mirror of
https://github.com/vcmi/vcmi.git
synced 2024-12-24 22:14:36 +02:00
Disable spectator mode in single player to avoid confusing players
This commit is contained in:
parent
ff6260e5c5
commit
e5e01ab35d
@ -76,7 +76,7 @@ CLobbyScreen::CLobbyScreen(ESelectionScreen screenType)
|
||||
|
||||
card->iconDifficulty->addCallback(std::bind(&IServerAPI::setDifficulty, CSH, _1));
|
||||
|
||||
buttonStart = std::make_shared<CButton>(Point(411, 535), AnimationPath::builtin("SCNRBEG.DEF"), CGI->generaltexth->zelp[103], std::bind(&CLobbyScreen::startScenario, this, true), EShortcut::LOBBY_BEGIN_GAME);
|
||||
buttonStart = std::make_shared<CButton>(Point(411, 535), AnimationPath::builtin("SCNRBEG.DEF"), CGI->generaltexth->zelp[103], std::bind(&CLobbyScreen::startScenario, this, false), EShortcut::LOBBY_BEGIN_GAME);
|
||||
initLobby();
|
||||
break;
|
||||
}
|
||||
@ -84,7 +84,7 @@ CLobbyScreen::CLobbyScreen(ESelectionScreen screenType)
|
||||
{
|
||||
tabOpt = std::make_shared<OptionsTab>();
|
||||
tabTurnOptions = std::make_shared<TurnOptionsTab>();
|
||||
buttonStart = std::make_shared<CButton>(Point(411, 535), AnimationPath::builtin("SCNRLOD.DEF"), CGI->generaltexth->zelp[103], std::bind(&CLobbyScreen::startScenario, this, true), EShortcut::LOBBY_LOAD_GAME);
|
||||
buttonStart = std::make_shared<CButton>(Point(411, 535), AnimationPath::builtin("SCNRLOD.DEF"), CGI->generaltexth->zelp[103], std::bind(&CLobbyScreen::startScenario, this, false), EShortcut::LOBBY_LOAD_GAME);
|
||||
initLobby();
|
||||
break;
|
||||
}
|
||||
|
@ -959,7 +959,7 @@ void OptionsTab::PlayerOptionsEntry::updateName() {
|
||||
|
||||
void OptionsTab::onSetPlayerClicked(const PlayerSettings & ps) const
|
||||
{
|
||||
if(ps.isControlledByAI() || humanPlayers > 0)
|
||||
if(ps.isControlledByAI() || humanPlayers > 1)
|
||||
CSH->setPlayer(ps.color);
|
||||
}
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user