks.h"
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#include "../lib/NetPacks.h"
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@@ -42,23 +43,23 @@ CDefEssential* CKingdomInterface::hall;
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CKingdomInterface::CKingdomInterface()
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CKingdomInterface::CKingdomInterface()
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{
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{
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OBJ_CONSTRUCTION_CAPTURING_ALL;
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OBJ_CONSTRUCTION_CAPTURING_ALL;
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defActions =/* ACTIVATE | DEACTIVATE | */SHARE_POS | DISPOSE;
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defActions = SHARE_POS | DISPOSE;
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PicCount = ADVOPT.overviewPics;
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PicCount = ADVOPT.overviewPics;
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size = ADVOPT.overviewSize;
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size = ADVOPT.overviewSize;
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pos.x = screen->w/2 - 400;
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pos.x = screen->w/2 - 400;
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pos.y = screen->h/2 - (68+58*size);
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pos.y = screen->h/2 - (68+58*size);
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heroPos = townPos = objPos = 0;
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state = 0;
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showHarrisoned = false;//set to true if you want to see garrisoned heroes
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showHarrisoned = false;//set to true if you want to see garrisoned heroes
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heroPos = townPos = objPos = state = 0;
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bg = BitmapHandler::loadBitmap(ADVOPT.overviewBg);
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bg = BitmapHandler::loadBitmap(ADVOPT.overviewBg);
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graphics->blueToPlayersAdv(bg, LOCPLINT->playerID);
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graphics->blueToPlayersAdv(bg, LOCPLINT->playerID);
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mines = CDefHandler::giveDefEss("OVMINES.DEF");
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title = CDefHandler::giveDefEss("OVTITLE.DEF");
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mines = CDefHandler::giveDefEss("OVMINES.DEF");
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hall = CDefHandler::giveDefEss("ITMTL.DEF");
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title = CDefHandler::giveDefEss("OVTITLE.DEF");
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fort = CDefHandler::giveDefEss("ITMCL.DEF");
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hall = CDefHandler::giveDefEss("ITMTL.DEF");
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fort = CDefHandler::giveDefEss("ITMCL.DEF");
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objPics = CDefHandler::giveDefEss("FLAGPORT.DEF");
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objPics = CDefHandler::giveDefEss("FLAGPORT.DEF");
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slots = CDefHandler::giveDefEss("OVSLOT.DEF");
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slots = CDefHandler::giveDefEss("OVSLOT.DEF");
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toHeroes = new AdventureMapButton (CGI->generaltexth->overview[11],"",
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toHeroes = new AdventureMapButton (CGI->generaltexth->overview[11],"",
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boost::bind(&CKingdomInterface::listToHeroes,this),748,28+size*116,"OVBUTN1.DEF");
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boost::bind(&CKingdomInterface::listToHeroes,this),748,28+size*116,"OVBUTN1.DEF");
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@@ -75,24 +76,16 @@ CKingdomInterface::CKingdomInterface()
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statusbar = new CStatusBar(pos.x+7,pos.y+91+size*116,"TSTATBAR.bmp",732);
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statusbar = new CStatusBar(pos.x+7,pos.y+91+size*116,"TSTATBAR.bmp",732);
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resdatabar = new CResDataBar("KRESBAR.bmp",pos.x+3,pos.y+111+size*116,32,2,76,76);
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resdatabar = new CResDataBar("KRESBAR.bmp",pos.x+3,pos.y+111+size*116,32,2,76,76);
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for (int i = 0; i<size; i++)
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blitAt(slots->ourImages[PicCount].bitmap,23,26+i*116,bg);
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for (size_t i=0; i<RESOURCE_QUANTITY; i++)
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incomes.push_back(new CResIncomePic(i,mines,this));//bottom panel with mines
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heroes.resize(size);
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for(size_t i=0;i<size;i++)//creating empty hero/town lists for input
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for(size_t i=0;i<size;i++)//creating empty hero/town lists for input
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heroes[i] = new CHeroItem(i,this);
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{
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towns.resize(size);
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heroes.push_back( new CHeroItem(i,this));
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for(size_t i=0;i<size;i++)
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towns.push_back( new CTownItem(i,this));
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towns[i] = new CTownItem(i,this);
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}
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slider = new CSlider(4, 4, size*116+19, boost::bind (&CKingdomInterface::sliderMoved, this, _1),
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slider = new CSlider(4, 4, size*116+19, boost::bind (&CKingdomInterface::sliderMoved, this, _1),
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size, LOCPLINT->cb->howManyHeroes(showHarrisoned), 0, false, 0);
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size, LOCPLINT->cb->howManyHeroes(showHarrisoned), 0, false, 0);
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//creating objects list
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//creating objects list
