mirror of
https://github.com/vcmi/vcmi.git
synced 2026-06-19 22:57:37 +02:00
Moved road & river handlers into a separate file
This commit is contained in:
@@ -61,6 +61,7 @@
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#include "windows/InfoWindows.h"
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#include "../lib/UnlockGuard.h"
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#include "../lib/CPathfinder.h"
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#include "../lib/RoadHandler.h"
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#include "../lib/TerrainHandler.h"
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#include <SDL.h>
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#include "CServerHandler.h"
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@@ -29,7 +29,7 @@
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#include "../../lib/rmg/CMapGenOptions.h"
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#include "../../lib/CModHandler.h"
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#include "../../lib/rmg/CRmgTemplateStorage.h"
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#include "../../lib/TerrainHandler.h"
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#include "../../lib/RoadHandler.h"
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RandomMapTab::RandomMapTab():
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InterfaceObjectConfigurable()
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@@ -30,6 +30,8 @@
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#include "CMT.h"
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#include "CMusicHandler.h"
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#include "../lib/CRandomGenerator.h"
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#include "../lib/RoadHandler.h"
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#include "../lib/RiverHandler.h"
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#include "../lib/TerrainHandler.h"
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#include "../lib/filesystem/ResourceID.h"
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#include "../lib/JsonDetail.h"
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@@ -191,6 +191,8 @@ macro(add_main_lib TARGET_NAME LIBRARY_TYPE)
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${MAIN_LIB_DIR}/ObstacleHandler.cpp
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${MAIN_LIB_DIR}/StartInfo.cpp
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${MAIN_LIB_DIR}/ResourceSet.cpp
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${MAIN_LIB_DIR}/RiverHandler.cpp
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${MAIN_LIB_DIR}/RoadHandler.cpp
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${MAIN_LIB_DIR}/ScriptHandler.cpp
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${MAIN_LIB_DIR}/TerrainHandler.cpp
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${MAIN_LIB_DIR}/VCMIDirs.cpp
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@@ -439,6 +441,8 @@ macro(add_main_lib TARGET_NAME LIBRARY_TYPE)
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${MAIN_LIB_DIR}/ObstacleHandler.h
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${MAIN_LIB_DIR}/PathfinderUtil.h
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${MAIN_LIB_DIR}/ResourceSet.h
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${MAIN_LIB_DIR}/RiverHandler.h
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${MAIN_LIB_DIR}/RoadHandler.h
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${MAIN_LIB_DIR}/ScriptHandler.h
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${MAIN_LIB_DIR}/ScopeGuard.h
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${MAIN_LIB_DIR}/StartInfo.h
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@@ -16,7 +16,6 @@
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#include "CGameState.h"
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#include "CTownHandler.h"
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#include "CModHandler.h"
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#include "TerrainHandler.h"
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#include "StringConstants.h"
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#include "serializer/JsonDeserializer.h"
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#include "serializer/JsonUpdater.h"
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@@ -18,7 +18,6 @@
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#include "GameConstants.h"
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#include "mapObjects/CQuest.h"
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#include "VCMI_Lib.h"
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#include "TerrainHandler.h"
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VCMI_LIB_NAMESPACE_BEGIN
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@@ -25,6 +25,8 @@
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#include "spells/CSpellHandler.h"
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#include "CSkillHandler.h"
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#include "ScriptHandler.h"
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#include "RoadHandler.h"
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#include "RiverHandler.h"
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#include "TerrainHandler.h"
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#include "BattleFieldHandler.h"
