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Do not create main menu UI for game restart (#462)
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@@ -132,7 +132,7 @@ public:
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void sendStartGame(bool allowOnlyAI = false) const override;
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void startGameplay();
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void endGameplay(bool closeConnection = true);
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void endGameplay(bool closeConnection = true, bool restart = false);
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void startCampaignScenario(std::shared_ptr<CCampaignState> cs = {});
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// TODO: LobbyState must be updated within game so we should always know how many player interfaces our client handle
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