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code review first batch
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@ -454,7 +454,7 @@ void CServerHandler::setPlayer(PlayerColor color) const
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sendLobbyPack(lsp);
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}
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void CServerHandler::setPlayerOption(ui8 what, si16 value, PlayerColor player) const
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void CServerHandler::setPlayerOption(ui8 what, int32_t value, PlayerColor player) const
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{
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LobbyChangePlayerOption lcpo;
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lcpo.what = what;
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@ -515,7 +515,7 @@ void OptionsTab::SelectionWindow::recreate()
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elementsPerLine = floor(sqrt(count));
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}
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amountLines = calcLines((type > SelType::TOWN) ? selectedFaction : static_cast<FactionID>(-1));
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amountLines = calcLines((type > SelType::TOWN) ? selectedFaction : static_cast<FactionID>(PlayerSettings::RANDOM));
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}
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int x = (elementsPerLine) * 57;
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@ -549,9 +549,9 @@ void OptionsTab::SelectionWindow::drawOutlinedText(int x, int y, ColorRGBA color
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void OptionsTab::SelectionWindow::genContentGrid(int lines)
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{
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for(int y = 0; y<lines; y++)
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for(int y = 0; y < lines; y++)
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{
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for(int x = 0; x<elementsPerLine; x++)
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for(int x = 0; x < elementsPerLine; x++)
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{
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components.push_back(std::make_shared<CPicture>("lobby/townBorderBig", x * 57, y * 63));
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}
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@ -564,11 +564,11 @@ void OptionsTab::SelectionWindow::genContentFactions()
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// random
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PlayerSettings set = PlayerSettings();
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set.castle = -1;
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set.castle = PlayerSettings::RANDOM;
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CPlayerSettingsHelper helper = CPlayerSettingsHelper(set, SelType::TOWN);
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components.push_back(std::make_shared<CAnimImage>(helper.getImageName(), helper.getImageIndex(), 0, 6, 32 / 2));
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drawOutlinedText(29, 56, (selectedFaction == -1) ? Colors::YELLOW : Colors::WHITE, helper.getName());
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if(selectedFaction == -1)
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drawOutlinedText(29, 56, (selectedFaction == PlayerSettings::RANDOM) ? Colors::YELLOW : Colors::WHITE, helper.getName());
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if(selectedFaction == PlayerSettings::RANDOM)
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components.push_back(std::make_shared<CPicture>("lobby/townBorderSmallActivated", 6, 32 / 2));
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for(auto & elem : allowedFactions)
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@ -596,11 +596,11 @@ void OptionsTab::SelectionWindow::genContentHeroes()
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// random
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PlayerSettings set = PlayerSettings();
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set.hero = -1;
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set.hero = PlayerSettings::RANDOM;
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CPlayerSettingsHelper helper = CPlayerSettingsHelper(set, SelType::HERO);
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components.push_back(std::make_shared<CAnimImage>(helper.getImageName(), helper.getImageIndex(), 0, 6, 32 / 2));
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drawOutlinedText(29, 56, (selectedHero == -1) ? Colors::YELLOW : Colors::WHITE, helper.getName());
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if(selectedHero == -1)
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drawOutlinedText(29, 56, (selectedHero == PlayerSettings::RANDOM) ? Colors::YELLOW : Colors::WHITE, helper.getName());
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if(selectedHero == PlayerSettings::RANDOM)
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components.push_back(std::make_shared<CPicture>("lobby/townBorderSmallActivated", 6, 32 / 2));
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for(auto & elem : allowedHeroes)
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@ -675,10 +675,10 @@ void OptionsTab::SelectionWindow::clickReleased(const Point & cursorPosition) {
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}
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else
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{
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set.castle = -1;
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set.castle = PlayerSettings::RANDOM;
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}
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if(set.castle != -2)
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if(set.castle != PlayerSettings::NONE)
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selectedFaction = set.castle;
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}
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if(type == SelType::HERO)
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@ -692,9 +692,9 @@ void OptionsTab::SelectionWindow::clickReleased(const Point & cursorPosition) {
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}
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else
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{
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set.hero = -1;
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set.hero = PlayerSettings::RANDOM;
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}
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if(set.hero != -2)
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if(set.hero != PlayerSettings::NONE)
