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Incremented versions. Updated changelog.

This commit is contained in:
Michał W. Urbańczyk
2009-12-01 22:14:25 +00:00
parent a3bfde9a41
commit df3ef1c330
4 changed files with 35 additions and 2 deletions

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@@ -1,3 +1,35 @@
0.74 -> 0.75 (Dec 01 2009)
GENERAL:
* Implemented "main menu" in-game option.
* Hide the mouse cursor while displaying a popup window.
* Better handling of huge and empty message boxes (still needs more changes)
* Fixed several crashes when exiting.
ADVENTURE INTERFACE:
* Movement cursor shown for unguarded enemy towns.
* Battle cursor shown for guarded enemy garrisons.
* Clicking on the border no longer opens an empty info windows
HERO WINDOW:
* Improved artifact moving. Available slots are higlighted. Moved artifact is bound to mouse cursor.
TOWNS:
* new special town structures supported:
- Academy of Battle Scholars
- Cage of Warlords
- Mana Vortex
- Stables
- Skyship (revealing entire map only)
OBJECTS:
* External dwellings increase town growth
* Right-click info window for castles and garrisons you do not own shows a rough amount of creatures instead of none
* Scholar won't give unavaliable spells anymore.
A lot of of various bugfixes and improvements:
http://vcmi.antypika.aplus.pl/bugs/search.php?project_id=1&sticky_issues=off&fixed_in_version=0.75&sortby=id&dir=DESC&per_page=100&hide_status_id=-2
0.73 -> 0.74 (Oct 01 2009)
GENERAL:
* Scenario Information window

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@@ -3249,6 +3249,7 @@ void CInGameConsole::print(const std::string &txt)
}
else
{
assert(lineLen);
for(int g=0; g<txt.size() / lineLen + 1; ++g)
{
std::string part = txt.substr(g * lineLen, lineLen);

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@@ -20,7 +20,7 @@ typedef boost::int8_t si8; //signed int 8 bits (1 byte)
#define THC
#endif
#define NAME_VER ("VCMI 0.74c")
#define NAME_VER ("VCMI 0.75")
extern std::string NAME; //full name
extern std::string NAME_AFFIX; //client / server
#define CONSOLE_LOGGING_LEVEL 5

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@@ -20,7 +20,7 @@
#include <boost/mpl/identity.hpp>
#include <boost/type_traits/is_array.hpp>
const ui32 version = 712;
const ui32 version = 713;
class CConnection;
class CGObjectInstance;
class CGameState;