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Merge pull request #3195 from IvanSavenko/identifier_string_serialization
Serialize Identifiers that can be added by mods as strings
This commit is contained in:
commit
ff6260e5c5
@ -54,15 +54,15 @@ TSubgoal Win::whatToDoToAchieve()
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return sptr(GetArtOfType(goal.objectType.as<ArtifactID>()));
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case EventCondition::DESTROY:
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{
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if(goal.object)
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if(goal.objectID != ObjectInstanceID::NONE)
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{
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auto obj = cb->getObj(goal.object->id);
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auto obj = cb->getObj(goal.objectID);
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if(obj)
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if(obj->getOwner() == ai->playerID) //we can't capture our own object
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return sptr(Conquer());
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return sptr(VisitObj(goal.object->id.getNum()));
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return sptr(VisitObj(goal.objectID.getNum()));
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}
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else
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{
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@ -124,13 +124,13 @@ TSubgoal Win::whatToDoToAchieve()
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}
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case EventCondition::CONTROL:
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{
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if(goal.object)
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if(goal.objectID != ObjectInstanceID::NONE)
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{
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auto objRelations = cb->getPlayerRelations(ai->playerID, goal.object->tempOwner);
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auto obj = cb->getObj(goal.objectID);
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if(objRelations == PlayerRelations::ENEMIES)
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if(obj && cb->getPlayerRelations(ai->playerID, obj->tempOwner) == PlayerRelations::ENEMIES)
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{
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return sptr(VisitObj(goal.object->id.getNum()));
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return sptr(VisitObj(goal.objectID.getNum()));
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}
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else
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{
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@ -75,6 +75,7 @@
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"vcmi.server.confirmReconnect" : "Do you want to reconnect to the last session?",
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"vcmi.server.errors.modNoDependency" : "Failed to load mod {'%s'}!\n It depends on mod {'%s'} which is not active!\n",
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"vcmi.server.errors.modConflict" : "Failed to load mod {'%s'}!\n Conflicts with active mod {'%s'}!\n",
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"vcmi.server.errors.unknownEntity" : "Failed to load save! Unknown entity '%s' found in saved game! Save may not be compatible with currently installed version of mods!",
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"vcmi.settingsMainWindow.generalTab.hover" : "General",
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"vcmi.settingsMainWindow.generalTab.help" : "Switches to General Options tab, which contains settings related to general game client behavior.",
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@ -75,6 +75,7 @@
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"vcmi.server.confirmReconnect" : "Підключитися до минулої сесії?",
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"vcmi.server.errors.modNoDependency" : "Не вдалося увімкнути мод {'%s'}!\n Модифікація потребує мод {'%s'} який зараз не активний!\n",
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"vcmi.server.errors.modConflict" : "Не вдалося увімкнути мод {'%s'}!\n Конфліктує з активним модом {'%s'}!\n",
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"vcmi.server.errors.unknownEntity" : "Не вдалося завантажити гру! У збереженій грі знайдено невідомий об'єкт '%s'! Це збереження може бути несумісним зі встановленою версією модифікацій!",
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"vcmi.settingsMainWindow.generalTab.hover" : "Загальні",
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"vcmi.settingsMainWindow.generalTab.help" : "Перемикає на вкладку загальних параметрів, яка містить налаштування, пов'язані із загальною поведінкою ігрового клієнта",
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@ -27,12 +27,33 @@ struct QuestInfo;
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struct DLL_LINKAGE PlayerState : public CBonusSystemNode, public Player
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{
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struct VisitedObjectGlobal
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{
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MapObjectID id;
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MapObjectSubID subID;
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bool operator < (const VisitedObjectGlobal & other) const
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{
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if (id != other.id)
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return id < other.id;
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else
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return subID < other.subID;
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}
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template <typename Handler> void serialize(Handler &h, const int version)
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{
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h & id;
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subID.serializeIdentifier(h, id, version);
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}
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};
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public:
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PlayerColor color;
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bool human; //true if human controlled player, false for AI
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TeamID team;
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TResources resources;
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std::set<ObjectInstanceID> visitedObjects; // as a std::set, since most accesses here will be from visited status checks
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std::set<VisitedObjectGlobal> visitedObjectsGlobal;
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std::vector<ConstTransitivePtr<CGHeroInstance> > heroes;
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std::vector<ConstTransitivePtr<CGTownInstance> > towns;
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std::vector<ConstTransitivePtr<CGDwelling> > dwellings; //used for town growth
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@ -82,6 +103,7 @@ public:
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h & dwellings;
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h & quests;
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h & visitedObjects;
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h & visitedObjectsGlobal;
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h & status;
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h & daysWithoutCastle;
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h & cheated;
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@ -1272,7 +1272,7 @@ std::set<FactionID> CTownHandler::getDefaultAllowed() const
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std::set<FactionID> CTownHandler::getAllowedFactions(bool withTown) const
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{
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if (!withTown)
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if (withTown)
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return getDefaultAllowed();
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std::set<FactionID> result;
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@ -32,7 +32,7 @@ FactionID PlayerSettings::getCastleValidated() const
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{
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if (!castle.isValid())
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return FactionID(0);
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if (castle.getNum() < VLC->townh->size())
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if (castle.getNum() < VLC->townh->size() && VLC->townh->objects[castle.getNum()]->town != nullptr)
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return castle;
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return FactionID(0);
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@ -13,10 +13,10 @@
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VCMI_LIB_NAMESPACE_BEGIN
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class DLL_LINKAGE BonusCustomSource : public Identifier<BonusCustomSource>
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class DLL_LINKAGE BonusCustomSource : public StaticIdentifier<BonusCustomSource>