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ObjTop = new AdventureMapButton ("","", boost::bind(&CKingdomInterface::moveObjectList,this,0),
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ObjTop = new AdventureMapButton ("","", boost::bind(&CKingdomInterface::moveObjectList,this,0),
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733,4,"OVBUTN4.DEF");
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733,4,"OVBUTN4.DEF");
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@@ -108,6 +101,16 @@ CKingdomInterface::CKingdomInterface()
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733,size*116+2,"OVBUTN4.DEF");
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733,size*116+2,"OVBUTN4.DEF");
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ObjBottom->bitmapOffset = 2;
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ObjBottom->bitmapOffset = 2;
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for (size_t i=0; i<SKILL_PER_HERO; i++)
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{
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incomes.push_back(new HoverableArea());//bottom panel with mines
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incomes[i]->pos = genRect(54,68,pos.x+20+i*80,pos.y+31+size*116);
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incomes[i]->hoverText = CGI->generaltexth->mines[i].first;
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}
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incomes[7]->pos.w = 136;
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incomes[7]->hoverText = CGI->generaltexth->allTexts[255];
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incomesVal+=0,0,0,0,0,0,0,0;//for mines images
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std::map<std::pair<int,int>,int> addObjects;//objects to print, except 17th dwelling
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std::map<std::pair<int,int>,int> addObjects;//objects to print, except 17th dwelling
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//format: (id,subID),image index
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//format: (id,subID),image index
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#define INSERT_MAP addObjects.insert(std::pair<std::pair<int,int>,int>(std::pair<int,int>
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#define INSERT_MAP addObjects.insert(std::pair<std::pair<int,int>,int>(std::pair<int,int>
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@@ -121,15 +124,15 @@ CKingdomInterface::CKingdomInterface()
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INSERT_MAP (20,0) ,86));//Conflux
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INSERT_MAP (20,0) ,86));//Conflux
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INSERT_MAP (87,0) ,87));//Harbor
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INSERT_MAP (87,0) ,87));//Harbor
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#undef INSERT_MAP
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#undef INSERT_MAP
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for(size_t i = 0; i<CGI->state->map->objects.size(); i++)
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for(size_t i = 0; i<CGI->state->map->objects.size(); i++)
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{
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{
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CGObjectInstance* obj = CGI->state->map->objects[i];//current object
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CGObjectInstance* obj = CGI->state->map->objects[i];//current object
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if (obj)
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if (obj)
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{
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{
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std::pair<int,int > curElm = std::pair<int,int >(obj->ID, obj->subID);
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if (obj->tempOwner == CGI->state->currentPlayer)//if object is our
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if (obj->tempOwner == CGI->state->currentPlayer)//if object is our
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{
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{
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std::pair<int,int > curElm = std::pair<int,int >(obj->ID, obj->subID);
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if ( obj->ID == 17 )//dwelling, text is a plural name of a creature
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if ( obj->ID == 17 )//dwelling, text is a plural name of a creature
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{
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{
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objList[obj->subID].first += 1;
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objList[obj->subID].first += 1;
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@@ -140,9 +143,12 @@ CKingdomInterface::CKingdomInterface()
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objList[addObjects[curElm]].first += 1;
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objList[addObjects[curElm]].first += 1;
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objList[addObjects[curElm]].second = & obj->hoverName;
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objList[addObjects[curElm]].second = & obj->hoverName;
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}
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}
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else if ( obj->ID == 53 )//TODO: abandoned mines
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incomesVal[obj->subID]+=1;
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}
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}
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}
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}
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}
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}
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addObjects.clear();
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addObjects.clear();
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objSize = (size*116-64)/57; //in object list will fit (height of panel)/(height of one element) items
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objSize = (size*116-64)/57; //in object list will fit (height of panel)/(height of one element) items
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ObjList.resize(objSize);
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ObjList.resize(objSize);
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@@ -151,6 +157,25 @@ CKingdomInterface::CKingdomInterface()
