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@@ -1413,27 +1413,18 @@ std::vector<SecondarySkill> CGHeroInstance::getLevelupSkillCandidates(IGameRando
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none.erase(elem.first);
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}
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for(;;)
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int maxUpgradedSkills = cb->getSettings().getInteger(EGameSettings::LEVEL_UP_UPGRADED_SKILLS_AMOUNT);
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while (skills.size() < maxUpgradedSkills && !basicAndAdv.empty())
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{
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if(skills.size() >= cb->getSettings().getInteger(EGameSettings::HEROES_SKILL_SELECTION_AMOUNT_UPGR) || basicAndAdv.empty())
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break;
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if (!basicAndAdv.empty())
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{
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skills.push_back(gameRandomizer.rollSecondarySkillForLevelup(this, basicAndAdv));
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basicAndAdv.erase(skills.back());
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}
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skills.push_back(gameRandomizer.rollSecondarySkillForLevelup(this, basicAndAdv));
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basicAndAdv.erase(skills.back());
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}
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for(;;)
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{
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if(skills.size() >= cb->getSettings().getInteger(EGameSettings::HEROES_SKILL_SELECTION_AMOUNT) + cb->getSettings().getInteger(EGameSettings::HEROES_SKILL_SELECTION_AMOUNT_UPGR) || none.empty())
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break;
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if (!none.empty())
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{
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skills.push_back(gameRandomizer.rollSecondarySkillForLevelup(this, none));
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none.erase(skills.back());
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}
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int maxTotalSkills = cb->getSettings().getInteger(EGameSettings::LEVEL_UP_TOTAL_SKILLS_AMOUNT);
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while (skills.size() < maxTotalSkills && !none.empty())
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{
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skills.push_back(gameRandomizer.rollSecondarySkillForLevelup(this, none));
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none.erase(skills.back());
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}
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return skills;
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