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{
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public:
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using Identifier<BonusCustomSource>::Identifier;
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using StaticIdentifier<BonusCustomSource>::StaticIdentifier;
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static std::string encode(int32_t index);
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static si32 decode(const std::string & identifier);
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@ -24,10 +24,10 @@ public:
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static const BonusCustomSource undeadMoraleDebuff; // -2
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};
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class DLL_LINKAGE BonusCustomSubtype : public Identifier<BonusCustomSubtype>
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class DLL_LINKAGE BonusCustomSubtype : public StaticIdentifier<BonusCustomSubtype>
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{
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public:
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using Identifier<BonusCustomSubtype>::Identifier;
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using StaticIdentifier<BonusCustomSubtype>::StaticIdentifier;
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static std::string encode(int32_t index);
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static si32 decode(const std::string & identifier);
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@ -34,6 +34,7 @@
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#include "CCreatureHandler.h"//todo: remove
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#include "spells/CSpellHandler.h" //todo: remove
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#include "CSkillHandler.h"//todo: remove
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#include "mapObjectConstructors/AObjectTypeHandler.h"
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#include "constants/StringConstants.h"
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#include "CGeneralTextHandler.h"
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#include "TerrainHandler.h" //TODO: remove
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@ -121,17 +122,27 @@ namespace GameConstants
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#endif
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}
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int32_t IdentifierBase::resolveIdentifier(const std::string & entityType, const std::string identifier)
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{
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if (identifier.empty())
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return -1;
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auto rawId = VLC->identifiers()->getIdentifier(ModScope::scopeGame(), entityType, identifier);
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if (rawId)
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return rawId.value();
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throw IdentifierResolutionException(identifier);
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}
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si32 HeroClassID::decode(const std::string & identifier)
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{
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auto rawId = VLC->identifiers()->getIdentifier(ModScope::scopeMap(), "heroClass", identifier);
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if(rawId)
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return rawId.value();
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else
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return -1;
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return resolveIdentifier("heroClass", identifier);
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}
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std::string HeroClassID::encode(const si32 index)
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{
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if (index == -1)
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return "";
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return VLC->heroClasses()->getByIndex(index)->getJsonKey();
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}
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@ -162,29 +173,66 @@ std::string CampaignScenarioID::encode(const si32 index)
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std::string MapObjectID::encode(int32_t index)
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{
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return VLC->objtypeh->getObjectHandlerName(MapObjectID(index));
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if (index == -1)
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return "";
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return VLC->objtypeh->getJsonKey(MapObjectID(index));
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}
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si32 MapObjectID::decode(const std::string & identifier)
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{
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auto rawId = VLC->identifiers()->getIdentifier(ModScope::scopeGame(), "objects", identifier);
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if(rawId)
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return rawId.value();
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else
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return -1;
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return resolveIdentifier("object", identifier);
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}
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std::string MapObjectSubID::encode(MapObjectID primaryID, int32_t index)
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{
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if (index == -1)
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return "";
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if(primaryID == Obj::PRISON || primaryID == Obj::HERO)
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return HeroTypeID::encode(index);
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if (primaryID == Obj::SPELL_SCROLL)
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return SpellID::encode(index);
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return VLC->objtypeh->getHandlerFor(primaryID, index)->getJsonKey();
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}
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si32 MapObjectSubID::decode(MapObjectID primaryID, const std::string & identifier)
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{
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if(primaryID == Obj::PRISON || primaryID == Obj::HERO)
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return HeroTypeID::decode(identifier);
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if (primaryID == Obj::SPELL_SCROLL)
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return SpellID::decode(identifier);
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return resolveIdentifier(VLC->objtypeh->getJsonKey(primaryID), identifier);
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}
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std::string BoatId::encode(int32_t index)
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{
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if (index == -1)
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return "";
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return VLC->objtypeh->getHandlerFor(MapObjectID::BOAT, index)->getJsonKey();
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}
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si32 BoatId::decode(const std::string & identifier)
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{
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return resolveIdentifier("core:boat", identifier);
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}
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si32 HeroTypeID::decode(const std::string & identifier)
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{
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auto rawId = VLC->identifiers()->getIdentifier(ModScope::scopeMap(), "hero", identifier);
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if(rawId)
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return rawId.value();
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else
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return -1;
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if (identifier == "random")
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return -2;
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return resolveIdentifier("hero", identifier);
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}
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std::string HeroTypeID::encode(const si32 index)
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{
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if (index == -1)
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return "";
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if (index == -2)
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return "random";
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return VLC->heroTypes()->getByIndex(index)->getJsonKey();
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}
