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Fix fire shield sounds

This commit is contained in:
Ivan Savenko 2022-12-18 22:43:13 +02:00
parent 16c4851d3b
commit e2cc73d67b
2 changed files with 2 additions and 5 deletions

View File

@ -444,7 +444,7 @@ void BattleStacksController::stacksAreAttacked(std::vector<StackAttackedInfo> at
addNewAnim(new HittedAnimation(owner, attackedInfo.defender));
if (attackedInfo.fireShield)
owner.effectsController->displayEffect(EBattleEffect::FIRE_SHIELD, attackedInfo.attacker->getPosition());
owner.effectsController->displayEffect(EBattleEffect::FIRE_SHIELD, soundBase::FIRESHIE, attackedInfo.attacker->getPosition());
if (attackedInfo.spellEffect != SpellID::NONE)
owner.displaySpellEffect(attackedInfo.spellEffect, attackedInfo.defender->getPosition());

View File

@ -69,11 +69,8 @@
"affect":["C05SPF0"]
},
"sounds": {
"cast": "FIRESHIE"
"cast": "FIRESHLD"
},
// It looks that fireshield has two separate sounds
// "soundfile":"FIRESHLD.wav"
//
"levels" : {
"base":{
"range" : "0",