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Tweak effect / spell animation speed

After reducing the value by half effect / spell projectile speed is really close to original H3 compared to other actions on same speed setting.
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Dydzio 2019-03-22 14:21:27 +01:00 committed by GitHub
parent 549d8c97df
commit e1bf821c27
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@ -115,7 +115,7 @@ float AnimationControls::getProjectileSpeed()
float AnimationControls::getSpellEffectSpeed()
{
return settings["battle"]["animationSpeed"].Float() * 60;
return settings["battle"]["animationSpeed"].Float() * 30;
}
float AnimationControls::getMovementDuration(const CCreature * creature)