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@ -205,15 +253,13 @@ const Artifact * ArtifactIDBase::toEntity(const Services * services) const
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si32 ArtifactID::decode(const std::string & identifier)
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{
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auto rawId = VLC->identifiers()->getIdentifier(ModScope::scopeGame(), "artifact", identifier);
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if(rawId)
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return rawId.value();
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else
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return -1;
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return resolveIdentifier("artifact", identifier);
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}
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std::string ArtifactID::encode(const si32 index)
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{
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if (index == -1)
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return "";
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return VLC->artifacts()->getByIndex(index)->getJsonKey();
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}
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@ -224,15 +270,13 @@ std::string ArtifactID::entityType()
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si32 SecondarySkill::decode(const std::string& identifier)
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{
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auto rawId = VLC->identifiers()->getIdentifier(ModScope::scopeGame(), "secondarySkill", identifier);
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if(rawId)
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return rawId.value();
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else
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return -1;
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return resolveIdentifier("secondarySkill", identifier);
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}
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std::string SecondarySkill::encode(const si32 index)
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{
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if (index == -1)
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return "";
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return VLC->skills()->getById(SecondarySkill(index))->getJsonKey();
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}
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@ -263,15 +307,13 @@ const Creature * CreatureIDBase::toEntity(const CreatureService * creatures) con
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si32 CreatureID::decode(const std::string & identifier)
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{
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auto rawId = VLC->identifiers()->getIdentifier(ModScope::scopeGame(), "creature", identifier);
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if(rawId)
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return rawId.value();
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else
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return -1;
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return resolveIdentifier("creature", identifier);
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}
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std::string CreatureID::encode(const si32 index)
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{
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if (index == -1)
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return "";
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return VLC->creatures()->getById(CreatureID(index))->getJsonKey();
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}
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@ -312,25 +354,19 @@ const HeroType * HeroTypeID::toEntity(const Services * services) const
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si32 SpellID::decode(const std::string & identifier)
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{
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auto rawId = VLC->identifiers()->getIdentifier(ModScope::scopeGame(), "spell", identifier);
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if(rawId)
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return rawId.value();
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else
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return -1;
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return resolveIdentifier("spell", identifier);
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}
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std::string SpellID::encode(const si32 index)
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{
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if (index == -1)
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return "";
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return VLC->spells()->getByIndex(index)->getJsonKey();
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}
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si32 BattleField::decode(const std::string & identifier)
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{
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auto rawId = VLC->identifiers()->getIdentifier(ModScope::scopeGame(), "spell", identifier);
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if(rawId)
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return rawId.value();
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else
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return -1;
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return resolveIdentifier("battlefield", identifier);
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}
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std::string BattleField::encode(const si32 index)
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@ -384,7 +420,7 @@ std::string PlayerColor::entityType()
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si32 PrimarySkill::decode(const std::string& identifier)
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{
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return *VLC->identifiers()->getIdentifier(ModScope::scopeGame(), entityType(), identifier);
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return resolveIdentifier(entityType(), identifier);
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}
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std::string PrimarySkill::encode(const si32 index)
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@ -399,15 +435,13 @@ std::string PrimarySkill::entityType()
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si32 FactionID::decode(const std::string & identifier)
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{
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auto rawId = VLC->identifiers()->getIdentifier(ModScope::scopeGame(), entityType(), identifier);
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if(rawId)
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return rawId.value();
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else
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return FactionID::DEFAULT.getNum();
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return resolveIdentifier(entityType(), identifier);
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}
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std::string FactionID::encode(const si32 index)
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{
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if (index == -1)
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return "";
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return VLC->factions()->getByIndex(index)->getJsonKey();
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}
|
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@ -423,15 +457,18 @@ const Faction * FactionID::toEntity(const Services * service) const
|
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si32 TerrainId::decode(const std::string & identifier)
|
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{
|
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auto rawId = VLC->identifiers()->getIdentifier(ModScope::scopeGame(), entityType(), identifier);
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if(rawId)
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return rawId.value();
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else
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return static_cast<si32>(TerrainId::NONE);
|
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if (identifier == "native")
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return TerrainId::NATIVE_TERRAIN;
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return resolveIdentifier(entityType(), identifier);
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}
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std::string TerrainId::encode(const si32 index)
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{
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if (index == TerrainId::NONE)
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return "";
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if (index == TerrainId::NATIVE_TERRAIN)
|
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return "native";
|
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return VLC->terrainTypeHandler->getByIndex(index)->getJsonKey();
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}
|
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@ -440,6 +477,46 @@ std::string TerrainId::entityType()
