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Fix AI movement

This commit is contained in:
Ivan Savenko
2023-12-10 19:18:15 +02:00
parent 65721123a1
commit e23cddac8c

View File

@@ -1133,7 +1133,7 @@ bool CGameHandler::moveHero(ObjectInstanceID hid, int3 dst, ui8 teleporting, boo
if (guardian && getVisitingHero(guardian) != nullptr)
return complainRet("Cannot move hero, destination monster is busy!");
if (objectToVisit && getVisitingHero(objectToVisit) != nullptr)
if (objectToVisit && getVisitingHero(objectToVisit) != nullptr && getVisitingHero(objectToVisit) != h)
return complainRet("Cannot move hero, destination object is busy!");
if (objectToVisit &&