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second part of spellbook

This commit is contained in:
mateuszb 2008-09-11 12:29:22 +00:00
parent df03f4ef78
commit e4d8d66de1
2 changed files with 130 additions and 13 deletions

View File

@ -2,6 +2,9 @@
#include "client/Graphics.h"
#include "hch/CDefHandler.h"
#include "hch/CObjectHandler.h"
#include "hch/CPreGameTextHandler.h"
#include "CAdvmapInterface.h"
#include "CGameInfo.h"
#include "SDL_Extensions.h"
#include <boost/bind.hpp>
#include <sstream>
@ -10,27 +13,52 @@ extern SDL_Surface * screen;
extern SDL_Color tytulowy, zwykly ;
extern TTF_Font *GEOR16;
ClickableArea::ClickableArea(SDL_Rect &myRect, boost::function<void()> func)
SpellbookInteractiveArea::SpellbookInteractiveArea(SDL_Rect & myRect, boost::function<void()> funcL, std::string textR, boost::function<void()> funcHon, boost::function<void()> funcHoff)
{
pos = myRect;
myFunc = func;
onLeft = funcL;
textOnRclick = textR;
onHoverOn = funcHon;
onHoverOff = funcHoff;
}
void ClickableArea::clickLeft(boost::logic::tribool down)
void SpellbookInteractiveArea::clickLeft(boost::logic::tribool down)
{
if(!down)
{
myFunc();
onLeft();
}
}
void ClickableArea::activate()
void SpellbookInteractiveArea::clickRight(boost::logic::tribool down)
{
LOCPLINT->adventureInt->handleRightClick(textOnRclick, down, this);
}
void SpellbookInteractiveArea::hover(bool on)
{
Hoverable::hover(on);
if(on)
{
onHoverOn();
}
else
{
onHoverOff();
}
}
void SpellbookInteractiveArea::activate()
{
ClickableL::activate();
ClickableR::activate();
Hoverable::activate();
}
void ClickableArea::deactivate()
void SpellbookInteractiveArea::deactivate()
{
ClickableL::deactivate();
ClickableR::deactivate();
Hoverable::deactivate();
}
CSpellWindow::CSpellWindow(const SDL_Rect & myRect, const CGHeroInstance * myHero): selectedTab(4)
@ -53,9 +81,19 @@ CSpellWindow::CSpellWindow(const SDL_Rect & myRect, const CGHeroInstance * myHer
schoolF = CDefHandler::giveDef("SplevF.def");
schoolA = CDefHandler::giveDef("SplevA.def");
SDL_Rect temp_rect = genRect(45, 35, 569, 407);
exitBtn = new ClickableArea(temp_rect, boost::bind(&CSpellWindow::fexitb, this));
statusBar = new CStatusBar(97, 571, "Spelroll.bmp");
exitBtn = new SpellbookInteractiveArea(genRect(45, 35, 569, 407), boost::bind(&CSpellWindow::fexitb, this), CGI->preth->zelp[460].second, boost::bind(&CStatusBar::print, statusBar, (CGI->preth->zelp[460].first)), boost::bind(&CStatusBar::clear, statusBar));
battleSpells = new SpellbookInteractiveArea(genRect(45, 35, 311, 407), boost::bind(&CSpellWindow::fbattleSpellsb, this), CGI->preth->zelp[453].second, boost::bind(&CStatusBar::print, statusBar, (CGI->preth->zelp[453].first)), boost::bind(&CStatusBar::clear, statusBar));
adventureSpells = new SpellbookInteractiveArea(genRect(45, 35, 445, 407), boost::bind(&CSpellWindow::fadvSpellsb, this), CGI->preth->zelp[452].second, boost::bind(&CStatusBar::print, statusBar, (CGI->preth->zelp[452].first)), boost::bind(&CStatusBar::clear, statusBar));
manaPoints = new SpellbookInteractiveArea(genRect(45, 35, 508, 407), boost::bind(&CSpellWindow::fmanaPtsb, this), CGI->preth->zelp[459].second, boost::bind(&CStatusBar::print, statusBar, (CGI->preth->zelp[459].first)), boost::bind(&CStatusBar::clear, statusBar));
selectSpellsA = new SpellbookInteractiveArea(genRect(36, 56, 639, 96), boost::bind(&CSpellWindow::fspellsAb, this), CGI->preth->zelp[454].second, boost::bind(&CStatusBar::print, statusBar, (CGI->preth->zelp[454].first)), boost::bind(&CStatusBar::clear, statusBar));
selectSpellsE = new SpellbookInteractiveArea(genRect(36, 56, 639, 153), boost::bind(&CSpellWindow::fspellsEb, this), CGI->preth->zelp[457].second, boost::bind(&CStatusBar::print, statusBar, (CGI->preth->zelp[457].first)), boost::bind(&CStatusBar::clear, statusBar));
selectSpellsF = new SpellbookInteractiveArea(genRect(36, 56, 639, 212), boost::bind(&CSpellWindow::fspellsFb, this), CGI->preth->zelp[455].second, boost::bind(&CStatusBar::print, statusBar, (CGI->preth->zelp[455].first)), boost::bind(&CStatusBar::clear, statusBar));
selectSpellsW = new SpellbookInteractiveArea(genRect(36, 56, 639, 272), boost::bind(&CSpellWindow::fspellsWb, this), CGI->preth->zelp[456].second, boost::bind(&CStatusBar::print, statusBar, (CGI->preth->zelp[456].first)), boost::bind(&CStatusBar::clear, statusBar));
selectSpellsAll = new SpellbookInteractiveArea(genRect(36, 56, 639, 332), boost::bind(&CSpellWindow::fspellsAllb, this), CGI->preth->zelp[458].second, boost::bind(&CStatusBar::print, statusBar, (CGI->preth->zelp[458].first)), boost::bind(&CStatusBar::clear, statusBar));
}
CSpellWindow::~CSpellWindow()
@ -72,7 +110,16 @@ CSpellWindow::~CSpellWindow()
delete schoolA;
delete exitBtn;
delete battleSpells;
delete adventureSpells;
delete manaPoints;
delete statusBar;
delete selectSpellsA;
delete selectSpellsE;
delete selectSpellsF;
delete selectSpellsW;
delete selectSpellsAll;
}
void CSpellWindow::fexitb()
@ -92,6 +139,43 @@ void CSpellWindow::fexitb()
LOCPLINT->curint->activate();
}
void CSpellWindow::fadvSpellsb()
{
}
void CSpellWindow::fbattleSpellsb()
{
}
void CSpellWindow::fmanaPtsb()
{
}
void CSpellWindow::fspellsAb()
{
selectedTab = 0;
}
void CSpellWindow::fspellsEb()
{
selectedTab = 3;
}
void CSpellWindow::fspellsFb()
{
selectedTab = 1;
}
void CSpellWindow::fspellsWb()
{
selectedTab = 2;
}
void CSpellWindow::fspellsAllb()
{
selectedTab = 4;
}
void CSpellWindow::show(SDL_Surface *to)
{
if(to == NULL) //evaluating to
@ -106,9 +190,27 @@ void CSpellWindow::show(SDL_Surface *to)
void CSpellWindow::activate()
{
exitBtn->activate();
battleSpells->activate();
adventureSpells->activate();
manaPoints->activate();
selectSpellsA->activate();
selectSpellsE->activate();
selectSpellsF->activate();
selectSpellsW->activate();
selectSpellsAll->activate();
}
void CSpellWindow::deactivate()
{
exitBtn->deactivate();
battleSpells->deactivate();
adventureSpells->deactivate();
manaPoints->deactivate();
selectSpellsA->deactivate();
selectSpellsE->deactivate();
selectSpellsF->deactivate();
selectSpellsW->deactivate();
selectSpellsAll->deactivate();
}

