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better outline matching H3
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@@ -324,7 +324,7 @@ std::shared_ptr<SDLImageShared> RenderHandler::loadScaledImage(const ImageLocato
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if(isShadow && generateShadow)
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img = img->drawShadow((*locator.generateShadow) == SharedImageLocator::ShadowMode::SHADOW_SHEAR);
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if(isOverlay && generateOverlay && (*locator.generateOverlay) == SharedImageLocator::OverlayMode::OVERLAY_OUTLINE)
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img = img->drawOutline(Colors::WHITE, getScalingFactor());
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img = img->drawOutline(Colors::WHITE, 1);
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}
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return img;
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@@ -686,70 +686,68 @@ void CSDL_Ext::getClipRect(SDL_Surface * src, Rect & other)
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other = CSDL_Ext::fromSDL(rect);
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}
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SDL_Surface * CSDL_Ext::drawOutline(SDL_Surface * source, const SDL_Color & color, int thickness)
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SDL_Surface* CSDL_Ext::drawOutline(SDL_Surface* source, const SDL_Color& color, int thickness)
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{
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// ensure format
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SDL_Surface *sourceSurface = SDL_ConvertSurfaceFormat(source, SDL_PIXELFORMAT_ARGB8888, 0);
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SDL_Surface *destSurface = newSurface(Point(source->w, source->h));
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if(thickness < 1)
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return nullptr;
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// Lock surfaces for direct pixel access
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if (SDL_MUSTLOCK(sourceSurface)) SDL_LockSurface(sourceSurface);
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if (SDL_MUSTLOCK(destSurface)) SDL_LockSurface(destSurface);
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SDL_Surface* sourceSurface = SDL_ConvertSurfaceFormat(source, SDL_PIXELFORMAT_ARGB8888, 0);
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SDL_Surface* destSurface = newSurface(Point(source->w, source->h));
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if(SDL_MUSTLOCK(sourceSurface)) SDL_LockSurface(sourceSurface);
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if(SDL_MUSTLOCK(destSurface)) SDL_LockSurface(destSurface);
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int width = sourceSurface->w;
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int height = sourceSurface->h;
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// Iterate through the pixels of the image
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for (int y = 0; y < height; y++)
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{
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for (int x = 0; x < width; x++)
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{
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Uint8 maxPixel = 0;
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Uint8 minPixel = 255;
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int halfThickness = (thickness + 1) / 2;
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// Helper lambda to get alpha
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auto getAlpha = [&](int x, int y) -> Uint8 {
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if (x < 0 || x >= width || y < 0 || y >= height)
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return 0;
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Uint32 pixel = *((Uint32*)sourceSurface->pixels + y * width + x);
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Uint8 r, g, b, a;
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SDL_GetRGBA(pixel, sourceSurface->format, &r, &g, &b, &a);
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return a;
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};
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// Loop over the neighborhood around (x, y)
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for(int offsetY = -halfThickness; offsetY <= halfThickness; offsetY++)
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// Go through all transparent pixels and check if they border an opaque region
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for(int y = 0; y < height; y++)
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{
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for(int x = 0; x < width; x++)
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{
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if(getAlpha(x, y) != 0)
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continue; // Skip opaque pixels
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bool isOutline = false;
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for(int dy = -thickness; dy <= thickness && !isOutline; ++dy)
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{
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for(int offsetX = -halfThickness; offsetX <= halfThickness; offsetX++)
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for(int dx = -thickness; dx <= thickness; ++dx)
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{
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// Circle instead of rectangle
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if(offsetX * offsetX + offsetY * offsetY > halfThickness * halfThickness)
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// circular neighborhood
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if(dx * dx + dy * dy > thickness * thickness)
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continue;
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int neighborX = x + offsetX;
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int neighborY = y + offsetY;
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// Check image bounds
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if(neighborX >= 0 && neighborX < destSurface->w && neighborY >= 0 && neighborY < destSurface->h)
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if(getAlpha(x + dx, y + dy) > 0)
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{
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// Get the pixel at the neighbor position
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Uint32 pixel = *((Uint32*)sourceSurface->pixels + neighborY * width + neighborX);
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Uint8 r;
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Uint8 g;
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Uint8 b;
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Uint8 a;
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SDL_GetRGBA(pixel, sourceSurface->format, &r, &g, &b, &a);
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// Compare the pixel alpha value to find the maximum and maximum
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if(a > maxPixel)
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maxPixel = a;
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if(a < minPixel)
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minPixel = a;
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isOutline = true;
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break; // break inner loop only
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}
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}
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}
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Uint32 newPixel = SDL_MapRGBA(destSurface->format, color.r, color.g, color.b, maxPixel - minPixel);
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*((Uint32*)destSurface->pixels + y * width + x) = newPixel;
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if(isOutline)
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{
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Uint32 newPixel = SDL_MapRGBA(destSurface->format, color.r, color.g, color.b, color.a);
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*((Uint32*)destSurface->pixels + y * width + x) = newPixel;
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}
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}
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}
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if (SDL_MUSTLOCK(sourceSurface)) SDL_UnlockSurface(sourceSurface);
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if (SDL_MUSTLOCK(destSurface)) SDL_UnlockSurface(destSurface);
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if(SDL_MUSTLOCK(sourceSurface)) SDL_UnlockSurface(sourceSurface);
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if(SDL_MUSTLOCK(destSurface)) SDL_UnlockSurface(destSurface);
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SDL_FreeSurface(sourceSurface);
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return destSurface;
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}
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@@ -764,7 +762,7 @@ void applyAffineTransform(SDL_Surface* src, SDL_Surface* dst, double a, double b
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// Calculate inverse matrix M_inv for mapping dst -> src
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double det = a * d - b * c;
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if (static_cast<int>(det) == 0)
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if (std::abs(det) < 1e-10)
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throw std::runtime_error("Singular transform matrix!");
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double invDet = 1.0 / det;
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double ia = d * invDet;
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