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Use label object for mana

This commit is contained in:
AlexVinS 2016-10-17 04:05:33 +03:00
parent bc2f0ba6f1
commit e3ee51a28f
2 changed files with 9 additions and 11 deletions

View File

@ -21,6 +21,7 @@
#include "../gui/SDL_Extensions.h"
#include "../widgets/MiscWidgets.h"
#include "../widgets/CComponent.h"
#include "../widgets/TextControls.h"
#include "../../CCallback.h"
@ -184,7 +185,7 @@ CSpellWindow::CSpellWindow(const CGHeroInstance * _myHero, CPlayerInterface * _m
for(auto item : schoolBorders)
item->load();
mana = new CLabel(435, 426, FONT_SMALL, CENTER, Colors::YELLOW, boost::lexical_cast<std::string>(myHero->mana));
statusBar = new CGStatusBar(7, 569, "Spelroll.bmp");
SDL_Rect temp_rect = genRect(45, 35, 479 + pos.x, 405 + pos.y);
@ -324,13 +325,6 @@ void CSpellWindow::fRcornerb()
GH.breakEventHandling();
}
void CSpellWindow::showAll(SDL_Surface * to)
{
CWindowObject::showAll(to);
printAtMiddleLoc(boost::lexical_cast<std::string>(myHero->mana), 435, 426, FONT_SMALL, Colors::YELLOW, to);
}
void CSpellWindow::show(SDL_Surface * to)
{
statusBar->show(to);
@ -417,6 +411,8 @@ void CSpellWindow::setCurrentPage(int value)
schools->setFrame(selectedTab, 0);
leftCorner->visible = currentPage != 0;
rightCorner->visible = (currentPage+1) < pagesWithinCurrentTab();
mana->setText(boost::lexical_cast<std::string>(myHero->mana));//just in case, it will be possible to cast spell without closing book
}
void CSpellWindow::turnPageLeft()

View File

@ -17,6 +17,7 @@ struct SDL_Rect;
class IImage;
class CAnimImage;
class CPicture;
class CLabel;
class CGHeroInstance;
class CGStatusBar;
class CPlayerInterface;
@ -73,6 +74,7 @@ private:
std::array< std::shared_ptr<CAnimation>, 4> schoolBorders; //schools' 'borders': [0]: air, [1]: fire, [2]: water, [3]: earth
SpellArea * spellAreas[12];
CLabel * mana;
CGStatusBar * statusBar;
int sitesPerTabAdv[5];
@ -107,7 +109,7 @@ public:
void selectSchool(int school); //schools: 0 - air magic, 1 - fire magic, 2 - water magic, 3 - earth magic, 4 - all schools
int pagesWithinCurrentTab();
void keyPressed(const SDL_KeyboardEvent & key);
void showAll(SDL_Surface * to);
void show(SDL_Surface * to);
void keyPressed(const SDL_KeyboardEvent & key) override;
void show(SDL_Surface * to) override;
};