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https://github.com/vcmi/vcmi.git
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Separate configuration and object
This commit is contained in:
parent
bd1105e2b7
commit
e47bb3f1f9
@ -319,7 +319,7 @@ bool isWeeklyRevisitable(const CGObjectInstance * obj)
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//TODO: allow polling of remaining creatures in dwelling
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if(const auto * rewardable = dynamic_cast<const CRewardableObject *>(obj))
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return rewardable->getResetDuration() == 7;
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return rewardable->getConfiguration().getResetDuration() == 7;
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if(dynamic_cast<const CGDwelling *>(obj))
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return true;
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@ -72,10 +72,10 @@ void AIMemory::markObjectVisited(const CGObjectInstance * obj)
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// TODO: maybe this logic belongs to CaptureObjects::shouldVisit
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if(const auto * rewardable = dynamic_cast<const CRewardableObject *>(obj))
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{
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if (rewardable->getVisitMode() == CRewardableObject::VISIT_HERO) //we may want to visit it with another hero
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if (rewardable->getConfiguration().getVisitMode() == Rewardable::VISIT_HERO) //we may want to visit it with another hero
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return;
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if (rewardable->getVisitMode() == CRewardableObject::VISIT_BONUS) //or another time
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if (rewardable->getConfiguration().getVisitMode() == Rewardable::VISIT_BONUS) //or another time
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return;
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}
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@ -1605,10 +1605,10 @@ void VCAI::markObjectVisited(const CGObjectInstance * obj)
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if(const auto * rewardable = dynamic_cast<const CRewardableObject *>(obj)) //we may want to visit it with another hero
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{
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if (rewardable->getVisitMode() == CRewardableObject::VISIT_HERO) //we may want to visit it with another hero
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if (rewardable->getConfiguration().getVisitMode() == Rewardable::VISIT_HERO) //we may want to visit it with another hero
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return;
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if (rewardable->getVisitMode() == CRewardableObject::VISIT_BONUS) //or another time
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if (rewardable->getConfiguration().getVisitMode() == Rewardable::VISIT_BONUS) //or another time
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return;
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}
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@ -2746,7 +2746,7 @@ bool isWeeklyRevisitable(const CGObjectInstance * obj)
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{
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//TODO: allow polling of remaining creatures in dwelling
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if(const auto * rewardable = dynamic_cast<const CRewardableObject *>(obj))
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return rewardable->getResetDuration() == 7;
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return rewardable->getConfiguration().getResetDuration() == 7;
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if(dynamic_cast<const CGDwelling *>(obj))
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return true;
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@ -47,7 +47,7 @@ void CRandomRewardObjectInfo::init(const JsonNode & objectConfig)
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parameters = objectConfig;
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}
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TRewardLimitersList CRandomRewardObjectInfo::configureSublimiters(CRewardableObject * object, CRandomGenerator & rng, const JsonNode & source) const
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TRewardLimitersList CRandomRewardObjectInfo::configureSublimiters(Rewardable::Configuration & object, CRandomGenerator & rng, const JsonNode & source) const
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{
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TRewardLimitersList result;
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for (const auto & input : source.Vector())
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@ -62,7 +62,7 @@ TRewardLimitersList CRandomRewardObjectInfo::configureSublimiters(CRewardableObj
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return result;
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}
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void CRandomRewardObjectInfo::configureLimiter(CRewardableObject * object, CRandomGenerator & rng, CRewardLimiter & limiter, const JsonNode & source) const
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void CRandomRewardObjectInfo::configureLimiter(Rewardable::Configuration & object, CRandomGenerator & rng, CRewardLimiter & limiter, const JsonNode & source) const
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{
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std::vector<SpellID> spells;
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for (size_t i=0; i<6; i++)
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@ -91,7 +91,7 @@ void CRandomRewardObjectInfo::configureLimiter(CRewardableObject * object, CRand
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limiter.noneOf = configureSublimiters(object, rng, source["noneOf"] );
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}
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void CRandomRewardObjectInfo::configureReward(CRewardableObject * object, CRandomGenerator & rng, CRewardInfo & reward, const JsonNode & source) const
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void CRandomRewardObjectInfo::configureReward(Rewardable::Configuration & object, CRandomGenerator & rng, CRewardInfo & reward, const JsonNode & source) const
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{
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reward.resources = JsonRandom::loadResources(source["resources"], rng);
