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Fix AI movement
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@@ -1133,7 +1133,7 @@ bool CGameHandler::moveHero(ObjectInstanceID hid, int3 dst, ui8 teleporting, boo
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if (guardian && getVisitingHero(guardian) != nullptr)
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return complainRet("Cannot move hero, destination monster is busy!");
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if (objectToVisit && getVisitingHero(objectToVisit) != nullptr)
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if (objectToVisit && getVisitingHero(objectToVisit) != nullptr && getVisitingHero(objectToVisit) != h)
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return complainRet("Cannot move hero, destination object is busy!");
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if (objectToVisit &&
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