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return "terrain";
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}
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si32 RoadId::decode(const std::string & identifier)
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{
|
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if (identifier.empty())
|
||||
return RoadId::NO_ROAD.getNum();
|
||||
|
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return resolveIdentifier(entityType(), identifier);
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}
|
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|
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std::string RoadId::encode(const si32 index)
|
||||
{
|
||||
if (index == RoadId::NO_ROAD.getNum())
|
||||
return "";
|
||||
return VLC->roadTypeHandler->getByIndex(index)->getJsonKey();
|
||||
}
|
||||
|
||||
std::string RoadId::entityType()
|
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{
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return "road";
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}
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||||
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si32 RiverId::decode(const std::string & identifier)
|
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{
|
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if (identifier.empty())
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return RiverId::NO_RIVER.getNum();
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|
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return resolveIdentifier(entityType(), identifier);
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}
|
||||
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std::string RiverId::encode(const si32 index)
|
||||
{
|
||||
if (index == RiverId::NO_RIVER.getNum())
|
||||
return "";
|
||||
return VLC->riverTypeHandler->getByIndex(index)->getJsonKey();
|
||||
}
|
||||
|
||||
std::string RiverId::entityType()
|
||||
{
|
||||
return "river";
|
||||
}
|
||||
|
||||
const TerrainType * TerrainId::toEntity(const Services * service) const
|
||||
{
|
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return VLC->terrainTypeHandler->getByIndex(num);
|
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@ -469,7 +546,7 @@ const ObstacleInfo * Obstacle::getInfo() const
|
||||
|
||||
si32 SpellSchool::decode(const std::string & identifier)
|
||||
{
|
||||
return *VLC->identifiers()->getIdentifier(ModScope::scopeGame(), entityType(), identifier);
|
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return resolveIdentifier(entityType(), identifier);
|
||||
}
|
||||
|
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std::string SpellSchool::encode(const si32 index)
|
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@ -487,7 +564,7 @@ std::string SpellSchool::entityType()
|
||||
|
||||
si32 GameResID::decode(const std::string & identifier)
|
||||
{
|
||||
return *VLC->identifiers()->getIdentifier(ModScope::scopeGame(), entityType(), identifier);
|
||||
return resolveIdentifier(entityType(), identifier);
|
||||
}
|
||||
|
||||
std::string GameResID::encode(const si32 index)
|
||||
|
@ -43,153 +43,50 @@ class CSkill;
|
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class CGameInfoCallback;
|
||||
class CNonConstInfoCallback;
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
// Note: use template to force different type, blocking any Identifier<A> <=> Identifier<B> comparisons
|
||||
template<typename FinalClass>
|
||||
class Identifier : public IdentifierBase
|
||||
class ArtifactInstanceID : public StaticIdentifier<ArtifactInstanceID>
|
||||
{
|
||||
using BaseClass = IdentifierBase;
|
||||
public:
|
||||
constexpr Identifier()
|
||||
{}
|
||||
|
||||
explicit constexpr Identifier(int32_t value):
|
||||
IdentifierBase(value)
|
||||
{}
|
||||
|
||||
constexpr bool operator == (const Identifier & b) const { return BaseClass::num == b.num; }
|
||||
constexpr bool operator <= (const Identifier & b) const { return BaseClass::num <= b.num; }
|
||||
constexpr bool operator >= (const Identifier & b) const { return BaseClass::num >= b.num; }
|
||||
constexpr bool operator != (const Identifier & b) const { return BaseClass::num != b.num; }
|
||||
constexpr bool operator < (const Identifier & b) const { return BaseClass::num < b.num; }
|
||||
constexpr bool operator > (const Identifier & b) const { return BaseClass::num > b.num; }
|
||||
|
||||
constexpr FinalClass & operator++()
|
||||
{
|
||||
++BaseClass::num;
|
||||
return static_cast<FinalClass&>(*this);
|
||||
}
|
||||
|
||||
constexpr FinalClass & operator--()
|
||||
{
|
||||
--BaseClass::num;
|
||||
return static_cast<FinalClass&>(*this);
|
||||
}
|
||||
|
||||
constexpr FinalClass operator--(int)
|
||||
{
|
||||
FinalClass ret(num);
|
||||
--BaseClass::num;
|
||||
return ret;
|
||||
}
|
||||
|
||||
constexpr FinalClass operator++(int)
|
||||
{
|
||||
FinalClass ret(num);
|
||||
++BaseClass::num;
|
||||
return ret;
|
||||
}
|
||||
using StaticIdentifier<ArtifactInstanceID>::StaticIdentifier;
|
||||
};
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
template<typename FinalClass, typename BaseClass>
|
||||
class IdentifierWithEnum : public BaseClass
|
||||
{
|
||||
using EnumType = typename BaseClass::Type;
|
||||
|
||||
static_assert(std::is_same_v<std::underlying_type_t<EnumType>, int32_t>, "Entity Identifier must use int32_t");
|
||||
public:
|
||||
constexpr EnumType toEnum() const
|
||||
{
|
||||
return static_cast<EnumType>(BaseClass::num);
|
||||
}
|
||||
|
||||
constexpr IdentifierWithEnum(const EnumType & enumValue)
|
||||
{
|
||||
BaseClass::num = static_cast<int32_t>(enumValue);
|
||||
}
|
||||
|
||||
constexpr IdentifierWithEnum(int32_t _num = -1)
|
||||
{
|
||||
BaseClass::num = _num;
|
||||
}
|
||||
|
||||
constexpr bool operator == (const EnumType & b) const { return BaseClass::num == static_cast<int32_t>(b); }
|
||||
constexpr bool operator <= (const EnumType & b) const { return BaseClass::num <= static_cast<int32_t>(b); }
|
||||
constexpr bool operator >= (const EnumType & b) const { return BaseClass::num >= static_cast<int32_t>(b); }
|
||||
constexpr bool operator != (const EnumType & b) const { return BaseClass::num != static_cast<int32_t>(b); }
|
||||
constexpr bool operator < (const EnumType & b) const { return BaseClass::num < static_cast<int32_t>(b); }
|
||||
constexpr bool operator > (const EnumType & b) const { return BaseClass::num > static_cast<int32_t>(b); }
|
||||
|
||||
constexpr bool operator == (const IdentifierWithEnum & b) const { return BaseClass::num == b.num; }
|
||||
constexpr bool operator <= (const IdentifierWithEnum & b) const { return BaseClass::num <= b.num; }
|
||||
constexpr bool operator >= (const IdentifierWithEnum & b) const { return BaseClass::num >= b.num; }
|
||||
constexpr bool operator != (const IdentifierWithEnum & b) const { return BaseClass::num != b.num; }
|
||||
constexpr bool operator < (const IdentifierWithEnum & b) const { return BaseClass::num < b.num; }
|
||||
constexpr bool operator > (const IdentifierWithEnum & b) const { return BaseClass::num > b.num; }
|
||||
|
||||
constexpr FinalClass & operator++()
|
||||
{
|
||||
++BaseClass::num;
|
||||
return static_cast<FinalClass&>(*this);
|
||||
}
|
||||
|
||||
constexpr FinalClass operator++(int)
|
||||
{
|
||||
FinalClass ret(BaseClass::num);
|
||||
++BaseClass::num;
|
||||
return ret;
|
||||
}
|
||||
};
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
class ArtifactInstanceID : public Identifier<ArtifactInstanceID>
|
||||
class QueryID : public StaticIdentifier<QueryID>
|
||||
{
|
||||
public:
|
||||
using Identifier<ArtifactInstanceID>::Identifier;
|
||||
};
|
||||
|
||||
class QueryID : public Identifier<QueryID>
|
||||
{
|
||||
public:
|
||||
using Identifier<QueryID>::Identifier;
|
||||
using StaticIdentifier<QueryID>::StaticIdentifier;
|
||||
DLL_LINKAGE static const QueryID NONE;
|
||||
DLL_LINKAGE static const QueryID CLIENT;
|
||||
};
|
||||
|
||||
class BattleID : public Identifier<BattleID>
|
||||
class BattleID : public StaticIdentifier<BattleID>
|
||||
{
|
||||
public:
|
||||
using Identifier<BattleID>::Identifier;
|
||||
using StaticIdentifier<BattleID>::StaticIdentifier;
|
||||
DLL_LINKAGE static const BattleID NONE;
|
||||
};
|
||||
class DLL_LINKAGE ObjectInstanceID : public Identifier<ObjectInstanceID>
|
||||
class DLL_LINKAGE ObjectInstanceID : public StaticIdentifier<ObjectInstanceID>
|
||||
{
|
||||
public:
|
||||
using Identifier<ObjectInstanceID>::Identifier;
|
||||
using StaticIdentifier<ObjectInstanceID>::StaticIdentifier;
|
||||
static const ObjectInstanceID NONE;
|
||||
|
||||
static si32 decode(const std::string & identifier);
|
||||
static std::string encode(const si32 index);
|
||||
};
|
||||
|
||||
class HeroClassID : public Identifier<HeroClassID>
|
||||
class HeroClassID : public EntityIdentifier<HeroClassID>
|
||||
{
|
||||
public:
|
||||
using Identifier<HeroClassID>::Identifier;
|
||||
using EntityIdentifier<HeroClassID>::EntityIdentifier;
|
||||
///json serialization helpers
|
||||
DLL_LINKAGE static si32 decode(const std::string & identifier);
|
||||
DLL_LINKAGE static std::string encode(const si32 index);
|
||||
static std::string entityType();
|
||||
};
|
||||
|
||||
class DLL_LINKAGE HeroTypeID : public Identifier<HeroTypeID>
|
||||
class DLL_LINKAGE HeroTypeID : public EntityIdentifier<HeroTypeID>
|
||||
{
|
||||
public:
|
||||
using Identifier<HeroTypeID>::Identifier;
|
||||
using EntityIdentifier<HeroTypeID>::EntityIdentifier;
|
||||
///json serialization helpers
|
||||
static si32 decode(const std::string & identifier);
|
||||
static std::string encode(const si32 index);
|
||||
@ -207,10 +104,10 @@ public:
|
||||
}
|
||||
};
|
||||
|
||||
class SlotID : public Identifier<SlotID>
|
||||
class SlotID : public StaticIdentifier<SlotID>
|
||||