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selectedHero = set.hero;
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}
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if(type == SelType::BONUS)
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@ -702,7 +702,7 @@ void OptionsTab::SelectionWindow::clickReleased(const Point & cursorPosition) {
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if(elem >= allowedBonus.size())
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return;
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set.bonus = static_cast<PlayerSettings::Ebonus>(allowedBonus[elem]);
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if(set.bonus != -2)
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if(set.bonus != PlayerSettings::NONE)
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selectedBonus = set.bonus;
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}
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apply();
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@ -724,9 +724,9 @@ void OptionsTab::SelectionWindow::showPopupWindow(const Point & cursorPosition)
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}
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else
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{
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set.castle = -1;
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set.castle = PlayerSettings::RANDOM;
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}
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if(set.castle != -2)
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if(set.castle != PlayerSettings::NONE)
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{
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CPlayerSettingsHelper helper = CPlayerSettingsHelper(set, SelType::TOWN);
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GH.windows().createAndPushWindow<CPlayerOptionTooltipBox>(helper);
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@ -743,9 +743,9 @@ void OptionsTab::SelectionWindow::showPopupWindow(const Point & cursorPosition)
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}
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else
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{
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set.hero = -1;
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set.hero = PlayerSettings::RANDOM;
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}
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if(set.hero != -2)
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if(set.hero != PlayerSettings::NONE)
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{
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CPlayerSettingsHelper helper = CPlayerSettingsHelper(set, SelType::HERO);
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GH.windows().createAndPushWindow<CPlayerOptionTooltipBox>(helper);
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@ -756,7 +756,7 @@ void OptionsTab::SelectionWindow::showPopupWindow(const Point & cursorPosition)
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if(elem >= 4)
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return;
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set.bonus = static_cast<PlayerSettings::Ebonus>(elem-1);
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if(set.bonus != -2)
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if(set.bonus != PlayerSettings::NONE)
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{
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CPlayerSettingsHelper helper = CPlayerSettingsHelper(set, SelType::BONUS);
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GH.windows().createAndPushWindow<CPlayerOptionTooltipBox>(helper);
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@ -787,9 +787,9 @@ void OptionsTab::SelectedBox::update()
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void OptionsTab::SelectedBox::showPopupWindow(const Point & cursorPosition)
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{
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// cases when we do not need to display a message
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if(settings.castle == -2 && CPlayerSettingsHelper::type == TOWN)
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if(settings.castle == PlayerSettings::NONE && CPlayerSettingsHelper::type == TOWN)
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return;
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if(settings.hero == -2 && !SEL->getPlayerInfo(settings.color.getNum()).hasCustomMainHero() && CPlayerSettingsHelper::type == HERO)
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if(settings.hero == PlayerSettings::NONE && !SEL->getPlayerInfo(settings.color.getNum()).hasCustomMainHero() && CPlayerSettingsHelper::type == HERO)
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return;
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GH.windows().createAndPushWindow<CPlayerOptionTooltipBox>(*this);
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@ -17,8 +17,6 @@ struct PlayerInfo;
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VCMI_LIB_NAMESPACE_END
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#include "../widgets/Scrollable.h"
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#include "../widgets/Images.h"
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#include "../../lib/mapping/CMapHeader.h"
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class CSlider;
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class CLabel;
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@ -29,6 +27,8 @@ class CComponentBox;
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class CTextBox;
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class CButton;
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class FilledTexturePlayerColored;
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/// The options tab which is shown at the map selection phase.
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class OptionsTab : public CIntObject
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{
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@ -213,7 +213,7 @@ struct DLL_LINKAGE LobbyChangePlayerOption : public CLobbyPackToServer
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{
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enum EWhat : ui8 {UNKNOWN, TOWN, HERO, BONUS, TOWN_ID, HERO_ID, BONUS_ID};
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ui8 what = UNKNOWN;
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si16 value = 0; //-1 or +1
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int32_t value = 0;
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PlayerColor color = PlayerColor::CANNOT_DETERMINE;
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virtual void visitTyped(ICPackVisitor & visitor) override;
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