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#include "ObstacleHandler.h"
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@@ -18,7 +18,6 @@
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#include "CStopWatch.h"
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#include "CConfigHandler.h"
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#include "CPlayerState.h"
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#include "TerrainHandler.h"
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#include "PathfinderUtil.h"
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VCMI_LIB_NAMESPACE_BEGIN
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@@ -32,6 +32,8 @@
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#include "CPlayerState.h"
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#include "CSkillHandler.h"
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#include "ScriptHandler.h"
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#include "RoadHandler.h"
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#include "RiverHandler.h"
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#include "TerrainHandler.h"
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#include "serializer/Connection.h"
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@@ -0,0 +1,78 @@
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/*
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* Terrain.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#include "StdInc.h"
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#include "RiverHandler.h"
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#include "CModHandler.h"
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#include "CGeneralTextHandler.h"
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VCMI_LIB_NAMESPACE_BEGIN
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RiverTypeHandler::RiverTypeHandler()
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{
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objects.push_back(new RiverType);
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}
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RiverType * RiverTypeHandler::loadFromJson(
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const std::string & scope,
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const JsonNode & json,
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const std::string & identifier,
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size_t index)
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{
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RiverType * info = new RiverType;
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info->id = RiverId(index);
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if (identifier.find(':') == std::string::npos)
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info->identifier = scope + ":" + identifier;
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else
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info->identifier = identifier;
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info->tilesFilename = json["tilesFilename"].String();
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info->shortIdentifier = json["shortIdentifier"].String();
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info->deltaName = json["delta"].String();
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VLC->generaltexth->registerString(info->getNameTextID(), json["text"].String());
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return info;
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}
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const std::vector<std::string> & RiverTypeHandler::getTypeNames() const
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{
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static const std::vector<std::string> typeNames = { "river" };
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return typeNames;
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}
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std::vector<JsonNode> RiverTypeHandler::loadLegacyData(size_t dataSize)
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{
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objects.resize(dataSize);
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return {};
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}
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std::vector<bool> RiverTypeHandler::getDefaultAllowed() const
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{
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return {};
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}
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std::string RiverType::getNameTextID() const
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{
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return TextIdentifier( "river", identifier, "name" ).get();
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}
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std::string RiverType::getNameTranslated() const
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{
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return VLC->generaltexth->translate(getNameTextID());
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}
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RiverType::RiverType():
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id(River::NO_RIVER),
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identifier("core:empty")
