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mirror of https://github.com/vcmi/vcmi.git synced 2025-03-29 21:56:54 +02:00

Merge remote-tracking branch 'origin/develop' into fix_rmg_teams

# Conflicts:
#	Mods/vcmi/config/vcmi/rmg/heroes3/newcomers.JSON
#	Mods/vcmi/config/vcmi/rmg/heroes3/southOfHell.JSON
#	Mods/vcmi/config/vcmi/rmg/symmetric/2sm0k.JSON
#	Mods/vcmi/config/vcmi/rmg/symmetric/2sm2i(2).JSON
#	Mods/vcmi/config/vcmi/rmg/symmetric/3sb0b.JSON
#	Mods/vcmi/config/vcmi/rmg/symmetric/3sb0c.JSON
#	Mods/vcmi/config/vcmi/rmg/symmetric/5sb0a.JSON
#	Mods/vcmi/config/vcmi/rmg/symmetric/5sb0b.JSON
#	Mods/vcmi/config/vcmi/rmg/symmetric/7sb0b.JSON
#	Mods/vcmi/config/vcmi/rmg/symmetric/7sb0c.JSON
#	client/lobby/RandomMapTab.cpp
This commit is contained in:
Tomasz Zieliński 2023-10-30 20:08:13 +01:00
commit e105b23a37
304 changed files with 20051 additions and 19326 deletions

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@ -145,6 +145,14 @@ jobs:
with:
submodules: recursive
- name: Ensure LF line endings
if: ${{ startsWith(matrix.preset, 'linux-clang-test') }}
run: |
find . -path ./.git -prune -o -path ./AI/FuzzyLite -prune -o -path ./test/googletest \
-o -path ./osx -prune -o -type f \
-not -name '*.png' -and -not -name '*.vcxproj*' -and -not -name '*.props' -and -not -name '*.wav' -and -not -name '*.ico' -and -not -name '*.bat' -print0 | \
{ ! xargs -0 grep -l -z -P '\r\n'; }
- name: Validate JSON
# the Python yaml module doesn't seem to work on mac-arm
# also, running it on multiple presets is redundant and slightly increases already long CI built times
@ -158,18 +166,36 @@ jobs:
env:
VCMI_BUILD_PLATFORM: x64
- name: ccache
# ensure the ccache for each PR is separate so they don't interfere with each other
# fall back to ccache of the vcmi/vcmi repo if no PR-specific ccache is found
- name: Ccache for PRs
uses: hendrikmuhs/ccache-action@v1.2
if: ${{ github.event.number != '' }}
with:
key: ${{ matrix.preset }}
# actual cache takes up less space, at most ~1 GB
max-size: "5G"
verbose: 2
key: ${{ matrix.preset }}-PR-${{ github.event.number }}
restore-keys: |
${{ matrix.preset }}-PR-${{ github.event.number }}
${{ matrix.preset }}-no-PR
# actual cache takes up less space, at most ~1 GB
max-size: "5G"
verbose: 2
- name: Ccache for everything but PRs
uses: hendrikmuhs/ccache-action@v1.2
if: ${{ github.event.number == '' }}
with:
key: ${{ matrix.preset }}-no-PR
restore-keys: |
${{ matrix.preset }}-no-PR
# actual cache takes up less space, at most ~1 GB
max-size: "5G"
verbose: 2
- uses: actions/setup-python@v4
if: "${{ matrix.conan_profile != '' }}"
with:
python-version: '3.10'
- name: Conan setup
if: "${{ matrix.conan_profile != '' }}"
run: |

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@ -114,6 +114,23 @@ float AttackPossibility::attackValue() const
return damageDiff();
}
float hpFunction(uint64_t unitHealthStart, uint64_t unitHealthEnd, uint64_t maxHealth)
{
float ratioStart = static_cast<float>(unitHealthStart) / maxHealth;
float ratioEnd = static_cast<float>(unitHealthEnd) / maxHealth;
float base = 0.666666f;
// reduce from max to 0 must be 1.
// 10 hp from end costs bit more than 10 hp from start because our goal is to kill unit, not just hurt it
// ********** 2 * base - ratioStart *********
// * *
// * height = ratioStart - ratioEnd *
// * *
// ******************** 2 * base - ratioEnd ******
// S = (a + b) * h / 2
return (base * (4 - ratioStart - ratioEnd)) * (ratioStart - ratioEnd) / 2 ;
}
/// <summary>
/// How enemy damage will be reduced by this attack
/// Half bounty for kill, half for making damage equal to enemy health
@ -127,6 +144,7 @@ float AttackPossibility::calculateDamageReduce(
std::shared_ptr<CBattleInfoCallback> state)
{
const float HEALTH_BOUNTY = 0.5;
const float KILL_BOUNTY = 0.5;
// FIXME: provide distance info for Jousting bonus
auto attackerUnitForMeasurement = attacker;
@ -157,13 +175,20 @@ float AttackPossibility::calculateDamageReduce(
auto enemyDamageBeforeAttack = damageCache.getOriginalDamage(defender, attackerUnitForMeasurement, state);
auto enemiesKilled = damageDealt / maxHealth + (damageDealt % maxHealth >= defender->getFirstHPleft() ? 1 : 0);
auto damagePerEnemy = enemyDamageBeforeAttack / (double)defender->getCount();
auto exceedingDamage = (damageDealt % maxHealth);
float hpValue = (damageDealt / maxHealth);
// lets use cached maxHealth here instead of getAvailableHealth
auto firstUnitHpLeft = (availableHealth - damageDealt) % maxHealth;
auto firstUnitHealthRatio = firstUnitHpLeft == 0 ? 1 : static_cast<float>(firstUnitHpLeft) / maxHealth;
auto firstUnitKillValue = (1 - firstUnitHealthRatio) * (1 - firstUnitHealthRatio);
if(defender->getFirstHPleft() >= exceedingDamage)
{
hpValue += hpFunction(defender->getFirstHPleft(), defender->getFirstHPleft() - exceedingDamage, maxHealth);
}
else
{
hpValue += hpFunction(defender->getFirstHPleft(), 0, maxHealth);
hpValue += hpFunction(maxHealth, maxHealth + defender->getFirstHPleft() - exceedingDamage, maxHealth);
}
return damagePerEnemy * (enemiesKilled + firstUnitKillValue * HEALTH_BOUNTY);
return damagePerEnemy * (enemiesKilled * KILL_BOUNTY + hpValue * HEALTH_BOUNTY);
}
int64_t AttackPossibility::evaluateBlockedShootersDmg(

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@ -197,7 +197,7 @@ BattleAction CBattleAI::useCatapult(const BattleID & battleID, const CStack * st
}
else
{
EWallPart wallParts[] = {
std::array wallParts {
EWallPart::KEEP,
EWallPart::BOTTOM_TOWER,
EWallPart::UPPER_TOWER,

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@ -58,7 +58,7 @@ std::vector<BattleHex> BattleEvaluator::getBrokenWallMoatHexes() const
if(state != EWallState::DESTROYED)
continue;
auto wallHex = cb->getBattle(battleID)->wallPartToBattleHex((EWallPart)wallPart);
auto wallHex = cb->getBattle(battleID)->wallPartToBattleHex(wallPart);
auto moatHex = wallHex.cloneInDirection(BattleHex::LEFT);
result.push_back(moatHex);
@ -142,14 +142,14 @@ BattleAction BattleEvaluator::selectStackAction(const CStack * stack)
logAi->debug("BattleAI: %s -> %s x %d, from %d curpos %d dist %d speed %d: +%2f -%2f = %2f",
bestAttack.attackerState->unitType()->getJsonKey(),
bestAttack.affectedUnits[0]->unitType()->getJsonKey(),
(int)bestAttack.affectedUnits[0]->getCount(),
bestAttack.affectedUnits[0]->getCount(),
(int)bestAttack.from,
(int)bestAttack.attack.attacker->getPosition().hex,
bestAttack.attack.chargeDistance,
bestAttack.attack.attacker->speed(0, true),
bestAttack.defenderDamageReduce,
bestAttack.attackerDamageReduce,
bestAttack.attackValue()
score
);
if (moveTarget.scorePerTurn <= score)
@ -190,6 +190,14 @@ BattleAction BattleEvaluator::selectStackAction(const CStack * stack)
if(stack->waited())
{
logAi->debug(
"Moving %s towards hex %s[%d], score: %2f/%2f",
stack->getDescription(),
moveTarget.cachedAttack->attack.defender->getDescription(),
moveTarget.cachedAttack->attack.defender->getPosition().hex,
moveTarget.score,
moveTarget.scorePerTurn);
return goTowardsNearest(stack, moveTarget.positions);
}
else
@ -307,7 +315,7 @@ BattleAction BattleEvaluator::goTowardsNearest(const CStack * stack, std::vector
else
{
BattleHex currentDest = bestNeighbor;
while(1)
while(true)
{
if(!currentDest.isValid())
{
@ -572,7 +580,7 @@ bool BattleEvaluator::attemptCastingSpell(const CStack * activeStack)
}
else
{
ps.value = scoreEvaluator.calculateExchange(*cachedAttack, *targets, innerCache, state);
ps.value = scoreEvaluator.evaluateExchange(*cachedAttack, 0, *targets, innerCache, state);
}
for(auto unit : allUnits)

