mirror of
https://github.com/vcmi/vcmi.git
synced 2025-08-15 20:03:15 +02:00
Extract options stuff to separate file
This commit is contained in:
@@ -50,6 +50,7 @@ set(client_SRCS
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windows/GUIClasses.cpp
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windows/InfoWindows.cpp
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windows/QuickRecruitmentWindow.cpp
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windows/SystemOptionsWindow.cpp
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mainmenu/CMainMenu.cpp
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mainmenu/CCampaignScreen.cpp
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@@ -138,6 +139,7 @@ set(client_HEADERS
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windows/GUIClasses.h
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windows/InfoWindows.h
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windows/QuickRecruitmentWindow.h
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windows/SystemOptionsWindow.h
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mainmenu/CMainMenu.h
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mainmenu/CCampaignScreen.h
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@@ -36,6 +36,7 @@
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#include "../gui/CGuiHandler.h"
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#include "../gui/SDL_Extensions.h"
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#include "../widgets/MiscWidgets.h"
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#include "../windows/SystemOptionsWindow.h"
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#include "../../CCallback.h"
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@@ -817,7 +818,7 @@ void CAdvMapInt::fadventureOPtions()
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void CAdvMapInt::fsystemOptions()
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{
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GH.pushIntT<CSystemOptionsWindow>();
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GH.pushIntT<SystemOptionsWindow>();
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}
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void CAdvMapInt::fnextHero()
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@@ -425,205 +425,6 @@ CLevelWindow::~CLevelWindow()
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LOCPLINT->showingDialog->setn(false);
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}
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static void setIntSetting(std::string group, std::string field, int value)
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{
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Settings entry = settings.write[group][field];
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entry->Float() = value;
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}
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static void setBoolSetting(std::string group, std::string field, bool value)
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{
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Settings fullscreen = settings.write[group][field];
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fullscreen->Bool() = value;
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}
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static std::string resolutionToString(int w, int h)
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{
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return std::to_string(w) + 'x' + std::to_string(h);
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}
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CSystemOptionsWindow::CSystemOptionsWindow()
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: InterfaceObjectConfigurable(),
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onFullscreenChanged(settings.listen["video"]["fullscreen"])
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{
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OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;
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const JsonNode config(ResourceID("config/widgets/optionsMenu.json"));
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addCallback("loadGame", [this](int) { loadGameButtonCallback(); });
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addCallback("saveGame", [this](int) { saveGameButtonCallback(); });
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addCallback("restartGame", [this](int) { restartGameButtonCallback(); });
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addCallback("quitGame", [this](int) { quitGameButtonCallback(); });
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addCallback("returnToMainMenu", [this](int) { mainMenuButtonCallback(); });
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addCallback("closeWindow", [this](int) { backButtonCallback(); });
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addCallback("playerHeroSpeedChanged", std::bind(&setIntSetting, "adventure", "heroSpeed", _1));
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addCallback("enemyHeroSpeedChanged", std::bind(&setIntSetting, "adventure", "enemySpeed", _1));
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addCallback("mapScrollSpeedChanged", std::bind(&setIntSetting, "adventure", "scrollSpeed", _1));
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addCallback("heroReminderChanged", std::bind(&setBoolSetting, "adventure", "heroReminder", _1));
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addCallback("quickCombatChanged", std::bind(&setBoolSetting, "adventure", "quickCombat", _1));
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addCallback("spellbookAnimationChanged", std::bind(&setBoolSetting, "video", "spellbookAnimation", _1));
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addCallback("fullscreenChanged", std::bind(&setBoolSetting, "video", "fullscreen", _1));
