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Renamed "Int" -> "Window" in WindowHandler API
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@@ -97,7 +97,7 @@ std::vector<AdventureMapShortcutState> AdventureMapShortcuts::getShortcuts()
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void AdventureMapShortcuts::showOverview()
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{
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GH.windows().pushIntT<CKingdomInterface>();
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GH.windows().createAndPushWindow<CKingdomInterface>();
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}
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void AdventureMapShortcuts::worldViewBack()
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@@ -187,17 +187,17 @@ void AdventureMapShortcuts::showSpellbook()
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owner.centerOnObject(LOCPLINT->localState->getCurrentHero());
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GH.windows().pushIntT<CSpellWindow>(LOCPLINT->localState->getCurrentHero(), LOCPLINT, false);
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GH.windows().createAndPushWindow<CSpellWindow>(LOCPLINT->localState->getCurrentHero(), LOCPLINT, false);
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}
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void AdventureMapShortcuts::adventureOptions()
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{
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GH.windows().pushIntT<AdventureOptions>();
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GH.windows().createAndPushWindow<AdventureOptions>();
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}
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void AdventureMapShortcuts::systemOptions()
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{
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GH.windows().pushIntT<SettingsMainWindow>();
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GH.windows().createAndPushWindow<SettingsMainWindow>();
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}
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void AdventureMapShortcuts::nextHero()
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@@ -267,7 +267,7 @@ void AdventureMapShortcuts::showScenarioInfo()
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void AdventureMapShortcuts::saveGame()
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{
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GH.windows().pushIntT<CSavingScreen>();
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GH.windows().createAndPushWindow<CSavingScreen>();
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}
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void AdventureMapShortcuts::loadGame()
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@@ -327,7 +327,7 @@ void AdventureMapShortcuts::showMarketplace()
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}
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if(townWithMarket) //if any town has marketplace, open window
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GH.windows().pushIntT<CMarketplaceWindow>(townWithMarket);
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GH.windows().createAndPushWindow<CMarketplaceWindow>(townWithMarket);
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else //if not - complain
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LOCPLINT->showInfoDialog(CGI->generaltexth->translate("vcmi.adventureMap.noTownWithMarket"));
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}
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