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mirror of https://github.com/vcmi/vcmi.git synced 2025-11-23 22:37:55 +02:00
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Laserlicht
2025-10-04 17:35:59 +02:00
parent 46619f35fe
commit e1eba7c231
3 changed files with 26 additions and 2 deletions

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@@ -49,6 +49,7 @@ These are object types that are available for modding and have configurable prop
- `bank` - see [Creature Bank](Map_Objects/Creature_Bank.md). Object that grants award on defeating guardians. Deprectated in favor of [Rewardable](Map_Objects/Rewardable.md)
- `dwelling` - see [Dwelling](Map_Objects/Dwelling.md). Object that allows recruitments of units outside of towns
- `market` - see [Market](Map_Objects/Market.md). Trading resources, artifacts, creatures and such
- `mine` - see [Mine](Map_Objects/Mine.md). for Mines
- `boat` - see [Boat](Map_Objects/Boat.md). Object to move across different terrains, such as water
- `flaggable` - see [Flaggable](Map_Objects/Flaggable.md). Object that can be flagged by a player to provide [Bonus](Bonus_Format.md) or resources
- `hillFort` - TODO: documentation. See config files in vcmi installation for reference
@@ -64,7 +65,6 @@ These are types that don't have configurable properties, however it is possible
- `borderGate`
- `borderGuard`
- `magi`
- `mine`
- `obelisk`
- `subterraneanGate`
- `whirlpool`