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addCallback("setGameResolution", std::bind(&CSystemOptionsWindow::selectGameResolution, this));
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addCallback("setMusic", [this](int value) { setIntSetting("general", "music", value); widget<CSlider>("musicSlider")->redraw(); });
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addCallback("setVolume", [this](int value) { setIntSetting("general", "sound", value); widget<CSlider>("soundVolumeSlider")->redraw(); });
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build(config);
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std::shared_ptr<CPicture> background = widget<CPicture>("background");
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pos.w = background->pos.w;
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pos.h = background->pos.h;
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pos = center();
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std::shared_ptr<CLabel> resolutionLabel = widget<CLabel>("resolutionLabel");
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const auto & currentResolution = settings["video"]["screenRes"];
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resolutionLabel->setText(resolutionToString(currentResolution["width"].Integer(), currentResolution["height"].Integer()));
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std::shared_ptr<CToggleGroup> playerHeroSpeedToggle = widget<CToggleGroup>("heroMovementSpeedPicker");
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playerHeroSpeedToggle->setSelected((int)settings["adventure"]["heroSpeed"].Float());
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std::shared_ptr<CToggleGroup> enemyHeroSpeedToggle = widget<CToggleGroup>("enemyMovementSpeedPicker");
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enemyHeroSpeedToggle->setSelected((int)settings["adventure"]["enemySpeed"].Float());
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std::shared_ptr<CToggleGroup> mapScrollSpeedToggle = widget<CToggleGroup>("mapScrollSpeedPicker");
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mapScrollSpeedToggle->setSelected((int)settings["adventure"]["scrollSpeed"].Float());
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std::shared_ptr<CToggleButton> heroReminderCheckbox = widget<CToggleButton>("heroReminderCheckbox");
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heroReminderCheckbox->setSelected((bool)settings["adventure"]["heroReminder"].Bool());
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std::shared_ptr<CToggleButton> quickCombatCheckbox = widget<CToggleButton>("quickCombatCheckbox");
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quickCombatCheckbox->setSelected((bool)settings["adventure"]["quickCombat"].Bool());
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std::shared_ptr<CToggleButton> spellbookAnimationCheckbox = widget<CToggleButton>("spellbookAnimationCheckbox");
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spellbookAnimationCheckbox->setSelected((bool)settings["video"]["spellbookAnimation"].Bool());
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std::shared_ptr<CToggleButton> fullscreenCheckbox = widget<CToggleButton>("fullscreenCheckbox");
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fullscreenCheckbox->setSelected((bool)settings["video"]["fullscreen"].Bool());
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onFullscreenChanged([&](const JsonNode &newState) //used when pressing F4 etc. to change fullscreen checkbox state
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{
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widget<CToggleButton>("fullscreenCheckbox")->setSelected(newState.Bool());
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});
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std::shared_ptr<CSlider> musicSlider = widget<CSlider>("musicSlider");
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musicSlider->moveTo(CCS->musich->getVolume());
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std::shared_ptr<CSlider> volumeSlider = widget<CSlider>("soundVolumeSlider");
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volumeSlider->moveTo(CCS->soundh->getVolume());
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std::shared_ptr<CButton> loadButton = widget<CButton>("loadButton");
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assert(loadButton);
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std::shared_ptr<CButton> saveButton = widget<CButton>("saveButton");
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assert(saveButton);
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std::shared_ptr<CButton> restartButton = widget<CButton>("restartButton");
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assert(restartButton);
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if(CSH->isGuest())
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{
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loadButton->block(true);
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saveButton->block(true);
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restartButton->block(true);
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}
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}
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void CSystemOptionsWindow::close()
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{
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if(GH.topInt().get() != this)
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logGlobal->error("Only top interface must be closed");
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GH.popInts(1);
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}
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void CSystemOptionsWindow::selectGameResolution()
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{
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std::vector<std::string> items;
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#ifndef VCMI_IOS
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SDL_Rect displayBounds;