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ObjList[i] = new HoverableArea();
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ObjList[i] = new HoverableArea();
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ObjList[i]->pos = genRect(50,50,pos.x+740,pos.y+44+i*57);
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ObjList[i]->pos = genRect(50,50,pos.x+740,pos.y+44+i*57);
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}
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}
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incomesVal[7] = incomesVal[6]*1000;//gold mines -> total income
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std::vector<const CGHeroInstance*> heroes = LOCPLINT->cb->getHeroesInfo(true);
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||||||
|
for(size_t i=0; i<heroes.size();i++)
|
||||||
|
switch(heroes[i]->getSecSkillLevel(13))//some heroes may have estates
|
||||||
|
{
|
||||||
|
case 1: //basic
|
||||||
|
incomesVal[7] += 125;
|
||||||
|
break;
|
||||||
|
case 2: //advanced
|
||||||
|
incomesVal[7] += 250;
|
||||||
|
break;
|
||||||
|
case 3: //expert
|
||||||
|
incomesVal[7] += 500;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
std::vector<const CGTownInstance*> towns = LOCPLINT->cb->getTownsInfo(true);
|
||||||
|
for(size_t i=0; i<towns.size();i++)
|
||||||
|
incomesVal[7] += towns[i]->dailyIncome();
|
||||||
}
|
}
|
||||||
|
|
||||||
void CKingdomInterface::moveObjectList(int newPos)
|
void CKingdomInterface::moveObjectList(int newPos)
|
||||||
@@ -179,8 +204,8 @@ CKingdomInterface::~CKingdomInterface()
|
|||||||
delete slots;
|
delete slots;
|
||||||
delete fort;
|
delete fort;
|
||||||
delete hall;
|
delete hall;
|
||||||
delete mines;
|
|
||||||
delete objPics;
|
delete objPics;
|
||||||
|
delete mines;
|
||||||
|
|
||||||
towns.clear();//deleting lists
|
towns.clear();//deleting lists
|
||||||
heroes.clear();
|
heroes.clear();
|
||||||
@@ -246,9 +271,15 @@ void CKingdomInterface::showAll( SDL_Surface * to/*=NULL*/)
|
|||||||
for (size_t i=0; i<size; i++)
|
for (size_t i=0; i<size; i++)
|
||||||
heroes[i]->showAll(to);//show hero list
|
heroes[i]->showAll(to);//show hero list
|
||||||
}
|
}
|
||||||
|
for (int i = 0; i<7; i++)
|
||||||
|
blitAt(mines->ourImages[i].bitmap,pos.x + 20 + i*80,pos.y + 31+size*116,to);
|
||||||
|
|
||||||
for(size_t i=0;i<incomes.size();i++)
|
for(size_t i=0;i<incomes.size();i++)
|
||||||
incomes[i]->show(to);//printing resource incomes
|
{
|
||||||
|
std::ostringstream oss;
|
||||||
|
oss << incomesVal[i];
|
||||||
|
CSDL_Ext::printAtMiddle(oss.str(),incomes[i]->pos.x+incomes[i]->pos.w/2,incomes[i]->pos.y+50,GEOR13,zwykly,to);
|
||||||
|
}
|
||||||
|
|
||||||
slider->showAll(to);
|
slider->showAll(to);
|
||||||
if(screen->w != 800 || screen->h !=600)
|
if(screen->w != 800 || screen->h !=600)
|
||||||
@@ -412,112 +443,152 @@ void CKingdomInterface::sliderMoved(int newpos)
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
CKingdomInterface::CResIncomePic::CResIncomePic(int RID, CDefEssential * Mines, CKingdomInterface * Owner)
|
|
||||||
{
|
|
||||||
used = HOVER;
|
|
||||||
recActions =/* ACTIVATE | DEACTIVATE | SHOWALL |*/ DISPOSE | SHARE_POS;
|
|
||||||
resID = RID;
|
|
||||||
pos.x += 20 + RID*80;
|
|
||||||
pos.y += 31+Owner->size*116;
|
|
||||||
pos.h = 54;
|
|
||||||
pos.w = (resID!=7)?68:136;//gold pile is bigger
|
|
||||||
mines = Mines;
|
|
||||||
|
|
||||||
if ( resID != 7)
|
|
||||||
{
|
|
||||||
MetaString ms;
|
|
||||||
ms << std::pair<ui8,ui32>(9,resID);
|
|
||||||
ms.toString(hoverText);
|
|
||||||
}
|
|
||||||
else
|
|
||||||
hoverText = CGI->generaltexth->allTexts[255];
|
|
||||||
|
|
||||||
value = 0;
|
|
||||||
int resource = resID==7?6:resID;
|
|
||||||
|
|
||||||
for(size_t i = 0; i<CGI->state->map->objects.size(); i++)
|
|
||||||
{
|
|
||||||
CGObjectInstance* obj = CGI->state->map->objects[i];
|
|
||||||
if (obj)
|
|
||||||
if (obj->ID == 53 && obj->subID == resource && //this is mine, produce required resource
|
|
||||||
CGI->state->currentPlayer == obj->tempOwner )//mine is ours
|
|
||||||
value++;
|
|
||||||
}
|
|
||||||
if (resID == 7)//we need to calculate income of whole kingdom
|
|
||||||
{
|
|
||||||
value *=1000;// mines = 1000 gold
|
|
||||||
std::vector<const CGHeroInstance*> heroes = LOCPLINT->cb->getHeroesInfo(true);
|
|
||||||
for(size_t i=0; i<heroes.size();i++)
|
|
||||||
switch(heroes[i]->getSecSkillLevel(13))//some heroes may have estates
|
|
||||||
{
|
|
||||||
case 1: //basic
|
|
||||||
value += 125;
|
|
||||||
break;
|
|
||||||
case 2: //advanced
|
|
||||||
value += 250;
|
|
||||||
break;
|
|
||||||
case 3: //expert
|
|
||||||
value += 500;
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
std::vector<const CGTownInstance*> towns = LOCPLINT->cb->getTownsInfo(true);
|
|
||||||
for(size_t i=0; i<towns.size();i++)
|
|
||||||
value += towns[i]->dailyIncome();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
CKingdomInterface::CResIncomePic::~CResIncomePic()
|
|
||||||
{
|
|
||||||
}
|
|
||||||
|
|
||||||
void CKingdomInterface::CResIncomePic::hover(bool on)
|
|
||||||
{
|
|
||||||
if (on)
|
|
||||||
{
|
|
||||||
LOCPLINT->statusbar->print(hoverText);
|
|
||||||
}
|
|
||||||
else
|
|
||||||
LOCPLINT->statusbar->clear();
|
|
||||||
}
|
|
||||||
|
|
||||||
void CKingdomInterface::CResIncomePic::show(SDL_Surface * to)
|
|
||||||
{
|
|
||||||
if (resID < 7)//this is not income
|
|
||||||
blitAt(mines->ourImages[resID].bitmap,pos.x,pos.y,to);
|
|
||||||
|
|
||||||
std::ostringstream oss;
|
|
||||||
oss << value;
|
|
||||||
CSDL_Ext::printAtMiddle(oss.str(),pos.x+pos.w/2,pos.y+50,GEOR13,zwykly,to);
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
CKingdomInterface::CTownItem::CTownItem(int num, CKingdomInterface * Owner)
|
CKingdomInterface::CTownItem::CTownItem(int num, CKingdomInterface * Owner)
|
||||||
{
|
{
|
||||||
recActions = DISPOSE | SHARE_POS;
|
recActions = DISPOSE | SHARE_POS;
|
||||||
owner = Owner;
|
owner = Owner;
|
||||||
numb = num;
|
numb = num;
|
||||||
pos.x += 23;
|
pos.x += 23;
|
||||||
pos.y += 26+num*116;
|
pos.y += 25+num*116;
|
||||||
pos.w = 702;
|
pos.w = 702;
|
||||||
pos.h = 114;
|
pos.h = 114;
|
||||||
town = NULL;
|
town = NULL;
|
||||||
|
garr = NULL;
|
||||||
|
|
||||||
|
garrHero = new HoverableArea();
|
||||||
|
garrHero->pos = genRect(64, 58, pos.x+244, pos.y + 6);
|
||||||
|
|
||||||
|
visitHero = new HoverableArea();
|
||||||
|
visitHero->pos = genRect(64, 58, pos.x+476, pos.y + 6);
|
||||||
|
|
||||||
|
for (int i=0; i<CREATURES_PER_TOWN;i++)
|
||||||
|
{//creatures info
|
||||||
|
creaGrowth.push_back(new HoverableArea());
|
||||||
|
creaGrowth[i]->pos = genRect(32, 32, pos.x+56+i*37, pos.y + 78);
|
||||||
|
|
||||||
|
creaCount.push_back(new CCreaPlace());
|
||||||
|
creaCount[i]->pos = genRect(32, 32, pos.x+409+i*37, pos.y + 78);
|
||||||