View File

@ -12,16 +12,14 @@
#include "../../lib/CStack.h"
AttackerValue::AttackerValue()
: value(0),
isRetalitated(false)
{
value = 0;
isRetalitated = false;
}
MoveTarget::MoveTarget()
: positions(), cachedAttack()
: positions(), cachedAttack(), score(EvaluationResult::INEFFECTIVE_SCORE), scorePerTurn(EvaluationResult::INEFFECTIVE_SCORE)
{
score = EvaluationResult::INEFFECTIVE_SCORE;
scorePerTurn = EvaluationResult::INEFFECTIVE_SCORE;
turnsToRich = 1;
}
@ -58,7 +56,7 @@ float BattleExchangeVariant::trackAttack(
auto attackerDamageReduce = AttackPossibility::calculateDamageReduce(defender.get(), unitToUpdate.get(), retaliationDamage, damageCache, hb);
attackValue -= attackerDamageReduce;
dpsScore -= attackerDamageReduce * negativeEffectMultiplier;
dpsScore.ourDamageReduce += attackerDamageReduce;
attackerValue[unitToUpdate->unitId()].isRetalitated = true;
unitToUpdate->damage(retaliationDamage);
@ -80,7 +78,7 @@ float BattleExchangeVariant::trackAttack(
auto collateralDamageReduce = AttackPossibility::calculateDamageReduce(attacker.get(), unitToUpdate.get(), collateralDamage, damageCache, hb);
attackValue -= collateralDamageReduce;
dpsScore -= collateralDamageReduce * negativeEffectMultiplier;
dpsScore.ourDamageReduce += collateralDamageReduce;
unitToUpdate->damage(collateralDamage);
@ -101,7 +99,7 @@ float BattleExchangeVariant::trackAttack(
float defenderDamageReduce = AttackPossibility::calculateDamageReduce(attacker.get(), unitToUpdate.get(), attackDamage, damageCache, hb);
attackValue += defenderDamageReduce;
dpsScore += defenderDamageReduce * positiveEffectMultiplier;
dpsScore.enemyDamageReduce += defenderDamageReduce;
attackerValue[attacker->unitId()].value += defenderDamageReduce;
unitToUpdate->damage(attackDamage);
@ -118,8 +116,12 @@ float BattleExchangeVariant::trackAttack(
}
}
#if BATTLE_TRACE_LEVEL >= 1
logAi->trace("ap shooters blocking: %lld", ap.shootersBlockedDmg);
#endif
attackValue += ap.shootersBlockedDmg;
dpsScore += ap.shootersBlockedDmg * positiveEffectMultiplier;
dpsScore.enemyDamageReduce += ap.shootersBlockedDmg;
attacker->afterAttack(ap.attack.shooting, false);
return attackValue;
@ -156,11 +158,11 @@ float BattleExchangeVariant::trackAttack(
if(isOurAttack)
{
dpsScore += defenderDamageReduce * positiveEffectMultiplier;
dpsScore.enemyDamageReduce += defenderDamageReduce;
attackerValue[attacker->unitId()].value += defenderDamageReduce;
}
else
dpsScore -= defenderDamageReduce * negativeEffectMultiplier;
dpsScore.ourDamageReduce += defenderDamageReduce;
defender->damage(attackDamage);
attacker->afterAttack(shooting, false);
@ -182,12 +184,12 @@ float BattleExchangeVariant::trackAttack(
if(isOurAttack)
{
dpsScore -= attackerDamageReduce * negativeEffectMultiplier;
dpsScore.ourDamageReduce += attackerDamageReduce;
attackerValue[attacker->unitId()].isRetalitated = true;
}
else
{
dpsScore += attackerDamageReduce * positiveEffectMultiplier;
dpsScore.enemyDamageReduce += attackerDamageReduce;
attackerValue[defender->unitId()].value += attackerDamageReduce;
}
@ -200,13 +202,18 @@ float BattleExchangeVariant::trackAttack(
#if BATTLE_TRACE_LEVEL>=1
if(!score)
{
logAi->trace("Attack has zero score d:%2f a:%2f", defenderDamageReduce, attackerDamageReduce);
logAi->trace("Attack has zero score def:%2f att:%2f", defenderDamageReduce, attackerDamageReduce);
}
#endif
return score;
}
float BattleExchangeEvaluator::scoreValue(const BattleScore & score) const
{
return score.enemyDamageReduce * getPositiveEffectMultiplier() - score.ourDamageReduce * getNegativeEffectMultiplier();
}
EvaluationResult BattleExchangeEvaluator::findBestTarget(
const battle::Unit * activeStack,
PotentialTargets & targets,
@ -215,7 +222,7 @@ EvaluationResult BattleExchangeEvaluator::findBestTarget(
{
EvaluationResult result(targets.bestAction());
if(!activeStack->waited())
if(!activeStack->waited() && !activeStack->acquireState()->hadMorale)
{
#if BATTLE_TRACE_LEVEL>=1
logAi->trace("Evaluating waited attack for %s", activeStack->getDescription());
@ -230,13 +237,17 @@ EvaluationResult BattleExchangeEvaluator::findBestTarget(
for(auto & ap : targets.possibleAttacks)
{
float score = calculateExchange(ap, targets, damageCache, hbWaited);
float score = evaluateExchange(ap, 0, targets, damageCache, hbWaited);
if(score > result.score)
{
result.score = score;
result.bestAttack = ap;
result.wait = true;
#if BATTLE_TRACE_LEVEL >= 1
logAi->trace("New high score %2f", result.score);
#endif
}
}
}
@ -247,15 +258,25 @@ EvaluationResult BattleExchangeEvaluator::findBestTarget(
updateReachabilityMap(hb);
if(result.bestAttack.attack.shooting && hb->battleHasShootingPenalty(activeStack, result.bestAttack.dest))
{
if(!canBeHitThisTurn(result.bestAttack))
return result; // lets wait
}
for(auto & ap : targets.possibleAttacks)
{
float score = calculateExchange(ap, targets, damageCache, hb);
float score = evaluateExchange(ap, 0, targets, damageCache, hb);
if(score >= result.score)
if(score > result.score || (score == result.score && result.wait))
{
result.score = score;
result.bestAttack = ap;
result.wait = false;
#if BATTLE_TRACE_LEVEL >= 1
logAi->trace("New high score %2f", result.score);
#endif
}
}
@ -269,7 +290,7 @@ MoveTarget BattleExchangeEvaluator::findMoveTowardsUnreachable(
std::shared_ptr<HypotheticBattle> hb)
{
MoveTarget result;
BattleExchangeVariant ev(getPositiveEffectMultiplier(), getNegativeEffectMultiplier());
BattleExchangeVariant ev;
if(targets.unreachableEnemies.empty())
return result;
@ -301,6 +322,12 @@ MoveTarget BattleExchangeEvaluator::findMoveTowardsUnreachable(
auto turnsToRich = (distance - 1) / speed + 1;
auto hexes = closestStack->getSurroundingHexes();
auto enemySpeed = closestStack->speed();
auto speedRatio = speed / static_cast<float>(enemySpeed);
auto multiplier = speedRatio > 1 ? 1 : speedRatio;
if(enemy->canShoot())
multiplier *= 1.5f;
for(auto hex : hexes)
{
@ -310,13 +337,13 @@ MoveTarget BattleExchangeEvaluator::findMoveTowardsUnreachable(
attack.shootersBlockedDmg = 0; // we do not want to count on it, it is not for sure
auto score = calculateExchange(attack, targets, damageCache, hb);
auto scorePerTurn = score / turnsToRich;
auto score = calculateExchange(attack, turnsToRich, targets, damageCache, hb);
auto scorePerTurn = BattleScore(score.enemyDamageReduce * std::sqrt(multiplier / turnsToRich), score.ourDamageReduce);
if(result.scorePerTurn < scorePerTurn)
if(result.scorePerTurn < scoreValue(scorePerTurn))
{
result.scorePerTurn = scorePerTurn;
result.score = score;
result.scorePerTurn = scoreValue(scorePerTurn);
result.score = scoreValue(score);
result.positions = closestStack->getAttackableHexes(activeStack);
result.cachedAttack = attack;
result.turnsToRich = turnsToRich;
@ -327,7 +354,7 @@ MoveTarget BattleExchangeEvaluator::findMoveTowardsUnreachable(
return result;
}
std::vector<const battle::Unit *> BattleExchangeEvaluator::getAdjacentUnits(const battle::Unit * blockerUnit)
std::vector<const battle::Unit *> BattleExchangeEvaluator::getAdjacentUnits(const battle::Unit * blockerUnit) const
{
std::queue<const battle::Unit *> queue;
std::vector<const battle::Unit *> checkedStacks;
@ -357,21 +384,23 @@ std::vector<const battle::Unit *> BattleExchangeEvaluator::getAdjacentUnits(cons
return checkedStacks;
}
std::vector<const battle::Unit *> BattleExchangeEvaluator::getExchangeUnits(
ReachabilityData BattleExchangeEvaluator::getExchangeUnits(
const AttackPossibility & ap,
uint8_t turn,
PotentialTargets & targets,
std::shared_ptr<HypotheticBattle> hb)
{
auto hexes = ap.attack.defender->getHexes();
ReachabilityData result;
auto hexes = ap.attack.defender->getSurroundingHexes();
if(!ap.attack.shooting) hexes.push_back(ap.from);
std::vector<const battle::Unit *> exchangeUnits;
std::vector<const battle::Unit *> allReachableUnits;
for(auto hex : hexes)
{
vstd::concatenate(allReachableUnits, reachabilityMap[hex]);
vstd::concatenate(allReachableUnits, turn == 0 ? reachabilityMap[hex] : getOneTurnReachableUnits(turn, hex));
}
vstd::removeDuplicates(allReachableUnits);
@ -404,7 +433,28 @@ std::vector<const battle::Unit *> BattleExchangeEvaluator::getExchangeUnits(
logAi->trace("Reachability map contains only %d stacks", allReachableUnits.size());
#endif
return exchangeUnits;
return result;
}
for(auto unit : allReachableUnits)
{
auto accessible = !unit->canShoot();
if(!accessible)
{
for(auto hex : unit->getSurroundingHexes())
{
if(ap.attack.defender->coversPos(hex))
{
accessible = true;
}
}
}
if(accessible)
result.melleeAccessible.push_back(unit);
else
result.shooters.push_back(unit);
}
for(int turn = 0; turn < turnOrder.size(); turn++)
@ -412,20 +462,47 @@ std::vector<const battle::Unit *> BattleExchangeEvaluator::getExchangeUnits(
for(auto unit : turnOrder[turn])
{
if(vstd::contains(allReachableUnits, unit))
exchangeUnits.push_back(unit);
result.units.push_back(unit);
}
}
vstd::erase_if(exchangeUnits, [&](const battle::Unit * u) -> bool
vstd::erase_if(result.units, [&](const battle::Unit * u) -> bool
{
return !hb->battleGetUnitByID(u->unitId())->alive();
});
return exchangeUnits;
return result;
}
float BattleExchangeEvaluator::calculateExchange(
float BattleExchangeEvaluator::evaluateExchange(
const AttackPossibility & ap,
uint8_t turn,
PotentialTargets & targets,
DamageCache & damageCache,
std::shared_ptr<HypotheticBattle> hb)
{
if(ap.from.hex == 127)
{
logAi->trace("x");
}
BattleScore score = calculateExchange(ap, turn, targets, damageCache, hb);
#if BATTLE_TRACE_LEVEL >= 1
logAi->trace(
"calculateExchange score +%2f -%2fx%2f = %2f",
score.enemyDamageReduce,
score.ourDamageReduce,
getNegativeEffectMultiplier(),
scoreValue(score));
#endif
return scoreValue(score);
}
BattleScore BattleExchangeEvaluator::calculateExchange(
const AttackPossibility & ap,
uint8_t turn,
PotentialTargets & targets,
DamageCache & damageCache,
std::shared_ptr<HypotheticBattle> hb)
@ -438,7 +515,7 @@ float BattleExchangeEvaluator::calculateExchange(
&& cb->battleGetGateState() == EGateState::BLOCKED
&& ap.attack.defender->coversPos(BattleHex::GATE_BRIDGE))
{
return EvaluationResult::INEFFECTIVE_SCORE;
return BattleScore(EvaluationResult::INEFFECTIVE_SCORE, 0);
}
std::vector<const battle::Unit *> ourStacks;
@ -447,27 +524,32 @@ float BattleExchangeEvaluator::calculateExchange(
if(hb->battleGetUnitByID(ap.attack.defender->unitId())->alive())
enemyStacks.push_back(ap.attack.defender);
std::vector<const battle::Unit *> exchangeUnits = getExchangeUnits(ap, targets, hb);
ReachabilityData exchangeUnits = getExchangeUnits(ap, turn, targets, hb);
if(exchangeUnits.empty())
if(exchangeUnits.units.empty())
{
return 0;
return BattleScore();
}
auto exchangeBattle = std::make_shared<HypotheticBattle>(env.get(), hb);
BattleExchangeVariant v(getPositiveEffectMultiplier(), getNegativeEffectMultiplier());
BattleExchangeVariant v;
for(auto unit : exchangeUnits)
for(auto unit : exchangeUnits.units)
{
if(unit->isTurret())
continue;
bool isOur = exchangeBattle->battleMatchOwner(ap.attack.attacker, unit, true);
auto & attackerQueue = isOur ? ourStacks : enemyStacks;
auto u = exchangeBattle->getForUpdate(unit->unitId());
if(exchangeBattle->getForUpdate(unit->unitId())->alive() && !vstd::contains(attackerQueue, unit))
if(u->alive() && !vstd::contains(attackerQueue, unit))
{
attackerQueue.push_back(unit);
#if BATTLE_TRACE_LEVEL
logAi->trace("Exchanging: %s", u->getDescription());
#endif
}
}
@ -476,12 +558,12 @@ float BattleExchangeEvaluator::calculateExchange(
vstd::removeDuplicates(melleeAttackers);
vstd::erase_if(melleeAttackers, [&](const battle::Unit * u) -> bool
{
return !cb->battleCanShoot(u);
return cb->battleCanShoot(u);
});
bool canUseAp = true;
for(auto activeUnit : exchangeUnits)
for(auto activeUnit : exchangeUnits.units)
{
bool isOur = exchangeBattle->battleMatchOwner(ap.attack.attacker, activeUnit, true);
battle::Units & attackerQueue = isOur ? ourStacks : enemyStacks;
@ -515,15 +597,22 @@ float BattleExchangeEvaluator::calculateExchange(
true);
#if BATTLE_TRACE_LEVEL>=1
logAi->trace("Best target selector %s->%s score = %2f", attacker->getDescription(), u->getDescription(), score);
logAi->trace("Best target selector %s->%s score = %2f", attacker->getDescription(), stackWithBonuses->getDescription(), score);
#endif
return score;
};
if(!oppositeQueue.empty())
auto unitsInOppositeQueueExceptInaccessible = oppositeQueue;
vstd::erase_if(unitsInOppositeQueueExceptInaccessible, [&](const battle::Unit * u)->bool
{
return vstd::contains(exchangeUnits.shooters, u);
});
if(!unitsInOppositeQueueExceptInaccessible.empty())
{
targetUnit = *vstd::maxElementByFun(oppositeQueue, estimateAttack);
targetUnit = *vstd::maxElementByFun(unitsInOppositeQueueExceptInaccessible, estimateAttack);
}
else
{
@ -591,10 +680,20 @@ float BattleExchangeEvaluator::calculateExchange(
// avoid blocking path for stronger stack by weaker stack
// the method checks if all stacks can be placed around enemy
v.adjustPositions(melleeAttackers, ap, reachabilityMap);
std::map<BattleHex, battle::Units> reachabilityMap;
auto hexes = ap.attack.defender->getSurroundingHexes();
for(auto hex : hexes)
reachabilityMap[hex] = getOneTurnReachableUnits(turn, hex);
if(!ap.attack.shooting)
{
v.adjustPositions(melleeAttackers, ap, reachabilityMap);
}
#if BATTLE_TRACE_LEVEL>=1
logAi->trace("Exchange score: %2f", v.getScore());
logAi->trace("Exchange score: enemy: %2f, our -%2f", v.getScore().enemyDamageReduce, v.getScore().ourDamageReduce);
#endif
return v.getScore();
@ -618,11 +717,8 @@ void BattleExchangeVariant::adjustPositions(
return attackerValue[u1->unitId()].value > attackerValue[u2->unitId()].value;
});
if(!ap.attack.shooting)
{
vstd::erase_if_present(hexes, ap.from);
vstd::erase_if_present(hexes, ap.attack.attacker->occupiedHex(ap.attack.attackerPos));
}
vstd::erase_if_present(hexes, ap.from);
vstd::erase_if_present(hexes, ap.attack.attacker->occupiedHex(ap.attack.attackerPos));
float notRealizedDamage = 0;
@ -662,22 +758,58 @@ void BattleExchangeVariant::adjustPositions(
if(notRealizedDamage > ap.attackValue() && notRealizedDamage > attackerValue[ap.attack.attacker->unitId()].value)
{
dpsScore = EvaluationResult::INEFFECTIVE_SCORE;
dpsScore = BattleScore(EvaluationResult::INEFFECTIVE_SCORE, 0);
}
}
void BattleExchangeEvaluator::updateReachabilityMap( std::shared_ptr<HypotheticBattle> hb)
bool BattleExchangeEvaluator::canBeHitThisTurn(const AttackPossibility & ap)
{
for(auto pos : ap.attack.attacker->getSurroundingHexes())
{
for(auto u : reachabilityMap[pos])
{
if(u->unitSide() != ap.attack.attacker->unitSide())
{
return true;
}
}
}
return false;
}
void BattleExchangeEvaluator::updateReachabilityMap(std::shared_ptr<HypotheticBattle> hb)
{
const int TURN_DEPTH = 2;
turnOrder.clear();
hb->battleGetTurnOrder(turnOrder, std::numeric_limits<int>::max(), TURN_DEPTH);
reachabilityMap.clear();
for(int turn = 0; turn < turnOrder.size(); turn++)
hb->battleGetTurnOrder(turnOrder, std::numeric_limits<int>::max(), TURN_DEPTH);
for(auto turn : turnOrder)
{
auto & turnQueue = turnOrder[turn];
for(auto u : turn)
{
if(!vstd::contains(reachabilityCache, u->unitId()))
{
reachabilityCache[u->unitId()] = hb->getReachability(u);
}
}
}
for(BattleHex hex = BattleHex::TOP_LEFT; hex.isValid(); hex = hex + 1)
{
reachabilityMap[hex] = getOneTurnReachableUnits(0, hex);
}
}
std::vector<const battle::Unit *> BattleExchangeEvaluator::getOneTurnReachableUnits(uint8_t turn, BattleHex hex)
{
std::vector<const battle::Unit *> result;
for(int i = 0; i < turnOrder.size(); i++, turn++)
{
auto & turnQueue = turnOrder[i];
HypotheticBattle turnBattle(env.get(), cb);
for(const battle::Unit * unit : turnQueue)
@ -685,46 +817,49 @@ void BattleExchangeEvaluator::updateReachabilityMap( std::shared_ptr<HypotheticB
if(unit->isTurret())
continue;
auto unitSpeed = unit->speed(turn);
if(turnBattle.battleCanShoot(unit))
{
for(BattleHex hex = BattleHex::TOP_LEFT; hex.isValid(); hex = hex + 1)
{
reachabilityMap[hex].push_back(unit);
}
result.push_back(unit);
continue;
}
auto unitReachability = turnBattle.getReachability(unit);
auto unitSpeed = unit->speed(turn);
auto radius = unitSpeed * (turn + 1);
for(BattleHex hex = BattleHex::TOP_LEFT; hex.isValid(); hex = hex + 1)
{
bool reachable = unitReachability.distances[hex] <= unitSpeed;
if(!reachable && unitReachability.accessibility[hex] == EAccessibility::ALIVE_STACK)
ReachabilityInfo unitReachability = vstd::getOrCompute(
reachabilityCache,
unit->unitId(),
[&](ReachabilityInfo & data)
{
const battle::Unit * hexStack = cb->battleGetUnitByPos(hex);
data = turnBattle.getReachability(unit);
});
if(hexStack && cb->battleMatchOwner(unit, hexStack, false))
bool reachable = unitReachability.distances[hex] <= radius;
if(!reachable && unitReachability.accessibility[hex] == EAccessibility::ALIVE_STACK)
{
const battle::Unit * hexStack = cb->battleGetUnitByPos(hex);
if(hexStack && cb->battleMatchOwner(unit, hexStack, false))
{
for(BattleHex neighbor : hex.neighbouringTiles())
{
for(BattleHex neighbor : hex.neighbouringTiles())
{
reachable = unitReachability.distances[neighbor] <= unitSpeed;
reachable = unitReachability.distances[neighbor] <= radius;
if(reachable) break;
}
if(reachable) break;
}
}
}
if(reachable)
{
reachabilityMap[hex].push_back(unit);
}
if(reachable)
{
result.push_back(unit);
}
}
}
return result;
}
// avoid blocking path for stronger stack by weaker stack