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{}
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VCMI_LIB_NAMESPACE_END
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@@ -0,0 +1,79 @@
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/*
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* TerrainHandler.h, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#pragma once
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#include <vcmi/EntityService.h>
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#include <vcmi/Entity.h>
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#include "GameConstants.h"
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#include "IHandlerBase.h"
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VCMI_LIB_NAMESPACE_BEGIN
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class DLL_LINKAGE RiverType : public EntityT<RiverId>
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{
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friend class RiverTypeHandler;
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std::string identifier;
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RiverId id;
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const std::string & getName() const override { return identifier;}
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public:
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int32_t getIndex() const override { return id.getNum(); }
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int32_t getIconIndex() const override { return 0; }
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const std::string & getJsonKey() const override { return identifier;}
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void registerIcons(const IconRegistar & cb) const override {}
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RiverId getId() const override { return id;}
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void updateFrom(const JsonNode & data) {};
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std::string getNameTextID() const;
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std::string getNameTranslated() const;
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std::string tilesFilename;
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std::string shortIdentifier;
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std::string deltaName;
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RiverType();
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template <typename Handler> void serialize(Handler& h, const int version)
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{
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h & tilesFilename;
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h & identifier;
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h & deltaName;
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h & id;
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}
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};
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class DLL_LINKAGE RiverTypeService : public EntityServiceT<RiverId, RiverType>
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{
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public:
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};
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class DLL_LINKAGE RiverTypeHandler : public CHandlerBase<RiverId, RiverType, RiverType, RiverTypeService>
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{
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public:
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virtual RiverType * loadFromJson(
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const std::string & scope,
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const JsonNode & json,
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const std::string & identifier,
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size_t index) override;
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RiverTypeHandler();
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virtual const std::vector<std::string> & getTypeNames() const override;
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virtual std::vector<JsonNode> loadLegacyData(size_t dataSize) override;
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virtual std::vector<bool> getDefaultAllowed() const override;
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template <typename Handler> void serialize(Handler & h, const int version)
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{
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h & objects;
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}
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};
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VCMI_LIB_NAMESPACE_END
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@@ -0,0 +1,78 @@
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/*
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* Terrain.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#include "StdInc.h"
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#include "RoadHandler.h"
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#include "CModHandler.h"
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#include "CGeneralTextHandler.h"
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VCMI_LIB_NAMESPACE_BEGIN
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RoadTypeHandler::RoadTypeHandler()