{
|
||||
public:
|
||||
using Identifier<SlotID>::Identifier;
|
||||
using StaticIdentifier<SlotID>::StaticIdentifier;
|
||||
|
||||
DLL_LINKAGE static const SlotID COMMANDER_SLOT_PLACEHOLDER;
|
||||
DLL_LINKAGE static const SlotID SUMMONED_SLOT_PLACEHOLDER; ///<for all summoned creatures, only during battle
|
||||
@ -223,10 +120,10 @@ public:
|
||||
}
|
||||
};
|
||||
|
||||
class DLL_LINKAGE PlayerColor : public Identifier<PlayerColor>
|
||||
class DLL_LINKAGE PlayerColor : public StaticIdentifier<PlayerColor>
|
||||
{
|
||||
public:
|
||||
using Identifier<PlayerColor>::Identifier;
|
||||
using StaticIdentifier<PlayerColor>::StaticIdentifier;
|
||||
|
||||
enum EPlayerColor
|
||||
{
|
||||
@ -249,18 +146,18 @@ public:
|
||||
static std::string entityType();
|
||||
};
|
||||
|
||||
class TeamID : public Identifier<TeamID>
|
||||
class TeamID : public StaticIdentifier<TeamID>
|
||||
{
|
||||
public:
|
||||
using Identifier<TeamID>::Identifier;
|
||||
using StaticIdentifier<TeamID>::StaticIdentifier;
|
||||
|
||||
DLL_LINKAGE static const TeamID NO_TEAM;
|
||||
};
|
||||
|
||||
class TeleportChannelID : public Identifier<TeleportChannelID>
|
||||
class TeleportChannelID : public StaticIdentifier<TeleportChannelID>
|
||||
{
|
||||
public:
|
||||
using Identifier<TeleportChannelID>::Identifier;
|
||||
using StaticIdentifier<TeleportChannelID>::StaticIdentifier;
|
||||
};
|
||||
|
||||
class SecondarySkillBase : public IdentifierBase
|
||||
@ -302,10 +199,10 @@ public:
|
||||
static_assert(GameConstants::SKILL_QUANTITY == SKILL_SIZE, "Incorrect number of skills");
|
||||
};
|
||||
|
||||
class SecondarySkill : public IdentifierWithEnum<SecondarySkill, SecondarySkillBase>
|
||||
class DLL_LINKAGE SecondarySkill : public EntityIdentifierWithEnum<SecondarySkill, SecondarySkillBase>
|
||||
{
|
||||
public:
|
||||
using IdentifierWithEnum<SecondarySkill, SecondarySkillBase>::IdentifierWithEnum;
|
||||
using EntityIdentifierWithEnum<SecondarySkill, SecondarySkillBase>::EntityIdentifierWithEnum;
|
||||
static std::string entityType();
|
||||
static si32 decode(const std::string& identifier);
|
||||
static std::string encode(const si32 index);
|
||||
@ -314,10 +211,10 @@ public:
|
||||
const Skill * toEntity(const Services * services) const;
|
||||
};
|
||||
|
||||
class DLL_LINKAGE PrimarySkill : public Identifier<PrimarySkill>
|
||||
class DLL_LINKAGE PrimarySkill : public StaticIdentifier<PrimarySkill>
|
||||
{
|
||||
public:
|
||||
using Identifier<PrimarySkill>::Identifier;
|
||||
using StaticIdentifier<PrimarySkill>::StaticIdentifier;
|
||||
|
||||
static const PrimarySkill NONE;
|
||||
static const PrimarySkill ATTACK;
|
||||
@ -335,10 +232,10 @@ public:
|
||||
static std::string entityType();
|
||||
};
|
||||
|
||||
class DLL_LINKAGE FactionID : public Identifier<FactionID>
|
||||
class DLL_LINKAGE FactionID : public EntityIdentifier<FactionID>
|
||||
{
|
||||
public:
|
||||
using Identifier<FactionID>::Identifier;
|
||||
using EntityIdentifier<FactionID>::EntityIdentifier;
|
||||
|
||||
static const FactionID NONE;
|
||||
static const FactionID DEFAULT;
|
||||
@ -413,10 +310,10 @@ public:
|
||||
}
|
||||
};
|
||||
|
||||
class DLL_LINKAGE BuildingID : public IdentifierWithEnum<BuildingID, BuildingIDBase>
|
||||
class DLL_LINKAGE BuildingID : public StaticIdentifierWithEnum<BuildingID, BuildingIDBase>
|
||||
{
|
||||
public:
|
||||
using IdentifierWithEnum<BuildingID, BuildingIDBase>::IdentifierWithEnum;
|
||||
using StaticIdentifierWithEnum<BuildingID, BuildingIDBase>::StaticIdentifierWithEnum;
|
||||
|
||||
static BuildingID HALL_LEVEL(unsigned int level)
|
||||
{
|
||||
@ -578,10 +475,10 @@ public:
|
||||
};
|
||||
};
|
||||
|
||||
class DLL_LINKAGE MapObjectID : public IdentifierWithEnum<MapObjectID, MapObjectBaseID>
|
||||
class DLL_LINKAGE MapObjectID : public EntityIdentifierWithEnum<MapObjectID, MapObjectBaseID>
|
||||
{
|
||||
public:
|
||||
using IdentifierWithEnum<MapObjectID, MapObjectBaseID>::IdentifierWithEnum;
|
||||
using EntityIdentifierWithEnum<MapObjectID, MapObjectBaseID>::EntityIdentifierWithEnum;
|
||||
|
||||
static std::string encode(int32_t index);
|
||||
static si32 decode(const std::string & identifier);
|
||||
@ -593,7 +490,7 @@ public:
|
||||
}
|
||||
};
|
||||
|
||||
class MapObjectSubID : public Identifier<MapObjectSubID>
|
||||
class DLL_LINKAGE MapObjectSubID : public Identifier<MapObjectSubID>
|
||||
{
|
||||
public:
|
||||
constexpr MapObjectSubID(const IdentifierBase & value):
|
||||
@ -615,17 +512,37 @@ public:
|
||||
return *this;
|
||||
}
|
||||
|
||||
static si32 decode(MapObjectID primaryID, const std::string & identifier);
|
||||
static std::string encode(MapObjectID primaryID, si32 index);
|
||||
|
||||
// TODO: Remove
|
||||
constexpr operator int32_t () const
|
||||
{
|
||||
return num;
|
||||
}
|
||||
|
||||
template <typename Handler>
|
||||
void serializeIdentifier(Handler &h, const MapObjectID & primaryID, const int version)
|
||||
{
|
||||
std::string secondaryStringID;
|
||||
|
||||
if (h.saving)
|
||||
secondaryStringID = encode(primaryID, num);
|
||||
|
||||
h & secondaryStringID;
|
||||
|
||||
if (!h.saving)
|
||||
num = decode(primaryID, secondaryStringID);
|
||||
}
|
||||
};
|
||||
|
||||
class DLL_LINKAGE RoadId : public Identifier<RoadId>
|
||||
class DLL_LINKAGE RoadId : public EntityIdentifier<RoadId>
|
||||
{
|
||||
public:
|
||||
using Identifier<RoadId>::Identifier;
|
||||
using EntityIdentifier<RoadId>::EntityIdentifier;
|
||||
static si32 decode(const std::string & identifier);
|
||||
static std::string encode(const si32 index);
|
||||
static std::string entityType();
|
||||
|
||||
static const RoadId NO_ROAD;
|
||||
static const RoadId DIRT_ROAD;
|
||||
@ -635,10 +552,13 @@ public:
|
||||
const RoadType * toEntity(const Services * service) const;
|
||||
};
|
||||
|
||||
class DLL_LINKAGE RiverId : public Identifier<RiverId>
|
||||
class DLL_LINKAGE RiverId : public EntityIdentifier<RiverId>
|
||||
{
|
||||
public:
|
||||
using Identifier<RiverId>::Identifier;
|
||||
using EntityIdentifier<RiverId>::EntityIdentifier;
|
||||
static si32 decode(const std::string & identifier);
|
||||
static std::string encode(const si32 index);
|
||||
static std::string entityType();
|
||||
|
||||
static const RiverId NO_RIVER;
|
||||
static const RiverId WATER_RIVER;
|
||||
@ -658,10 +578,10 @@ public:
|
||||
};
|
||||
};
|
||||
|
||||
class EPathfindingLayer : public IdentifierWithEnum<EPathfindingLayer, EPathfindingLayerBase>
|
||||
class EPathfindingLayer : public StaticIdentifierWithEnum<EPathfindingLayer, EPathfindingLayerBase>
|
||||
{
|
||||
public:
|
||||
using IdentifierWithEnum<EPathfindingLayer, EPathfindingLayerBase>::IdentifierWithEnum;
|
||||
using StaticIdentifierWithEnum<EPathfindingLayer, EPathfindingLayerBase>::StaticIdentifierWithEnum;
|
||||
};
|
||||
|
||||
class ArtifactPositionBase : public IdentifierBase
|
||||
@ -694,10 +614,10 @@ public:
|
||||
DLL_LINKAGE static std::string encode(const si32 index);
|
||||
};
|
||||
|
||||
class ArtifactPosition : public IdentifierWithEnum<ArtifactPosition, ArtifactPositionBase>
|
||||
class ArtifactPosition : public StaticIdentifierWithEnum<ArtifactPosition, ArtifactPositionBase>
|
||||
{
|
||||
public:
|
||||
using IdentifierWithEnum<ArtifactPosition, ArtifactPositionBase>::IdentifierWithEnum;
|
||||
using StaticIdentifierWithEnum<ArtifactPosition, ArtifactPositionBase>::StaticIdentifierWithEnum;
|
||||
|
||||
// TODO: Remove
|
||||
constexpr operator int32_t () const
|
||||
@ -730,10 +650,10 @@ public:
|
||||
DLL_LINKAGE const Artifact * toEntity(const Services * service) const;
|
||||
};
|
||||
|
||||
class ArtifactID : public IdentifierWithEnum<ArtifactID, ArtifactIDBase>
|
||||
class ArtifactID : public EntityIdentifierWithEnum<ArtifactID, ArtifactIDBase>
|
||||
{
|
||||
public:
|
||||
using IdentifierWithEnum<ArtifactID, ArtifactIDBase>::IdentifierWithEnum;
|
||||
using EntityIdentifierWithEnum<ArtifactID, ArtifactIDBase>::EntityIdentifierWithEnum;
|
||||
|
||||
///json serialization helpers
|
||||
DLL_LINKAGE static si32 decode(const std::string & identifier);
|
||||
@ -773,10 +693,10 @@ public:
|
||||
DLL_LINKAGE const Creature * toEntity(const CreatureService * creatures) const;
|
||||
};
|
||||
|
||||
class DLL_LINKAGE CreatureID : public IdentifierWithEnum<CreatureID, CreatureIDBase>
|
||||
class DLL_LINKAGE CreatureID : public EntityIdentifierWithEnum<CreatureID, CreatureIDBase>
|
||||
{
|
||||
public:
|
||||
using IdentifierWithEnum<CreatureID, CreatureIDBase>::IdentifierWithEnum;
|
||||
using EntityIdentifierWithEnum<CreatureID, CreatureIDBase>::EntityIdentifierWithEnum;
|
||||
|
||||
///json serialization helpers
|
||||
static si32 decode(const std::string & identifier);
|
||||
@ -892,10 +812,10 @@ public:
|
||||
const spells::Spell * toEntity(const spells::Service * service) const;
|
||||
};
|
||||
|
||||
class DLL_LINKAGE SpellID : public IdentifierWithEnum<SpellID, SpellIDBase>
|
||||
class DLL_LINKAGE SpellID : public EntityIdentifierWithEnum<SpellID, SpellIDBase>
|
||||
{
|
||||
public:
|
||||
using IdentifierWithEnum<SpellID, SpellIDBase>::IdentifierWithEnum;
|
||||
using EntityIdentifierWithEnum<SpellID, SpellIDBase>::EntityIdentifierWithEnum;
|
||||
|
||||
///json serialization helpers
|
||||
static si32 decode(const std::string & identifier);
|
||||
@ -904,10 +824,10 @@ public:
|
||||
};
|
||||
|
||||
class BattleFieldInfo;
|
||||
class DLL_LINKAGE BattleField : public Identifier<BattleField>
|
||||
class DLL_LINKAGE BattleField : public EntityIdentifier<BattleField>
|
||||
{
|
||||
public:
|
||||
using Identifier<BattleField>::Identifier;
|
||||
using EntityIdentifier<BattleField>::EntityIdentifier;
|
||||
|
||||
static const BattleField NONE;
|
||||
const BattleFieldInfo * getInfo() const;
|
||||
@ -916,10 +836,13 @@ public:
|
||||
static std::string encode(const si32 index);
|
||||
};
|
||||
|
||||
