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https://github.com/vcmi/vcmi.git
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Renamed "Int" -> "Window" in WindowHandler API
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@@ -39,7 +39,7 @@ void ApplyOnLobbyHandlerNetPackVisitor::visitLobbyClientConnected(LobbyClientCon
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{
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handler.c->connectionID = pack.clientId;
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if(!settings["session"]["headless"].Bool())
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GH.windows().pushIntT<CLobbyScreen>(static_cast<ESelectionScreen>(handler.screenType));
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GH.windows().createAndPushWindow<CLobbyScreen>(static_cast<ESelectionScreen>(handler.screenType));
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handler.state = EClientState::LOBBY;
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}
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}
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@@ -58,7 +58,7 @@ void ApplyOnLobbyHandlerNetPackVisitor::visitLobbyClientDisconnected(LobbyClient
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void ApplyOnLobbyScreenNetPackVisitor::visitLobbyClientDisconnected(LobbyClientDisconnected & pack)
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{
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if(GH.windows().count() > 0)
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GH.windows().popInts(1);
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GH.windows().popWindows(1);
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}
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void ApplyOnLobbyScreenNetPackVisitor::visitLobbyChatMessage(LobbyChatMessage & pack)
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@@ -129,7 +129,7 @@ void ApplyOnLobbyScreenNetPackVisitor::visitLobbyStartGame(LobbyStartGame & pack
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if(pack.clientId != -1 && pack.clientId != handler.c->connectionID)
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return;
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GH.windows().pushIntT<CLoadingScreen>(std::bind(&CServerHandler::startGameplay, &handler, pack.initializedGameState));
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GH.windows().createAndPushWindow<CLoadingScreen>(std::bind(&CServerHandler::startGameplay, &handler, pack.initializedGameState));
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}
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void ApplyOnLobbyHandlerNetPackVisitor::visitLobbyUpdateState(LobbyUpdateState & pack)
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@@ -146,7 +146,7 @@ void ApplyOnLobbyScreenNetPackVisitor::visitLobbyUpdateState(LobbyUpdateState &
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if(!lobby->bonusSel && handler.si->campState && handler.state == EClientState::LOBBY_CAMPAIGN)
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{
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lobby->bonusSel = std::make_shared<CBonusSelection>();
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GH.windows().pushInt(lobby->bonusSel);
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GH.windows().pushWindow(lobby->bonusSel);
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}
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if(lobby->bonusSel)
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