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a bit of hero window
help needed - make something to prevent changing surface stored in CHeroWindow::background. I do not overwrite it, but it changes dramatically with every call of CHeroWindow method! And besides - is there anything to make my window displayed easily, without calling show() every frame when it should be displayed? any machanism?
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@@ -1,3 +1,4 @@
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#pragma once
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#include "SDL_Extensions.h"
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template <typename T>
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AdventureMapButton<T>::AdventureMapButton ()
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