class DLL_LINKAGE BoatId : public Identifier<BoatId>
|
||||
class DLL_LINKAGE BoatId : public EntityIdentifier<BoatId>
|
||||
{
|
||||
public:
|
||||
using Identifier<BoatId>::Identifier;
|
||||
using EntityIdentifier<BoatId>::EntityIdentifier;
|
||||
|
||||
static si32 decode(const std::string & identifier);
|
||||
static std::string encode(const si32 index);
|
||||
|
||||
static const BoatId NONE;
|
||||
static const BoatId NECROPOLIS;
|
||||
@ -950,29 +873,29 @@ public:
|
||||
};
|
||||
};
|
||||
|
||||
class TerrainId : public IdentifierWithEnum<TerrainId, TerrainIdBase>
|
||||
class DLL_LINKAGE TerrainId : public EntityIdentifierWithEnum<TerrainId, TerrainIdBase>
|
||||
{
|
||||
public:
|
||||
using IdentifierWithEnum<TerrainId, TerrainIdBase>::IdentifierWithEnum;
|
||||
using EntityIdentifierWithEnum<TerrainId, TerrainIdBase>::EntityIdentifierWithEnum;
|
||||
|
||||
DLL_LINKAGE static si32 decode(const std::string & identifier);
|
||||
DLL_LINKAGE static std::string encode(const si32 index);
|
||||
static si32 decode(const std::string & identifier);
|
||||
static std::string encode(const si32 index);
|
||||
static std::string entityType();
|
||||
const TerrainType * toEntity(const Services * service) const;
|
||||
};
|
||||
|
||||
class ObstacleInfo;
|
||||
class Obstacle : public Identifier<Obstacle>
|
||||
class Obstacle : public EntityIdentifier<Obstacle>
|
||||
{
|
||||
public:
|
||||
using Identifier<Obstacle>::Identifier;
|
||||
using EntityIdentifier<Obstacle>::EntityIdentifier;
|
||||
DLL_LINKAGE const ObstacleInfo * getInfo() const;
|
||||
};
|
||||
|
||||
class DLL_LINKAGE SpellSchool : public Identifier<SpellSchool>
|
||||
class DLL_LINKAGE SpellSchool : public StaticIdentifier<SpellSchool>
|
||||
{
|
||||
public:
|
||||
using Identifier<SpellSchool>::Identifier;
|
||||
using StaticIdentifier<SpellSchool>::StaticIdentifier;
|
||||
|
||||
static const SpellSchool ANY;
|
||||
static const SpellSchool AIR;
|
||||
@ -1005,10 +928,10 @@ public:
|
||||
};
|
||||
};
|
||||
|
||||
class DLL_LINKAGE GameResID : public IdentifierWithEnum<GameResID, GameResIDBase>
|
||||
class DLL_LINKAGE GameResID : public StaticIdentifierWithEnum<GameResID, GameResIDBase>
|
||||
{
|
||||
public:
|
||||
using IdentifierWithEnum<GameResID, GameResIDBase>::IdentifierWithEnum;
|
||||
using StaticIdentifierWithEnum<GameResID, GameResIDBase>::StaticIdentifierWithEnum;
|
||||
|
||||
static si32 decode(const std::string & identifier);
|
||||
static std::string encode(const si32 index);
|
||||
@ -1029,12 +952,25 @@ public:
|
||||
FactionID getFaction() const;
|
||||
|
||||
using Identifier<BuildingTypeUniqueID>::Identifier;
|
||||
|
||||
template <typename Handler>
|
||||
void serialize(Handler & h, const int version)
|
||||
{
|
||||
FactionID faction = getFaction();
|
||||
BuildingID building = getBuilding();
|
||||
|
||||
h & faction;
|
||||
h & building;
|
||||
|
||||
if (!h.saving)
|
||||
*this = BuildingTypeUniqueID(faction, building);
|
||||
}
|
||||
};
|
||||
|
||||
class DLL_LINKAGE CampaignScenarioID : public Identifier<CampaignScenarioID>
|
||||
class DLL_LINKAGE CampaignScenarioID : public StaticIdentifier<CampaignScenarioID>
|
||||
{
|
||||
public:
|
||||
using Identifier<CampaignScenarioID>::Identifier;
|
||||
using StaticIdentifier<CampaignScenarioID>::StaticIdentifier;
|
||||
|
||||
static si32 decode(const std::string & identifier);
|
||||
static std::string encode(int32_t index);
|
||||
|
@ -9,6 +9,19 @@
|
||||
*/
|
||||
#pragma once
|
||||
|
||||
VCMI_LIB_NAMESPACE_BEGIN
|
||||
|
||||
class IdentifierResolutionException : public std::runtime_error
|
||||
{
|
||||
public:
|
||||
const std::string identifierName;
|
||||
|
||||
IdentifierResolutionException(const std::string & identifierName )
|
||||
: std::runtime_error("Failed to resolve identifier " + identifierName)
|
||||
, identifierName(identifierName)
|
||||
{}
|
||||
};
|
||||
|
||||
class IdentifierBase
|
||||
{
|
||||
protected:
|
||||
@ -21,6 +34,11 @@ protected:
|
||||
{}
|
||||
|
||||
~IdentifierBase() = default;
|
||||
|
||||
/// Attempts to resolve identifier using provided entity type
|
||||
/// Returns resolved numeric identifier
|
||||
/// Throws IdentifierResolutionException on failure
|
||||
static int32_t resolveIdentifier(const std::string & entityType, const std::string identifier);
|
||||
public:
|
||||
int32_t num;
|
||||
|
||||
@ -42,11 +60,6 @@ public:
|
||||
}
|
||||
};
|
||||
|
||||
template <typename Handler> void serialize(Handler &h, const int version)
|
||||
{
|
||||
h & num;
|
||||
}
|
||||
|
||||
constexpr void advance(int change)
|
||||
{
|
||||
num += change;
|
||||
@ -62,3 +75,180 @@ public:
|
||||
return os << dt.num;
|
||||
}
|
||||
};
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
// Note: use template to force different type, blocking any Identifier<A> <=> Identifier<B> comparisons
|
||||
template<typename FinalClass>
|
||||
class Identifier : public IdentifierBase
|
||||
{
|
||||
using BaseClass = IdentifierBase;
|
||||
public:
|
||||
constexpr Identifier()
|
||||
{}
|
||||
|
||||
explicit constexpr Identifier(int32_t value):
|
||||
IdentifierBase(value)
|
||||
{}
|
||||
|
||||
constexpr bool operator == (const Identifier & b) const { return BaseClass::num == b.num; }
|
||||
constexpr bool operator <= (const Identifier & b) const { return BaseClass::num <= b.num; }
|
||||
constexpr bool operator >= (const Identifier & b) const { return BaseClass::num >= b.num; }
|
||||
constexpr bool operator != (const Identifier & b) const { return BaseClass::num != b.num; }
|
||||
constexpr bool operator < (const Identifier & b) const { return BaseClass::num < b.num; }
|
||||
constexpr bool operator > (const Identifier & b) const { return BaseClass::num > b.num; }
|
||||
|
||||
constexpr FinalClass & operator++()
|
||||
{
|
||||
++BaseClass::num;
|
||||
return static_cast<FinalClass&>(*this);
|
||||
}
|
||||
|
||||
constexpr FinalClass & operator--()
|
||||
{
|
||||
--BaseClass::num;
|
||||
return static_cast<FinalClass&>(*this);
|
||||
}
|
||||
|
||||
constexpr FinalClass operator--(int)
|
||||
{
|
||||
FinalClass ret(num);
|
||||
--BaseClass::num;
|
||||
return ret;
|
||||
}
|
||||
|
||||
constexpr FinalClass operator++(int)
|
||||
{
|
||||
FinalClass ret(num);
|
||||
++BaseClass::num;
|
||||
return ret;
|
||||
}
|
||||
};
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
template<typename FinalClass, typename BaseClass>
|
||||
class IdentifierWithEnum : public BaseClass
|
||||
{
|
||||
using EnumType = typename BaseClass::Type;
|
||||
|
||||
static_assert(std::is_same_v<std::underlying_type_t<EnumType>, int32_t>, "Entity Identifier must use int32_t");
|
||||
public:
|
||||
constexpr EnumType toEnum() const
|
||||
{
|
||||
return static_cast<EnumType>(BaseClass::num);
|
||||
}
|
||||
|
||||
constexpr IdentifierWithEnum(const EnumType & enumValue)
|
||||
{
|
||||
BaseClass::num = static_cast<int32_t>(enumValue);
|
||||
}
|
||||
|
||||
constexpr IdentifierWithEnum(int32_t _num = -1)
|
||||
{
|
||||
BaseClass::num = _num;
|
||||
}
|
||||
|
||||
constexpr bool operator == (const EnumType & b) const { return BaseClass::num == static_cast<int32_t>(b); }
|
||||
constexpr bool operator <= (const EnumType & b) const { return BaseClass::num <= static_cast<int32_t>(b); }
|
||||
constexpr bool operator >= (const EnumType & b) const { return BaseClass::num >= static_cast<int32_t>(b); }
|
||||
constexpr bool operator != (const EnumType & b) const { return BaseClass::num != static_cast<int32_t>(b); }
|
||||
constexpr bool operator < (const EnumType & b) const { return BaseClass::num < static_cast<int32_t>(b); }
|
||||
constexpr bool operator > (const EnumType & b) const { return BaseClass::num > static_cast<int32_t>(b); }
|
||||
|
||||
constexpr bool operator == (const IdentifierWithEnum & b) const { return BaseClass::num == b.num; }
|
||||
constexpr bool operator <= (const IdentifierWithEnum & b) const { return BaseClass::num <= b.num; }
|
||||
constexpr bool operator >= (const IdentifierWithEnum & b) const { return BaseClass::num >= b.num; }
|
||||
constexpr bool operator != (const IdentifierWithEnum & b) const { return BaseClass::num != b.num; }
|
||||
constexpr bool operator < (const IdentifierWithEnum & b) const { return BaseClass::num < b.num; }
|
||||
constexpr bool operator > (const IdentifierWithEnum & b) const { return BaseClass::num > b.num; }
|
||||
|
||||
constexpr FinalClass & operator++()
|
||||
{
|
||||
++BaseClass::num;
|
||||
return static_cast<FinalClass&>(*this);
|
||||
}
|
||||
|
||||
constexpr FinalClass operator++(int)
|
||||
{
|
||||
FinalClass ret(BaseClass::num);
|
||||
++BaseClass::num;
|
||||
return ret;
|
||||
}
|
||||
};
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
template<typename FinalClass>
|
||||
class EntityIdentifier : public Identifier<FinalClass>
|
||||
{
|
||||
public:
|
||||
using Identifier<FinalClass>::Identifier;
|
||||
|
||||
template <typename Handler>
|
||||
void serialize(Handler &h, const int version)
|
||||
{
|
||||
auto * finalClass = static_cast<FinalClass*>(this);
|
||||
std::string value;
|
||||
|
||||
if (h.saving)
|
||||
value = FinalClass::encode(finalClass->num);
|
||||
|
||||
h & value;
|
||||
|
||||
if (!h.saving)
|
||||
finalClass->num = FinalClass::decode(value);
|
||||
}
|
||||
};
|
||||
|
||||
template<typename FinalClass, typename BaseClass>
|
||||
class EntityIdentifierWithEnum : public IdentifierWithEnum<FinalClass, BaseClass>
|
||||
{
|
||||
public:
|
||||
using IdentifierWithEnum<FinalClass, BaseClass>::IdentifierWithEnum;
|
||||
|
||||
template <typename Handler>
|
||||
void serialize(Handler &h, const int version)
|
||||
{
|
||||
auto * finalClass = static_cast<FinalClass*>(this);
|
||||
std::string value;
|
||||
|
||||
if (h.saving)
|
||||
value = FinalClass::encode(finalClass->num);
|
||||
|
||||
h & value;
|
||||
|
||||
if (!h.saving)
|
||||
finalClass->num = FinalClass::decode(value);
|
||||
}
|
||||
};
|
||||
|