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SDL_GetDisplayBounds(std::max(0, SDL_GetWindowDisplayIndex(mainWindow)), &displayBounds);
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#endif
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size_t currentResolutionIndex = 0;
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size_t i = 0;
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for(const auto & it : conf.guiOptions)
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{
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const auto & resolution = it.first;
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#ifndef VCMI_IOS
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if(displayBounds.w < resolution.first || displayBounds.h < resolution.second)
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continue;
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#endif
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auto resolutionStr = resolutionToString(resolution.first, resolution.second);
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if(widget<CLabel>("resolutionLabel")->getText() == resolutionStr)
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currentResolutionIndex = i;
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items.push_back(std::move(resolutionStr));
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++i;
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}
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GH.pushIntT<CObjectListWindow>(items, nullptr,
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CGI->generaltexth->translate("vcmi.systemOptions.resolutionMenu.hover"),
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CGI->generaltexth->translate("vcmi.systemOptions.resolutionMenu.help"),
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std::bind(&CSystemOptionsWindow::setGameResolution, this, _1),
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currentResolutionIndex);
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}
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void CSystemOptionsWindow::setGameResolution(int index)
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{
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auto iter = conf.guiOptions.begin();
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std::advance(iter, index);
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//do not set resolution to illegal one (0x0)
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assert(iter!=conf.guiOptions.end() && iter->first.first > 0 && iter->first.second > 0);
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Settings gameRes = settings.write["video"]["screenRes"];
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gameRes["width"].Float() = iter->first.first;
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gameRes["height"].Float() = iter->first.second;
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std::string resText;
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resText += boost::lexical_cast<std::string>(iter->first.first);
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resText += "x";
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resText += boost::lexical_cast<std::string>(iter->first.second);
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widget<CLabel>("resolutionLabel")->setText(resText);
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}
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void CSystemOptionsWindow::quitGameButtonCallback()
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{
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LOCPLINT->showYesNoDialog(CGI->generaltexth->allTexts[578], [this](){ closeAndPushEvent(SDL_USEREVENT, EUserEvent::FORCE_QUIT); }, 0);
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}
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void CSystemOptionsWindow::backButtonCallback()
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{
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close();
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}
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void CSystemOptionsWindow::mainMenuButtonCallback()
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{
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LOCPLINT->showYesNoDialog(CGI->generaltexth->allTexts[578], [this](){ closeAndPushEvent(SDL_USEREVENT, EUserEvent::RETURN_TO_MAIN_MENU); }, 0);
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}
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void CSystemOptionsWindow::loadGameButtonCallback()
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{
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close();
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LOCPLINT->proposeLoadingGame();
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}
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void CSystemOptionsWindow::saveGameButtonCallback()
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{
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close();
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GH.pushIntT<CSavingScreen>();
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}
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void CSystemOptionsWindow::restartGameButtonCallback()
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{
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LOCPLINT->showYesNoDialog(CGI->generaltexth->allTexts[67], [this](){ closeAndPushEvent(SDL_USEREVENT, EUserEvent::RESTART_GAME); }, 0);
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}
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void CSystemOptionsWindow::closeAndPushEvent(int eventType, int code)
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{
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close();
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GH.pushSDLEvent(eventType, code);
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}