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{
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objects.push_back(new RoadType);
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}
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RoadType * RoadTypeHandler::loadFromJson(
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const std::string & scope,
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const JsonNode & json,
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const std::string & identifier,
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size_t index)
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{
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RoadType * info = new RoadType;
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info->id = RoadId(index);
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if (identifier.find(':') == std::string::npos)
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info->identifier = scope + ":" + identifier;
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else
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info->identifier = identifier;
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info->tilesFilename = json["tilesFilename"].String();
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info->shortIdentifier = json["shortIdentifier"].String();
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info->movementCost = json["moveCost"].Integer();
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VLC->generaltexth->registerString(info->getNameTextID(), json["text"].String());
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return info;
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}
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const std::vector<std::string> & RoadTypeHandler::getTypeNames() const
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{
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static const std::vector<std::string> typeNames = { "road" };
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return typeNames;
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}
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std::vector<JsonNode> RoadTypeHandler::loadLegacyData(size_t dataSize)
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{
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objects.resize(dataSize);
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return {};
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}
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std::vector<bool> RoadTypeHandler::getDefaultAllowed() const
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{
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return {};
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}
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std::string RoadType::getNameTextID() const
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{
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return TextIdentifier( "road", identifier, "name" ).get();
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}
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std::string RoadType::getNameTranslated() const
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{
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return VLC->generaltexth->translate(getNameTextID());
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}
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RoadType::RoadType():
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id(Road::NO_ROAD),
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identifier("core:empty"),
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movementCost(GameConstants::BASE_MOVEMENT_COST)
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{}
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VCMI_LIB_NAMESPACE_END
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@@ -0,0 +1,79 @@
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/*
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* TerrainHandler.h, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
|
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#pragma once
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#include <vcmi/EntityService.h>
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#include <vcmi/Entity.h>
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#include "GameConstants.h"
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#include "IHandlerBase.h"
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VCMI_LIB_NAMESPACE_BEGIN
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class DLL_LINKAGE RoadType : public EntityT<RoadId>
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{
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friend class RoadTypeHandler;
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std::string identifier;
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RoadId id;
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const std::string & getName() const override { return identifier;}
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public:
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int32_t getIndex() const override { return id.getNum(); }
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int32_t getIconIndex() const override { return 0; }
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const std::string & getJsonKey() const override { return identifier;}