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@ -111,17 +111,6 @@ void CRandomRewardObjectInfo::configureReward(CRewardableObject * object, CRando
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reward.removeObject = source["removeObject"].Bool();
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reward.bonuses = JsonRandom::loadBonuses(source["bonuses"]);
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for (auto & bonus : reward.bonuses)
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{
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bonus.source = Bonus::OBJECT;
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bonus.sid = object->ID;
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//TODO: bonus.description = object->getObjectName();
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if (bonus.type == Bonus::MORALE)
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reward.extraComponents.emplace_back(Component::EComponentType::MORALE, 0, bonus.val, 0);
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if (bonus.type == Bonus::LUCK)
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reward.extraComponents.emplace_back(Component::EComponentType::LUCK, 0, bonus.val, 0);
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}
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reward.primary = JsonRandom::loadPrimary(source["primary"], rng);
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reward.secondary = JsonRandom::loadSecondary(source["secondary"], rng);
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@ -149,7 +138,7 @@ void CRandomRewardObjectInfo::configureReward(CRewardableObject * object, CRando
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}
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}
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void CRandomRewardObjectInfo::configureResetInfo(CRewardableObject * object, CRandomGenerator & rng, CRewardResetInfo & resetParameters, const JsonNode & source) const
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void CRandomRewardObjectInfo::configureResetInfo(Rewardable::Configuration & object, CRandomGenerator & rng, CRewardResetInfo & resetParameters, const JsonNode & source) const
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{
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resetParameters.period = static_cast<ui32>(source["period"].Float());
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resetParameters.visitors = source["visitors"].Bool();
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@ -157,7 +146,7 @@ void CRandomRewardObjectInfo::configureResetInfo(CRewardableObject * object, CRa
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}
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void CRandomRewardObjectInfo::configureRewards(
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CRewardableObject * object,
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Rewardable::Configuration & object,
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CRandomGenerator & rng, const
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JsonNode & source,
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std::map<si32, si32> & thrownDice,
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@ -200,13 +189,13 @@ void CRandomRewardObjectInfo::configureRewards(
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for (const auto & artifact : info.reward.spells )
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info.message.addReplacement(MetaString::SPELL_NAME, artifact.getNum());
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object->info.push_back(info);
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object.info.push_back(info);
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}
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}
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void CRandomRewardObjectInfo::configureObject(CRewardableObject * object, CRandomGenerator & rng) const
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void CRandomRewardObjectInfo::configureObject(Rewardable::Configuration & object, CRandomGenerator & rng) const
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{
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object->info.clear();
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object.info.clear();
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std::map<si32, si32> thrownDice;
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@ -214,15 +203,14 @@ void CRandomRewardObjectInfo::configureObject(CRewardableObject * object, CRando
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configureRewards(object, rng, parameters["onVisited"], thrownDice, CRewardVisitInfo::EVENT_ALREADY_VISITED);
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configureRewards(object, rng, parameters["onEmpty"], thrownDice, CRewardVisitInfo::EVENT_NOT_AVAILABLE);
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object->blockVisit= parameters["blockedVisitable"].Bool();
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object->onSelect = loadMessage(parameters["onSelectMessage"]);
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object.onSelect = loadMessage(parameters["onSelectMessage"]);
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if (!parameters["onVisitedMessage"].isNull())
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{
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CRewardVisitInfo onVisited;
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onVisited.visitType = CRewardVisitInfo::EVENT_ALREADY_VISITED;
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onVisited.message = loadMessage(parameters["onVisitedMessage"]);
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object->info.push_back(onVisited);
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object.info.push_back(onVisited);
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}
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if (!parameters["onEmptyMessage"].isNull())
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@ -230,24 +218,24 @@ void CRandomRewardObjectInfo::configureObject(CRewardableObject * object, CRando
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CRewardVisitInfo onEmpty;
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onEmpty.visitType = CRewardVisitInfo::EVENT_NOT_AVAILABLE;
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onEmpty.message = loadMessage(parameters["onEmptyMessage"]);
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object->info.push_back(onEmpty);
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object.info.push_back(onEmpty);
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}
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configureResetInfo(object, rng, object->resetParameters, parameters["resetParameters"]);
