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Moved road & river handlers into a separate file
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79
lib/RoadHandler.h
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79
lib/RoadHandler.h
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@@ -0,0 +1,79 @@
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/*
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* TerrainHandler.h, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#pragma once
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#include <vcmi/EntityService.h>
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#include <vcmi/Entity.h>
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#include "GameConstants.h"
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#include "IHandlerBase.h"
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VCMI_LIB_NAMESPACE_BEGIN
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class DLL_LINKAGE RoadType : public EntityT<RoadId>
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{
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friend class RoadTypeHandler;
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std::string identifier;
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RoadId id;
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const std::string & getName() const override { return identifier;}
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public:
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int32_t getIndex() const override { return id.getNum(); }
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int32_t getIconIndex() const override { return 0; }
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const std::string & getJsonKey() const override { return identifier;}
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void registerIcons(const IconRegistar & cb) const override {}
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RoadId getId() const override { return id;}
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void updateFrom(const JsonNode & data) {};
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std::string getNameTextID() const;
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std::string getNameTranslated() const;
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std::string tilesFilename;
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std::string shortIdentifier;
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ui8 movementCost;
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RoadType();
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template <typename Handler> void serialize(Handler& h, const int version)
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{
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h & tilesFilename;
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h & identifier;
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h & id;
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h & movementCost;
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}
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};
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class DLL_LINKAGE RoadTypeService : public EntityServiceT<RoadId, RoadType>
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{
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public:
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};
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class DLL_LINKAGE RoadTypeHandler : public CHandlerBase<RoadId, RoadType, RoadType, RoadTypeService>
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{
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public:
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virtual RoadType * loadFromJson(
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const std::string & scope,
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const JsonNode & json,
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const std::string & identifier,
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size_t index) override;
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RoadTypeHandler();
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virtual const std::vector<std::string> & getTypeNames() const override;
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virtual std::vector<JsonNode> loadLegacyData(size_t dataSize) override;
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virtual std::vector<bool> getDefaultAllowed() const override;
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template <typename Handler> void serialize(Handler & h, const int version)
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{
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h & objects;
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}
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};
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VCMI_LIB_NAMESPACE_END
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