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mirror of https://github.com/vcmi/vcmi.git synced 2024-12-24 22:14:36 +02:00

- Version set to 0.96b

- Updated changelog
This commit is contained in:
DjWarmonger 2014-09-24 18:25:28 +02:00
parent c5bbf62093
commit 59ab30751c
2 changed files with 5 additions and 4 deletions

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@ -1,9 +1,10 @@
0.96 0> 0.next
0.96 -> 0.next
GENERAL:
* VCMI can now be compiled with SDL2
* (windows) Moved VCMI data directory from '%userprofile%\vcmi' to '%userprofile%\Documents\My Games\vcmi'
* (windows) (OSX) Moved VCMI save directory from 'VCMI_DATA\Games' to 'VCMI_DATA\Saves'
* (linux)
* (linux)
* Movies will use ffmpeg library
ADVENTURE AI:
* Significantly optimized execution time, AI should be much faster now.
@ -18,12 +19,12 @@ GRAPHICS:
* New resolutions and bonus icons are now part of a separate mod
RANDOM MAP GENERATOR:
* Random map generator now creates complete and playable maps, should match original RMG
* Fixed major crash on removing objects
LAUNCHER:
* Implemented switch to disable intro movies in game
0.95 -> 0.96 (Jul 01 2014)
GENERAL:
* (linux) now VCMI follows XDG specifications. See http://forum.vcmi.eu/viewtopic.php?t=858

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@ -14,7 +14,7 @@
namespace GameConstants
{
const std::string VCMI_VERSION = "VCMI 0.96";
const std::string VCMI_VERSION = "VCMI 0.96b";
const int BFIELD_WIDTH = 17;
const int BFIELD_HEIGHT = 11;