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configureResetInfo(object, rng, object.resetParameters, parameters["resetParameters"]);
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object->canRefuse = parameters["canRefuse"].Bool();
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object.canRefuse = parameters["canRefuse"].Bool();
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if(parameters["showInInfobox"].isNull())
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object->infoWindowType = EInfoWindowMode::AUTO;
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object.infoWindowType = EInfoWindowMode::AUTO;
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else
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object->infoWindowType = parameters["showInInfobox"].Bool() ? EInfoWindowMode::INFO : EInfoWindowMode::MODAL;
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object.infoWindowType = parameters["showInInfobox"].Bool() ? EInfoWindowMode::INFO : EInfoWindowMode::MODAL;
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auto visitMode = parameters["visitMode"].String();
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for(int i = 0; i < Rewardable::VisitModeString.size(); ++i)
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{
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if(Rewardable::VisitModeString[i] == visitMode)
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{
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object->visitMode = i;
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object.visitMode = i;
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break;
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}
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}
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@ -257,7 +245,7 @@ void CRandomRewardObjectInfo::configureObject(CRewardableObject * object, CRando
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{
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if(Rewardable::SelectModeString[i] == selectMode)
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{
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object->selectMode = i;
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object.selectMode = i;
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break;
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}
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}
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@ -321,9 +309,11 @@ const JsonNode & CRandomRewardObjectInfo::getParameters() const
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void CRewardableConstructor::initTypeData(const JsonNode & config)
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{
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objectInfo.init(config);
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blockVisit = config["blockedVisitable"].Bool();
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if (!config["name"].isNull())
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VLC->generaltexth->registerString( config.meta, getNameTextID(), config["name"].String());
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}
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bool CRewardableConstructor::hasNameTextID() const
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@ -336,12 +326,29 @@ CGObjectInstance * CRewardableConstructor::create(std::shared_ptr<const ObjectTe
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auto * ret = new CRewardableObject();
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preInitObject(ret);
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ret->appearance = tmpl;
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ret->blockVisit = blockVisit;
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return ret;
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}
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void CRewardableConstructor::configureObject(CGObjectInstance * object, CRandomGenerator & rng) const
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{
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objectInfo.configureObject(dynamic_cast<CRewardableObject*>(object), rng);
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if(auto * rewardableObject = dynamic_cast<CRewardableObject*>(object))
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{
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objectInfo.configureObject(rewardableObject->configuration, rng);
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for(auto & rewardInfo : rewardableObject->configuration.info)
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{
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for (auto & bonus : rewardInfo.reward.bonuses)
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{
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bonus.source = Bonus::OBJECT;
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bonus.sid = rewardableObject->ID;
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//TODO: bonus.description = object->getObjectName();
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if (bonus.type == Bonus::MORALE)
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rewardInfo.reward.extraComponents.emplace_back(Component::EComponentType::MORALE, 0, bonus.val, 0);
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if (bonus.type == Bonus::LUCK)
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rewardInfo.reward.extraComponents.emplace_back(Component::EComponentType::LUCK, 0, bonus.val, 0);
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}
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}
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}
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}
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std::unique_ptr<IObjectInfo> CRewardableConstructor::getObjectInfo(std::shared_ptr<const ObjectTemplate> tmpl) const
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@ -20,13 +20,13 @@ class DLL_LINKAGE CRandomRewardObjectInfo : public IObjectInfo
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{
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JsonNode parameters;
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void configureRewards(CRewardableObject * object, CRandomGenerator & rng, const JsonNode & source, std::map<si32, si32> & thrownDice, CRewardVisitInfo::ERewardEventType mode) const;
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void configureRewards(Rewardable::Configuration & object, CRandomGenerator & rng, const JsonNode & source, std::map<si32, si32> & thrownDice, CRewardVisitInfo::ERewardEventType mode) const;
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void configureLimiter(CRewardableObject * object, CRandomGenerator & rng, CRewardLimiter & limiter, const JsonNode & source) const;