View File

@ -14,6 +14,34 @@
#include "PotentialTargets.h"
#include "StackWithBonuses.h"
struct BattleScore
{
float ourDamageReduce;
float enemyDamageReduce;
BattleScore(float enemyDamageReduce, float ourDamageReduce)
:enemyDamageReduce(enemyDamageReduce), ourDamageReduce(ourDamageReduce)
{
}
BattleScore() : BattleScore(0, 0) {}
float value()
{
return enemyDamageReduce - ourDamageReduce;
}
BattleScore operator+(BattleScore & other)
{
BattleScore result = *this;
result.ourDamageReduce += other.ourDamageReduce;
result.enemyDamageReduce += other.enemyDamageReduce;
return result;
}
};
struct AttackerValue
{
float value;
@ -59,8 +87,8 @@ struct EvaluationResult
class BattleExchangeVariant
{
public:
BattleExchangeVariant(float positiveEffectMultiplier, float negativeEffectMultiplier)
: dpsScore(0), positiveEffectMultiplier(positiveEffectMultiplier), negativeEffectMultiplier(negativeEffectMultiplier) {}
BattleExchangeVariant()
: dpsScore() {}
float trackAttack(
const AttackPossibility & ap,
@ -76,7 +104,7 @@ public:
std::shared_ptr<HypotheticBattle> hb,
bool evaluateOnly = false);
float getScore() const { return dpsScore; }
const BattleScore & getScore() const { return dpsScore; }
void adjustPositions(
std::vector<const battle::Unit *> attackers,
@ -84,27 +112,48 @@ public:
std::map<BattleHex, battle::Units> & reachabilityMap);
private:
float positiveEffectMultiplier;
float negativeEffectMultiplier;
float dpsScore;
BattleScore dpsScore;
std::map<uint32_t, AttackerValue> attackerValue;
};
struct ReachabilityData
{
std::vector<const battle::Unit *> units;
// shooters which are within mellee attack and mellee units
std::vector<const battle::Unit *> melleeAccessible;
// far shooters
std::vector<const battle::Unit *> shooters;
};
class BattleExchangeEvaluator
{
private:
std::shared_ptr<CBattleInfoCallback> cb;
std::shared_ptr<Environment> env;
std::map<uint32_t, ReachabilityInfo> reachabilityCache;
std::map<BattleHex, std::vector<const battle::Unit *>> reachabilityMap;
std::vector<battle::Units> turnOrder;
float negativeEffectMultiplier;
float scoreValue(const BattleScore & score) const;
BattleScore calculateExchange(
const AttackPossibility & ap,
uint8_t turn,
PotentialTargets & targets,
DamageCache & damageCache,
std::shared_ptr<HypotheticBattle> hb);
bool canBeHitThisTurn(const AttackPossibility & ap);
public:
BattleExchangeEvaluator(
std::shared_ptr<CBattleInfoCallback> cb,
std::shared_ptr<Environment> env,
float strengthRatio): cb(cb), env(env) {
negativeEffectMultiplier = strengthRatio;
negativeEffectMultiplier = strengthRatio >= 1 ? 1 : strengthRatio;
}
EvaluationResult findBestTarget(
@ -113,14 +162,22 @@ public:
DamageCache & damageCache,
std::shared_ptr<HypotheticBattle> hb);
float calculateExchange(
float evaluateExchange(
const AttackPossibility & ap,
uint8_t turn,
PotentialTargets & targets,
DamageCache & damageCache,
std::shared_ptr<HypotheticBattle> hb);
std::vector<const battle::Unit *> getOneTurnReachableUnits(uint8_t turn, BattleHex hex);
void updateReachabilityMap(std::shared_ptr<HypotheticBattle> hb);
std::vector<const battle::Unit *> getExchangeUnits(const AttackPossibility & ap, PotentialTargets & targets, std::shared_ptr<HypotheticBattle> hb);
ReachabilityData getExchangeUnits(
const AttackPossibility & ap,
uint8_t turn,
PotentialTargets & targets,
std::shared_ptr<HypotheticBattle> hb);
bool checkPositionBlocksOurStacks(HypotheticBattle & hb, const battle::Unit * unit, BattleHex position);
MoveTarget findMoveTowardsUnreachable(
@ -129,8 +186,8 @@ public:
DamageCache & damageCache,
std::shared_ptr<HypotheticBattle> hb);
std::vector<const battle::Unit *> getAdjacentUnits(const battle::Unit * unit);
std::vector<const battle::Unit *> getAdjacentUnits(const battle::Unit * unit) const;
float getPositiveEffectMultiplier() { return 1; }
float getNegativeEffectMultiplier() { return negativeEffectMultiplier; }
float getPositiveEffectMultiplier() const { return 1; }
float getNegativeEffectMultiplier() const { return negativeEffectMultiplier; }
};

