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Fixed #868 - wrong battlefield in ship-to-ship combat

This commit is contained in:
DjWarmonger 2014-05-18 08:52:03 +02:00
parent 00c31b4b85
commit e2d44f6ac6

View File

@ -764,6 +764,8 @@ BattleInfo * CGameState::setupBattle(int3 tile, const CArmedInstance *armies[2],
terrain = ETerrainType::SAND;
BFieldType terType = battleGetBattlefieldType(tile);
if (heroes[0] && heroes[0]->boat && heroes[1] && heroes[1]->boat)
terType = BFieldType::SHIP_TO_SHIP;
return BattleInfo::setupBattle(tile, terrain, terType, armies, heroes, creatureBank, town);
}