|
creaCount[i]->type = i;
|
||||||
|
}
|
||||||
|
hallArea = new HoverableArea();
|
||||||
|
hallArea->pos = genRect(38, 38, pos.x+69, pos.y + 31);
|
||||||
|
|
||||||
|
fortArea = new HoverableArea();
|
||||||
|
fortArea->pos = genRect(38, 38, pos.x+111, pos.y + 31);
|
||||||
|
|
||||||
|
townImage = new HoverableArea();
|
||||||
|
townImage->pos = genRect(64, 58, pos.x+5, pos.y + 6);
|
||||||
|
|
||||||
|
incomeArea = new HoverableArea();
|
||||||
|
incomeArea->pos = genRect(42, 64, pos.x+154, pos.y + 31);
|
||||||
|
incomeArea->hoverText = CGI->generaltexth->allTexts[255];
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
CKingdomInterface::CTownItem::~CTownItem()
|
CKingdomInterface::CTownItem::~CTownItem()
|
||||||
{
|
{
|
||||||
|
creaGrowth.clear();
|
||||||
|
creaCount.clear();
|
||||||
|
delete garr;
|
||||||
}
|
}
|
||||||
|
|
||||||
void CKingdomInterface::CTownItem::setTown(const CGTownInstance * newTown)
|
void CKingdomInterface::CTownItem::setTown(const CGTownInstance * newTown)
|
||||||
{
|
{
|
||||||
|
BLOCK_CAPTURING;
|
||||||
|
delete garr;
|
||||||
town = newTown;
|
town = newTown;
|
||||||
|
if (!town)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
garr = NULL;
|
||||||
|
}
|
||||||
|
garr = new CGarrisonInt(pos.x+313,pos.y+3,4,Point(232,0),slots->ourImages[owner->PicCount+2].bitmap,Point(313,2),town,town->visitingHero,false,true, 4,Point(-126,37));
|
||||||
|
garr->update = false;
|
||||||
|
|
||||||
|
/*for (int i=4; i<7; i++)
|
||||||
|
{
|
||||||
|
garr->sup[0][i][0].pos.x -= 126;
|
||||||
|
garr->sup[0][i][0].pos.y += 37;
|
||||||
|
garr->sdown[0][i][0].pos.x -= 126;
|
||||||
|
garr->sdown[0][i][0].pos.y += 37;
|
||||||
|
}*/
|
||||||
|
|
||||||
|
for (int i=0; i<CREATURES_PER_TOWN;i++)
|
||||||
|
{
|
||||||
|
creaCount[i]->town = NULL;
|
||||||
|
|
||||||
|
int crid = -1;
|
||||||
|
if (!vstd::contains(town->builtBuildings,30+i))
|
||||||
|
continue;
|
||||||
|
|
||||||
|
if (vstd::contains(town->builtBuildings,30+i+CREATURES_PER_TOWN))
|
||||||
|
crid = town->town->upgradedCreatures[i];
|
||||||
|
else
|
||||||
|
crid = town->town->basicCreatures[i];
|
||||||
|
|
||||||
|
std::string descr=CGI->generaltexth->allTexts[588];
|
||||||
|
boost::algorithm::replace_first(descr,"%s",CGI->creh->creatures[crid].namePl);
|
||||||
|
creaGrowth[i]->hoverText = descr;
|
||||||
|
|
||||||
|
descr=CGI->generaltexth->heroscrn[1];
|
||||||
|
boost::algorithm::replace_first(descr,"%s",CGI->creh->creatures[crid].namePl);
|
||||||
|
creaCount[i]->hoverText = descr;
|
||||||
|
creaCount[i]->town = town;
|
||||||
|
}
|
||||||
|
|
||||||
|
townImage->hoverText = town->name;
|
||||||
|
|
||||||
|
hallArea->hoverText = CGI->buildh->buildings[town->subID][10+town->hallLevel()]->Name();
|
||||||
|
if (town->hasFort())
|
||||||
|
fortArea->hoverText = CGI->buildh->buildings[town->subID][6+town->fortLevel()]->Name();
|
||||||
|
else
|
||||||
|
fortArea->hoverText = "";
|
||||||
}
|
}
|
||||||
|
|
||||||
void CKingdomInterface::CTownItem::activate()
|
void CKingdomInterface::CTownItem::activate()
|
||||||
{
|
{
|
||||||
|
if (!town)
|
||||||
|
return;
|
||||||
|
garr->activate();
|
||||||
|
hallArea->activate();
|
||||||
|
fortArea->activate();
|
||||||
|
incomeArea->activate();
|
||||||
|
townImage->activate();
|
||||||
|
|
||||||
|
if (town->garrisonHero)
|
||||||
|
garrHero->activate();
|
||||||
|
if (town->visitingHero)
|
||||||
|
visitHero->activate();
|
||||||
|
|
||||||
|
for (int i=0; i<CREATURES_PER_TOWN;i++)
|
||||||
|
if (vstd::contains(town->builtBuildings,30+i))
|
||||||
|
{
|
||||||
|
creaGrowth[i]->activate();
|
||||||
|
creaCount [i]->activate();
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void CKingdomInterface::CTownItem::deactivate()
|
void CKingdomInterface::CTownItem::deactivate()
|
||||||
{
|
{
|
||||||
|
if (!town)
|
||||||
|
return;
|
||||||
|
garr->deactivate();
|
||||||
|
hallArea->deactivate();
|
||||||
|
fortArea->deactivate();
|
||||||
|
incomeArea->deactivate();
|
||||||
|
townImage->deactivate();
|
||||||
|
|
||||||
|
if (town->garrisonHero)
|
||||||
|
garrHero->deactivate();
|
||||||
|
if (town->visitingHero)
|
||||||
|
visitHero->deactivate();
|
||||||
|
|
||||||
|
for (int i=0; i<CREATURES_PER_TOWN;i++)
|
||||||
|
if (vstd::contains(town->builtBuildings,30+i))
|
||||||
|
{
|
||||||
|
creaGrowth[i]->deactivate();
|
||||||
|
creaCount [i]->deactivate();
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void CKingdomInterface::CTownItem::showAll(SDL_Surface * to)
|
void CKingdomInterface::CTownItem::showAll(SDL_Surface * to)
|
||||||
@@ -575,29 +646,13 @@ void CKingdomInterface::CTownItem::showAll(SDL_Surface * to)
|
|||||||
ostrs << town->creatures[i].first;
|
ostrs << town->creatures[i].first;
|
||||||
CSDL_Ext::printTo(ostrs.str(),pos.x+440+i*37,pos.y+110,GEORM,zwykly,to);
|
CSDL_Ext::printTo(ostrs.str(),pos.x+440+i*37,pos.y+110,GEORM,zwykly,to);
|
||||||
}
|
}
|
||||||
const CGHeroInstance * hero = town->garrisonHero;
|
|
||||||
int posX = 244;
|
garr->show(to);
|
||||||
for (int i=0;i<2;i++)
|
if (town->garrisonHero)
|
||||||
{//heroes info
|
blitAt(graphics->portraitLarge[town->garrisonHero->portrait],pos.x+244,pos.y+6,to);
|
||||||
if (hero)
|
|
||||||
{
|
if (town->visitingHero)
|
||||||
int iter = 0;//portrait
|
blitAt(graphics->portraitLarge[town->visitingHero->portrait],pos.x+476,pos.y+6,to);
|
||||||
blitAt(graphics->portraitLarge[hero->portrait],pos.x+posX,pos.y+6,to);
|
|
||||||
for(std::map<si32,std::pair<ui32,si32> >::const_iterator
|
|
||||||
j=hero->army.slots.begin(); j!=hero->army.slots.end(); j++)
|
|
||||||
{//army
|
|
||||||
int X = (iter<4)?(pos.x+posX+70+36*iter):(pos.x+posX+88+36*(iter-4));
|
|
||||||
int Y = (iter<4)?(pos.y+3):(pos.y+40);
|
|
||||||
iter++;
|
|
||||||
blitAt(graphics->smallImgs[j->second.first],X,Y,to);
|
|
||||||
std::ostringstream creanum;
|
|
||||||
creanum << (j->second.second);
|
|
||||||
CSDL_Ext::printTo(creanum.str(),X+30,Y+32,GEORM,zwykly,to);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
hero = town->visitingHero;
|
|
||||||
posX = 476;
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
CKingdomInterface::CHeroItem::CHeroItem(int num, CKingdomInterface * Owner)
|
CKingdomInterface::CHeroItem::CHeroItem(int num, CKingdomInterface * Owner)
|
||||||
@@ -608,7 +663,7 @@ CKingdomInterface::CHeroItem::CHeroItem(int num, CKingdomInterface * Owner)
|
|||||||
owner = Owner;
|
owner = Owner;
|
||||||
numb = num;
|
numb = num;
|
||||||
pos.x += 23;
|
pos.x += 23;
|
||||||
pos.y += 26+num*116;
|
pos.y += 25+num*116;
|
||||||
pos.w = 702;
|
pos.w = 702;
|
||||||
pos.h = 114;
|
pos.h = 114;
|
||||||
hero = NULL;
|
hero = NULL;
|
||||||
@@ -635,7 +690,7 @@ CKingdomInterface::CHeroItem::CHeroItem(int num, CKingdomInterface * Owner)
|
|||||||
portrait = new LRClickableAreaWText();
|
portrait = new LRClickableAreaWText();
|
||||||
