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mirror of https://github.com/vcmi/vcmi.git synced 2025-10-31 00:07:39 +02:00
This commit is contained in:
Laserlicht
2025-10-04 17:35:59 +02:00
parent 46619f35fe
commit e1eba7c231
3 changed files with 26 additions and 2 deletions

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@@ -47,7 +47,7 @@ VCMI allows overriding HoMM3 .def files with .json replacement. Compared to .def
// Group of this image. Optional, default = 0
"group" : 0,
// Imdex of the image in group
// Index of the image in group
"frame" : 0,
// Filename for this frame

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@@ -49,6 +49,7 @@ These are object types that are available for modding and have configurable prop
- `bank` - see [Creature Bank](Map_Objects/Creature_Bank.md). Object that grants award on defeating guardians. Deprectated in favor of [Rewardable](Map_Objects/Rewardable.md)
- `dwelling` - see [Dwelling](Map_Objects/Dwelling.md). Object that allows recruitments of units outside of towns
- `market` - see [Market](Map_Objects/Market.md). Trading resources, artifacts, creatures and such
- `mine` - see [Mine](Map_Objects/Mine.md). for Mines
- `boat` - see [Boat](Map_Objects/Boat.md). Object to move across different terrains, such as water
- `flaggable` - see [Flaggable](Map_Objects/Flaggable.md). Object that can be flagged by a player to provide [Bonus](Bonus_Format.md) or resources
- `hillFort` - TODO: documentation. See config files in vcmi installation for reference
@@ -64,7 +65,6 @@ These are types that don't have configurable properties, however it is possible
- `borderGate`
- `borderGuard`
- `magi`
- `mine`
- `obelisk`
- `subterraneanGate`
- `whirlpool`

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@@ -0,0 +1,24 @@
# Mine
Currently only one mine per resource allowed.
Beside the common parameters from [Map Object Format](../Map_Object_Format.md) there are some additional parameters:
```json
{
/// produced resource
"resource" : "mithril",
/// amount of resources produced each day
"defaultQuantity" : 1,
/// displayed name of mine
"name" : "name text",
/// displayed description of mine (for popup)
"description" : "description text",
/// Image showed on kingdom overview (animation; only frame 0 displayed)
"kingdomOverviewImage" : "image.def"
}
```