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Some more fixes, updated changelog.
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@ -1612,7 +1612,10 @@ void CRmgTemplateZone::drawRoads(CMapGenerator* gen)
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tiles.push_back (tile);
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}
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for (auto tile : roadNodes)
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tiles.push_back(tile);
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{
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if (vstd::contains(tileinfo, tile)) //mark roads for our nodes, but not for zone guards in other zones
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tiles.push_back(tile);
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}
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gen->editManager->getTerrainSelection().setSelection(tiles);
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gen->editManager->drawRoad(ERoadType::COBBLESTONE_ROAD, &gen->rand);
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