portrait->pos = genRect(64, 58, pos.x+5, pos.y + 5);
|
portrait->pos = genRect(64, 58, pos.x+5, pos.y + 5);
|
||||||
char bufor[400];
|
char bufor[400];
|
||||||
for(int i=0; i<4; i++)
|
for(int i=0; i<PRIMARY_SKILLS; i++)
|
||||||
{
|
{
|
||||||
primarySkills.push_back(new LRClickableAreaWTextComp());
|
primarySkills.push_back(new LRClickableAreaWTextComp());
|
||||||
primarySkills[i]->pos = genRect(45, 32, pos.x+77 + 36*i, pos.y+26);
|
primarySkills[i]->pos = genRect(45, 32, pos.x+77 + 36*i, pos.y+26);
|
||||||
@@ -646,7 +701,7 @@ CKingdomInterface::CHeroItem::CHeroItem(int num, CKingdomInterface * Owner)
|
|||||||
primarySkills[i]->hoverText = std::string(bufor);
|
primarySkills[i]->hoverText = std::string(bufor);
|
||||||
};
|
};
|
||||||
experience = new LRClickableAreaWText();
|
experience = new LRClickableAreaWText();
|
||||||
experience->pos = genRect(33, 49, pos.x+322, pos.y+4);
|
experience->pos = genRect(33, 49, pos.x+322, pos.y+5);
|
||||||
experience->hoverText = CGI->generaltexth->heroscrn[9];
|
experience->hoverText = CGI->generaltexth->heroscrn[9];
|
||||||
|
|
||||||
morale = new LRClickableAreaWTextComp();
|
morale = new LRClickableAreaWTextComp();
|
||||||
@@ -656,17 +711,17 @@ CKingdomInterface::CHeroItem::CHeroItem(int num, CKingdomInterface * Owner)
|
|||||||
luck->pos = genRect(20,32,pos.x+221,pos.y+28);
|
luck->pos = genRect(20,32,pos.x+221,pos.y+28);
|
||||||
|
|
||||||
spellPoints = new LRClickableAreaWText();
|
spellPoints = new LRClickableAreaWText();
|
||||||
spellPoints->pos = genRect(32, 48, pos.x+271, pos.y+4);
|
spellPoints->pos = genRect(33, 49, pos.x+270, pos.y+5);
|
||||||
spellPoints->hoverText = CGI->generaltexth->heroscrn[22];
|
spellPoints->hoverText = CGI->generaltexth->heroscrn[22];
|
||||||
|
|
||||||
speciality = new LRClickableAreaWText();
|
speciality = new LRClickableAreaWText();
|
||||||
speciality->pos = genRect(32, 48, pos.x+271, pos.y+4);
|
speciality->pos = genRect(32, 32, pos.x+374, pos.y+5);
|
||||||
speciality->hoverText = CGI->generaltexth->heroscrn[27];
|
speciality->hoverText = CGI->generaltexth->heroscrn[27];
|
||||||
|
|
||||||
for(int i=0; i<8; ++i)
|
for(int i=0; i<SKILL_PER_HERO; ++i)
|
||||||
{
|
{
|
||||||
secondarySkills.push_back(new LRClickableAreaWTextComp());
|
secondarySkills.push_back(new LRClickableAreaWTextComp());
|
||||||
secondarySkills[i]->pos = genRect(32, 32, pos.x+410+i*37, pos.y+4);
|
secondarySkills[i]->pos = genRect(32, 32, pos.x+410+i*37, pos.y+5);
|
||||||
secondarySkills[i]->baseType = 1;
|
secondarySkills[i]->baseType = 1;
|
||||||
};
|
};
|
||||||
|
|
||||||
@@ -688,7 +743,12 @@ CKingdomInterface::CHeroItem::CHeroItem(int num, CKingdomInterface * Owner)
|
|||||||
|
|
||||||
CKingdomInterface::CHeroItem::~CHeroItem()
|
CKingdomInterface::CHeroItem::~CHeroItem()
|
||||||
{
|
{
|
||||||
|
delete garr;
|
||||||
delete artButtons;
|
delete artButtons;
|
||||||
|
primarySkills.clear();
|
||||||
|
secondarySkills.clear();
|
||||||
|
artifacts.clear();
|
||||||
|
backpack.clear();
|
||||||
}
|
}
|
||||||
|
|
||||||
void CKingdomInterface::CHeroItem::setHero(const CGHeroInstance * newHero)
|
void CKingdomInterface::CHeroItem::setHero(const CGHeroInstance * newHero)
|
||||||
@@ -701,10 +761,11 @@ void CKingdomInterface::CHeroItem::setHero(const CGHeroInstance * newHero)
|
|||||||
return;
|
return;
|
||||||
garr = NULL;
|
garr = NULL;
|
||||||
}
|
}
|
||||||
char bufor[400];
|
char bufor[4000];
|
||||||
artLeft->block(hero->artifacts.size() <= 8);
|
artLeft->block(hero->artifacts.size() <= 8);
|
||||||
artRight->block(hero->artifacts.size() <= 8);
|
artRight->block(hero->artifacts.size() <= 8);
|
||||||
garr = new CGarrisonInt(pos.x+6, pos.y+78, 4, Point(), owner->bg, Point(29,104), hero, NULL, false, true);
|
garr = new CGarrisonInt(pos.x+6, pos.y+78, 4, Point(), slots->ourImages[owner->PicCount].bitmap,
|
||||||
|
Point(6,78), hero, NULL, false, true);
|
||||||
garr->update = false;
|
garr->update = false;
|
||||||
|
|
||||||
for (int i=0; i<artifacts.size(); i++)
|
for (int i=0; i<artifacts.size(); i++)
|
||||||
@@ -735,6 +796,8 @@ void CKingdomInterface::CHeroItem::setHero(const CGHeroInstance * newHero)
|
|||||||
portrait->hoverText = std::string(bufor);
|
portrait->hoverText = std::string(bufor);
|
||||||
portrait->text = hero->getBiography();
|
portrait->text = hero->getBiography();
|
||||||
|
|
||||||
|
speciality->text = CGI->generaltexth->hTxts[hero->subID].longBonus;
|
||||||
|
|
||||||
//primary skills
|
//primary skills
|
||||||
for(size_t g=0; g<primarySkills.size(); ++g)
|
for(size_t g=0; g<primarySkills.size(); ++g)
|
||||||
primarySkills[g]->bonus = hero->getPrimSkillLevel(g);
|
primarySkills[g]->bonus = hero->getPrimSkillLevel(g);
|
||||||
@@ -769,8 +832,11 @@ void CKingdomInterface::CHeroItem::setHero(const CGHeroInstance * newHero)
|
|||||||
morale->bonus = mrlv;
|
morale->bonus = mrlv;
|
||||||
morale->text = CGI->generaltexth->arraytxt[88];
|
morale->text = CGI->generaltexth->arraytxt[88];
|
||||||
boost::algorithm::replace_first(morale->text,"%s",CGI->generaltexth->arraytxt[86-mrlt]);
|
boost::algorithm::replace_first(morale->text,"%s",CGI->generaltexth->arraytxt[86-mrlt]);
|
||||||
for(int it=0; it < mrl.size(); it++)
|
if (!mrl.size())
|
||||||
morale->text += mrl[it].second;
|
morale->text += CGI->generaltexth->arraytxt[108];
|
||||||
|
else
|
||||||
|
for(int it=0; it < mrl.size(); it++)
|
||||||
|
morale->text += mrl[it].second;
|
||||||
|
|
||||||
//setting luck
|
//setting luck
|
||||||
mrl = hero->getCurrentLuckModifiers();
|
mrl = hero->getCurrentLuckModifiers();
|
||||||
@@ -781,9 +847,11 @@ void CKingdomInterface::CHeroItem::setHero(const CGHeroInstance * newHero)
|
|||||||
luck->bonus = mrlv;
|
luck->bonus = mrlv;
|
||||||
luck->text = CGI->generaltexth->arraytxt[62];
|
luck->text = CGI->generaltexth->arraytxt[62];
|
||||||
boost::algorithm::replace_first(luck->text,"%s",CGI->generaltexth->arraytxt[60-mrlt]);
|
boost::algorithm::replace_first(luck->text,"%s",CGI->generaltexth->arraytxt[60-mrlt]);
|
||||||
for(int it=0; it < mrl.size(); it++)
|
if (!mrl.size())
|
||||||
luck->text += mrl[it].second;
|
luck->text += CGI->generaltexth->arraytxt[77];
|
||||||
// redrawCurBack();
|
else
|
||||||
|
for(int it=0; it < mrl.size(); it++)
|
||||||
|
luck->text += mrl[it].second;
|
||||||
}
|
}
|
||||||
|
|
||||||
void CKingdomInterface::CHeroItem::scrollArts(int move)
|
void CKingdomInterface::CHeroItem::scrollArts(int move)
|
||||||
@@ -800,7 +868,6 @@ void CKingdomInterface::CHeroItem::scrollArts(int move)
|
|||||||
backpack[i]->hoverText = boost::str(boost::format(CGI->generaltexth->heroscrn[1].c_str()) % CGI->arth->artifacts[backpack[i]->type].Name());
|
backpack[i]->hoverText = boost::str(boost::format(CGI->generaltexth->heroscrn[1].c_str()) % CGI->arth->artifacts[backpack[i]->type].Name());
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