||||
template<typename FinalClass>
|
||||
class StaticIdentifier : public Identifier<FinalClass>
|
||||
{
|
||||
public:
|
||||
using Identifier<FinalClass>::Identifier;
|
||||
|
||||
template <typename Handler>
|
||||
void serialize(Handler &h, const int version)
|
||||
{
|
||||
auto * finalClass = static_cast<FinalClass*>(this);
|
||||
h & finalClass->num;
|
||||
}
|
||||
};
|
||||
|
||||
template<typename FinalClass, typename BaseClass>
|
||||
class StaticIdentifierWithEnum : public IdentifierWithEnum<FinalClass, BaseClass>
|
||||
{
|
||||
public:
|
||||
using IdentifierWithEnum<FinalClass, BaseClass>::IdentifierWithEnum;
|
||||
|
||||
template <typename Handler>
|
||||
void serialize(Handler &h, const int version)
|
||||
{
|
||||
auto * finalClass = static_cast<FinalClass*>(this);
|
||||
h & finalClass->num;
|
||||
}
|
||||
};
|
||||
|
||||
VCMI_LIB_NAMESPACE_END
|
||||
|
@ -223,11 +223,6 @@ void CGameState::init(const IMapService * mapService, StartInfo * si, Load::Prog
|
||||
initVisitingAndGarrisonedHeroes();
|
||||
initFogOfWar();
|
||||
|
||||
// Explicitly initialize static variables
|
||||
for(auto & elem : players)
|
||||
{
|
||||
CGKeys::playerKeyMap[elem.first] = std::set<MapObjectSubID>();
|
||||
}
|
||||
for(auto & elem : teams)
|
||||
{
|
||||
CGObelisk::visited[elem.first] = 0;
|
||||
@ -1411,9 +1406,9 @@ bool CGameState::checkForVictory(const PlayerColor & player, const EventConditio
|
||||
}
|
||||
case EventCondition::HAVE_BUILDING:
|
||||
{
|
||||
if (condition.object) // specific town
|
||||
if (condition.objectID != ObjectInstanceID::NONE) // specific town
|
||||
{
|
||||
const auto * t = dynamic_cast<const CGTownInstance *>(condition.object);
|
||||
const auto * t = getTown(condition.objectID);
|
||||
return (t->tempOwner == player && t->hasBuilt(condition.objectType.as<BuildingID>()));
|
||||
}
|
||||
else // any town
|
||||
@ -1428,12 +1423,12 @@ bool CGameState::checkForVictory(const PlayerColor & player, const EventConditio
|
||||
}
|
||||
case EventCondition::DESTROY:
|
||||
{
|
||||
if (condition.object) // mode A - destroy specific object of this type
|
||||
if (condition.objectID != ObjectInstanceID::NONE) // mode A - destroy specific object of this type
|
||||
{
|
||||
if(const auto * hero = dynamic_cast<const CGHeroInstance *>(condition.object))
|
||||
if(const auto * hero = getHero(condition.objectID))
|
||||
return boost::range::find(gs->map->heroesOnMap, hero) == gs->map->heroesOnMap.end();
|
||||
else
|
||||
return getObj(condition.object->id) == nullptr;
|
||||
return getObj(condition.objectID) == nullptr;
|
||||
}
|
||||
else
|
||||
{
|
||||
@ -1451,9 +1446,9 @@ bool CGameState::checkForVictory(const PlayerColor & player, const EventConditio
|
||||
// NOTE: cgameinfocallback specified explicitly in order to get const version
|
||||
const auto & team = CGameInfoCallback::getPlayerTeam(player)->players;
|
||||
|
||||
if (condition.object) // mode A - flag one specific object, like town
|
||||
if (condition.objectID != ObjectInstanceID::NONE) // mode A - flag one specific object, like town
|
||||
{
|
||||
return team.count(condition.object->tempOwner) != 0;
|
||||
return team.count(getObjInstance(condition.objectID)->tempOwner) != 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
@ -1468,7 +1463,7 @@ bool CGameState::checkForVictory(const PlayerColor & player, const EventConditio
|
||||
}
|
||||
case EventCondition::TRANSPORT:
|
||||
{
|
||||
const auto * t = dynamic_cast<const CGTownInstance *>(condition.object);
|
||||
const auto * t = getTown(condition.objectID);
|
||||
return (t->visitingHero && t->visitingHero->hasArt(condition.objectType.as<ArtifactID>())) ||
|
||||
(t->garrisonHero && t->garrisonHero->hasArt(condition.objectType.as<ArtifactID>()));
|
||||
}
|
||||
|
@ -1793,11 +1793,8 @@ bool CGHeroInstance::isMissionCritical() const
|
||||
|
||||
auto const & testFunctor = [&](const EventCondition & condition)
|
||||
{
|
||||
if ((condition.condition == EventCondition::CONTROL) && condition.object)
|
||||
{
|
||||
const auto * hero = dynamic_cast<const CGHeroInstance *>(condition.object);
|
||||
return (hero != this);
|
||||
}
|
||||
if ((condition.condition == EventCondition::CONTROL) && condition.objectID != ObjectInstanceID::NONE)
|
||||
return (id != condition.objectID);
|
||||
|
||||
if(condition.condition == EventCondition::IS_HUMAN)
|
||||
return true;
|
||||
|
@ -140,7 +140,7 @@ public:
|
||||
h & subTypeName;
|
||||
h & pos;
|
||||
h & ID;
|
||||
h & subID;
|
||||
subID.serializeIdentifier(h, ID, version);
|
||||
h & id;
|
||||
h & tempOwner;
|
||||
h & blockVisit;
|
||||
|
@ -23,6 +23,7 @@
|
||||
#include "../serializer/JsonSerializeFormat.h"
|
||||
#include "../GameConstants.h"
|
||||
#include "../constants/StringConstants.h"
|
||||
#include "../CPlayerState.h"
|
||||
#include "../CSkillHandler.h"
|
||||
#include "../mapping/CMap.h"
|
||||
#include "../mapObjects/CGHeroInstance.h"
|
||||
@ -34,8 +35,6 @@
|
||||
VCMI_LIB_NAMESPACE_BEGIN
|
||||
|
||||
|
||||
std::map <PlayerColor, std::set <MapObjectSubID> > CGKeys::playerKeyMap;
|
||||
|
||||
//TODO: Remove constructor
|
||||
CQuest::CQuest():
|
||||
qid(-1),
|
||||
@ -777,24 +776,9 @@ void CGQuestGuard::serializeJsonOptions(JsonSerializeFormat & handler)
|
||||
quest->serializeJson(handler, "quest");
|
||||
}
|
||||
|
||||
void CGKeys::reset()
|
||||
{
|
||||
playerKeyMap.clear();
|
||||
}
|
||||
|
||||
void CGKeys::setPropertyDer (ObjProperty what, ObjPropertyID identifier)
|
||||
{
|
||||
if (what == ObjProperty::KEYMASTER_VISITED)
|
||||
{
|
||||
playerKeyMap[identifier.as<PlayerColor>()].insert(subID);
|
||||
}
|
||||
else
|
||||
logGlobal->error("Unexpected properties requested to set: what=%d, val=%d", static_cast<int>(what), identifier.getNum());
|
||||
}
|
||||
|
||||
bool CGKeys::wasMyColorVisited(const PlayerColor & player) const
|
||||
{
|
||||
return playerKeyMap.count(player) && vstd::contains(playerKeyMap[player], subID);
|
||||
return cb->getPlayerState(player)->visitedObjectsGlobal.count({ID, subID}) != 0;
|
||||
}
|
||||
|
||||
std::string CGKeys::getHoverText(PlayerColor player) const
|
||||
@ -817,7 +801,11 @@ void CGKeymasterTent::onHeroVisit( const CGHeroInstance * h ) const
|
||||
int txt_id;
|
||||
if (!wasMyColorVisited (h->getOwner()) )
|
||||
{
|
||||
cb->setObjPropertyID(id, ObjProperty::KEYMASTER_VISITED, h->tempOwner);
|
||||
ChangeObjectVisitors cow;
|
||||
cow.mode = ChangeObjectVisitors::VISITOR_GLOBAL;
|
||||
cow.hero = h->id;
|
||||
cow.object = id;
|
||||
cb->sendAndApply(&cow);
|
||||
txt_id=19;
|
||||
}
|
||||
else
|
||||
|
@ -168,11 +168,6 @@ protected:
|
||||
class DLL_LINKAGE CGKeys : public CGObjectInstance //Base class for Keymaster and guards
|
||||
{
|
||||
public:
|
||||
static std::map <PlayerColor, std::set <MapObjectSubID> > playerKeyMap; //[players][keysowned]
|
||||
//SubID 0 - lightblue, 1 - green, 2 - red, 3 - darkblue, 4 - brown, 5 - purple, 6 - white, 7 - black
|
||||
|
||||
static void reset();
|
||||
|
||||
bool wasMyColorVisited(const PlayerColor & player) const;
|
||||
|
||||
std::string getObjectName() const override; //depending on color
|
||||
@ -182,8 +177,6 @@ public:
|
||||
{
|
||||
h & static_cast<CGObjectInstance&>(*this);
|
||||
}
|
||||
protected:
|
||||
void setPropertyDer(ObjProperty what, ObjPropertyID identifier) override;
|
||||
};
|
||||
|
||||
class DLL_LINKAGE CGKeymasterTent : public CGKeys
|
||||
|
@ -33,7 +33,6 @@
|
||||
|
||||
VCMI_LIB_NAMESPACE_BEGIN
|
||||
|
||||
std::map <MapObjectSubID, std::vector<ObjectInstanceID> > CGMagi::eyelist;
|
||||
ui8 CGObelisk::obeliskCount = 0; //how many obelisks are on map
|
||||
std::map<TeamID, ui8> CGObelisk::visited; //map: team_id => how many obelisks has been visited
|
||||
|
||||
@ -1003,26 +1002,27 @@ void CGGarrison::serializeJsonOptions(JsonSerializeFormat& handler)
|
||||
CArmedInstance::serializeJsonOptions(handler);
|
||||
}
|
||||
|
||||
void CGMagi::reset()
|
||||
{
|
||||
eyelist.clear();
|
||||
}
|
||||
|
||||
void CGMagi::initObj(CRandomGenerator & rand)
|
||||
{
|
||||
if (ID == Obj::EYE_OF_MAGI)
|
||||
{
|
||||
blockVisit = true;
|
||||
eyelist[subID].push_back(id);
|
||||
}
|
||||
}
|
||||
|
||||
void CGMagi::onHeroVisit(const CGHeroInstance * h) const
|
||||
{
|
||||
if (ID == Obj::HUT_OF_MAGI)
|
||||
{
|
||||
h->showInfoDialog(61);
|
||||
|
||||
if (!eyelist[subID].empty())
|
||||
std::vector<const CGObjectInstance *> eyes;
|
||||
|
||||
for (auto object : cb->gameState()->map->objects)
|
||||
{
|
||||
if (object && object->ID == Obj::EYE_OF_MAGI && object->subID == this->subID)
|
||||
eyes.push_back(object);
|
||||
}
|
||||
|
||||
if (!eyes.empty())
|
||||
{
|
||||
CenterView cv;
|
||||
cv.player = h->tempOwner;
|
||||
@ -1033,10 +1033,8 @@ void CGMagi::onHeroVisit(const CGHeroInstance * h) const
|
||||
fw.mode = ETileVisibility::REVEALED;
|
||||
fw.waitForDialogs = true;
|
||||
|
||||
for(const auto & it : eyelist[subID])
|
||||
for(const auto & eye : eyes)
|
||||
{
|
||||
const CGObjectInstance *eye = cb->getObj(it);
|
||||
|
||||
cb->getTilesInRange (fw.tiles, eye->pos, 10, ETileVisibility::HIDDEN, h->tempOwner);
|
||||
cb->sendAndApply(&fw);
|
||||
cv.pos = eye->pos;
|
||||
|
@ -338,10 +338,6 @@ protected:
|
||||
class DLL_LINKAGE CGMagi : public CGObjectInstance
|
||||
{
|
||||
public:
|
||||
static std::map <MapObjectSubID, std::vector<ObjectInstanceID> > eyelist; //[subID][id], supports multiple sets as in H5
|
||||
|
||||
static void reset();
|
||||
|
||||
void initObj(CRandomGenerator & rand) override;
|
||||
void onHeroVisit(const CGHeroInstance * h) const override;
|
||||
|
||||
|
@ -164,7 +164,7 @@ public:
|
||||
h & animationFile;
|
||||
h & stringID;
|
||||
h & id;
|
||||
h & subid;
|
||||
subid.serializeIdentifier(h, id, version);
|
||||
h & printPriority;
|
||||
h & visitDir;
|
||||
h & editorAnimationFile;
|
||||
|
@ -448,19 +448,19 @@ void CMap::checkForObjectives()
|
||||
|
||||