View File

@ -12,9 +12,10 @@
#include <vcmi/events/EventBus.h>
#include "../../lib/NetPacks.h"
#include "../../lib/CStack.h"
#include "../../lib/ScriptHandler.h"
#include "../../lib/networkPacks/PacksForClientBattle.h"
#include "../../lib/networkPacks/SetStackEffect.h"
#if SCRIPTING_ENABLED
using scripting::Pool;

View File

@ -12,14 +12,18 @@
#include "../../lib/UnlockGuard.h"
#include "../../lib/mapObjects/MapObjects.h"
#include "../../lib/mapObjects/ObjectTemplate.h"
#include "../../lib/mapObjects/CGHeroInstance.h"
#include "../../lib/CConfigHandler.h"
#include "../../lib/CHeroHandler.h"
#include "../../lib/GameSettings.h"
#include "../../lib/gameState/CGameState.h"
#include "../../lib/NetPacks.h"
#include "../../lib/serializer/CTypeList.h"
#include "../../lib/serializer/BinarySerializer.h"
#include "../../lib/serializer/BinaryDeserializer.h"
#include "../../lib/networkPacks/PacksForClient.h"
#include "../../lib/networkPacks/PacksForClientBattle.h"
#include "../../lib/networkPacks/PacksForServer.h"
#include "../../lib/networkPacks/StackLocation.h"
#include "../../lib/battle/BattleStateInfoForRetreat.h"
#include "../../lib/battle/BattleInfo.h"

View File

@ -15,7 +15,7 @@
namespace NKAI
{
HitMapInfo HitMapInfo::NoTreat;
HitMapInfo HitMapInfo::NoThreat;
double HitMapInfo::value() const
{
@ -39,7 +39,7 @@ void DangerHitMapAnalyzer::updateHitMap()
hitMap.resize(boost::extents[mapSize.x][mapSize.y][mapSize.z]);
enemyHeroAccessibleObjects.clear();
townTreats.clear();
townThreats.clear();
std::map<PlayerColor, std::map<const CGHeroInstance *, HeroRole>> heroes;
@ -57,7 +57,7 @@ void DangerHitMapAnalyzer::updateHitMap()
for(auto town : ourTowns)
{
townTreats[town->id]; // insert empty list
townThreats[town->id]; // insert empty list
}
foreach_tile_pos([&](const int3 & pos){
@ -91,21 +91,21 @@ void DangerHitMapAnalyzer::updateHitMap()
auto & node = hitMap[pos.x][pos.y][pos.z];
HitMapInfo newTreat;
HitMapInfo newThreat;
newTreat.hero = path.targetHero;
newTreat.turn = path.turn();
newTreat.danger = path.getHeroStrength();
newThreat.hero = path.targetHero;
newThreat.turn = path.turn();
newThreat.danger = path.getHeroStrength();
if(newTreat.value() > node.maximumDanger.value())
if(newThreat.value() > node.maximumDanger.value())
{
node.maximumDanger = newTreat;
node.maximumDanger = newThreat;
}
if(newTreat.turn < node.fastestDanger.turn
|| (newTreat.turn == node.fastestDanger.turn && node.fastestDanger.danger < newTreat.danger))
if(newThreat.turn < node.fastestDanger.turn
|| (newThreat.turn == node.fastestDanger.turn && node.fastestDanger.danger < newThreat.danger))
{
node.fastestDanger = newTreat;
node.fastestDanger = newThreat;
}
auto objects = cb->getVisitableObjs(pos, false);
@ -114,24 +114,24 @@ void DangerHitMapAnalyzer::updateHitMap()
{
if(obj->ID == Obj::TOWN && obj->getOwner() == ai->playerID)
{
auto & treats = townTreats[obj->id];
auto treat = std::find_if(treats.begin(), treats.end(), [&](const HitMapInfo & i) -> bool
auto & threats = townThreats[obj->id];
auto threat = std::find_if(threats.begin(), threats.end(), [&](const HitMapInfo & i) -> bool
{
return i.hero.hid == path.targetHero->id;
});
if(treat == treats.end())
if(threat == threats.end())
{
treats.emplace_back();
treat = std::prev(treats.end(), 1);
threats.emplace_back();
threat = std::prev(threats.end(), 1);
}
if(newTreat.value() > treat->value())
if(newThreat.value() > threat->value())
{
*treat = newTreat;
*threat = newThreat;
}
if(newTreat.turn == 0)
if(newThreat.turn == 0)
{
if(cb->getPlayerRelations(obj->tempOwner, ai->playerID) != PlayerRelations::ENEMIES)
enemyHeroAccessibleObjects.emplace_back(path.targetHero, obj);
@ -240,13 +240,13 @@ void DangerHitMapAnalyzer::calculateTileOwners()
});
}
const std::vector<HitMapInfo> & DangerHitMapAnalyzer::getTownTreats(const CGTownInstance * town) const
const std::vector<HitMapInfo> & DangerHitMapAnalyzer::getTownThreats(const CGTownInstance * town) const
{
static const std::vector<HitMapInfo> empty = {};
auto result = townTreats.find(town->id);
auto result = townThreats.find(town->id);
return result == townTreats.end() ? empty : result->second;
return result == townThreats.end() ? empty : result->second;
}
PlayerColor DangerHitMapAnalyzer::getTileOwner(const int3 & tile) const
@ -271,14 +271,14 @@ uint64_t DangerHitMapAnalyzer::enemyCanKillOurHeroesAlongThePath(const AIPath &
|| (info.maximumDanger.turn <= turn && !isSafeToVisit(path.targetHero, path.heroArmy, info.maximumDanger.danger));
}
const HitMapNode & DangerHitMapAnalyzer::getObjectTreat(const CGObjectInstance * obj) const
const HitMapNode & DangerHitMapAnalyzer::getObjectThreat(const CGObjectInstance * obj) const
{
auto tile = obj->visitablePos();
return getTileTreat(tile);
return getTileThreat(tile);
}
const HitMapNode & DangerHitMapAnalyzer::getTileTreat(const int3 & tile) const
const HitMapNode & DangerHitMapAnalyzer::getTileThreat(const int3 & tile) const
{
const HitMapNode & info = hitMap[tile.x][tile.y][tile.z];

View File

@ -18,7 +18,7 @@ struct AIPath;
struct HitMapInfo
{
static HitMapInfo NoTreat;
static HitMapInfo NoThreat;
uint64_t danger;
uint8_t turn;
@ -74,7 +74,7 @@ private:
bool hitMapUpToDate = false;
bool tileOwnersUpToDate = false;
const Nullkiller * ai;
std::map<ObjectInstanceID, std::vector<HitMapInfo>> townTreats;
std::map<ObjectInstanceID, std::vector<HitMapInfo>> townThreats;
public:
DangerHitMapAnalyzer(const Nullkiller * ai) :ai(ai) {}
@ -82,14 +82,14 @@ public:
void updateHitMap();
void calculateTileOwners();
uint64_t enemyCanKillOurHeroesAlongThePath(const AIPath & path) const;
const HitMapNode & getObjectTreat(const CGObjectInstance * obj) const;
const HitMapNode & getTileTreat(const int3 & tile) const;
const HitMapNode & getObjectThreat(const CGObjectInstance * obj) const;
const HitMapNode & getTileThreat(const int3 & tile) const;
std::set<const CGObjectInstance *> getOneTurnAccessibleObjects(const CGHeroInstance * enemy) const;
void reset();
void resetTileOwners() { tileOwnersUpToDate = false; }
PlayerColor getTileOwner(const int3 & tile) const;
const CGTownInstance * getClosestTown(const int3 & tile) const;
const std::vector<HitMapInfo> & getTownTreats(const CGTownInstance * town) const;
const std::vector<HitMapInfo> & getTownThreats(const CGTownInstance * town) const;
};
}