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TRewardLimitersList configureSublimiters(CRewardableObject * object, CRandomGenerator & rng, const JsonNode & source) const;
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void configureLimiter(Rewardable::Configuration & object, CRandomGenerator & rng, CRewardLimiter & limiter, const JsonNode & source) const;
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TRewardLimitersList configureSublimiters(Rewardable::Configuration & object, CRandomGenerator & rng, const JsonNode & source) const;
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void configureReward(CRewardableObject * object, CRandomGenerator & rng, CRewardInfo & info, const JsonNode & source) const;
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void configureResetInfo(CRewardableObject * object, CRandomGenerator & rng, CRewardResetInfo & info, const JsonNode & source) const;
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void configureReward(Rewardable::Configuration & object, CRandomGenerator & rng, CRewardInfo & info, const JsonNode & source) const;
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void configureResetInfo(Rewardable::Configuration & object, CRandomGenerator & rng, CRewardResetInfo & info, const JsonNode & source) const;
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public:
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const JsonNode & getParameters() const;
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@ -45,7 +45,7 @@ public:
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bool givesBonuses() const override;
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void configureObject(CRewardableObject * object, CRandomGenerator & rng) const;
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void configureObject(Rewardable::Configuration & object, CRandomGenerator & rng) const;
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void init(const JsonNode & objectConfig);
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@ -60,6 +60,8 @@ class DLL_LINKAGE CRewardableConstructor : public AObjectTypeHandler
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CRandomRewardObjectInfo objectInfo;
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void initTypeData(const JsonNode & config) override;
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bool blockVisit = false;
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public:
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bool hasNameTextID() const override;
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@ -114,7 +114,78 @@ bool CRewardLimiter::heroAllowed(const CGHeroInstance * hero) const
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return false;
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}
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std::vector<ui32> CRewardableObject::getAvailableRewards(const CGHeroInstance * hero, CRewardVisitInfo::ERewardEventType event) const
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si32 CRewardInfo::calculateManaPoints(const CGHeroInstance * hero) const
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{
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si32 manaScaled = hero->mana;
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if (manaPercentage >= 0)
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manaScaled = hero->manaLimit() * manaPercentage / 100;
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si32 manaMissing = std::max(0, hero->manaLimit() - manaScaled);
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si32 manaGranted = std::min(manaMissing, manaDiff);
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si32 manaOverflow = manaDiff - manaGranted;
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si32 manaOverLimit = manaOverflow * manaOverflowFactor / 100;
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si32 manaOutput = manaScaled + manaGranted + manaOverLimit;
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return manaOutput;
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}
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Component CRewardInfo::getDisplayedComponent(const CGHeroInstance * h) const
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{
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std::vector<Component> comps;
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loadComponents(comps, h);
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assert(!comps.empty());
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return comps.front();
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}
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void CRewardInfo::loadComponents(std::vector<Component> & comps,
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const CGHeroInstance * h) const
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{
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for (auto comp : extraComponents)
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comps.push_back(comp);
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if (heroExperience)
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{
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comps.emplace_back(Component::EComponentType::EXPERIENCE, 0, static_cast<si32>(h->calculateXp(heroExperience)), 0);
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}
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if (heroLevel)
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comps.emplace_back(Component::EComponentType::EXPERIENCE, 1, heroLevel, 0);
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if (manaDiff || manaPercentage >= 0)
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comps.emplace_back(Component::EComponentType::PRIM_SKILL, 5, calculateManaPoints(h) - h->mana, 0);
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for (size_t i=0; i<primary.size(); i++)
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{
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if (primary[i] != 0)
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comps.emplace_back(Component::EComponentType::PRIM_SKILL, static_cast<ui16>(i), primary[i], 0);
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}
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for(const auto & entry : secondary)
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comps.emplace_back(Component::EComponentType::SEC_SKILL, entry.first, entry.second, 0);
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for(const auto & entry : artifacts)
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comps.emplace_back(Component::EComponentType::ARTIFACT, entry, 1, 0);
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for(const auto & entry : spells)
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comps.emplace_back(Component::EComponentType::SPELL, entry, 1, 0);