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void registerIcons(const IconRegistar & cb) const override {}
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RoadId getId() const override { return id;}
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void updateFrom(const JsonNode & data) {};
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std::string getNameTextID() const;
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std::string getNameTranslated() const;
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std::string tilesFilename;
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std::string shortIdentifier;
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ui8 movementCost;
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RoadType();
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template <typename Handler> void serialize(Handler& h, const int version)
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{
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h & tilesFilename;
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h & identifier;
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h & id;
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h & movementCost;
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}
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};
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class DLL_LINKAGE RoadTypeService : public EntityServiceT<RoadId, RoadType>
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{
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public:
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};
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class DLL_LINKAGE RoadTypeHandler : public CHandlerBase<RoadId, RoadType, RoadType, RoadTypeService>
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{
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public:
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virtual RoadType * loadFromJson(
|
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const std::string & scope,
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const JsonNode & json,
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const std::string & identifier,
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size_t index) override;
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RoadTypeHandler();
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virtual const std::vector<std::string> & getTypeNames() const override;
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virtual std::vector<JsonNode> loadLegacyData(size_t dataSize) override;
|
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virtual std::vector<bool> getDefaultAllowed() const override;
|
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|
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template <typename Handler> void serialize(Handler & h, const int version)
|
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{
|
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h & objects;
|
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}
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};
|
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|
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VCMI_LIB_NAMESPACE_END
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@@ -10,7 +10,6 @@
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#include "StdInc.h"
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#include "TerrainHandler.h"
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#include "VCMI_Lib.h"
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#include "CModHandler.h"
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#include "CGeneralTextHandler.h"
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@@ -136,96 +135,6 @@ std::vector<bool> TerrainTypeHandler::getDefaultAllowed() const
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return {};
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}
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RiverTypeHandler::RiverTypeHandler()
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{
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objects.push_back(new RiverType);
|
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}
|
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|
||||
RiverType * RiverTypeHandler::loadFromJson(
|
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const std::string & scope,
|
||||
const JsonNode & json,
|
||||
const std::string & identifier,
|
||||
size_t index)
|
||||
{
|
||||
RiverType * info = new RiverType;
|
||||
|
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info->id = RiverId(index);
|
||||
if (identifier.find(':') == std::string::npos)
|
||||
info->identifier = scope + ":" + identifier;
|
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else
|
||||
info->identifier = identifier;
|
||||
|
||||
info->tilesFilename = json["tilesFilename"].String();
|
||||
info->shortIdentifier = json["shortIdentifier"].String();
|
||||
info->deltaName = json["delta"].String();
|
||||
|
||||
VLC->generaltexth->registerString(info->getNameTextID(), json["text"].String());
|
||||
|
||||
return info;
|
||||
}
|
||||
|
||||
const std::vector<std::string> & RiverTypeHandler::getTypeNames() const
|
||||
{
|
||||
static const std::vector<std::string> typeNames = { "river" };
|
||||
return typeNames;
|
||||
}
|
||||
|
||||
std::vector<JsonNode> RiverTypeHandler::loadLegacyData(size_t dataSize)
|
||||
{
|
||||
objects.resize(dataSize);
|
||||