View File

@ -25,7 +25,7 @@
namespace NKAI
{
const float TREAT_IGNORE_RATIO = 2;
const float THREAT_IGNORE_RATIO = 2;
using namespace Goals;
@ -46,20 +46,20 @@ Goals::TGoalVec DefenceBehavior::decompose() const
return tasks;
}
bool isTreatUnderControl(const CGTownInstance * town, const HitMapInfo & treat, const std::vector<AIPath> & paths)
bool isThreatUnderControl(const CGTownInstance * town, const HitMapInfo & threat, const std::vector<AIPath> & paths)
{
int dayOfWeek = cb->getDate(Date::DAY_OF_WEEK);
for(const AIPath & path : paths)
{
bool treatIsWeak = path.getHeroStrength() / (float)treat.danger > TREAT_IGNORE_RATIO;
bool needToSaveGrowth = treat.turn == 0 && dayOfWeek == 7;
bool threatIsWeak = path.getHeroStrength() / (float)threat.danger > THREAT_IGNORE_RATIO;
bool needToSaveGrowth = threat.turn == 0 && dayOfWeek == 7;
if(treatIsWeak && !needToSaveGrowth)
if(threatIsWeak && !needToSaveGrowth)
{
if((path.exchangeCount == 1 && path.turn() < treat.turn)
|| path.turn() < treat.turn - 1
|| (path.turn() < treat.turn && treat.turn >= 2))
if((path.exchangeCount == 1 && path.turn() < threat.turn)
|| path.turn() < threat.turn - 1
|| (path.turn() < threat.turn && threat.turn >= 2))
{
#if NKAI_TRACE_LEVEL >= 1
logAi->trace(
@ -79,16 +79,16 @@ bool isTreatUnderControl(const CGTownInstance * town, const HitMapInfo & treat,
void handleCounterAttack(
const CGTownInstance * town,
const HitMapInfo & treat,
const HitMapInfo & threat,
const HitMapInfo & maximumDanger,
Goals::TGoalVec & tasks)
{
if(treat.hero.validAndSet()
&& treat.turn <= 1
&& (treat.danger == maximumDanger.danger || treat.turn < maximumDanger.turn))
if(threat.hero.validAndSet()
&& threat.turn <= 1
&& (threat.danger == maximumDanger.danger || threat.turn < maximumDanger.turn))
{
auto heroCapturingPaths = ai->nullkiller->pathfinder->getPathInfo(treat.hero->visitablePos());
auto goals = CaptureObjectsBehavior::getVisitGoals(heroCapturingPaths, treat.hero.get());
auto heroCapturingPaths = ai->nullkiller->pathfinder->getPathInfo(threat.hero->visitablePos());
auto goals = CaptureObjectsBehavior::getVisitGoals(heroCapturingPaths, threat.hero.get());
for(int i = 0; i < heroCapturingPaths.size(); i++)
{
@ -99,7 +99,7 @@ void handleCounterAttack(
Composition composition;
composition.addNext(DefendTown(town, treat, path, true)).addNext(goal);
composition.addNext(DefendTown(town, threat, path, true)).addNext(goal);
tasks.push_back(Goals::sptr(composition));
}
@ -152,19 +152,19 @@ void DefenceBehavior::evaluateDefence(Goals::TGoalVec & tasks, const CGTownInsta
{
logAi->trace("Evaluating defence for %s", town->getNameTranslated());
auto treatNode = ai->nullkiller->dangerHitMap->getObjectTreat(town);
std::vector<HitMapInfo> treats = ai->nullkiller->dangerHitMap->getTownTreats(town);
auto threatNode = ai->nullkiller->dangerHitMap->getObjectThreat(town);
std::vector<HitMapInfo> threats = ai->nullkiller->dangerHitMap->getTownThreats(town);
treats.push_back(treatNode.fastestDanger); // no guarantee that fastest danger will be there
threats.push_back(threatNode.fastestDanger); // no guarantee that fastest danger will be there
if(town->garrisonHero && handleGarrisonHeroFromPreviousTurn(town, tasks))
{
return;
}
if(!treatNode.fastestDanger.hero)
if(!threatNode.fastestDanger.hero)
{
logAi->trace("No treat found for town %s", town->getNameTranslated());
logAi->trace("No threat found for town %s", town->getNameTranslated());
return;
}
@ -179,23 +179,23 @@ void DefenceBehavior::evaluateDefence(Goals::TGoalVec & tasks, const CGTownInsta
auto paths = ai->nullkiller->pathfinder->getPathInfo(town->visitablePos());
for(auto & treat : treats)
for(auto & threat : threats)
{
logAi->trace(
"Town %s has treat %lld in %s turns, hero: %s",
"Town %s has threat %lld in %s turns, hero: %s",
town->getNameTranslated(),
treat.danger,
std::to_string(treat.turn),
treat.hero ? treat.hero->getNameTranslated() : std::string("<no hero>"));
threat.danger,
std::to_string(threat.turn),
threat.hero ? threat.hero->getNameTranslated() : std::string("<no hero>"));
handleCounterAttack(town, treat, treatNode.maximumDanger, tasks);
handleCounterAttack(town, threat, threatNode.maximumDanger, tasks);
if(isTreatUnderControl(town, treat, paths))
if(isThreatUnderControl(town, threat, paths))
{
continue;
}
evaluateRecruitingHero(tasks, treat, town);
evaluateRecruitingHero(tasks, threat, town);
if(paths.empty())
{
@ -236,7 +236,7 @@ void DefenceBehavior::evaluateDefence(Goals::TGoalVec & tasks, const CGTownInsta
continue;
}
if(path.turn() <= treat.turn - 2)
if(path.turn() <= threat.turn - 2)
{
#if NKAI_TRACE_LEVEL >= 1
logAi->trace("Defer defence of %s by %s because he has enough time to reach the town next trun",
@ -264,7 +264,7 @@ void DefenceBehavior::evaluateDefence(Goals::TGoalVec & tasks, const CGTownInsta
{
tasks.push_back(
Goals::sptr(Composition()
.addNext(DefendTown(town, treat, path.targetHero))
.addNext(DefendTown(town, threat, path.targetHero))
.addNext(ExchangeSwapTownHeroes(town, town->visitingHero.get(), HeroLockedReason::DEFENCE))));
}
@ -281,7 +281,7 @@ void DefenceBehavior::evaluateDefence(Goals::TGoalVec & tasks, const CGTownInsta
tasks.push_back(
Goals::sptr(Composition()
.addNext(DefendTown(town, treat, path))
.addNext(DefendTown(town, threat, path))
.addNextSequence({
sptr(ExchangeSwapTownHeroes(town, town->visitingHero.get())),
sptr(ExecuteHeroChain(path, town)),
@ -291,7 +291,7 @@ void DefenceBehavior::evaluateDefence(Goals::TGoalVec & tasks, const CGTownInsta
continue;
}
if(treat.turn == 0 || (path.turn() <= treat.turn && path.getHeroStrength() * SAFE_ATTACK_CONSTANT >= treat.danger))
if(threat.turn == 0 || (path.turn() <= threat.turn && path.getHeroStrength() * SAFE_ATTACK_CONSTANT >= threat.danger))
{
if(ai->nullkiller->arePathHeroesLocked(path))
{
@ -324,7 +324,7 @@ void DefenceBehavior::evaluateDefence(Goals::TGoalVec & tasks, const CGTownInsta
}
Composition composition;
composition.addNext(DefendTown(town, treat, path));
composition.addNext(DefendTown(town, threat, path));
TGoalVec sequence;
if(town->garrisonHero && path.targetHero == town->garrisonHero.get() && path.exchangeCount == 1)
@ -402,7 +402,7 @@ void DefenceBehavior::evaluateDefence(Goals::TGoalVec & tasks, const CGTownInsta
logAi->debug("Found %d tasks", tasks.size());
}
void DefenceBehavior::evaluateRecruitingHero(Goals::TGoalVec & tasks, const HitMapInfo & treat, const CGTownInstance * town) const
void DefenceBehavior::evaluateRecruitingHero(Goals::TGoalVec & tasks, const HitMapInfo & threat, const CGTownInstance * town) const
{
if(town->hasBuilt(BuildingID::TAVERN)
&& cb->getResourceAmount(EGameResID::GOLD) > GameConstants::HERO_GOLD_COST)
@ -411,7 +411,7 @@ void DefenceBehavior::evaluateRecruitingHero(Goals::TGoalVec & tasks, const HitM
for(auto hero : heroesInTavern)
{
if(hero->getTotalStrength() < treat.danger)
if(hero->getTotalStrength() < threat.danger)
continue;
auto myHeroes = cb->getHeroesInfo();
@ -463,7 +463,7 @@ void DefenceBehavior::evaluateRecruitingHero(Goals::TGoalVec & tasks, const HitM
sequence.push_back(sptr(Goals::RecruitHero(town, hero)));
tasks.push_back(sptr(Goals::Composition().addNext(DefendTown(town, treat, hero)).addNextSequence(sequence)));
tasks.push_back(sptr(Goals::Composition().addNext(DefendTown(town, threat, hero)).addNextSequence(sequence)));
}
}
}

View File

@ -1,5 +1,5 @@
/*
* BuyArmyBehavior.h, part of VCMI engine
* DefenceBehavior.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
@ -39,7 +39,7 @@ namespace Goals
private:
void evaluateDefence(Goals::TGoalVec & tasks, const CGTownInstance * town) const;
void evaluateRecruitingHero(Goals::TGoalVec & tasks, const HitMapInfo & treat, const CGTownInstance * town) const;
void evaluateRecruitingHero(Goals::TGoalVec & tasks, const HitMapInfo & threat, const CGTownInstance * town) const;
};
}

View File

@ -274,6 +274,7 @@ void Nullkiller::makeTurn()
bestTask = choseBestTask(bestTasks);
std::string taskDescription = bestTask->toString();
HeroPtr hero = bestTask->getHero();
HeroRole heroRole = HeroRole::MAIN;
@ -292,7 +293,7 @@ void Nullkiller::makeTurn()
logAi->trace(
"Goal %s has low priority %f so decreasing scan depth to gain performance.",
bestTask->toString(),
taskDescription,
bestTask->priority);
}
@ -308,7 +309,7 @@ void Nullkiller::makeTurn()
{
logAi->trace(
"Goal %s has too low priority %f so increasing scan depth to full.",
bestTask->toString(),
taskDescription,
bestTask->priority);
scanDepth = ScanDepth::ALL_FULL;
@ -316,7 +317,7 @@ void Nullkiller::makeTurn()
continue;
}
logAi->trace("Goal %s has too low priority. It is not worth doing it. Ending turn.", bestTask->toString());
logAi->trace("Goal %s has too low priority. It is not worth doing it. Ending turn.", taskDescription);
return;
}
@ -325,7 +326,7 @@ void Nullkiller::makeTurn()
if(i == MAXPASS)
{
logAi->error("Goal %s exceeded maxpass. Terminating AI turn.", bestTask->toString());
logAi->error("Goal %s exceeded maxpass. Terminating AI turn.", taskDescription);
}
}
}

View File

@ -593,15 +593,15 @@ float RewardEvaluator::getSkillReward(const CGObjectInstance * target, const CGH
const HitMapInfo & RewardEvaluator::getEnemyHeroDanger(const int3 & tile, uint8_t turn) const
{
auto & treatNode = ai->dangerHitMap->getTileTreat(tile);
auto & treatNode = ai->dangerHitMap->getTileThreat(tile);
if(treatNode.maximumDanger.danger == 0)
return HitMapInfo::NoTreat;
return HitMapInfo::NoThreat;
if(treatNode.maximumDanger.turn <= turn)
return treatNode.maximumDanger;
return treatNode.fastestDanger.turn <= turn ? treatNode.fastestDanger : HitMapInfo::NoTreat;
return treatNode.fastestDanger.turn <= turn ? treatNode.fastestDanger : HitMapInfo::NoThreat;
}
int32_t getArmyCost(const CArmedInstance * army)

View File

@ -21,12 +21,13 @@
#include "../../lib/CHeroHandler.h"
#include "../../lib/GameSettings.h"
#include "../../lib/gameState/CGameState.h"
#include "../../lib/NetPacksBase.h"
#include "../../lib/NetPacks.h"
#include "../../lib/bonuses/CBonusSystemNode.h"
#include "../../lib/bonuses/Limiters.h"
#include "../../lib/bonuses/Updaters.h"
#include "../../lib/bonuses/Propagators.h"
#include "../../lib/networkPacks/PacksForClient.h"
#include "../../lib/networkPacks/PacksForClientBattle.h"
#include "../../lib/networkPacks/PacksForServer.h"
#include "../../lib/serializer/CTypeList.h"
#include "../../lib/serializer/BinarySerializer.h"
#include "../../lib/serializer/BinaryDeserializer.h"
@ -1510,7 +1511,7 @@ void VCAI::wander(HeroPtr h)
if(e.goal->goalType == Goals::EGoals::VISIT_TILE || e.goal->goalType == Goals::EGoals::VISIT_OBJ)
continue;
throw e;
throw;
}
}
else

View File

@ -260,7 +260,7 @@ public:
//optimization - use one SM for every hero call
const CGTownInstance * findTownWithTavern() const;
bool canRecruitAnyHero(const CGTownInstance * t = NULL) const;
bool canRecruitAnyHero(const CGTownInstance * t = nullptr) const;
Goals::TSubgoal getGoal(HeroPtr h) const;
bool canAct(HeroPtr h) const;

