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- Version set to 0.96b
- Updated changelog
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@ -1,9 +1,10 @@
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0.96 0> 0.next
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0.96 -> 0.next
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GENERAL:
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* VCMI can now be compiled with SDL2
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* (windows) Moved VCMI data directory from '%userprofile%\vcmi' to '%userprofile%\Documents\My Games\vcmi'
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* (windows) (OSX) Moved VCMI save directory from 'VCMI_DATA\Games' to 'VCMI_DATA\Saves'
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* (linux)
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* (linux)
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* Movies will use ffmpeg library
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ADVENTURE AI:
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* Significantly optimized execution time, AI should be much faster now.
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@ -18,12 +19,12 @@ GRAPHICS:
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* New resolutions and bonus icons are now part of a separate mod
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RANDOM MAP GENERATOR:
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* Random map generator now creates complete and playable maps, should match original RMG
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* Fixed major crash on removing objects
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LAUNCHER:
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* Implemented switch to disable intro movies in game
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0.95 -> 0.96 (Jul 01 2014)
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GENERAL:
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* (linux) now VCMI follows XDG specifications. See http://forum.vcmi.eu/viewtopic.php?t=858
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@ -14,7 +14,7 @@
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namespace GameConstants
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{
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const std::string VCMI_VERSION = "VCMI 0.96";
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const std::string VCMI_VERSION = "VCMI 0.96b";
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const int BFIELD_WIDTH = 17;
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const int BFIELD_HEIGHT = 11;
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