GH.totalRedraw();
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void CKingdomInterface::CHeroItem::showAll(SDL_Surface * to)
|
void CKingdomInterface::CHeroItem::showAll(SDL_Surface * to)
|
||||||
@@ -959,7 +1026,7 @@ void CKingdomInterface::CHeroItem::CArtPlace::activate()
|
|||||||
}
|
}
|
||||||
|
|
||||||
void CKingdomInterface::CHeroItem::CArtPlace::clickLeft(tribool down, bool previousState)
|
void CKingdomInterface::CHeroItem::CArtPlace::clickLeft(tribool down, bool previousState)
|
||||||
{tlog1<<pos.x<<" "<<type<<"\n";
|
{
|
||||||
if (!down && previousState && type>=0)
|
if (!down && previousState && type>=0)
|
||||||
{
|
{
|
||||||
if(type == 0)
|
if(type == 0)
|
||||||
@@ -982,3 +1049,34 @@ void CKingdomInterface::CHeroItem::CArtPlace::deactivate()
|
|||||||
{
|
{
|
||||||
LRClickableAreaWTextComp::deactivate();
|
LRClickableAreaWTextComp::deactivate();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
CKingdomInterface::CTownItem::CCreaPlace::CCreaPlace()
|
||||||
|
{
|
||||||
|
town = NULL;
|
||||||
|
used = LCLICK | RCLICK | HOVER;
|
||||||
|
}
|
||||||
|
|
||||||
|
void CKingdomInterface::CTownItem::CCreaPlace::activate()
|
||||||
|
{
|
||||||
|
LRClickableAreaWTextComp::activate();
|
||||||
|
}
|
||||||
|
|
||||||
|
void CKingdomInterface::CTownItem::CCreaPlace::clickLeft(tribool down, bool previousState)
|
||||||
|
{
|
||||||
|
if (!down && previousState && town)
|
||||||
|
{
|
||||||
|
GH.pushInt (new CRecruitmentWindow(town, type, town, boost::bind
|
||||||
|
(&CCallback::recruitCreatures,LOCPLINT->cb,town,_1,_2)));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void CKingdomInterface::CTownItem::CCreaPlace::clickRight(tribool down, bool previousState)
|
||||||
|
{
|
||||||
|
//TODO
|
||||||
|
}
|
||||||
|
|
||||||
|
void CKingdomInterface::CTownItem::CCreaPlace::deactivate()
|
||||||
|
{
|
||||||
|
LRClickableAreaWTextComp::deactivate();
|
||||||
|
}
|
||||||
|
@@ -5,7 +5,7 @@
|
|||||||
|
|
||||||
#include "../global.h"
|
#include "../global.h"
|
||||||
#include <SDL.h>
|
#include <SDL.h>
|
||||||
#include "GUIBase.h"
|
#include "GUIBase.h"
|
||||||
#include "GUIClasses.h"
|
#include "GUIClasses.h"
|
||||||
#include "../hch/CMusicBase.h"
|
#include "../hch/CMusicBase.h"
|
||||||
class AdventureMapButton;
|
class AdventureMapButton;
|
||||||
@@ -15,8 +15,8 @@ class CStatusBar;
|
|||||||
class CSlider;
|
class CSlider;
|
||||||
class CMinorResDataBar;
|
class CMinorResDataBar;
|
||||||
class HoverableArea;
|
class HoverableArea;
|
||||||
/*class LRClickableAreaWText
|
/*class LRClickableAreaWText
|
||||||
class LRClickableAreaWTextComp*/
|
class LRClickableAreaWTextComp*/
|
||||||
|
|
||||||
/*
|
/*
|
||||||
* CKingdomInterface.h, part of VCMI engine
|
* CKingdomInterface.h, part of VCMI engine
|
||||||
@@ -29,9 +29,9 @@ class LRClickableAreaWTextComp*/
|
|||||||
*/
|
*/
|
||||||
|
|
||||||
class CKingdomInterface : public CIntObject
|
class CKingdomInterface : public CIntObject
|
||||||
{
|
{
|
||||||
class CTownItem : public CWindowWithGarrison
|
class CTownItem : public CWindowWithGarrison
|
||||||
{
|
{
|
||||||
class CCreaPlace: public LRClickableAreaWTextComp
|
class CCreaPlace: public LRClickableAreaWTextComp
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
@@ -41,25 +41,25 @@ class CKingdomInterface : public CIntObject
|
|||||||
void clickRight(tribool down, bool previousState);
|
void clickRight(tribool down, bool previousState);
|
||||||
void activate();
|
void activate();
|
||||||
void deactivate();
|
void deactivate();
|
||||||
};
|
};
|
||||||
public:
|
public:
|
||||||
const CGTownInstance * town;
|
const CGTownInstance * town;
|
||||||
CKingdomInterface * owner;
|
CKingdomInterface * owner;
|
||||||
int numb;//position on screen (1..size)
|
int numb;//position on screen (1..size)
|
||||||
HoverableArea *hallArea, *fortArea, *incomeArea;//hoverable text for town hall, fort, income
|
HoverableArea *hallArea, *fortArea, *incomeArea;//hoverable text for town hall, fort, income
|
||||||
HoverableArea * garrHero, *visitHero;//portraits of heroes
|
HoverableArea * garrHero, *visitHero;//portraits of heroes
|
||||||
HoverableArea * townImage;//town image
|
HoverableArea * townImage;//town image
|
||||||
std::vector < HoverableArea * > creaGrowth;
|
std::vector < HoverableArea * > creaGrowth;
|
||||||
std::vector < CCreaPlace * > creaCount;
|
std::vector < CCreaPlace * > creaCount;
|
||||||
void setTown(const CGTownInstance * newTown);//change town and update info
|
void setTown(const CGTownInstance * newTown);//change town and update info
|
||||||
void showAll(SDL_Surface * to);
|
void showAll(SDL_Surface * to);
|
||||||
void activate();
|
void activate();
|
||||||
void deactivate();
|
void deactivate();
|
||||||
CTownItem (int num, CKingdomInterface * Owner);//c-tor
|
CTownItem (int num, CKingdomInterface * Owner);//c-tor
|
||||||
~CTownItem();//d-tor
|
~CTownItem();//d-tor
|
||||||
};
|
};
|
||||||
class CHeroItem : public CWindowWithGarrison
|
class CHeroItem : public CWindowWithGarrison
|
||||||
{
|
{
|
||||||
class CArtPlace: public LRClickableAreaWTextComp
|
class CArtPlace: public LRClickableAreaWTextComp
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
@@ -69,38 +69,38 @@ class CKingdomInterface : public CIntObject
|
|||||||
void clickRight(tribool down, bool previousState);
|
void clickRight(tribool down, bool previousState);
|
||||||
void activate();
|
void activate();
|
||||||
void deactivate();
|
void deactivate();
|
||||||
};
|
};
|
||||||
public:
|
public:
|
||||||
const CGHeroInstance * hero;
|
const CGHeroInstance * hero;
|
||||||
CKingdomInterface * owner;
|
CKingdomInterface * owner;
|
||||||
int artGroup,numb;//current art group (0 = equiped, 1 = misc, 2 = backpack)
|
int artGroup,numb;//current art group (0 = equiped, 1 = misc, 2 = backpack)
|
||||||
int backpackPos;//first visible artifact in backpack
|
int backpackPos;//first visible artifact in backpack
|
||||||
AdventureMapButton * artLeft, * artRight;//buttons for backpack
|
AdventureMapButton * artLeft, * artRight;//buttons for backpack
|
||||||
LRClickableAreaWText * portrait;
|
LRClickableAreaWText * portrait;
|
||||||
LRClickableAreaWText * experience;
|
LRClickableAreaWText * experience;
|
||||||
LRClickableAreaWTextComp * morale, * luck;
|
LRClickableAreaWTextComp * morale, * luck;
|
||||||
LRClickableAreaWText * spellPoints;
|
LRClickableAreaWText * spellPoints;
|
||||||
LRClickableAreaWText * speciality;
|
LRClickableAreaWText * speciality;
|
||||||
std::vector<LRClickableAreaWTextComp *> primarySkills;
|
std::vector<LRClickableAreaWTextComp *> primarySkills;
|
||||||
std::vector<LRClickableAreaWTextComp *> secondarySkills;
|
std::vector<LRClickableAreaWTextComp *> secondarySkills;
|
||||||
std::vector<LRClickableAreaWTextComp *> artifacts;
|
std::vector<LRClickableAreaWTextComp *> artifacts;
|