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@ -10,7 +10,7 @@
#pragma once
//VCMI PROJECT CODE CONTRIBUTORS:
std::vector<std::vector<std::string>> contributors = {
const std::vector<std::vector<std::string>> contributors = {
// Task Name Aka E-Mail
{ "Idea", "Michał Urbańczyk", "Tow", "impono@gmail.com" },
{ "Idea", "Mateusz B.", "Tow dragon", "matcio1@gmail.com" },

View File

@ -15,15 +15,16 @@
#include "client/CPlayerInterface.h"
#include "client/Client.h"
#include "lib/mapping/CMap.h"
#include "lib/mapObjects/CGHeroInstance.h"
#include "lib/CBuildingHandler.h"
#include "lib/CGeneralTextHandler.h"
#include "lib/CHeroHandler.h"
#include "lib/NetPacks.h"
#include "lib/CArtHandler.h"
#include "lib/GameConstants.h"
#include "lib/CPlayerState.h"
#include "lib/UnlockGuard.h"
#include "lib/battle/BattleInfo.h"
#include "lib/networkPacks/PacksForServer.h"
bool CCallback::teleportHero(const CGHeroInstance *who, const CGTownInstance *where)
{

View File

@ -1,6 +1,7 @@
#!/usr/bin/env python3
import re
import sys
from pathlib import Path
from pprint import pprint
@ -12,19 +13,19 @@ import yaml
# json: strict, but doesn't preserve line numbers necessarily, since it strips comments before parsing
# json5: strict and preserves line numbers even for files with line comments
# yaml: less strict, allows e.g. leading zeros
VALIDATION_TYPE = 'json5'
VALIDATION_TYPE = "json5"
errors = []
for path in sorted(Path('.').glob('**/*.json')):
for path in sorted(Path(".").glob("**/*.json")):
# because path is an object and not a string
path_str = str(path)
try:
with open(path_str, 'r') as file:
if VALIDATION_TYPE == 'json':
with open(path_str, "r") as file:
if VALIDATION_TYPE == "json":
jstyleson.load(file)
elif VALIDATION_TYPE == 'json5':
elif VALIDATION_TYPE == "json5":
json5.load(file)
elif VALIDATION_TYPE == 'yaml':
elif VALIDATION_TYPE == "yaml":
file = file.read().replace("\t", " ")
file = file.replace("//", "#")
yaml.safe_load(file)
@ -36,16 +37,16 @@ for path in sorted(Path('.').glob('**/*.json')):
error_pos = path_str
# create error position strings for each type of parser
if hasattr(exc, 'pos'):
if hasattr(exc, "pos"):
# 'json'
# https://stackoverflow.com/a/72850269/2278742
error_pos = f"{path_str}:{exc.lineno}:{exc.colno}"
print(error_pos)
elif VALIDATION_TYPE == 'json5':
elif VALIDATION_TYPE == "json5":
# 'json5'
pos = re.findall(r'\d+', str(exc))
pos = re.findall(r"\d+", str(exc))
error_pos = f"{path_str}:{pos[0]}:{pos[-1]}"
elif hasattr(exc, 'problem_mark'):
elif hasattr(exc, "problem_mark"):
# 'yaml'
mark = exc.problem_mark
error_pos = f"{path_str}:{mark.line+1}:{mark.column+1}"
@ -54,6 +55,6 @@ for path in sorted(Path('.').glob('**/*.json')):
errors.append({"error_pos": error_pos, "error_msg": exc})
if errors:
print("Summary of errors:")
print("The following JSON files are invalid:")
pprint(errors)
raise Exception("Not all JSON files are valid")
sys.exit(1)

View File

@ -1,188 +1,188 @@
{
"Around A Marsh" :
{
"minSize" : "xl", "maxSize" : "xl",
"players" : "2-4",
"zones" :
{
"1" :
{
"type" : "playerStart",
"size" : 15,
"owner" : 1,
"monsters" : "normal",
"playerTowns" : { "castles" : 1 },
"bannedTowns" : ["fortress", "necropolis", "conflux"],
"mines" : { "wood" : 1, "ore" : 1 },
"treasure" :
[
{ "min" : 9000, "max" : 9500, "density" : 1 },
{ "min" : 3500, "max" : 5500, "density" : 3 },
{ "min" : 350, "max" : 2000, "density" : 5 }
]
},
"2" :
{
"type" : "playerStart",
"size" : 15,
"owner" : 2,
"monsters" : "normal",
"playerTowns" : { "castles" : 1 },
"bannedTowns" : ["fortress", "necropolis", "conflux"],
"minesLikeZone" : 1,
"treasureLikeZone" : 1
},
"3" :
{
"type" : "playerStart",
"size" : 15,
"owner" : 3,
"monsters" : "normal",
"playerTowns" : { "castles" : 1 },
"bannedTowns" : ["fortress", "necropolis", "conflux"],
"minesLikeZone" : 1,
"treasureLikeZone" : 1
},
"4" :
{
"type" : "playerStart",
"size" : 15,
"owner" : 4,
"monsters" : "normal",
"playerTowns" : { "castles" : 1 },
"bannedTowns" : ["fortress", "necropolis", "conflux"],
"minesLikeZone" : 1,
"treasureLikeZone" : 1
},
"5" :
{
"type" : "treasure",
"size" : 15,
"monsters" : "strong",
"neutralTowns" : { "towns" : 1 },
"bannedTowns" : ["fortress", "necropolis"],
"matchTerrainToTown" : false,
"terrainTypes" : [ "dirt", "grass", "lava" ],
"mines" : { "mercury" : 1, "sulfur" : 1 },
"treasure" :
[
{ "min" : 25000, "max" : 28000, "density" : 1 },
{ "min" : 6000, "max" : 9500, "density" : 7 },
{ "min" : 350, "max" : 2000, "density" : 2 }
]
},
"6" :
{
"type" : "treasure",
"size" : 15,
"monsters" : "strong",
"neutralTowns" : { "towns" : 1 },
"bannedTowns" : ["fortress", "necropolis"],
"terrainTypeLikeZone" : 5,
"mines" : { "crystal" : 1, "gems" : 1 },
"treasureLikeZone" : 5
},
"7" :
{
"type" : "treasure",
"size" : 15,
"monsters" : "strong",
"neutralTowns" : { "towns" : 1 },
"bannedTowns" : ["fortress", "necropolis"],
"terrainTypeLikeZone" : 5,
"mines" : { "sulfur" : 1, "gems" : 1 },
"treasureLikeZone" : 5
},
"8" :
{
"type" : "treasure",
"size" : 15,
"monsters" : "strong",
"neutralTowns" : { "towns" : 1 },
"bannedTowns" : ["fortress", "necropolis"],
"terrainTypeLikeZone" : 5,
"mines" : { "mercury" : 1, "crystal" : 1 },
"treasureLikeZone" : 5
},
"9" :
{
"type" : "treasure",
"size" : 15,
"monsters" : "strong",
"allowedMonsters" : [ "fortress" ],
"matchTerrainToTown" : false,
"terrainTypes" : [ "swamp" ],
"mines" : { "gold" : 2 },
"treasure" :
[
{ "min" : 20000, "max" : 120000, "density" : 6 },
{ "min" : 9000, "max" : 9500, "density" : 1 },
{ "min" : 800, "max" : 800, "density" : 1 }
]
},
"10" :
{
"type" : "treasure",
"size" : 15,
"monsters" : "strong",
"allowedMonsters" : [ "fortress" ],
"terrainTypeLikeZone" : 9,
"minesLikeZone" : 9,
"treasureLikeZone" : 9
},
"11" :
{
"type" : "treasure",
"size" : 15,
"monsters" : "strong",
"allowedMonsters" : [ "fortress" ],
"terrainTypeLikeZone" : 9,
"minesLikeZone" : 9,
"treasureLikeZone" : 9
},
"12" :
{
"type" : "treasure",
"size" : 15,
"monsters" : "strong",
"allowedMonsters" : [ "fortress" ],
"terrainTypeLikeZone" : 9,
"minesLikeZone" : 9,
"treasureLikeZone" : 9
}
},
"connections" :
[
{ "a" : "1", "b" : "5", "guard" : 5000 },
{ "a" : "2", "b" : "6", "guard" : 5000 },
{ "a" : "3", "b" : "7", "guard" : 5000 },
{ "a" : "4", "b" : "8", "guard" : 5000 },
{ "a" : "5", "b" : "6", "guard" : 25000 },
{ "a" : "6", "b" : "7", "guard" : 35000 },
{ "a" : "7", "b" : "8", "guard" : 25000 },
{ "a" : "5", "b" : "8", "guard" : 35000 },
{ "a" : "10", "b" : "11", "guard" : 0 },
{ "a" : "10", "b" : "11", "guard" : 0 },
{ "a" : "11", "b" : "12", "guard" : 0 },
{ "a" : "11", "b" : "12", "guard" : 0 },
{ "a" : "12", "b" : "9", "guard" : 0 },
{ "a" : "12", "b" : "9", "guard" : 0 },
{ "a" : "9", "b" : "10", "guard" : 0 },
{ "a" : "9", "b" : "10", "guard" : 0 },
{ "a" : "5", "b" : "9", "guard" : 0 },
{ "a" : "5", "b" : "9", "guard" : 0 },
{ "a" : "5", "b" : "9", "guard" : 0 },
{ "a" : "6", "b" : "10", "guard" : 0 },
{ "a" : "6", "b" : "10", "guard" : 0 },
{ "a" : "6", "b" : "10", "guard" : 0 },
{ "a" : "7", "b" : "11", "guard" : 0 },
{ "a" : "7", "b" : "11", "guard" : 0 },
{ "a" : "7", "b" : "11", "guard" : 0 },
{ "a" : "8", "b" : "12", "guard" : 0 },
{ "a" : "8", "b" : "12", "guard" : 0 },
{ "a" : "8", "b" : "12", "guard" : 0 }
]
}
}
{
"Around A Marsh" :
{
"minSize" : "xl", "maxSize" : "xl",
"players" : "2-4",
"zones" :
{
"1" :
{
"type" : "playerStart",
"size" : 15,
"owner" : 1,
"monsters" : "normal",
"playerTowns" : { "castles" : 1 },
"bannedTowns" : ["fortress", "necropolis", "conflux"],
"mines" : { "wood" : 1, "ore" : 1 },
"treasure" :
[
{ "min" : 9000, "max" : 9500, "density" : 1 },
{ "min" : 3500, "max" : 5500, "density" : 3 },
{ "min" : 350, "max" : 2000, "density" : 5 }
]
},
"2" :
{
"type" : "playerStart",
"size" : 15,
"owner" : 2,
"monsters" : "normal",
"playerTowns" : { "castles" : 1 },
"bannedTowns" : ["fortress", "necropolis", "conflux"],
"minesLikeZone" : 1,
"treasureLikeZone" : 1
},
"3" :
{
"type" : "playerStart",
"size" : 15,
"owner" : 3,
"monsters" : "normal",
"playerTowns" : { "castles" : 1 },
"bannedTowns" : ["fortress", "necropolis", "conflux"],
"minesLikeZone" : 1,
"treasureLikeZone" : 1
},
"4" :
{
"type" : "playerStart",
"size" : 15,
"owner" : 4,
"monsters" : "normal",
"playerTowns" : { "castles" : 1 },
"bannedTowns" : ["fortress", "necropolis", "conflux"],
"minesLikeZone" : 1,
"treasureLikeZone" : 1
},
"5" :
{
"type" : "treasure",
"size" : 15,
"monsters" : "strong",
"neutralTowns" : { "towns" : 1 },
"bannedTowns" : ["fortress", "necropolis"],
"matchTerrainToTown" : false,
"terrainTypes" : [ "dirt", "grass", "lava" ],
"mines" : { "mercury" : 1, "sulfur" : 1 },
"treasure" :
[
{ "min" : 25000, "max" : 28000, "density" : 1 },
{ "min" : 6000, "max" : 9500, "density" : 7 },
{ "min" : 350, "max" : 2000, "density" : 2 }
]
},
"6" :
{
"type" : "treasure",
"size" : 15,
"monsters" : "strong",
"neutralTowns" : { "towns" : 1 },
"bannedTowns" : ["fortress", "necropolis"],
"terrainTypeLikeZone" : 5,
"mines" : { "crystal" : 1, "gems" : 1 },
"treasureLikeZone" : 5
},
"7" :
{
"type" : "treasure",
"size" : 15,
"monsters" : "strong",
"neutralTowns" : { "towns" : 1 },
"bannedTowns" : ["fortress", "necropolis"],
"terrainTypeLikeZone" : 5,
"mines" : { "sulfur" : 1, "gems" : 1 },
"treasureLikeZone" : 5
},
"8" :
{
"type" : "treasure",
"size" : 15,
"monsters" : "strong",
"neutralTowns" : { "towns" : 1 },
"bannedTowns" : ["fortress", "necropolis"],
"terrainTypeLikeZone" : 5,
"mines" : { "mercury" : 1, "crystal" : 1 },
"treasureLikeZone" : 5
},
"9" :
{
"type" : "treasure",
"size" : 15,
"monsters" : "strong",
"allowedMonsters" : [ "fortress" ],
"matchTerrainToTown" : false,
"terrainTypes" : [ "swamp" ],
"mines" : { "gold" : 2 },
"treasure" :
[
{ "min" : 20000, "max" : 120000, "density" : 6 },
{ "min" : 9000, "max" : 9500, "density" : 1 },
{ "min" : 800, "max" : 800, "density" : 1 }
]
},
"10" :
{
"type" : "treasure",
"size" : 15,
"monsters" : "strong",
"allowedMonsters" : [ "fortress" ],
"terrainTypeLikeZone" : 9,
"minesLikeZone" : 9,
"treasureLikeZone" : 9
},
"11" :
{
"type" : "treasure",
"size" : 15,
"monsters" : "strong",
"allowedMonsters" : [ "fortress" ],
"terrainTypeLikeZone" : 9,
"minesLikeZone" : 9,
"treasureLikeZone" : 9
},
"12" :
{
"type" : "treasure",
"size" : 15,
"monsters" : "strong",
"allowedMonsters" : [ "fortress" ],
"terrainTypeLikeZone" : 9,
"minesLikeZone" : 9,
"treasureLikeZone" : 9
}
},
"connections" :
[
{ "a" : "1", "b" : "5", "guard" : 5000 },
{ "a" : "2", "b" : "6", "guard" : 5000 },
{ "a" : "3", "b" : "7", "guard" : 5000 },
{ "a" : "4", "b" : "8", "guard" : 5000 },
{ "a" : "5", "b" : "6", "guard" : 25000 },
{ "a" : "6", "b" : "7", "guard" : 35000 },
{ "a" : "7", "b" : "8", "guard" : 25000 },
{ "a" : "5", "b" : "8", "guard" : 35000 },
{ "a" : "10", "b" : "11", "guard" : 0 },
{ "a" : "10", "b" : "11", "guard" : 0 },
{ "a" : "11", "b" : "12", "guard" : 0 },
{ "a" : "11", "b" : "12", "guard" : 0 },
{ "a" : "12", "b" : "9", "guard" : 0 },
{ "a" : "12", "b" : "9", "guard" : 0 },
{ "a" : "9", "b" : "10", "guard" : 0 },
{ "a" : "9", "b" : "10", "guard" : 0 },
{ "a" : "5", "b" : "9", "guard" : 0 },
{ "a" : "5", "b" : "9", "guard" : 0 },
{ "a" : "5", "b" : "9", "guard" : 0 },
{ "a" : "6", "b" : "10", "guard" : 0 },
{ "a" : "6", "b" : "10", "guard" : 0 },
{ "a" : "6", "b" : "10", "guard" : 0 },
{ "a" : "7", "b" : "11", "guard" : 0 },
{ "a" : "7", "b" : "11", "guard" : 0 },
{ "a" : "7", "b" : "11", "guard" : 0 },
{ "a" : "8", "b" : "12", "guard" : 0 },
{ "a" : "8", "b" : "12", "guard" : 0 },
{ "a" : "8", "b" : "12", "guard" : 0 }
]
}
}