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for(const auto & entry : creatures)
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comps.emplace_back(Component::EComponentType::CREATURE, entry.type->getId(), entry.count, 0);
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for (size_t i=0; i<resources.size(); i++)
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{
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if (resources[i] !=0)
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comps.emplace_back(Component::EComponentType::RESOURCE, static_cast<ui16>(i), resources[i], 0);
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}
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}
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// FIXME: copy-pasted from CObjectHandler
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static std::string visitedTxt(const bool visited)
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{
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int id = visited ? 352 : 353;
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return VLC->generaltexth->allTexts[id];
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}
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std::vector<ui32> Rewardable::Configuration::getAvailableRewards(const CGHeroInstance * hero, CRewardVisitInfo::ERewardEventType event) const
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{
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std::vector<ui32> ret;
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@ -131,20 +202,35 @@ std::vector<ui32> CRewardableObject::getAvailableRewards(const CGHeroInstance *
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return ret;
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}
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Rewardable::EVisitMode Rewardable::Configuration::getVisitMode() const
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{
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return static_cast<EVisitMode>(visitMode);
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}
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ui16 Rewardable::Configuration::getResetDuration() const
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{
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return resetParameters.period;
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}
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void CRewardableObject::onHeroVisit(const CGHeroInstance *h) const
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{
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auto grantRewardWithMessage = [&](int index, bool markAsVisit) -> void
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{
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auto vi = info[index];
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auto vi = configuration.info[index];
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logGlobal->debug("Granting reward %d. Message says: %s", index, vi.message.toString());
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// show message only if it is not empty or in infobox
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if (infoWindowType != EInfoWindowMode::MODAL || !vi.message.toString().empty())
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if (configuration.infoWindowType != EInfoWindowMode::MODAL || !vi.message.toString().empty())
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{
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InfoWindow iw;
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iw.player = h->tempOwner;
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iw.text = vi.message;
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vi.reward.loadComponents(iw.components, h);
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iw.type = infoWindowType;
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iw.type = configuration.infoWindowType;
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if(!iw.components.empty() || !iw.text.toString().empty())
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cb->showInfoDialog(&iw);
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}
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@ -153,27 +239,27 @@ void CRewardableObject::onHeroVisit(const CGHeroInstance *h) const
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};
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auto selectRewardsMessage = [&](const std::vector<ui32> & rewards, const MetaString & dialog) -> void
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{
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BlockingDialog sd(canRefuse, rewards.size() > 1);
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BlockingDialog sd(configuration.canRefuse, rewards.size() > 1);
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sd.player = h->tempOwner;
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sd.text = dialog;
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if (rewards.size() > 1)
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for (auto index : rewards)
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sd.components.push_back(info[index].reward.getDisplayedComponent(h));
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sd.components.push_back(configuration.info[index].reward.getDisplayedComponent(h));
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||||
if (rewards.size() == 1)
|
||||
info[rewards[0]].reward.loadComponents(sd.components, h);
|
||||
configuration.info[rewards[0]].reward.loadComponents(sd.components, h);
|
||||
|
||||
cb->showBlockingDialog(&sd);
|
||||
};
|
||||
|
||||
if(!wasVisitedBefore(h))
|
||||
{
|
||||
auto rewards = getAvailableRewards(h, CRewardVisitInfo::EVENT_FIRST_VISIT);
|
||||
auto rewards = configuration.getAvailableRewards(h, CRewardVisitInfo::EVENT_FIRST_VISIT);
|
||||
bool objectRemovalPossible = false;
|
||||
for(auto index : rewards)
|
||||
{
|
||||
if(info[index].reward.removeObject)
|
||||
if(configuration.info[index].reward.removeObject)
|
||||
objectRemovalPossible = true;
|
||||
}
|
||||
|
||||
@ -182,7 +268,7 @@ void CRewardableObject::onHeroVisit(const CGHeroInstance *h) const
|
||||
{
|
||||
case 0: // no available rewards, e.g. visiting School of War without gold
|
||||
{
|
||||
auto emptyRewards = getAvailableRewards(h, CRewardVisitInfo::EVENT_NOT_AVAILABLE);
|
||||
auto emptyRewards = configuration.getAvailableRewards(h, CRewardVisitInfo::EVENT_NOT_AVAILABLE);
|
||||
if (!emptyRewards.empty())
|
||||
grantRewardWithMessage(emptyRewards[0], false);
|
||||
else
|
||||
@ -191,19 +277,19 @@ void CRewardableObject::onHeroVisit(const CGHeroInstance *h) const
|
||||
}
|
||||
case 1: // one reward. Just give it with message
|
||||
{
|
||||
