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Remove unused variable
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@ -316,8 +316,6 @@ uint64_t RewardEvaluator::getArmyGrowth(
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const CGHeroInstance * hero,
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const CCreatureSet * army) const
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{
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const float enemyArmyEliminationRewardRatio = 0.5f;
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if(!target)
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return 0;
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