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Fixed possible crash at the game start (when victory conditions are checked before currentPlayer is set).
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@ -5193,9 +5193,11 @@ void CGameHandler::checkVictoryLossConditionsForPlayer(PlayerColor player)
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checkVictoryLossConditions(playerColors);
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}
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//If player making turn has lost his turn must be over as well
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if(gs->getPlayer(gs->currentPlayer)->status != EPlayerStatus::INGAME)
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auto playerInfo = gs->getPlayer(gs->currentPlayer, false);
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// If we are called before the actual game start, there might be no current player
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if(playerInfo && playerInfo->status != EPlayerStatus::INGAME)
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{
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// If player making turn has lost his turn must be over as well
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states.setFlag(gs->currentPlayer, &PlayerStatus::makingTurn, false);
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}
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}
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