if (canRefuse)
|
||||
selectRewardsMessage(rewards, info[rewards[0]].message);
|
||||
if (configuration.canRefuse)
|
||||
selectRewardsMessage(rewards, configuration.info[rewards[0]].message);
|
||||
else
|
||||
grantRewardWithMessage(rewards[0], true);
|
||||
break;
|
||||
}
|
||||
default: // multiple rewards. Act according to select mode
|
||||
{
|
||||
switch (selectMode) {
|
||||
case SELECT_PLAYER: // player must select
|
||||
selectRewardsMessage(rewards, onSelect);
|
||||
switch (configuration.selectMode) {
|
||||
case Rewardable::SELECT_PLAYER: // player must select
|
||||
selectRewardsMessage(rewards, configuration.onSelect);
|
||||
break;
|
||||
case SELECT_FIRST: // give first available
|
||||
case Rewardable::SELECT_FIRST: // give first available
|
||||
grantRewardWithMessage(rewards[0], true);
|
||||
break;
|
||||
}
|
||||
@ -211,7 +297,7 @@ void CRewardableObject::onHeroVisit(const CGHeroInstance *h) const
|
||||
}
|
||||
}
|
||||
|
||||
if(!objectRemovalPossible && getAvailableRewards(h, CRewardVisitInfo::EVENT_FIRST_VISIT).empty())
|
||||
if(!objectRemovalPossible && configuration.getAvailableRewards(h, CRewardVisitInfo::EVENT_FIRST_VISIT).empty())
|
||||
{
|
||||
ChangeObjectVisitors cov(ChangeObjectVisitors::VISITOR_ADD_TEAM, id, h->id);
|
||||
cb->sendAndApply(&cov);
|
||||
@ -221,7 +307,7 @@ void CRewardableObject::onHeroVisit(const CGHeroInstance *h) const
|
||||
{
|
||||
logGlobal->debug("Revisiting already visited object");
|
||||
|
||||
auto visitedRewards = getAvailableRewards(h, CRewardVisitInfo::EVENT_ALREADY_VISITED);
|
||||
auto visitedRewards = configuration.getAvailableRewards(h, CRewardVisitInfo::EVENT_ALREADY_VISITED);
|
||||
if (!visitedRewards.empty())
|
||||
grantRewardWithMessage(visitedRewards[0], false);
|
||||
else
|
||||
@ -231,7 +317,7 @@ void CRewardableObject::onHeroVisit(const CGHeroInstance *h) const
|
||||
|
||||
void CRewardableObject::heroLevelUpDone(const CGHeroInstance *hero) const
|
||||
{
|
||||
grantRewardAfterLevelup(info[selectedReward], hero);
|
||||
grantRewardAfterLevelup(configuration.info[configuration.selectedReward], hero);
|
||||
}
|
||||
|
||||
void CRewardableObject::blockingDialogAnswered(const CGHeroInstance *hero, ui32 answer) const
|
||||
@ -239,9 +325,9 @@ void CRewardableObject::blockingDialogAnswered(const CGHeroInstance *hero, ui32
|
||||
if(answer == 0)
|
||||
return; // player refused
|
||||
|
||||
if(answer > 0 && answer-1 < info.size())
|
||||
if(answer > 0 && answer-1 < configuration.info.size())
|
||||
{
|
||||
auto list = getAvailableRewards(hero, CRewardVisitInfo::EVENT_FIRST_VISIT);
|
||||
auto list = configuration.getAvailableRewards(hero, CRewardVisitInfo::EVENT_FIRST_VISIT);
|
||||
grantReward(list[answer - 1], hero, true);
|
||||
}
|
||||
else
|
||||
@ -261,7 +347,7 @@ void CRewardableObject::grantReward(ui32 rewardID, const CGHeroInstance * hero,
|
||||
}
|
||||
|
||||
cb->setObjProperty(id, ObjProperty::REWARD_SELECT, rewardID);
|
||||
grantRewardBeforeLevelup(info[rewardID], hero);
|
||||
grantRewardBeforeLevelup(configuration.info[rewardID], hero);
|
||||
}
|
||||
|
||||
void CRewardableObject::grantRewardBeforeLevelup(const CRewardVisitInfo & info, const CGHeroInstance * hero) const
|
||||
@ -385,17 +471,17 @@ void CRewardableObject::grantRewardAfterLevelup(const CRewardVisitInfo & info, c
|
||||
|
||||
bool CRewardableObject::wasVisitedBefore(const CGHeroInstance * contextHero) const
|
||||
{
|
||||
switch (visitMode)
|
||||
switch (configuration.visitMode)
|
||||
{
|
||||
case VISIT_UNLIMITED:
|
||||
case Rewardable::VISIT_UNLIMITED:
|
||||
return false;
|
||||
case VISIT_ONCE:
|
||||
return onceVisitableObjectCleared;
|
||||
case VISIT_PLAYER:
|
||||
case Rewardable::VISIT_ONCE:
|
||||
return configuration.onceVisitableObjectCleared;
|
||||
case Rewardable::VISIT_PLAYER:
|
||||
return vstd::contains(cb->getPlayerState(contextHero->getOwner())->visitedObjects, ObjectInstanceID(id));
|
||||
case VISIT_BONUS:
|
||||
case Rewardable::VISIT_BONUS:
|
||||
return contextHero->hasBonusFrom(Bonus::OBJECT, ID);
|
||||
case VISIT_HERO:
|
||||
case Rewardable::VISIT_HERO:
|
||||
return contextHero->visitedObjects.count(ObjectInstanceID(id));
|
||||
default:
|
||||
return false;
|
||||
@ -405,14 +491,14 @@ bool CRewardableObject::wasVisitedBefore(const CGHeroInstance * contextHero) con
|
||||
|
||||
bool CRewardableObject::wasVisited(PlayerColor player) const
|
||||
{
|
||||
switch (visitMode)
|
||||
switch (configuration.visitMode)
|
||||
{
|
||||
case VISIT_UNLIMITED:
|
||||
case VISIT_BONUS:
|
||||
case VISIT_HERO:
|
||||
case Rewardable::VISIT_UNLIMITED:
|
||||
case Rewardable::VISIT_BONUS:
|
||||
case Rewardable::VISIT_HERO:
|
||||
return false;
|
||||
case VISIT_ONCE:
|
||||
case VISIT_PLAYER:
|
||||
case Rewardable::VISIT_ONCE:
|
||||
case Rewardable::VISIT_PLAYER:
|
||||
return vstd::contains(cb->getPlayerState(player)->visitedObjects, ObjectInstanceID(id));
|
||||
default:
|
||||
return false;
|
||||
@ -421,108 +507,27 @@ bool CRewardableObject::wasVisited(PlayerColor player) const
|
||||
|
||||
bool CRewardableObject::wasVisited(const CGHeroInstance * h) const
|
||||
{
|
||||
switch (visitMode)
|
||||
switch (configuration.visitMode)
|
||||
{
|
||||
case VISIT_BONUS:
|
||||
case Rewardable::VISIT_BONUS:
|
||||
return h->hasBonusFrom(Bonus::OBJECT, ID);
|
||||
case VISIT_HERO:
|
||||
case Rewardable::VISIT_HERO:
|
||||
return h->visitedObjects.count(ObjectInstanceID(id));
|
||||
default:
|
||||
return wasVisited(h->tempOwner);
|
||||
}
|
||||
}
|
||||
|
||||
CRewardableObject::EVisitMode CRewardableObject::getVisitMode() const
|
||||
{
|
||||
return static_cast<EVisitMode>(visitMode);
|
||||
}
|
||||
|
||||
ui16 CRewardableObject::getResetDuration() const
|
||||
{
|
||||
return resetParameters.period;
|
||||
}
|
||||
|
||||
void CRewardInfo::loadComponents(std::vector<Component> & comps,
|
||||
const CGHeroInstance * h) const
|
||||
{
|
||||
for (auto comp : extraComponents)
|
||||
comps.push_back(comp);
|
||||
|
||||
if (heroExperience)
|
||||
{
|
||||
comps.emplace_back(Component::EComponentType::EXPERIENCE, 0, static_cast<si32>(h->calculateXp(heroExperience)), 0);
|
||||
}
|
||||
if (heroLevel)
|
||||
comps.emplace_back(Component::EComponentType::EXPERIENCE, 1, heroLevel, 0);
|
||||
|
||||
if (manaDiff || manaPercentage >= 0)
|
||||
comps.emplace_back(Component::EComponentType::PRIM_SKILL, 5, calculateManaPoints(h) - h->mana, 0);
|
||||
|
||||
for (size_t i=0; i<primary.size(); i++)
|
||||
{
|
||||
if (primary[i] != 0)
|
||||
comps.emplace_back(Component::EComponentType::PRIM_SKILL, static_cast<ui16>(i), primary[i], 0);
|
||||
}
|
||||
|
||||
for(const auto & entry : secondary)
|
||||
comps.emplace_back(Component::EComponentType::SEC_SKILL, entry.first, entry.second, 0);
|
||||
|
||||
for(const auto & entry : artifacts)
|
||||
comps.emplace_back(Component::EComponentType::ARTIFACT, entry, 1, 0);
|
||||
