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Renamed "Int" -> "Window" in WindowHandler API

This commit is contained in:
Ivan Savenko
2023-05-16 16:20:35 +03:00
parent 051a4a3c17
commit e2ef136003
34 changed files with 180 additions and 181 deletions

View File

@@ -99,7 +99,7 @@ void CRecruitmentWindow::CCreatureCard::clickLeft(tribool down, bool previousSta
void CRecruitmentWindow::CCreatureCard::clickRight(tribool down, bool previousState)
{
if(down)
GH.windows().pushIntT<CStackWindow>(creature, true);
GH.windows().createAndPushWindow<CStackWindow>(creature, true);
}
void CRecruitmentWindow::CCreatureCard::showAll(SDL_Surface * to)
@@ -508,7 +508,7 @@ void CTavernWindow::recruitb()
void CTavernWindow::thievesguildb()
{
GH.windows().pushIntT<CThievesGuildWindow>(tavernObj);
GH.windows().createAndPushWindow<CThievesGuildWindow>(tavernObj);
}
CTavernWindow::~CTavernWindow()
@@ -548,7 +548,7 @@ void CTavernWindow::HeroPortrait::clickLeft(tribool down, bool previousState)
void CTavernWindow::HeroPortrait::clickRight(tribool down, bool previousState)
{
if(h && down)
GH.windows().pushIntT<CRClickPopupInt>(std::make_shared<CHeroWindow>(h));
GH.windows().createAndPushWindow<CRClickPopupInt>(std::make_shared<CHeroWindow>(h));
}
CTavernWindow::HeroPortrait::HeroPortrait(int & sel, int id, int x, int y, const CGHeroInstance * H)
@@ -1241,7 +1241,7 @@ void CUniversityWindow::CItem::clickLeft(tribool down, bool previousState)
if(previousState && (!down))
{
if(state() == 2)
GH.windows().pushIntT<CUnivConfirmWindow>(parent, ID, LOCPLINT->cb->getResourceAmount(EGameResID::GOLD) >= 2000);
GH.windows().createAndPushWindow<CUnivConfirmWindow>(parent, ID, LOCPLINT->cb->getResourceAmount(EGameResID::GOLD) >= 2000);
}
}