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CTavernWindow::CTavernWindow(const CGObjectInstance * TavernObj)
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: CStatusbarWindow(PLAYER_COLORED, "TPTAVERN"),
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@@ -17,7 +17,6 @@
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#include "../widgets/CArtifactHolder.h"
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#include "../widgets/CGarrisonInt.h"
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#include "../widgets/Images.h"
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#include "gui/InterfaceObjectConfigurable.h"
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VCMI_LIB_NAMESPACE_BEGIN
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@@ -197,28 +196,6 @@ public:
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void keyPressed (const SDL_KeyboardEvent & key) override;
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};
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class CSystemOptionsWindow : public InterfaceObjectConfigurable
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{
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private:
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SettingsListener onFullscreenChanged;
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//functions bound to buttons
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void loadGameButtonCallback(); //load game
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void saveGameButtonCallback(); //save game
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void quitGameButtonCallback(); //quit game
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void backButtonCallback(); //return to game
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void restartGameButtonCallback(); //restart game
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void mainMenuButtonCallback(); //return to main menu
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void close(); //TODO: copypaste of WindowBase::close(), consider changing Windowbase to IWindowbase with default close() implementation and changing WindowBase inheritance to CIntObject + IWindowBase
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void selectGameResolution();
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void setGameResolution(int index);
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void closeAndPushEvent(int eventType, int code = 0);
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public:
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CSystemOptionsWindow();
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};
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class CTavernWindow : public CStatusbarWindow
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{
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public:
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226
client/windows/SystemOptionsWindow.cpp
Normal file
226
client/windows/SystemOptionsWindow.cpp
Normal file
@@ -0,0 +1,226 @@
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/*
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* SystemOptionsWindow.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#include "StdInc.h"
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#include "SystemOptionsWindow.h"
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#include "../lib/CGeneralTextHandler.h"
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#include "../lib/filesystem/ResourceID.h"
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#include "../gui/CGuiHandler.h"
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#include "../widgets/Buttons.h"
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#include "../widgets/TextControls.h"
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#include "../widgets/Images.h"
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#include "../CGameInfo.h"
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#include "../CMusicHandler.h"
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#include "../CPlayerInterface.h"
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#include "GUIClasses.h"
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#include "CServerHandler.h"
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#include "lobby/CSavingScreen.h"
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static void setIntSetting(std::string group, std::string field, int value)
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{
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Settings entry = settings.write[group][field];
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entry->Float() = value;
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}
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static void setBoolSetting(std::string group, std::string field, bool value)
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{
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Settings fullscreen = settings.write[group][field];
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fullscreen->Bool() = value;
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}
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static std::string resolutionToString(int w, int h)
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{
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return std::to_string(w) + 'x' + std::to_string(h);
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}
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SystemOptionsWindow::SystemOptionsWindow()
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: InterfaceObjectConfigurable(),
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onFullscreenChanged(settings.listen["video"]["fullscreen"])
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{
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OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;
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const JsonNode config(ResourceID("config/widgets/optionsMenu.json"));
