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Nullkiller AI: add Analyzers folder, add BuildingBehavior
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19
AI/Nullkiller/Analyzers/BuildAnalyzer.cpp
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AI/Nullkiller/Analyzers/BuildAnalyzer.cpp
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/*
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* BuildAnalyzer.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#include "StdInc.h"
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#include "BuildAnalyzer.h"
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#include "lib/mapping/CMap.h" //for victory conditions
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extern boost::thread_specific_ptr<CCallback> cb;
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extern boost::thread_specific_ptr<VCAI> ai;
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void BuildAnalyzer::reset()
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{
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}
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22
AI/Nullkiller/Analyzers/BuildAnalyzer.h
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AI/Nullkiller/Analyzers/BuildAnalyzer.h
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/*
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* BuildAnalyzer.h, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#pragma once
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#include "../VCAI.h"
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#include "../../../lib/ResourceSet.h"
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class BuildAnalyzer
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{
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private:
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TResources requiredResources;
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public:
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void reset();
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};
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38
AI/Nullkiller/Behaviors/BuildingBehavior.cpp
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AI/Nullkiller/Behaviors/BuildingBehavior.cpp
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/*
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* BuyArmyBehavior.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#include "StdInc.h"
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#include "BuildingBehavior.h"
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#include "../VCAI.h"
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#include "../AIhelper.h"
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#include "../AIUtility.h"
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#include "../Goals/BuyArmy.h"
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#include "../Goals/VisitTile.h"
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#include "lib/mapping/CMap.h" //for victory conditions
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#include "lib/CPathfinder.h"
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#include "../Engine/Nullkiller.h"
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extern boost::thread_specific_ptr<CCallback> cb;
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extern boost::thread_specific_ptr<VCAI> ai;
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extern FuzzyHelper * fh;
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using namespace Goals;
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std::string BuildingBehavior::toString() const
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{
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return "Build";
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}
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Goals::TGoalVec BuildingBehavior::getTasks()
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{
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Goals::TGoalVec tasks;
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return tasks;
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}
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AI/Nullkiller/Behaviors/BuildingBehavior.h
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AI/Nullkiller/Behaviors/BuildingBehavior.h
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/*
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* BuildingBehavior.h, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#pragma once
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#include "lib/VCMI_Lib.h"
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#include "Behavior.h"
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#include "../AIUtility.h"
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class BuildingBehavior : public Behavior
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{
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public:
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BuildingBehavior()
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{
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}
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virtual Goals::TGoalVec getTasks() override;
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virtual std::string toString() const override;
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};
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@ -51,13 +51,15 @@ set(VCAI_SRCS
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Goals/ExchangeSwapTownHeroes.cpp
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Engine/Nullkiller.cpp
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Engine/PriorityEvaluator.cpp
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Engine/DangerHitMapAnalyzer.cpp
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Analyzers/DangerHitMapAnalyzer.cpp
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Analyzers/BuildAnalyzer.cpp
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Behaviors/Behavior.cpp
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Behaviors/CaptureObjectsBehavior.cpp
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Behaviors/RecruitHeroBehavior.cpp
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Behaviors/BuyArmyBehavior.cpp
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Behaviors/DefenceBehavior.cpp
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Behaviors/StartupBehavior.cpp
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Behaviors/BuildingBehavior.cpp
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main.cpp
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VCAI.cpp
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)
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@ -119,13 +121,15 @@ set(VCAI_HEADERS
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Goals/Goals.h
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Engine/Nullkiller.h
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Engine/PriorityEvaluator.h
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Engine/DangerHitMapAnalyzer.h
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Analyzers/DangerHitMapAnalyzer.h
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Analyzers/BuildAnalyzer.h
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Behaviors/Behavior.h
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Behaviors/CaptureObjectsBehavior.h
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Behaviors/RecruitHeroBehavior.h
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Behaviors/BuyArmyBehavior.h
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Behaviors/DefenceBehavior.h
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Behaviors/StartupBehavior.h
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Behaviors/BuildingBehavior.h
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VCAI.h
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)
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@ -10,7 +10,8 @@
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#pragma once
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#include "PriorityEvaluator.h"
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#include "DangerHitMapAnalyzer.h"
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#include "../Analyzers/DangerHitMapAnalyzer.h"
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#include "../Analyzers/BuildAnalyzer.h"
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#include "../Goals/AbstractGoal.h"
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#include "../Behaviors/Behavior.h"
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