File diff suppressed because it is too large Load Diff

View File

@ -1,117 +1,117 @@
{
"Cube" :
{
"minSize" : "m+u", "maxSize" : "xl+u",
"players" : "2",
"zones" :
{
"1" :
{
"type" : "playerStart",
"size" : 20,
"owner" : 1,
"monsters" : "normal",
"playerTowns" : { "castles" : 1 },
"terrainTypes" : [ "dirt", "grass", "snow", "swamp", "rough", "subterra", "lava" ],
"mines" : { "wood" : 1, "ore" : 1 },
"treasure" :
[
{ "min" : 6000, "max" : 9200, "density" : 2 },
{ "min" : 3500, "max" : 6000, "density" : 8 },
{ "min" : 1500, "max" : 2000, "density" : 6 }
]
},
"2" :
{
"type" : "playerStart",
"size" : 20,
"owner" : 2,
"monsters" : "normal",
"playerTowns" : { "castles" : 1 },
"terrainTypes" : [ "dirt", "grass", "snow", "swamp", "rough", "subterra", "lava" ],
"minesLikeZone" : 1,
"treasureLikeZone" : 1
},
"3" :
{
"type" : "treasure",
"size" : 15,
"monsters" : "strong",
"neutralTowns" : { "towns" : 1 },
"terrainTypes" : [ "dirt", "grass", "snow", "swamp", "rough", "subterra", "lava" ],
"mines" : { "mercury" : 1, "sulfur" : 1 },
"treasure" :
[
{ "min" : 15000, "max" : 22000, "density" : 1 },
{ "min" : 3500, "max" : 9800, "density" : 12 },
{ "min" : 1500, "max" : 2000, "density" : 5 }
]
},
"4" :
{
"type" : "treasure",
"size" : 15,
"monsters" : "strong",
"neutralTowns" : { "towns" : 1 },
"terrainTypes" : [ "dirt", "grass", "snow", "swamp", "rough", "subterra", "lava" ],
"mines" : { "sulfur" : 1, "crystal" : 1 },
"treasureLikeZone" : 3
},
"5" :
{
"type" : "treasure",
"size" : 15,
"monsters" : "strong",
"neutralTowns" : { "towns" : 1 },
"terrainTypes" : [ "dirt", "grass", "snow", "swamp", "rough", "subterra", "lava" ],
"mines" : { "crystal" : 1, "gems" : 1 },
"treasureLikeZone" : 3
},
"6" :
{
"type" : "treasure",
"size" : 15,
"monsters" : "strong",
"neutralTowns" : { "towns" : 1 },
"terrainTypes" : [ "dirt", "grass", "snow", "swamp", "rough", "subterra", "lava" ],
"mines" : { "mercury" : 1, "gems" : 1 },
"treasureLikeZone" : 3
},
"7" :
{
"type" : "treasure",
"size" : 15,
"monsters" : "strong",
"neutralTowns" : { "towns" : 1 },
"terrainTypes" : [ "dirt", "grass", "snow", "swamp", "rough", "subterra", "lava" ],
"minesLikeZone" : 3,
"treasureLikeZone" : 3
},
"8" :
{
"type" : "treasure",
"size" : 15,
"monsters" : "strong",
"neutralTowns" : { "towns" : 1 },
"terrainTypes" : [ "dirt", "grass", "snow", "swamp", "rough", "subterra", "lava" ],
"minesLikeZone" : 4,
"treasureLikeZone" : 3
}
},
"connections" :
[
{ "a" : "1", "b" : "3", "guard" : 4500 },
{ "a" : "1", "b" : "4", "guard" : 4500 },
{ "a" : "1", "b" : "5", "guard" : 4500 },
{ "a" : "2", "b" : "6", "guard" : 4500 },
{ "a" : "2", "b" : "7", "guard" : 4500 },
{ "a" : "2", "b" : "8", "guard" : 4500 },
{ "a" : "3", "b" : "6", "guard" : 11000 },
{ "a" : "3", "b" : "7", "guard" : 11000 },
{ "a" : "4", "b" : "6", "guard" : 11000 },
{ "a" : "4", "b" : "8", "guard" : 11000 },
{ "a" : "5", "b" : "7", "guard" : 11000 },
{ "a" : "5", "b" : "8", "guard" : 11000 }
]
}
}
{
"Cube" :
{
"minSize" : "m+u", "maxSize" : "xl+u",
"players" : "2",
"zones" :
{
"1" :
{
"type" : "playerStart",
"size" : 20,
"owner" : 1,
"monsters" : "normal",
"playerTowns" : { "castles" : 1 },
"terrainTypes" : [ "dirt", "grass", "snow", "swamp", "rough", "subterra", "lava" ],
"mines" : { "wood" : 1, "ore" : 1 },
"treasure" :
[
{ "min" : 6000, "max" : 9200, "density" : 2 },
{ "min" : 3500, "max" : 6000, "density" : 8 },
{ "min" : 1500, "max" : 2000, "density" : 6 }
]
},
"2" :
{
"type" : "playerStart",
"size" : 20,
"owner" : 2,
"monsters" : "normal",
"playerTowns" : { "castles" : 1 },
"terrainTypes" : [ "dirt", "grass", "snow", "swamp", "rough", "subterra", "lava" ],
"minesLikeZone" : 1,
"treasureLikeZone" : 1
},
"3" :
{
"type" : "treasure",
"size" : 15,
"monsters" : "strong",
"neutralTowns" : { "towns" : 1 },
"terrainTypes" : [ "dirt", "grass", "snow", "swamp", "rough", "subterra", "lava" ],
"mines" : { "mercury" : 1, "sulfur" : 1 },
"treasure" :
[
{ "min" : 15000, "max" : 22000, "density" : 1 },
{ "min" : 3500, "max" : 9800, "density" : 12 },
{ "min" : 1500, "max" : 2000, "density" : 5 }
]
},
"4" :
{
"type" : "treasure",
"size" : 15,
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}

View File

@ -1,228 +1,228 @@
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}
}

View File

@ -1,183 +1,183 @@
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}

View File

@ -1,255 +1,255 @@
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}

View File

@ -1,102 +1,102 @@
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View File

@ -1,332 +1,332 @@
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View File

@ -1,158 +1,158 @@
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View File

@ -1,230 +1,230 @@
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{ "a" : "4", "b" : "19", "guard" : 3000 }
]
}
}

View File

@ -1,291 +1,291 @@
{
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File diff suppressed because it is too large Load Diff

View File

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View File

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View File

@ -1,149 +1,149 @@
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View File

@ -1,173 +1,173 @@
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View File

@ -1,61 +1,61 @@
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View File

@ -1,233 +1,233 @@
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View File

@ -1,108 +1,108 @@
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View File

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View File

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View File

@ -1,165 +1,165 @@
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View File