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addCallback("loadGame", [this](int) { loadGameButtonCallback(); });
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addCallback("saveGame", [this](int) { saveGameButtonCallback(); });
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addCallback("restartGame", [this](int) { restartGameButtonCallback(); });
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addCallback("quitGame", [this](int) { quitGameButtonCallback(); });
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addCallback("returnToMainMenu", [this](int) { mainMenuButtonCallback(); });
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addCallback("closeWindow", [this](int) { backButtonCallback(); });
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addCallback("playerHeroSpeedChanged", std::bind(&setIntSetting, "adventure", "heroSpeed", _1));
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addCallback("enemyHeroSpeedChanged", std::bind(&setIntSetting, "adventure", "enemySpeed", _1));
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addCallback("mapScrollSpeedChanged", std::bind(&setIntSetting, "adventure", "scrollSpeed", _1));
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addCallback("heroReminderChanged", std::bind(&setBoolSetting, "adventure", "heroReminder", _1));
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addCallback("quickCombatChanged", std::bind(&setBoolSetting, "adventure", "quickCombat", _1));
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addCallback("spellbookAnimationChanged", std::bind(&setBoolSetting, "video", "spellbookAnimation", _1));
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addCallback("fullscreenChanged", std::bind(&setBoolSetting, "video", "fullscreen", _1));
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addCallback("setGameResolution", std::bind(&SystemOptionsWindow::selectGameResolution, this));
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addCallback("setMusic", [this](int value) { setIntSetting("general", "music", value); widget<CSlider>("musicSlider")->redraw(); });
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addCallback("setVolume", [this](int value) { setIntSetting("general", "sound", value); widget<CSlider>("soundVolumeSlider")->redraw(); });
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build(config);
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std::shared_ptr<CPicture> background = widget<CPicture>("background");
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pos.w = background->pos.w;
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pos.h = background->pos.h;
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pos = center();
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std::shared_ptr<CLabel> resolutionLabel = widget<CLabel>("resolutionLabel");
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const auto & currentResolution = settings["video"]["screenRes"];
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resolutionLabel->setText(resolutionToString(currentResolution["width"].Integer(), currentResolution["height"].Integer()));
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std::shared_ptr<CToggleGroup> playerHeroSpeedToggle = widget<CToggleGroup>("heroMovementSpeedPicker");
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playerHeroSpeedToggle->setSelected((int)settings["adventure"]["heroSpeed"].Float());
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std::shared_ptr<CToggleGroup> enemyHeroSpeedToggle = widget<CToggleGroup>("enemyMovementSpeedPicker");
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enemyHeroSpeedToggle->setSelected((int)settings["adventure"]["enemySpeed"].Float());
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std::shared_ptr<CToggleGroup> mapScrollSpeedToggle = widget<CToggleGroup>("mapScrollSpeedPicker");
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mapScrollSpeedToggle->setSelected((int)settings["adventure"]["scrollSpeed"].Float());
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std::shared_ptr<CToggleButton> heroReminderCheckbox = widget<CToggleButton>("heroReminderCheckbox");
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heroReminderCheckbox->setSelected((bool)settings["adventure"]["heroReminder"].Bool());
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std::shared_ptr<CToggleButton> quickCombatCheckbox = widget<CToggleButton>("quickCombatCheckbox");
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quickCombatCheckbox->setSelected((bool)settings["adventure"]["quickCombat"].Bool());
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std::shared_ptr<CToggleButton> spellbookAnimationCheckbox = widget<CToggleButton>("spellbookAnimationCheckbox");
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spellbookAnimationCheckbox->setSelected((bool)settings["video"]["spellbookAnimation"].Bool());
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std::shared_ptr<CToggleButton> fullscreenCheckbox = widget<CToggleButton>("fullscreenCheckbox");
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fullscreenCheckbox->setSelected((bool)settings["video"]["fullscreen"].Bool());
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onFullscreenChanged([&](const JsonNode &newState) //used when pressing F4 etc. to change fullscreen checkbox state
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{
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widget<CToggleButton>("fullscreenCheckbox")->setSelected(newState.Bool());
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});
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std::shared_ptr<CSlider> musicSlider = widget<CSlider>("musicSlider");
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musicSlider->moveTo(CCS->musich->getVolume());
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std::shared_ptr<CSlider> volumeSlider = widget<CSlider>("soundVolumeSlider");
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volumeSlider->moveTo(CCS->soundh->getVolume());
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std::shared_ptr<CButton> loadButton = widget<CButton>("loadButton");