case EventCondition::HAVE_BUILDING:
|
||||
if (isInTheMap(cond.position))
|
||||
cond.object = getObjectiveObjectFrom(cond.position, Obj::TOWN);
|
||||
cond.objectID = getObjectiveObjectFrom(cond.position, Obj::TOWN)->id;
|
||||
break;
|
||||
|
||||
case EventCondition::CONTROL:
|
||||
if (isInTheMap(cond.position))
|
||||
cond.object = getObjectiveObjectFrom(cond.position, cond.objectType.as<MapObjectID>());
|
||||
cond.objectID = getObjectiveObjectFrom(cond.position, cond.objectType.as<MapObjectID>())->id;
|
||||
|
||||
if (cond.object)
|
||||
if (cond.objectID != ObjectInstanceID::NONE)
|
||||
{
|
||||
const auto * town = dynamic_cast<const CGTownInstance *>(cond.object);
|
||||
const auto * town = dynamic_cast<const CGTownInstance *>(objects[cond.objectID].get());
|
||||
if (town)
|
||||
event.onFulfill.replaceRawString(town->getNameTranslated());
|
||||
const auto * hero = dynamic_cast<const CGHeroInstance *>(cond.object);
|
||||
const auto * hero = dynamic_cast<const CGHeroInstance *>(objects[cond.objectID].get());
|
||||
if (hero)
|
||||
event.onFulfill.replaceRawString(hero->getNameTranslated());
|
||||
}
|
||||
@ -468,17 +468,17 @@ void CMap::checkForObjectives()
|
||||
|
||||
case EventCondition::DESTROY:
|
||||
if (isInTheMap(cond.position))
|
||||
cond.object = getObjectiveObjectFrom(cond.position, cond.objectType.as<MapObjectID>());
|
||||
cond.objectID = getObjectiveObjectFrom(cond.position, cond.objectType.as<MapObjectID>())->id;
|
||||
|
||||
if (cond.object)
|
||||
if (cond.objectID != ObjectInstanceID::NONE)
|
||||
{
|
||||
const auto * hero = dynamic_cast<const CGHeroInstance *>(cond.object);
|
||||
const auto * hero = dynamic_cast<const CGHeroInstance *>(objects[cond.objectID].get());
|
||||
if (hero)
|
||||
event.onFulfill.replaceRawString(hero->getNameTranslated());
|
||||
}
|
||||
break;
|
||||
case EventCondition::TRANSPORT:
|
||||
cond.object = getObjectiveObjectFrom(cond.position, Obj::TOWN);
|
||||
cond.objectID = getObjectiveObjectFrom(cond.position, Obj::TOWN)->id;
|
||||
break;
|
||||
//break; case EventCondition::DAYS_PASSED:
|
||||
//break; case EventCondition::IS_HUMAN:
|
||||
@ -671,8 +671,6 @@ CMapEditManager * CMap::getEditManager()
|
||||
|
||||
void CMap::resetStaticData()
|
||||
{
|
||||
CGKeys::reset();
|
||||
CGMagi::reset();
|
||||
CGObelisk::reset();
|
||||
CGTownInstance::reset();
|
||||
}
|
||||
|
@ -191,8 +191,6 @@ public:
|
||||
h & artInstances;
|
||||
|
||||
// static members
|
||||
h & CGKeys::playerKeyMap;
|
||||
h & CGMagi::eyelist;
|
||||
h & CGObelisk::obeliskCount;
|
||||
h & CGObelisk::visited;
|
||||
h & CGTownInstance::merchantArtifacts;
|
||||
|
@ -68,7 +68,6 @@ bool PlayerInfo::hasCustomMainHero() const
|
||||
}
|
||||
|
||||
EventCondition::EventCondition(EWinLoseType condition):
|
||||
object(nullptr),
|
||||
value(-1),
|
||||
position(-1, -1, -1),
|
||||
condition(condition)
|
||||
@ -76,7 +75,6 @@ EventCondition::EventCondition(EWinLoseType condition):
|
||||
}
|
||||
|
||||
EventCondition::EventCondition(EWinLoseType condition, si32 value, TargetTypeID objectType, const int3 & position):
|
||||
object(nullptr),
|
||||
value(value),
|
||||
objectType(objectType),
|
||||
position(position),
|
||||
|
@ -120,7 +120,7 @@ struct DLL_LINKAGE EventCondition
|
||||
EventCondition(EWinLoseType condition = STANDARD_WIN);
|
||||
EventCondition(EWinLoseType condition, si32 value, TargetTypeID objectType, const int3 & position = int3(-1, -1, -1));
|
||||
|
||||
const CGObjectInstance * object; // object that was at specified position or with instance name on start
|
||||
ObjectInstanceID objectID; // object that was at specified position or with instance name on start
|
||||
si32 value;
|
||||
TargetTypeID objectType;
|
||||
std::string objectInstanceName;
|
||||
@ -130,7 +130,7 @@ struct DLL_LINKAGE EventCondition
|
||||
template <typename Handler>
|
||||
void serialize(Handler & h, const int version)
|
||||
{
|
||||
h & object;
|
||||
h & objectID;
|
||||
h & value;
|
||||
h & objectType;
|
||||
h & position;
|
||||
|
@ -37,6 +37,9 @@ void MapIdentifiersH3M::loadMapping(std::map<IdentifierID, IdentifierID> & resul
|
||||
|
||||
void MapIdentifiersH3M::loadMapping(const JsonNode & mapping)
|
||||
{
|
||||
if (!mapping["supported"].Bool())
|
||||
throw std::runtime_error("Unsupported map format!");
|
||||
|
||||
for (auto entryFaction : mapping["buildings"].Struct())
|
||||
{
|
||||
FactionID factionID (*VLC->identifiers()->getIdentifier(entryFaction.second.meta, "faction", entryFaction.first));
|
||||
|
@ -1061,6 +1061,12 @@ void ChangeObjectVisitors::applyGs(CGameState * gs) const
|
||||
}
|
||||
|
||||
break;
|
||||
case VISITOR_GLOBAL:
|
||||
{
|
||||
CGObjectInstance * objectPtr = gs->getObjInstance(object);
|
||||
gs->getPlayerState(gs->getHero(hero)->tempOwner)->visitedObjectsGlobal.insert({objectPtr->ID, objectPtr->subID});
|
||||
break;
|
||||
}
|
||||
case VISITOR_REMOVE:
|
||||
gs->getHero(hero)->visitedObjects.erase(object);
|
||||
break;
|
||||
@ -1215,7 +1221,7 @@ void RemoveObject::applyGs(CGameState *gs)
|
||||
{
|
||||
auto patcher = [&](EventCondition cond) -> EventExpression::Variant
|
||||
{
|
||||
if (cond.object == obj)
|
||||
if (cond.objectID == obj->id)
|
||||
{
|
||||
if (cond.condition == EventCondition::DESTROY)
|
||||
{
|
||||
@ -1488,7 +1494,7 @@ void NewObject::applyGs(CGameState *gs)
|
||||
const TerrainTile & t = gs->map->getTile(targetPos);
|
||||
terrainType = t.terType->getId();
|
||||
|
||||
auto handler = VLC->objtypeh->getHandlerFor(ID, subID.getNum());
|
||||
auto handler = VLC->objtypeh->getHandlerFor(ID, subID);
|
||||
|
||||
CGObjectInstance * o = handler->create();
|
||||
handler->configureObject(o, gs->getRandomGenerator());
|
||||
@ -1504,7 +1510,7 @@ void NewObject::applyGs(CGameState *gs)
|
||||
cre->character = 2;
|
||||
cre->gainedArtifact = ArtifactID::NONE;
|
||||
cre->identifier = -1;
|
||||
cre->addToSlot(SlotID(0), new CStackInstance(subID.as<CreatureID>(), -1)); //add placeholder stack
|
||||
cre->addToSlot(SlotID(0), new CStackInstance(subID.getNum(), -1)); //add placeholder stack
|
||||
}
|
||||
|
||||
assert(!handler->getTemplates(terrainType).empty());
|
||||
|
@ -39,7 +39,6 @@ enum class ObjProperty : int8_t
|
||||
|
||||
SEERHUT_VISITED,
|
||||
SEERHUT_COMPLETE,
|
||||
KEYMASTER_VISITED,
|
||||
OBELISK_VISITED,
|
||||
|
||||
//creature-bank specific
|
||||
@ -53,10 +52,10 @@ enum class ObjProperty : int8_t
|
||||
REWARD_CLEARED
|
||||
};
|
||||
|
||||
class NumericID : public Identifier<NumericID>
|
||||
class NumericID : public StaticIdentifier<NumericID>
|
||||
{
|
||||
public:
|
||||
using Identifier<NumericID>::Identifier;
|
||||
using StaticIdentifier<NumericID>::StaticIdentifier;
|
||||
|
||||
static si32 decode(const std::string & identifier)
|
||||
{
|
||||
|
@ -784,7 +784,7 @@ struct DLL_LINKAGE NewObject : public CPackForClient
|
||||
/// Object ID to create
|
||||
MapObjectID ID;
|
||||
/// Object secondary ID to create
|
||||
VariantIdentifier<MapObjectSubID, HeroTypeID, CreatureID, BoatId> subID;
|
||||
MapObjectSubID subID;
|
||||
/// Position of visitable tile of created object
|
||||
int3 targetPos;
|
||||
/// Which player initiated creation of this object
|
||||
@ -797,7 +797,7 @@ struct DLL_LINKAGE NewObject : public CPackForClient
|
||||
template <typename Handler> void serialize(Handler & h, const int version)
|
||||
{
|
||||
h & ID;
|
||||
h & subID;
|
||||
subID.serializeIdentifier(h, ID, version);
|
||||
h & targetPos;
|
||||
h & initiator;
|
||||
}
|
||||
@ -1247,10 +1247,11 @@ struct DLL_LINKAGE ChangeObjectVisitors : public CPackForClient
|
||||
{
|
||||
VISITOR_ADD, // mark hero as one that have visited this object
|
||||
VISITOR_ADD_TEAM, // mark team as one that have visited this object
|
||||
VISITOR_GLOBAL, // mark player as one that have visited object of this type
|
||||
VISITOR_REMOVE, // unmark visitor, reversed to ADD
|
||||
VISITOR_CLEAR // clear all visitors from this object (object reset)
|
||||
};
|
||||
ui32 mode = VISITOR_CLEAR; // uses VisitMode enum
|
||||
VisitMode mode = VISITOR_CLEAR; // uses VisitMode enum
|
||||
ObjectInstanceID object;
|
||||
ObjectInstanceID hero; // note: hero owner will be also marked as "visited" this object
|
||||
|
||||
@ -1260,7 +1261,7 @@ struct DLL_LINKAGE ChangeObjectVisitors : public CPackForClient
|
||||
|
||||
ChangeObjectVisitors() = default;
|
||||
|
||||
ChangeObjectVisitors(ui32 mode, const ObjectInstanceID & object, const ObjectInstanceID & heroID = ObjectInstanceID(-1))
|
||||
ChangeObjectVisitors(VisitMode mode, const ObjectInstanceID & object, const ObjectInstanceID & heroID = ObjectInstanceID(-1))
|
||||
: mode(mode)
|
||||
, object(object)
|
||||
, hero(heroID)
|
||||
|
@ -14,8 +14,8 @@
|
||||
|
||||
VCMI_LIB_NAMESPACE_BEGIN
|
||||
|
||||
const ui32 SERIALIZATION_VERSION = 830;
|
||||
const ui32 MINIMAL_SERIALIZATION_VERSION = 830;
|
||||
const ui32 SERIALIZATION_VERSION = 831;
|
||||
const ui32 MINIMAL_SERIALIZATION_VERSION = 831;
|
||||
const std::string SAVEGAME_MAGIC = "VCMISVG";
|
||||
|
||||
class CHero;
|
||||
|
@ -1802,9 +1802,20 @@ bool CGameHandler::load(const std::string & filename)
|
||||
lobby->announceMessage(errorMsg);
|
||||
return false;
|
||||
}
|
||||
catch(const IdentifierResolutionException & e)
|
||||
{
|
||||
logGlobal->error("Failed to load game: %s", e.what());
|
||||
MetaString errorMsg;
|
||||
errorMsg.appendTextID("vcmi.server.errors.unknownEntity");
|
||||
errorMsg.replaceRawString(e.identifierName);
|
||||
lobby->announceMessage(errorMsg.toString());//FIXME: should be localized on client side
|
||||
return false;
|
||||
}
|
||||
|
||||
catch(const std::exception & e)
|
||||
{
|
||||
logGlobal->error("Failed to load game: %s", e.what());
|
||||
lobby->announceMessage(std::string("Failed to load game: ") + e.what());
|
||||
return false;
|
||||
}
|
||||
gs->preInit(VLC);
|
||||
|
Loading…
x
Reference in New Issue
Block a user