@ -1,111 +1,111 @@
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File diff suppressed because it is too large Load Diff

View File

@ -1,226 +1,226 @@
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View File

@ -1,109 +1,109 @@
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View File

@ -1,139 +1,139 @@
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View File

@ -1,110 +1,110 @@
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View File

@ -1,205 +1,205 @@
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View File

@ -1,194 +1,194 @@
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View File

@ -2,7 +2,7 @@
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View File

@ -1,67 +1,67 @@
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View File

@ -1,87 +1,87 @@
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View File

@ -1,87 +1,87 @@
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View File

@ -1,96 +1,96 @@
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View File

@ -1,86 +1,86 @@
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View File

@ -1,84 +1,84 @@
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View File

@ -1,80 +1,80 @@
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View File

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View File

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View File

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View File

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View File

@ -1,134 +1,134 @@
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View File

@ -1,164 +1,164 @@
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View File

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View File

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View File

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View File

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]
}
}

View File

@ -1,306 +1,306 @@
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{ "a" : "21", "b" : "22", "type": "wide" },
{ "a" : "24", "b" : "25", "type": "wide" }
]
}
}

View File

@ -1,317 +1,317 @@
{
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}
{
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View File

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View File

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View File

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View File

@ -1,128 +1,128 @@
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View File

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}

View File

@ -1,311 +1,311 @@
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}
}

View File

@ -1,168 +1,168 @@
{
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View File

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View File

@ -1,403 +1,403 @@
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}
}

View File

@ -1,377 +1,377 @@
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}

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@ -1,87 +1,87 @@
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View File

@ -1,235 +1,235 @@
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View File

@ -1,87 +1,87 @@
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View File

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]
}
}

View File

@ -1,308 +1,308 @@
{
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}
}

View File

@ -1,381 +1,381 @@
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File diff suppressed because it is too large Load Diff

View File

@ -1,188 +1,188 @@
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View File

@ -1,223 +1,223 @@
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}

View File

@ -1,340 +1,340 @@
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}

File diff suppressed because it is too large Load Diff

View File

@ -1,168 +1,168 @@
{
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}

View File

@ -1,321 +1,321 @@
{
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}

View File

@ -1,141 +1,141 @@
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}

View File

@ -1,154 +1,154 @@
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"treasure" :
[
{ "min" : 10000, "max" : 15000, "density" : 9 },
{ "min" : 15000, "max" : 20000, "density" : 6 },
{ "min" : 20000, "max" : 30000, "density" : 1 }
]
},
"10" :
{
"type" : "treasure",
"size" : 7,
"monsters" : "normal",
"matchTerrainToTown" : false,
"mines" : { "mercury" : 1, "gold" : 1 },
"treasureLikeZone" : 1
},
"11" :
{
"type" : "treasure",
"size" : 7,
"monsters" : "normal",
"matchTerrainToTown" : false,
"mines" : { "sulfur" : 1, "gold" : 1 },
"treasureLikeZone" : 1
},
"12" :
{
"type" : "treasure",
"size" : 7,
"monsters" : "normal",
"matchTerrainToTown" : false,
"mines" : { "crystal" : 1, "gold" : 1 },
"treasureLikeZone" : 1
},
"13" :
{
"type" : "treasure",
"size" : 7,
"monsters" : "normal",
"matchTerrainToTown" : false,
"mines" : { "gems" : 1, "gold" : 1 },
"treasureLikeZone" : 1
}
},
"connections" :
[
{ "a" : "1", "b" : "7", "guard" : 3000 },
{ "a" : "7", "b" : "8", "guard" : 3000 },
{ "a" : "6", "b" : "8", "guard" : 3000 },
{ "a" : "2", "b" : "6", "guard" : 3000 },
{ "a" : "1", "b" : "4", "guard" : 3000 },
{ "a" : "2", "b" : "5", "guard" : 3000 },
{ "a" : "3", "b" : "5", "guard" : 3000 },
{ "a" : "3", "b" : "4", "guard" : 3000 },
{ "a" : "9", "b" : "13", "guard" : 10000 },
{ "a" : "9", "b" : "12", "guard" : 10000 },
{ "a" : "9", "b" : "11", "guard" : 10000 },
{ "a" : "9", "b" : "10", "guard" : 10000 },
{ "a" : "6", "b" : "13", "guard" : 6000 },
{ "a" : "7", "b" : "10", "guard" : 6000 },
{ "a" : "4", "b" : "11", "guard" : 6000 },
{ "a" : "5", "b" : "12", "guard" : 6000 }
]
}
}
{
"Wheel" :
{
"minSize" : "m", "maxSize" : "l+u",
"players" : "2",
"zones" :
{
"1" :
{
"type" : "playerStart",
"size" : 14,
"owner" : 1,
"monsters" : "normal",
"playerTowns" : { "castles" : 1 },
"treasure" :
[
{ "min" : 10000, "max" : 15000, "density" : 1 },
{ "min" : 3000, "max" : 6000, "density" : 6 },
{ "min" : 500, "max" : 3000, "density" : 9 }
]
},
"2" :
{
"type" : "playerStart",
"size" : 14,
"owner" : 2,
"monsters" : "normal",
"playerTowns" : { "castles" : 1 },
"treasureLikeZone" : 1
},
"3" :
{
"type" : "treasure",
"size" : 14,
"monsters" : "normal",
"neutralTowns" : { "castles" : 1 },
"treasure" :
[
{ "min" : 10000, "max" : 15000, "density" : 1 },
{ "min" : 3000, "max" : 6000, "density" : 6 },
{ "min" : 100, "max" : 500, "density" : 1 }
]
},
"4" :
{
"type" : "treasure",
"size" : 14,
"monsters" : "normal",
"neutralTowns" : { "towns" : 1 },
"treasureLikeZone" : 1
},
"5" :
{
"type" : "treasure",
"size" : 14,
"monsters" : "normal",
"neutralTowns" : { "towns" : 1 },
"treasureLikeZone" : 1
},
"6" :
{
"type" : "treasure",
"size" : 14,
"monsters" : "normal",
"neutralTowns" : { "towns" : 1 },
"treasureLikeZone" : 1
},
"7" :
{
"type" : "treasure",
"size" : 14,
"monsters" : "normal",
"neutralTowns" : { "towns" : 1 },
"treasureLikeZone" : 1
},
"8" :
{
"type" : "treasure",
"size" : 14,
"monsters" : "normal",
"neutralTowns" : { "castles" : 1 },
"treasureLikeZone" : 3
},
"9" :
{
"type" : "treasure",
"size" : 30,
"monsters" : "normal",
"matchTerrainToTown" : false,
"treasure" :
[
{ "min" : 10000, "max" : 15000, "density" : 9 },
{ "min" : 15000, "max" : 20000, "density" : 6 },
{ "min" : 20000, "max" : 30000, "density" : 1 }
]
},
"10" :
{
"type" : "treasure",
"size" : 7,
"monsters" : "normal",
"matchTerrainToTown" : false,
"mines" : { "mercury" : 1, "gold" : 1 },
"treasureLikeZone" : 1
},
"11" :
{
"type" : "treasure",
"size" : 7,
"monsters" : "normal",
"matchTerrainToTown" : false,
"mines" : { "sulfur" : 1, "gold" : 1 },
"treasureLikeZone" : 1
},
"12" :
{
"type" : "treasure",
"size" : 7,
"monsters" : "normal",
"matchTerrainToTown" : false,
"mines" : { "crystal" : 1, "gold" : 1 },
"treasureLikeZone" : 1
},
"13" :
{
"type" : "treasure",
"size" : 7,
"monsters" : "normal",
"matchTerrainToTown" : false,
"mines" : { "gems" : 1, "gold" : 1 },
"treasureLikeZone" : 1
}
},
"connections" :
[
{ "a" : "1", "b" : "7", "guard" : 3000 },
{ "a" : "7", "b" : "8", "guard" : 3000 },
{ "a" : "6", "b" : "8", "guard" : 3000 },
{ "a" : "2", "b" : "6", "guard" : 3000 },
{ "a" : "1", "b" : "4", "guard" : 3000 },
{ "a" : "2", "b" : "5", "guard" : 3000 },
{ "a" : "3", "b" : "5", "guard" : 3000 },
{ "a" : "3", "b" : "4", "guard" : 3000 },
{ "a" : "9", "b" : "13", "guard" : 10000 },
{ "a" : "9", "b" : "12", "guard" : 10000 },
{ "a" : "9", "b" : "11", "guard" : 10000 },
{ "a" : "9", "b" : "10", "guard" : 10000 },
{ "a" : "6", "b" : "13", "guard" : 6000 },
{ "a" : "7", "b" : "10", "guard" : 6000 },
{ "a" : "4", "b" : "11", "guard" : 6000 },
{ "a" : "5", "b" : "12", "guard" : 6000 }
]
}
}

View File

@ -22,7 +22,9 @@ public class Storage
public static boolean testH3DataFolder(final File baseDir)
{
final File testH3Data = new File(baseDir, "Data");
return testH3Data.exists();
final File testH3data = new File(baseDir, "data");
final File testH3DATA = new File(baseDir, "DATA");
return testH3Data.exists() || testH3data.exists() || testH3DATA.exists();
}
public static String getH3DataFolder(Context context){

View File

@ -127,9 +127,21 @@ public class CopyDataController extends LauncherSettingController<Void, Void>
for (DocumentFile child : sourceDir.listFiles())
{
if (allowed != null && !allowed.contains(child.getName()))
if (allowed != null)
{
continue;
boolean fileAllowed = false;
for (String str : allowed)
{
if (str.equalsIgnoreCase(child.getName()))
{
fileAllowed = true;
break;
}
}
if (!fileAllowed)
continue;
}
File exported = new File(targetDir, child.getName());

View File

@ -1,4 +1,4 @@
<?xml version="1.0" encoding="utf-8"?>
<shape xmlns:android="http://schemas.android.com/apk/res/android">
<gradient android:startColor="#000000" android:endColor="#00000000" android:angle="270"/>
<?xml version="1.0" encoding="utf-8"?>
<shape xmlns:android="http://schemas.android.com/apk/res/android">
<gradient android:startColor="#000000" android:endColor="#00000000" android:angle="270"/>
</shape>

View File

@ -1,7 +1,7 @@
<?xml version="1.0" encoding="utf-8"?>
<shape xmlns:android="http://schemas.android.com/apk/res/android">
<size
android:width="1px"
android:height="1px" />
<solid android:color="@color/accent" />
<?xml version="1.0" encoding="utf-8"?>
<shape xmlns:android="http://schemas.android.com/apk/res/android">
<size
android:width="1px"
android:height="1px" />
<solid android:color="@color/accent" />
</shape>

View File

@ -1,9 +1,9 @@
<?xml version="1.0" encoding="utf-8"?>
<menu xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:app="http://schemas.android.com/apk/res-auto">
<item
android:id="@+id/menu_mods_download_repo"
android:icon="@android:drawable/stat_sys_download"
android:title="@string/menu_mods_download_repo"
app:showAsAction="ifRoom" />
<?xml version="1.0" encoding="utf-8"?>
<menu xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:app="http://schemas.android.com/apk/res-auto">
<item
android:id="@+id/menu_mods_download_repo"
android:icon="@android:drawable/stat_sys_download"
android:title="@string/menu_mods_download_repo"
app:showAsAction="ifRoom" />
</menu>

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