|
||||
for(const auto & entry : spells)
|
||||
comps.emplace_back(Component::EComponentType::SPELL, entry, 1, 0);
|
||||
|
||||
for(const auto & entry : creatures)
|
||||
comps.emplace_back(Component::EComponentType::CREATURE, entry.type->getId(), entry.count, 0);
|
||||
|
||||
for (size_t i=0; i<resources.size(); i++)
|
||||
{
|
||||
if (resources[i] !=0)
|
||||
comps.emplace_back(Component::EComponentType::RESOURCE, static_cast<ui16>(i), resources[i], 0);
|
||||
}
|
||||
}
|
||||
|
||||
si32 CRewardInfo::calculateManaPoints(const CGHeroInstance * hero) const
|
||||
{
|
||||
si32 manaScaled = hero->mana;
|
||||
if (manaPercentage >= 0)
|
||||
manaScaled = hero->manaLimit() * manaPercentage / 100;
|
||||
|
||||
si32 manaMissing = std::max(0, hero->manaLimit() - manaScaled);
|
||||
si32 manaGranted = std::min(manaMissing, manaDiff);
|
||||
si32 manaOverflow = manaDiff - manaGranted;
|
||||
si32 manaOverLimit = manaOverflow * manaOverflowFactor / 100;
|
||||
si32 manaOutput = manaScaled + manaGranted + manaOverLimit;
|
||||
|
||||
return manaOutput;
|
||||
}
|
||||
|
||||
Component CRewardInfo::getDisplayedComponent(const CGHeroInstance * h) const
|
||||
{
|
||||
std::vector<Component> comps;
|
||||
loadComponents(comps, h);
|
||||
assert(!comps.empty());
|
||||
return comps.front();
|
||||
}
|
||||
|
||||
// FIXME: copy-pasted from CObjectHandler
|
||||
static std::string visitedTxt(const bool visited)
|
||||
{
|
||||
int id = visited ? 352 : 353;
|
||||
return VLC->generaltexth->allTexts[id];
|
||||
}
|
||||
|
||||
std::string CRewardableObject::getHoverText(PlayerColor player) const
|
||||
{
|
||||
if(visitMode == VISIT_PLAYER || visitMode == VISIT_ONCE)
|
||||
if(configuration.visitMode == Rewardable::VISIT_PLAYER || configuration.visitMode == Rewardable::VISIT_ONCE)
|
||||
return getObjectName() + " " + visitedTxt(wasVisited(player));
|
||||
return getObjectName();
|
||||
}
|
||||
|
||||
std::string CRewardableObject::getHoverText(const CGHeroInstance * hero) const
|
||||
{
|
||||
if(visitMode != VISIT_UNLIMITED)
|
||||
if(configuration.visitMode != Rewardable::VISIT_UNLIMITED)
|
||||
return getObjectName() + " " + visitedTxt(wasVisited(hero));
|
||||
return getObjectName();
|
||||
}
|
||||
@ -535,47 +540,43 @@ void CRewardableObject::setPropertyDer(ui8 what, ui32 val)
|
||||
initObj(cb->gameState()->getRandomGenerator());
|
||||
break;
|
||||
case ObjProperty::REWARD_SELECT:
|
||||
selectedReward = val;
|
||||
configuration.selectedReward = val;
|
||||
break;
|
||||
case ObjProperty::REWARD_CLEARED:
|
||||
onceVisitableObjectCleared = val;
|
||||
configuration.onceVisitableObjectCleared = val;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void CRewardableObject::triggerReset() const
|
||||
{
|
||||
if (resetParameters.rewards)
|
||||
{
|
||||
cb->setObjProperty(id, ObjProperty::REWARD_RANDOMIZE, 0);
|
||||
}
|
||||
if (resetParameters.visitors)
|
||||
{
|
||||
cb->setObjProperty(id, ObjProperty::REWARD_CLEARED, false);
|
||||
|
||||
ChangeObjectVisitors cov(ChangeObjectVisitors::VISITOR_CLEAR, id);
|
||||
cb->sendAndApply(&cov);
|
||||
}
|
||||
}
|
||||
|
||||
void CRewardableObject::newTurn(CRandomGenerator & rand) const
|
||||
{
|
||||
if (resetParameters.period != 0 && cb->getDate(Date::DAY) > 1 && ((cb->getDate(Date::DAY)-1) % resetParameters.period) == 0)
|
||||
triggerReset();
|
||||
if (configuration.resetParameters.period != 0 && cb->getDate(Date::DAY) > 1 && ((cb->getDate(Date::DAY)-1) % configuration.resetParameters.period) == 0)
|
||||
{
|
||||
if (configuration.resetParameters.rewards)
|
||||
{
|
||||
cb->setObjProperty(id, ObjProperty::REWARD_RANDOMIZE, 0);
|
||||
}
|
||||
if (configuration.resetParameters.visitors)
|
||||
{
|
||||
cb->setObjProperty(id, ObjProperty::REWARD_CLEARED, false);
|
||||
ChangeObjectVisitors cov(ChangeObjectVisitors::VISITOR_CLEAR, id);
|
||||
cb->sendAndApply(&cov);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void CRewardableObject::initObj(CRandomGenerator & rand)
|
||||
{
|
||||
VLC->objtypeh->getHandlerFor(ID, subID)->configureObject(this, rand);
|
||||
assert(!info.empty());
|
||||
assert(!configuration.info.empty());
|
||||
}
|
||||
|
||||
CRewardableObject::CRewardableObject():
|
||||
selectMode(0),
|
||||
visitMode(0),
|
||||
selectedReward(0),
|
||||
onceVisitableObjectCleared(false),
|
||||
canRefuse(false)
|
||||
CRewardableObject::CRewardableObject()
|
||||
{}
|
||||
|
||||
const Rewardable::Configuration CRewardableObject::getConfiguration() const
|
||||
{
|
||||
return configuration;
|
||||
}
|
||||
|
||||
VCMI_LIB_NAMESPACE_END
|
||||
|
@ -183,6 +183,7 @@ public:
|
||||
/// Generates list of components that describes reward for a specific hero
|
||||
virtual void loadComponents(std::vector<Component> & comps,
|
||||
const CGHeroInstance * h) const;
|
||||
|
||||
Component getDisplayedComponent(const CGHeroInstance * h) const;
|
||||
|
||||
si32 calculateManaPoints(const CGHeroInstance * h) const;
|
||||
@ -256,21 +257,6 @@ public:
|
||||
|
||||
namespace Rewardable
|
||||
{
|
||||
const std::array<std::string, 3> SelectModeString{"selectFirst", "selectPlayer"};
|
||||
const std::array<std::string, 5> VisitModeString{"unlimited", "once", "hero", "bonus", "player"};
|
||||
}
|
||||
|
||||
/// Base class that can handle granting rewards to visiting heroes.
|
||||
/// Inherits from CArmedInstance for proper trasfer of armies
|
||||
class DLL_LINKAGE CRewardableObject : public CArmedInstance
|
||||
{
|
||||
/// function that must be called if hero got level-up during grantReward call
|
||||
void grantRewardAfterLevelup(const CRewardVisitInfo & reward, const CGHeroInstance * hero) const;
|
||||
|
||||
/// grants reward to hero
|
||||
void grantRewardBeforeLevelup(const CRewardVisitInfo & reward, const CGHeroInstance * hero) const;
|
||||
|
||||
public:
|
||||
enum EVisitMode
|
||||
{
|
||||
VISIT_UNLIMITED, // any number of times. Side effect - object hover text won't contain visited/not visited text
|
||||
@ -280,7 +266,6 @@ public:
|
||||
VISIT_PLAYER // every player can visit object once
|
||||
};
|
||||
|
||||
protected:
|
||||
/// controls selection of reward granted to player
|
||||
enum ESelectMode
|
||||
{
|
||||
@ -288,58 +273,92 @@ protected:
|
||||
SELECT_PLAYER, // player can select from all allowed rewards
|
||||
};
|
||||
|
||||
/// filters list of visit info and returns rewards that can be granted to current hero
|
||||
virtual std::vector<ui32> getAvailableRewards(const CGHeroInstance * hero, CRewardVisitInfo::ERewardEventType event ) const;
|
||||
const std::array<std::string, 3> SelectModeString{"selectFirst", "selectPlayer"};
|
||||
const std::array<std::string, 5> VisitModeString{"unlimited", "once", "hero", "bonus", "player"};
|
||||
|
||||
virtual void grantReward(ui32 rewardID, const CGHeroInstance * hero, bool markVisited) const;
|
||||
/// Base class that can handle granting rewards to visiting heroes.