return {};
|
||||
}
|
||||
|
||||
std::vector<bool> RiverTypeHandler::getDefaultAllowed() const
|
||||
{
|
||||
return {};
|
||||
}
|
||||
|
||||
RoadTypeHandler::RoadTypeHandler()
|
||||
{
|
||||
objects.push_back(new RoadType);
|
||||
}
|
||||
|
||||
RoadType * RoadTypeHandler::loadFromJson(
|
||||
const std::string & scope,
|
||||
const JsonNode & json,
|
||||
const std::string & identifier,
|
||||
size_t index)
|
||||
{
|
||||
RoadType * info = new RoadType;
|
||||
|
||||
info->id = RoadId(index);
|
||||
if (identifier.find(':') == std::string::npos)
|
||||
info->identifier = scope + ":" + identifier;
|
||||
else
|
||||
info->identifier = identifier;
|
||||
|
||||
info->tilesFilename = json["tilesFilename"].String();
|
||||
info->shortIdentifier = json["shortIdentifier"].String();
|
||||
info->movementCost = json["moveCost"].Integer();
|
||||
|
||||
VLC->generaltexth->registerString(info->getNameTextID(), json["text"].String());
|
||||
|
||||
return info;
|
||||
}
|
||||
|
||||
const std::vector<std::string> & RoadTypeHandler::getTypeNames() const
|
||||
{
|
||||
static const std::vector<std::string> typeNames = { "road" };
|
||||
return typeNames;
|
||||
}
|
||||
|
||||
std::vector<JsonNode> RoadTypeHandler::loadLegacyData(size_t dataSize)
|
||||
{
|
||||
objects.resize(dataSize);
|
||||
return {};
|
||||
}
|
||||
|
||||
std::vector<bool> RoadTypeHandler::getDefaultAllowed() const
|
||||
{
|
||||
return {};
|
||||
}
|
||||
|
||||
bool TerrainType::isLand() const
|
||||
{
|
||||
return !isWater();
|
||||
@@ -279,34 +188,4 @@ std::string TerrainType::getNameTranslated() const
|
||||
TerrainType::TerrainType()
|
||||
{}
|
||||
|
||||
std::string RoadType::getNameTextID() const
|
||||
{
|
||||
return TextIdentifier( "road", identifier, "name" ).get();
|
||||
}
|
||||
|
||||
std::string RoadType::getNameTranslated() const
|
||||
{
|
||||
return VLC->generaltexth->translate(getNameTextID());
|
||||
}
|
||||
|
||||
std::string RiverType::getNameTextID() const
|
||||
{
|
||||
return TextIdentifier( "river", identifier, "name" ).get();
|
||||
}
|
||||
|
||||
std::string RiverType::getNameTranslated() const
|
||||
{
|
||||
return VLC->generaltexth->translate(getNameTextID());
|
||||
}
|
||||
|
||||
RiverType::RiverType():
|
||||
id(River::NO_RIVER),
|
||||
identifier("core:empty")
|
||||
{}
|
||||
|
||||
RoadType::RoadType():
|
||||
id(Road::NO_ROAD),
|
||||
identifier("core:empty"),
|
||||
movementCost(GameConstants::BASE_MOVEMENT_COST)
|
||||
{}
|
||||
VCMI_LIB_NAMESPACE_END
|
||||
|
||||
@@ -12,9 +12,7 @@
|
||||
|
||||
#include <vcmi/EntityService.h>
|
||||
#include <vcmi/Entity.h>
|
||||
#include "ConstTransitivePtr.h"
|
||||
#include "GameConstants.h"
|
||||
#include "JsonNode.h"
|
||||
#include "IHandlerBase.h"
|
||||
|
||||
VCMI_LIB_NAMESPACE_BEGIN
|
||||
@@ -97,87 +95,11 @@ public:
|
||||
}
|
||||
};
|
||||
|
||||
class DLL_LINKAGE RiverType : public EntityT<RiverId>
|
||||
{
|
||||
friend class RiverTypeHandler;
|
||||
std::string identifier;
|
||||
RiverId id;
|
||||
|
||||
const std::string & getName() const override { return identifier;}
|
||||
public:
|
||||
int32_t getIndex() const override { return id.getNum(); }
|
||||
int32_t getIconIndex() const override { return 0; }
|
||||
const std::string & getJsonKey() const override { return identifier;}
|
||||
void registerIcons(const IconRegistar & cb) const override {}
|
||||
RiverId getId() const override { return id;}
|
||||
void updateFrom(const JsonNode & data) {};
|
||||
|
||||
std::string getNameTextID() const;
|
||||
std::string getNameTranslated() const;
|
||||
|
||||
std::string tilesFilename;
|
||||
std::string shortIdentifier;
|
||||
std::string deltaName;
|
||||
|
||||
RiverType();
|
||||
|
||||
template <typename Handler> void serialize(Handler& h, const int version)
|
||||
{
|
||||
h & tilesFilename;
|
||||
h & identifier;
|
||||
h & deltaName;
|
||||
h & id;
|
||||
}
|
||||
};
|
||||
|
||||
class DLL_LINKAGE RoadType : public EntityT<RoadId>
|
||||
{
|
||||
friend class RoadTypeHandler;
|
||||
std::string identifier;
|
||||
RoadId id;
|
||||
|
||||
const std::string & getName() const override { return identifier;}
|
||||
public:
|
||||
int32_t getIndex() const override { return id.getNum(); }
|
||||
int32_t getIconIndex() const override { return 0; }
|
||||
const std::string & getJsonKey() const override { return identifier;}
|
||||
void registerIcons(const IconRegistar & cb) const override {}
|
||||
RoadId getId() const override { return id;}
|
||||
void updateFrom(const JsonNode & data) {};
|
||||
|
||||
std::string getNameTextID() const;
|
||||
std::string getNameTranslated() const;
|
||||
|
||||
std::string tilesFilename;
|
||||
std::string shortIdentifier;
|
||||
ui8 movementCost;
|
||||
|
||||
RoadType();
|
||||
|
||||
template <typename Handler> void serialize(Handler& h, const int version)
|
||||
{
|
||||
h & tilesFilename;
|
||||
h & identifier;
|
||||
h & id;
|
||||
h & movementCost;
|
||||
}
|
||||
};
|
||||
|
||||
class DLL_LINKAGE TerrainTypeService : public EntityServiceT<TerrainId, TerrainType>
|
||||
{
|
||||
public:
|
||||
};
|
||||
|
||||
class DLL_LINKAGE RiverTypeService : public EntityServiceT<RiverId, RiverType>
|
||||
{
|
||||
public:
|
||||
};
|
||||
|
||||
class DLL_LINKAGE RoadTypeService : public EntityServiceT<RoadId, RoadType>
|
||||
{
|
||||
public:
|
||||
};
|
||||
|
||||
class DLL_LINKAGE TerrainTypeHandler : public CHandlerBase<TerrainId, TerrainType, TerrainType, TerrainTypeService>
|
||||
{
|
||||
public:
|
||||
@@ -197,46 +119,4 @@ public:
|
||||
}
|
||||
};
|
||||
|
||||
