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Merge pull request #2087 from IvanSavenko/beta_fixes
Last fixes for 1.2.1
This commit is contained in:
@@ -8,6 +8,8 @@
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* Fixed good morale happening after defeating last enemy unit
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* Fixed good morale happening after defeating last enemy unit
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* Fixed death animation of Efreeti killed by petrification attack
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* Fixed death animation of Efreeti killed by petrification attack
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* Fixed crash on leaving to main menu from battle in hotseat mode
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* Fixed crash on leaving to main menu from battle in hotseat mode
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* Fixed music playback on switching between towns
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* Special months (double growth and plague) will now appear correctly
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* Adventure map spells are no longer visible on units in battle
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* Adventure map spells are no longer visible on units in battle
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* Attempt to cast spell with no valid targets in hotseat will show appropriate error message
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* Attempt to cast spell with no valid targets in hotseat will show appropriate error message
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* RMG settings will now show all existing in game templates and not just those suitable for current settings
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* RMG settings will now show all existing in game templates and not just those suitable for current settings
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@@ -17,6 +19,7 @@
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* Fixed blocked progress in Launcher on language detection failure
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* Fixed blocked progress in Launcher on language detection failure
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* Launcher will now correctly handle selection of Ddata directory in H3 install
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* Launcher will now correctly handle selection of Ddata directory in H3 install
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* Map editor will now correctly save message property for events and pandoras
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* Map editor will now correctly save message property for events and pandoras
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* Fixed incorrect saving of heroes portraits in editor
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# 1.1.1 -> 1.2.0
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# 1.1.1 -> 1.2.0
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@@ -1206,13 +1206,17 @@ CCastleInterface::CCastleInterface(const CGTownInstance * Town, const CGTownInst
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townlist->onSelect = std::bind(&CCastleInterface::townChange, this);
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townlist->onSelect = std::bind(&CCastleInterface::townChange, this);
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recreateIcons();
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recreateIcons();
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adventureInt->onAudioPaused();
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if (!from)
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adventureInt->onAudioPaused();
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CCS->musich->playMusic(town->town->clientInfo.musicTheme, true, false);
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CCS->musich->playMusic(town->town->clientInfo.musicTheme, true, false);
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}
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}
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CCastleInterface::~CCastleInterface()
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CCastleInterface::~CCastleInterface()
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{
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{
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if (adventureInt) // may happen on exiting client with open castle interface
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// resume map audio if:
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// adventureInt exists (may happen on exiting client with open castle interface)
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// castleInt has not been replaced (happens on switching between towns inside castle interface)
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if (adventureInt && LOCPLINT->castleInt == this)
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adventureInt->onAudioResumed();
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adventureInt->onAudioResumed();
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if(LOCPLINT->castleInt == this)
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if(LOCPLINT->castleInt == this)
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LOCPLINT->castleInt = nullptr;
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LOCPLINT->castleInt = nullptr;
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@@ -1812,7 +1812,7 @@ void CGameHandler::newTurn()
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n.specialWeek = NewTurn::DEITYOFFIRE;
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n.specialWeek = NewTurn::DEITYOFFIRE;
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n.creatureid = CreatureID::IMP;
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n.creatureid = CreatureID::IMP;
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}
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}
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else if(!VLC->settings()->getBoolean(EGameSettings::CREATURES_ALLOW_RANDOM_SPECIAL_WEEKS))
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else if(VLC->settings()->getBoolean(EGameSettings::CREATURES_ALLOW_RANDOM_SPECIAL_WEEKS))
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{
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{
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int monthType = getRandomGenerator().nextInt(99);
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int monthType = getRandomGenerator().nextInt(99);
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if (newMonth) //new month
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if (newMonth) //new month
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