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assert(loadButton);
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std::shared_ptr<CButton> saveButton = widget<CButton>("saveButton");
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assert(saveButton);
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std::shared_ptr<CButton> restartButton = widget<CButton>("restartButton");
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assert(restartButton);
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if(CSH->isGuest())
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{
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loadButton->block(true);
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saveButton->block(true);
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restartButton->block(true);
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}
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}
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void SystemOptionsWindow::close()
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{
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if(GH.topInt().get() != this)
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||||
logGlobal->error("Only top interface must be closed");
|
||||
GH.popInts(1);
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||||
}
|
||||
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||||
void SystemOptionsWindow::selectGameResolution()
|
||||
{
|
||||
std::vector<std::string> items;
|
||||
|
||||
#ifndef VCMI_IOS
|
||||
SDL_Rect displayBounds;
|
||||
SDL_GetDisplayBounds(std::max(0, SDL_GetWindowDisplayIndex(mainWindow)), &displayBounds);
|
||||
#endif
|
||||
|
||||
size_t currentResolutionIndex = 0;
|
||||
size_t i = 0;
|
||||
for(const auto & it : conf.guiOptions)
|
||||
{
|
||||
const auto & resolution = it.first;
|
||||
#ifndef VCMI_IOS
|
||||
if(displayBounds.w < resolution.first || displayBounds.h < resolution.second)
|
||||
continue;
|
||||
#endif
|
||||
|
||||
auto resolutionStr = resolutionToString(resolution.first, resolution.second);
|
||||
if(widget<CLabel>("resolutionLabel")->getText() == resolutionStr)
|
||||
currentResolutionIndex = i;
|
||||
items.push_back(std::move(resolutionStr));
|
||||
++i;
|
||||
}
|
||||
|
||||
GH.pushIntT<CObjectListWindow>(items, nullptr,
|
||||
CGI->generaltexth->translate("vcmi.systemOptions.resolutionMenu.hover"),
|
||||
CGI->generaltexth->translate("vcmi.systemOptions.resolutionMenu.help"),
|
||||
std::bind(&SystemOptionsWindow::setGameResolution, this, _1),
|
||||
currentResolutionIndex);
|
||||
}
|
||||
|
||||
void SystemOptionsWindow::setGameResolution(int index)
|
||||
{
|
||||
auto iter = conf.guiOptions.begin();
|
||||
std::advance(iter, index);
|
||||
|
||||
//do not set resolution to illegal one (0x0)
|
||||
assert(iter!=conf.guiOptions.end() && iter->first.first > 0 && iter->first.second > 0);
|
||||
|
||||
Settings gameRes = settings.write["video"]["screenRes"];
|
||||
gameRes["width"].Float() = iter->first.first;
|
||||
gameRes["height"].Float() = iter->first.second;
|
||||
|
||||
std::string resText;
|
||||
resText += boost::lexical_cast<std::string>(iter->first.first);
|
||||
resText += "x";
|
||||
resText += boost::lexical_cast<std::string>(iter->first.second);
|
||||
widget<CLabel>("resolutionLabel")->setText(resText);
|
||||
}
|
||||
|
||||
void SystemOptionsWindow::quitGameButtonCallback()
|
||||
{
|
||||
LOCPLINT->showYesNoDialog(CGI->generaltexth->allTexts[578], [this](){ closeAndPushEvent(SDL_USEREVENT, EUserEvent::FORCE_QUIT); }, 0);
|
||||
}
|
||||
|
||||
void SystemOptionsWindow::backButtonCallback()
|
||||
{
|
||||
close();
|
||||
}
|
||||
|
||||
void SystemOptionsWindow::mainMenuButtonCallback()
|
||||
{
|
||||
LOCPLINT->showYesNoDialog(CGI->generaltexth->allTexts[578], [this](){ closeAndPushEvent(SDL_USEREVENT, EUserEvent::RETURN_TO_MAIN_MENU); }, 0);
|
||||
}
|
||||
|
||||
void SystemOptionsWindow::loadGameButtonCallback()
|
||||
{
|
||||
close();
|
||||
LOCPLINT->proposeLoadingGame();
|
||||
}
|
||||
|
||||
void SystemOptionsWindow::saveGameButtonCallback()
|
||||
{
|
||||
close();
|
||||
GH.pushIntT<CSavingScreen>();
|
||||
}
|
||||
|
||||
void SystemOptionsWindow::restartGameButtonCallback()
|
||||
{
|
||||
LOCPLINT->showYesNoDialog(CGI->generaltexth->allTexts[67], [this](){ closeAndPushEvent(SDL_USEREVENT, EUserEvent::RESTART_GAME); }, 0);
|
||||
}
|
||||
|
||||
void SystemOptionsWindow::closeAndPushEvent(int eventType, int code)
|
||||
{
|
||||
close();
|
||||
GH.pushSDLEvent(eventType, code);
|
||||
}
|
35
client/windows/SystemOptionsWindow.h
Normal file
35
client/windows/SystemOptionsWindow.h
Normal file
@@ -0,0 +1,35 @@
|
||||
/*
|
||||
* SystemOptionsWindow.h, part of VCMI engine
|
||||
*
|
||||
* Authors: listed in file AUTHORS in main folder
|
||||
*
|
||||
* License: GNU General Public License v2.0 or later
|
||||
* Full text of license available in license.txt file, in main folder
|
||||
*
|
||||
*/
|
||||
#pragma once
|
||||
|
||||
#include "../lib/CConfigHandler.h"
|
||||
#include "gui/InterfaceObjectConfigurable.h"
|
||||
|
||||
class SystemOptionsWindow : public InterfaceObjectConfigurable
|
||||
{
|
||||
private:
|
||||
SettingsListener onFullscreenChanged;
|
||||
|
||||
//functions bound to buttons
|
||||
void loadGameButtonCallback(); //load game
|
||||
void saveGameButtonCallback(); //save game
|
||||
void quitGameButtonCallback(); //quit game
|
||||
void backButtonCallback(); //return to game
|
||||
void restartGameButtonCallback(); //restart game
|
||||
void mainMenuButtonCallback(); //return to main menu
|
||||
|
||||
void close(); //TODO: copypaste of WindowBase::close(), consider changing Windowbase to IWindowbase with default close() implementation and changing WindowBase inheritance to CIntObject + IWindowBase
|
||||
void selectGameResolution();
|
||||
void setGameResolution(int index);
|
||||
void closeAndPushEvent(int eventType, int code = 0);
|
||||
|
||||
public:
|
||||
SystemOptionsWindow();
|
||||
};
|
Reference in New Issue
Block a user