||||||
std::vector<LRClickableAreaWTextComp *> backpack;
|
std::vector<LRClickableAreaWTextComp *> backpack;
|
||||||
CHighlightableButtonsGroup * artButtons;
|
CHighlightableButtonsGroup * artButtons;
|
||||||
void setHero(const CGHeroInstance * newHero);//change hero and update info
|
void setHero(const CGHeroInstance * newHero);//change hero and update info
|
||||||
void scrollArts(int move);//moving backpack, receiving distance
|
void scrollArts(int move);//moving backpack, receiving distance
|
||||||
void onArtChange(int newstate);//changes artgroup
|
void onArtChange(int newstate);//changes artgroup
|
||||||
void showAll(SDL_Surface * to);
|
void showAll(SDL_Surface * to);
|
||||||
void activate();
|
void activate();
|
||||||
void deactivate();
|
void deactivate();
|
||||||
CHeroItem (int num, CKingdomInterface * Owner);//c-tor
|
CHeroItem (int num, CKingdomInterface * Owner);//c-tor
|
||||||
~CHeroItem();//d-tor
|
~CHeroItem();//d-tor
|
||||||
};
|
};
|
||||||
public:
|
public:
|
||||||
//common data
|
//common data
|
||||||
int state;//1 = towns showed, 2 = heroes;
|
int state;//1 = towns showed, 2 = heroes;
|
||||||
SDL_Surface * bg;//background
|
SDL_Surface * bg;//background
|
||||||
CStatusBar * statusbar;//statusbar
|
CStatusBar * statusbar;//statusbar
|
||||||
CResDataBar *resdatabar;//resources
|
CResDataBar *resdatabar;//resources
|
||||||
int size,PicCount;
|
int size,PicCount;
|
||||||
|
|
||||||
//buttons
|
//buttons
|
||||||
@@ -125,8 +125,8 @@ public:
|
|||||||
AdventureMapButton* ObjUp, *ObjDown, *ObjTop, *ObjBottom;//buttons for dwellings list
|
AdventureMapButton* ObjUp, *ObjDown, *ObjTop, *ObjBottom;//buttons for dwellings list
|
||||||
|
|
||||||
//income pics
|
//income pics
|
||||||
std::vector<HoverableArea*> incomes;//mines + incomes
|
std::vector<HoverableArea*> incomes;//mines + incomes
|
||||||
std::vector<int> incomesVal;//values to print
|
std::vector<int> incomesVal;//values to print
|
||||||
CDefEssential * mines;
|
CDefEssential * mines;
|
||||||
|
|
||||||
CKingdomInterface(); //c-tor
|
CKingdomInterface(); //c-tor
|
||||||
|
@@ -495,12 +495,12 @@ void CGarrisonInt::createSlots()
|
|||||||
for(int i=0; i<sup->size(); i++)
|
for(int i=0; i<sup->size(); i++)
|
||||||
if((*sup)[i] == NULL)
|
if((*sup)[i] == NULL)
|
||||||
(*sup)[i] = new CGarrisonSlot(this, pos.x + (i*(w+interx)), pos.y,i,0,NULL, 0);
|
(*sup)[i] = new CGarrisonSlot(this, pos.x + (i*(w+interx)), pos.y,i,0,NULL, 0);
|
||||||
if (shiftPos)
|
if (shiftPos)
|
||||||
for (int i=shiftPos; i<sup->size(); i++)
|
for (int i=shiftPos; i<sup->size(); i++)
|
||||||
{
|
{
|
||||||
(*sup)[i]->pos.x += shiftPoint.x;
|
(*sup)[i]->pos.x += shiftPoint.x;
|
||||||
(*sup)[i]->pos.y += shiftPoint.y;
|
(*sup)[i]->pos.y += shiftPoint.y;
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
if(set2)
|
if(set2)
|
||||||
{
|
{
|
||||||
@@ -516,12 +516,12 @@ void CGarrisonInt::createSlots()
|
|||||||
for(int i=0; i<sdown->size(); i++)
|
for(int i=0; i<sdown->size(); i++)
|
||||||
if((*sdown)[i] == NULL)
|
if((*sdown)[i] == NULL)
|
||||||
(*sdown)[i] = new CGarrisonSlot(this, pos.x + (i*(w+interx)) + garOffset.x, pos.y + garOffset.y,i,1, NULL, 0);
|
(*sdown)[i] = new CGarrisonSlot(this, pos.x + (i*(w+interx)) + garOffset.x, pos.y + garOffset.y,i,1, NULL, 0);
|
||||||
if (shiftPos)
|
if (shiftPos)
|
||||||
for (int i=shiftPos; i<sup->size(); i++)
|
for (int i=shiftPos; i<sup->size(); i++)
|
||||||
{
|
{
|
||||||
(*sdown)[i]->pos.x += shiftPoint.x;
|
(*sdown)[i]->pos.x += shiftPoint.x;
|
||||||
(*sdown)[i]->pos.y += shiftPoint.y;
|
(*sdown)[i]->pos.y += shiftPoint.y;
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
void CGarrisonInt::deleteSlots()
|
void CGarrisonInt::deleteSlots()
|
||||||
@@ -4189,18 +4189,18 @@ void CExchangeWindow::activate()
|
|||||||
|
|
||||||
for(int g=0; g<ARRAY_COUNT(luck); g++)
|
for(int g=0; g<ARRAY_COUNT(luck); g++)
|
||||||
luck[g]->activate();
|
luck[g]->activate();
|
||||||
|
|
||||||
for(int g=0; g<ARRAY_COUNT(portrait); g++)
|
for(int g=0; g<ARRAY_COUNT(portrait); g++)
|
||||||
portrait[g]->activate();
|
portrait[g]->activate();
|
||||||
|
|
||||||
for(int g=0; g<ARRAY_COUNT(spellPoints); g++)
|
for(int g=0; g<ARRAY_COUNT(spellPoints); g++)
|
||||||
spellPoints[g]->activate();
|
spellPoints[g]->activate();
|
||||||
|
|
||||||
for(int g=0; g<ARRAY_COUNT(experience); g++)
|
for(int g=0; g<ARRAY_COUNT(experience); g++)
|
||||||
experience[g]->activate();
|
experience[g]->activate();
|
||||||
|
|
||||||
for(int g=0; g<ARRAY_COUNT(speciality); g++)
|
for(int g=0; g<ARRAY_COUNT(speciality); g++)
|
||||||
speciality[g]->activate();
|
speciality[g]->activate();
|
||||||
}
|
}
|
||||||
|
|
||||||
void CExchangeWindow::deactivate()
|
void CExchangeWindow::deactivate()
|
||||||
@@ -4229,17 +4229,17 @@ void CExchangeWindow::deactivate()
|
|||||||
morale[g]->deactivate();
|
morale[g]->deactivate();
|
||||||
|
|
||||||
for(int g=0; g<ARRAY_COUNT(luck); g++)
|
for(int g=0; g<ARRAY_COUNT(luck); g++)
|
||||||
luck[g]->deactivate();
|
luck[g]->deactivate();
|
||||||
|
|
||||||
for(int g=0; g<ARRAY_COUNT(portrait); g++)
|
for(int g=0; g<ARRAY_COUNT(portrait); g++)
|
||||||
portrait[g]->deactivate();
|
portrait[g]->deactivate();
|
||||||
|
|
||||||
for(int g=0; g<ARRAY_COUNT(spellPoints); g++)
|
for(int g=0; g<ARRAY_COUNT(spellPoints); g++)
|
||||||
spellPoints[g]->deactivate();
|
spellPoints[g]->deactivate();
|
||||||
|
|
||||||
for(int g=0; g<ARRAY_COUNT(experience); g++)
|
for(int g=0; g<ARRAY_COUNT(experience); g++)
|
||||||
experience[g]->deactivate();
|
experience[g]->deactivate();
|
||||||
|
|
||||||
for(int g=0; g<ARRAY_COUNT(speciality); g++)
|
for(int g=0; g<ARRAY_COUNT(speciality); g++)
|
||||||
speciality[g]->deactivate();
|
speciality[g]->deactivate();
|
||||||
}
|
}
|
||||||
@@ -4374,7 +4374,7 @@ CExchangeWindow::CExchangeWindow(si32 hero1, si32 hero2) : bg(NULL)
|
|||||||
primSkillAreas[g]->text = CGI->generaltexth->arraytxt[2+g];
|
primSkillAreas[g]->text = CGI->generaltexth->arraytxt[2+g];
|
||||||
primSkillAreas[g]->type = g;
|
primSkillAreas[g]->type = g;
|
||||||
primSkillAreas[g]->bonus = -1;
|
primSkillAreas[g]->bonus = -1;
|
||||||
primSkillAreas[g]->baseType = 0;
|
primSkillAreas[g]->baseType = 0;
|
||||||
sprintf(bufor, CGI->generaltexth->heroscrn[1].c_str(), CGI->generaltexth->primarySkillNames[g].c_str());
|
sprintf(bufor, CGI->generaltexth->heroscrn[1].c_str(), CGI->generaltexth->primarySkillNames[g].c_str());
|
||||||
primSkillAreas[g]->hoverText = std::string(bufor);
|
primSkillAreas[g]->hoverText = std::string(bufor);
|
||||||
}
|
}
|
||||||
@@ -4398,31 +4398,31 @@ CExchangeWindow::CExchangeWindow(si32 hero1, si32 hero2) : bg(NULL)
|
|||||||
sprintf(bufor, CGI->generaltexth->heroscrn[21].c_str(), CGI->generaltexth->levels[level - 1].c_str(), CGI->generaltexth->skillName[skill].c_str());
|