|
||||
class DLL_LINKAGE Configuration
|
||||
{
|
||||
public:
|
||||
/// Message that will be shown if player needs to select one of multiple rewards
|
||||
MetaString onSelect;
|
||||
|
||||
virtual void triggerReset() const;
|
||||
/// Rewards that can be applied by an object
|
||||
std::vector<CRewardVisitInfo> info;
|
||||
|
||||
/// Message that will be shown if player needs to select one of multiple rewards
|
||||
MetaString onSelect;
|
||||
/// how reward will be selected, uses ESelectMode enum
|
||||
ui8 selectMode = Rewardable::SELECT_FIRST;
|
||||
|
||||
/// Rewards that can be applied by an object
|
||||
std::vector<CRewardVisitInfo> info;
|
||||
/// contols who can visit an object, uses EVisitMode enum
|
||||
ui8 visitMode = Rewardable::VISIT_UNLIMITED;
|
||||
|
||||
/// how reward will be selected, uses ESelectMode enum
|
||||
ui8 selectMode;
|
||||
/// reward selected by player
|
||||
ui16 selectedReward = 0;
|
||||
|
||||
/// contols who can visit an object, uses EVisitMode enum
|
||||
ui8 visitMode;
|
||||
/// how and when should the object be reset
|
||||
CRewardResetInfo resetParameters;
|
||||
|
||||
/// reward selected by player
|
||||
ui16 selectedReward;
|
||||
/// if true - player can refuse visiting an object (e.g. Tomb)
|
||||
bool canRefuse = false;
|
||||
|
||||
/// how and when should the object be reset
|
||||
CRewardResetInfo resetParameters;
|
||||
/// if true - object info will shown in infobox (like resource pickup)
|
||||
EInfoWindowMode infoWindowType = EInfoWindowMode::AUTO;
|
||||
|
||||
bool onceVisitableObjectCleared = false;
|
||||
|
||||
EVisitMode getVisitMode() const;
|
||||
ui16 getResetDuration() const;
|
||||
|
||||
/// filters list of visit info and returns rewards that can be granted to current hero
|
||||
virtual std::vector<ui32> getAvailableRewards(const CGHeroInstance * hero, CRewardVisitInfo::ERewardEventType event ) const;
|
||||
|
||||
void initObj(CRandomGenerator & rand);
|
||||
|
||||
template <typename Handler> void serialize(Handler &h, const int version)
|
||||
{
|
||||
h & info;
|
||||
h & canRefuse;
|
||||
h & resetParameters;
|
||||
h & onSelect;
|
||||
h & visitMode;
|
||||
h & selectMode;
|
||||
h & selectedReward;
|
||||
h & onceVisitableObjectCleared;
|
||||
h & infoWindowType;
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
/// if true - player can refuse visiting an object (e.g. Tomb)
|
||||
bool canRefuse;
|
||||
/// Base class that can handle granting rewards to visiting heroes.
|
||||
/// Inherits from CArmedInstance for proper trasfer of armies
|
||||
class DLL_LINKAGE CRewardableObject : public CArmedInstance
|
||||
{
|
||||
protected:
|
||||
Rewardable::Configuration configuration;
|
||||
|
||||
/// function that must be called if hero got level-up during grantReward call
|
||||
void grantRewardAfterLevelup(const CRewardVisitInfo & reward, const CGHeroInstance * hero) const;
|
||||
|
||||
/// if true - object info will shown in infobox (like resource pickup)
|
||||
EInfoWindowMode infoWindowType = EInfoWindowMode::AUTO;
|
||||
|
||||
/// return true if this object was "cleared" before and no longer has rewards applicable to selected hero
|
||||
/// unlike wasVisited, this method uses information not available to player owner, for example, if object was cleared by another player before
|
||||
bool wasVisitedBefore(const CGHeroInstance * contextHero) const;
|
||||
|
||||
bool onceVisitableObjectCleared;
|
||||
/// grants reward to hero
|
||||
void grantRewardBeforeLevelup(const CRewardVisitInfo & reward, const CGHeroInstance * hero) const;
|
||||
|
||||
/// caster to cast adveture spells
|
||||
mutable spells::ExternalCaster caster;
|
||||
|
||||
public:
|
||||
EVisitMode getVisitMode() const;
|
||||
ui16 getResetDuration() const;
|
||||
|
||||
void setPropertyDer(ui8 what, ui32 val) override;
|
||||
std::string getHoverText(PlayerColor player) const override;
|
||||
std::string getHoverText(const CGHeroInstance * hero) const override;
|
||||
|
||||
|
||||
const Rewardable::Configuration getConfiguration() const;
|
||||
|
||||
/// return true if this object was "cleared" before and no longer has rewards applicable to selected hero
|
||||
/// unlike wasVisited, this method uses information not available to player owner, for example, if object was cleared by another player before
|
||||
bool wasVisitedBefore(const CGHeroInstance * contextHero) const;
|
||||
|
||||
virtual void grantReward(ui32 rewardID, const CGHeroInstance * hero, bool markVisited) const;
|
||||
|
||||
/// Visitability checks. Note that hero check includes check for hero owner (returns true if object was visited by player)
|
||||
bool wasVisited(PlayerColor player) const override;
|
||||
bool wasVisited(const CGHeroInstance * h) const override;
|
||||
|
||||
|
||||
/// gives reward to player or ask for choice in case of multiple rewards
|
||||
void onHeroVisit(const CGHeroInstance *h) const override;
|
||||
|
||||
@ -355,24 +374,17 @@ public:
|
||||
void initObj(CRandomGenerator & rand) override;
|
||||
|
||||
CRewardableObject();
|
||||
|
||||
void setPropertyDer(ui8 what, ui32 val) override;
|
||||
std::string getHoverText(PlayerColor player) const override;
|
||||
std::string getHoverText(const CGHeroInstance * hero) const override;
|
||||
|
||||
template <typename Handler> void serialize(Handler &h, const int version)
|
||||
{
|
||||
h & static_cast<CArmedInstance&>(*this);
|
||||
h & info;
|
||||
h & canRefuse;
|
||||
h & resetParameters;
|
||||
h & onSelect;
|
||||
h & visitMode;
|
||||
h & selectMode;
|
||||
h & selectedReward;
|
||||
h & onceVisitableObjectCleared;
|
||||
if (version >= 817)
|
||||
h & infoWindowType;
|
||||
}
|
||||
|
||||
// for configuration/object setup
|
||||
friend class CRandomRewardObjectInfo;
|
||||
|
||||
friend class CRewardableConstructor;
|
||||
};
|
||||
|
||||
//TODO:
|
||||
|
Loading…
Reference in New Issue
Block a user