class DLL_LINKAGE RiverTypeHandler : public CHandlerBase<RiverId, RiverType, RiverType, RiverTypeService>
|
||||
{
|
||||
public:
|
||||
virtual RiverType * loadFromJson(
|
||||
const std::string & scope,
|
||||
const JsonNode & json,
|
||||
const std::string & identifier,
|
||||
size_t index) override;
|
||||
|
||||
RiverTypeHandler();
|
||||
|
||||
virtual const std::vector<std::string> & getTypeNames() const override;
|
||||
virtual std::vector<JsonNode> loadLegacyData(size_t dataSize) override;
|
||||
virtual std::vector<bool> getDefaultAllowed() const override;
|
||||
|
||||
template <typename Handler> void serialize(Handler & h, const int version)
|
||||
{
|
||||
h & objects;
|
||||
}
|
||||
};
|
||||
|
||||
class DLL_LINKAGE RoadTypeHandler : public CHandlerBase<RoadId, RoadType, RoadType, RoadTypeService>
|
||||
{
|
||||
public:
|
||||
virtual RoadType * loadFromJson(
|
||||
const std::string & scope,
|
||||
const JsonNode & json,
|
||||
const std::string & identifier,
|
||||
size_t index) override;
|
||||
|
||||
RoadTypeHandler();
|
||||
|
||||
virtual const std::vector<std::string> & getTypeNames() const override;
|
||||
virtual std::vector<JsonNode> loadLegacyData(size_t dataSize) override;
|
||||
virtual std::vector<bool> getDefaultAllowed() const override;
|
||||
|
||||
template <typename Handler> void serialize(Handler & h, const int version)
|
||||
{
|
||||
h & objects;
|
||||
}
|
||||
};
|
||||
|
||||
VCMI_LIB_NAMESPACE_END
|
||||
|
||||
@@ -18,6 +18,8 @@
|
||||
#include "CHeroHandler.h"
|
||||
#include "mapObjects/CObjectHandler.h"
|
||||
#include "CTownHandler.h"
|
||||
#include "RoadHandler.h"
|
||||
#include "RiverHandler.h"
|
||||
#include "TerrainHandler.h"
|
||||
#include "CBuildingHandler.h"
|
||||
#include "spells/CSpellHandler.h"
|
||||
|
||||
@@ -15,7 +15,6 @@
|
||||
#include "../filesystem/Filesystem.h"
|
||||
#include "../mapObjects/CGTownInstance.h"
|
||||
#include "../CGeneralTextHandler.h"
|
||||
#include "../TerrainHandler.h"
|
||||
#include "../BattleFieldHandler.h"
|
||||
#include "../ObstacleHandler.h"
|
||||
|
||||
|
||||
@@ -10,7 +10,6 @@
|
||||
#include "StdInc.h"
|
||||
#include "BattleProxy.h"
|
||||
#include "Unit.h"
|
||||
#include "TerrainHandler.h"
|
||||
|
||||
VCMI_LIB_NAMESPACE_BEGIN
|
||||
|
||||
|
||||
@@ -18,6 +18,7 @@
|
||||
#include "../CGeneralTextHandler.h"
|
||||
#include "../CHeroHandler.h"
|
||||
#include "../TerrainHandler.h"
|
||||
#include "../RoadHandler.h"
|
||||
#include "../CModHandler.h"
|
||||
#include "../CSoundBase.h"
|
||||
#include "../spells/CSpellHandler.h"
|
||||
|
||||
@@ -12,7 +12,8 @@
|
||||
#include "CDrawRoadsOperation.h"
|
||||
#include "CMap.h"
|
||||
|
||||
#include "../TerrainHandler.h"
|
||||
#include "../RoadHandler.h"
|
||||
#include "../RiverHandler.h"
|
||||
|
||||
VCMI_LIB_NAMESPACE_BEGIN
|
||||
|
||||
|
||||
@@ -15,6 +15,8 @@
|
||||
#include "../CCreatureHandler.h"
|
||||
#include "../CTownHandler.h"
|
||||
#include "../CHeroHandler.h"
|
||||
#include "../RiverHandler.h"
|
||||
#include "../RoadHandler.h"
|
||||
#include "../TerrainHandler.h"
|
||||
#include "../mapObjects/CObjectClassesHandler.h"
|
||||
#include "../mapObjects/CGHeroInstance.h"
|
||||
|
||||
@@ -25,6 +25,8 @@
|
||||
#include "../mapObjects/MapObjects.h"
|
||||
#include "../VCMI_Lib.h"
|
||||
#include "../TerrainHandler.h"
|
||||
#include "../RoadHandler.h"
|
||||
#include "../RiverHandler.h"
|
||||
#include "../NetPacksBase.h"
|
||||
|
||||
VCMI_LIB_NAMESPACE_BEGIN
|
||||
|
||||
@@ -19,6 +19,8 @@
|
||||
#include "../CHeroHandler.h"
|
||||
#include "../CTownHandler.h"
|
||||
#include "../VCMI_Lib.h"
|
||||
#include "../RiverHandler.h"
|
||||
#include "../RoadHandler.h"
|
||||
#include "../TerrainHandler.h"
|
||||
#include "../mapObjects/ObjectTemplate.h"
|
||||
#include "../mapObjects/CObjectHandler.h"
|
||||
|
||||
@@ -22,6 +22,8 @@
|
||||
#include "../CHeroHandler.h"
|
||||
#include "../spells/CSpellHandler.h"
|
||||
#include "../CTownHandler.h"
|
||||
#include "../RoadHandler.h"
|
||||
#include "../RiverHandler.h"
|
||||
#include "../TerrainHandler.h"
|
||||
#include "../mapping/CCampaignHandler.h"
|
||||
#include "../NetPacks.h"
|
||||
|
||||
@@ -13,6 +13,7 @@
|
||||
#include "Functions.h"
|
||||
#include "CMapGenerator.h"
|
||||
#include "RmgMap.h"
|
||||
#include "../RiverHandler.h"
|
||||
#include "../TerrainHandler.h"
|
||||
#include "../mapping/CMap.h"
|
||||
#include "../mapping/CMapEditManager.h"
|
||||
|
||||
@@ -27,6 +27,8 @@
|
||||
#include "../lib/mapping/CMapService.h"
|
||||
#include "../lib/mapping/CMap.h"
|
||||
#include "../lib/mapping/CMapEditManager.h"
|
||||
#include "../lib/RoadHandler.h"
|
||||
#include "../lib/RiverHandler.h"
|
||||
#include "../lib/TerrainHandler.h"
|
||||
#include "../lib/mapObjects/CObjectClassesHandler.h"
|
||||
#include "../lib/filesystem/CFilesystemLoader.h"
|
||||
|
||||
@@ -12,6 +12,8 @@
|
||||
#include "StdInc.h"
|
||||
#include "maphandler.h"
|
||||
#include "graphics.h"
|
||||
#include "../lib/RoadHandler.h"
|
||||
#include "../lib/RiverHandler.h"
|
||||
#include "../lib/TerrainHandler.h"
|
||||
#include "../lib/mapping/CMap.h"
|
||||
#include "../lib/mapObjects/CGHeroInstance.h"
|
||||
|
||||
@@ -11,7 +11,6 @@
|
||||
#include "StdInc.h"
|
||||
#include "objectbrowser.h"
|
||||
#include "../lib/mapObjects/CObjectClassesHandler.h"
|
||||
#include "../lib/TerrainHandler.h"
|
||||
|
||||
ObjectBrowserProxyModel::ObjectBrowserProxyModel(QObject *parent)
|
||||
: QSortFilterProxyModel{parent}, terrain(ETerrainId::ANY_TERRAIN)
|
||||
|
||||
Reference in New Issue
Block a user