sprintf(bufor, CGI->generaltexth->heroscrn[21].c_str(), CGI->generaltexth->levels[level - 1].c_str(), CGI->generaltexth->skillName[skill].c_str());
|
||||||
secSkillAreas[b][g]->hoverText = std::string(bufor);
|
secSkillAreas[b][g]->hoverText = std::string(bufor);
|
||||||
}
|
}
|
||||||
|
|
||||||
portrait[b] = new LRClickableAreaWText();
|
portrait[b] = new LRClickableAreaWText();
|
||||||
portrait[b]->pos = genRect(64, 58, pos.x + 257 + 228*b, pos.y + 13);
|
portrait[b]->pos = genRect(64, 58, pos.x + 257 + 228*b, pos.y + 13);
|
||||||
portrait[b]->text = heroInst[b]->getBiography();
|
portrait[b]->text = heroInst[b]->getBiography();
|
||||||
sprintf(bufor, CGI->generaltexth->allTexts[15].c_str(), heroInst[b]->name.c_str(), heroInst[b]->type->heroClass->name.c_str());
|
sprintf(bufor, CGI->generaltexth->allTexts[15].c_str(), heroInst[b]->name.c_str(), heroInst[b]->type->heroClass->name.c_str());
|
||||||
portrait[b]->hoverText = std::string(bufor);
|
portrait[b]->hoverText = std::string(bufor);
|
||||||
|
|
||||||
speciality[b] = new LRClickableAreaWText();
|
speciality[b] = new LRClickableAreaWText();
|
||||||
speciality[b]->pos = genRect(32, 32, pos.x + 69 + 490*b, pos.y + 45);
|
speciality[b]->pos = genRect(32, 32, pos.x + 69 + 490*b, pos.y + 45);
|
||||||
speciality[b]->hoverText = CGI->generaltexth->heroscrn[27];
|
speciality[b]->hoverText = CGI->generaltexth->heroscrn[27];
|
||||||
speciality[b]->text = CGI->generaltexth->hTxts[heroInst[b]->subID].longBonus;
|
speciality[b]->text = CGI->generaltexth->hTxts[heroInst[b]->subID].longBonus;
|
||||||
|
|
||||||
experience[b] = new LRClickableAreaWText();
|
experience[b] = new LRClickableAreaWText();
|
||||||
experience[b]->pos = genRect(32, 32, pos.x + 105 + 490*b, pos.y + 45);
|
experience[b]->pos = genRect(32, 32, pos.x + 105 + 490*b, pos.y + 45);
|
||||||
experience[b]->hoverText = CGI->generaltexth->heroscrn[9];
|
experience[b]->hoverText = CGI->generaltexth->heroscrn[9];
|
||||||
experience[b]->text = CGI->generaltexth->allTexts[2].c_str();
|
experience[b]->text = CGI->generaltexth->allTexts[2].c_str();
|
||||||
boost::replace_first(experience[b]->text, "%d", boost::lexical_cast<std::string>(heroInst[b]->level));
|
boost::replace_first(experience[b]->text, "%d", boost::lexical_cast<std::string>(heroInst[b]->level));
|
||||||
boost::replace_first(experience[b]->text, "%d", boost::lexical_cast<std::string>(CGI->heroh->reqExp(heroInst[b]->level+1)));
|
boost::replace_first(experience[b]->text, "%d", boost::lexical_cast<std::string>(CGI->heroh->reqExp(heroInst[b]->level+1)));
|
||||||
boost::replace_first(experience[b]->text, "%d", boost::lexical_cast<std::string>(heroInst[b]->exp));
|
boost::replace_first(experience[b]->text, "%d", boost::lexical_cast<std::string>(heroInst[b]->exp));
|
||||||
|
|
||||||
spellPoints[b] = new LRClickableAreaWText();
|
spellPoints[b] = new LRClickableAreaWText();
|
||||||
spellPoints[b]->pos = genRect(32, 32, pos.x + 141 + 490*b, pos.y + 45);
|
spellPoints[b]->pos = genRect(32, 32, pos.x + 141 + 490*b, pos.y + 45);
|
||||||
spellPoints[b]->hoverText = CGI->generaltexth->heroscrn[22];
|
spellPoints[b]->hoverText = CGI->generaltexth->heroscrn[22];
|
||||||
sprintf(bufor, CGI->generaltexth->allTexts[205].c_str(), heroInst[b]->name.c_str(), heroInst[b]->mana, heroInst[b]->manaLimit());
|
sprintf(bufor, CGI->generaltexth->allTexts[205].c_str(), heroInst[b]->name.c_str(), heroInst[b]->mana, heroInst[b]->manaLimit());
|
||||||
spellPoints[b]->text = std::string(bufor);
|
spellPoints[b]->text = std::string(bufor);
|
||||||
|
|
||||||
//setting morale
|
//setting morale
|
||||||
morale[b] = new LRClickableAreaWTextComp();
|
morale[b] = new LRClickableAreaWTextComp();
|
||||||
@@ -4511,16 +4511,16 @@ CExchangeWindow::~CExchangeWindow() //d-tor
|
|||||||
|
|
||||||
for(int g=0; g<ARRAY_COUNT(luck); g++)
|
for(int g=0; g<ARRAY_COUNT(luck); g++)
|
||||||
delete luck[g];
|
delete luck[g];
|
||||||
|
|
||||||
for(int g=0; g<ARRAY_COUNT(portrait); g++)
|
for(int g=0; g<ARRAY_COUNT(portrait); g++)
|
||||||
delete portrait[g];
|
delete portrait[g];
|
||||||
|
|
||||||
for(int g=0; g<ARRAY_COUNT(spellPoints); g++)
|
for(int g=0; g<ARRAY_COUNT(spellPoints); g++)
|
||||||
delete spellPoints[g];
|
delete spellPoints[g];
|
||||||
|
|
||||||
for(int g=0; g<ARRAY_COUNT(experience); g++)
|
for(int g=0; g<ARRAY_COUNT(experience); g++)
|
||||||
delete experience[g];
|
delete experience[g];
|
||||||
|
|
||||||
for(int g=0; g<ARRAY_COUNT(speciality); g++)
|
for(int g=0; g<ARRAY_COUNT(speciality); g++)
|
||||||
delete speciality[g];
|
delete speciality[g];
|
||||||
}
|
}
|
||||||
|
@@ -207,13 +207,13 @@ class CGarrisonInt :public CIntObject
|
|||||||
public:
|
public:
|
||||||
int interx; //space between slots
|
int interx; //space between slots
|
||||||
Point garOffset, //offset between garrisons (not used if only one hero)
|
Point garOffset, //offset between garrisons (not used if only one hero)
|
||||||
surOffset, //offset between garrison position on the bg surface and position on the screen
|
surOffset, //offset between garrison position on the bg surface and position on the screen
|
||||||
shiftPoint;//how last slots will be shifted (for second row, set shiftPoint for effect)
|
shiftPoint;//how last slots will be shifted (for second row, set shiftPoint for effect)
|
||||||
CGarrisonSlot *highlighted; //chosen slot
|
CGarrisonSlot *highlighted; //chosen slot
|
||||||
std::vector<AdventureMapButton *> splitButtons; //may be empty if no buttons
|
std::vector<AdventureMapButton *> splitButtons; //may be empty if no buttons
|
||||||
|
|
||||||
SDL_Surface *&sur; //bg surface
|
SDL_Surface *&sur; //bg surface
|
||||||
int p2, //TODO: comment me
|
int p2, //TODO: comment me
|
||||||
shiftPos;//1st slot of the second row, set shiftPoint for effect
|
shiftPos;//1st slot of the second row, set shiftPoint for effect
|
||||||
bool ignoreEvent, update, active, splitting, pb,
|
bool ignoreEvent, update, active, splitting, pb,
|
||||||
smallIcons; //true - 32x32 imgs, false - 58x64
|
smallIcons; //true - 32x32 imgs, false - 58x64
|
||||||
@@ -735,11 +735,11 @@ class CExchangeWindow : public CWindowWithGarrison
|
|||||||
|
|
||||||
std::vector<LRClickableAreaWTextComp *> secSkillAreas[2], primSkillAreas;
|
std::vector<LRClickableAreaWTextComp *> secSkillAreas[2], primSkillAreas;
|
||||||
|
|
||||||
LRClickableAreaWTextComp *morale[2], *luck[2];
|
LRClickableAreaWTextComp *morale[2], *luck[2];
|
||||||
|
|
||||||
LRClickableAreaWText *speciality[2];
|
LRClickableAreaWText *speciality[2];
|
||||||
LRClickableAreaWText *experience[2];
|
LRClickableAreaWText *experience[2];
|
||||||
LRClickableAreaWText *spellPoints[2];
|
LRClickableAreaWText *spellPoints[2];
|
||||||
LRClickableAreaWText *portrait[2];
|
LRClickableAreaWText *portrait[2];
|
||||||
|
|
||||||
public:
|
public:
|
||||||
|
Reference in New Issue
Block a user