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Fixed incorrect treasure distance on underground maps.

This commit is contained in:
DjWarmonger 2014-09-26 13:19:39 +02:00
parent 59ab30751c
commit e40818f2c6

View File

@ -1143,7 +1143,7 @@ void CRmgTemplateZone::createTreasures(CMapGenerator* gen)
//this is squared distance for optimization purposes
const double minDistance = std::max<float>((600.f * size * size * gen->getZones().size()) /
(gen->mapGenOptions->getWidth() * gen->mapGenOptions->getHeight() * totalDensity), 2);
(gen->mapGenOptions->getWidth() * gen->mapGenOptions->getHeight() * totalDensity * (gen->map->twoLevel ? 2 : 1)), 2);
//distance lower than 2 causes objects to overlap and crash
do {