View File

@ -7,16 +7,21 @@ class CDefHandler;
struct SDL_Rect;
class CGHeroInstance;
class ClickableArea : public ClickableL
class SpellbookInteractiveArea : public ClickableL, public ClickableR, public Hoverable
{
private:
boost::function<void()> myFunc;
boost::function<void()> onLeft;
std::string textOnRclick;
boost::function<void()> onHoverOn;
boost::function<void()> onHoverOff;
public:
void clickLeft(boost::logic::tribool down);
void clickRight(boost::logic::tribool down);
void hover(bool on);
void activate();
void deactivate();
ClickableArea(SDL_Rect & myRect, boost::function<void()> func);//c-tor
SpellbookInteractiveArea(SDL_Rect & myRect, boost::function<void()> funcL, std::string textR, boost::function<void()> funcHon, boost::function<void()> funcHoff);//c-tor
};
class CSpellWindow : public IShowActivable, public CIntObject
@ -28,14 +33,24 @@ private:
* schools, //schools' pictures
* schoolW, * schoolE, * schoolF, * schoolA; //schools' 'borders'
ClickableArea * exitBtn;
SpellbookInteractiveArea * exitBtn, * battleSpells, * adventureSpells, * manaPoints;
SpellbookInteractiveArea * selectSpellsA, * selectSpellsE, * selectSpellsF, * selectSpellsW, * selectSpellsAll;
CStatusBar * statusBar;
Uint8 selectedTab; // 0 - air magic, 1 - fire magic, 2 - water magic, 3 - earth magic, 4 - all schools
public:
Uint8 selectedTab;
CSpellWindow(const SDL_Rect & myRect, const CGHeroInstance * myHero); //c-tor
~CSpellWindow(); //d-tor
void fexitb();
void fadvSpellsb();
void fbattleSpellsb();
void fmanaPtsb();
void fspellsAb();
void fspellsEb();
void fspellsFb();
void fspellsWb();
void fspellsAllb();
void activate();
void deactivate();